Chicka Chicka 1, 2, 3

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What kind of number are you?

Perfect Number (yes)
21
88%
Almost-Perfect Number (replacement)
0
No votes
Deficient Number (no)
3
13%
 
Total votes: 24
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G-Man
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Chicka Chicka 1, 2, 3

#1

Post by G-Man »

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Chicka Chicka 1, 2, 3 is a 21-player marathon of numbers and powers. You want role madness? I got your role madness right here (click to see role list). Read through the roles but don't bother trying to strategize just yet. A role order for the official game has yet to be randomized. I will post the updated team BTSC and kill prerequisites once I finish my last set of models this upcoming weekend.

RULES:

1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) The host's color has yet to be determined. Once it has been selected, use of the host color will be forbidden.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.


GAMEPLAY:

1) Days are 48 hours long.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is role madness after all. Lots of moving parts to work with.
4) Teams that meet their kill prerequisite will choose their kill as a group but one member of the team must be assigned to carry out the kill.
5) If the lynch poll is tied, there will be no lynch. Votes matter.
6) Votes are changeable at the start of the game.
7) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host.
8) Roles will be revealed in lynch posts unless otherwise restricted.
9) Roles will not be revealed in night posts unless otherwise permitted.
10) Once we reach the final stage of the game, dead players will not be allowed to use their team BTSC chats.


INFODUMPING, OUTING, AND ROLECLAIMING:

This is a game of teamwork, trickery, and strategy. All players are free to play as openly as they wish. Just know that being open with information about yourself and other players may pose a risk to your safety. Some roles are part of multiple teams. Your teammate(s) may not always have your or the team's best interest in mind just as you may not have your team's or teammate's best interest in mind.

Even within your team BTSC chats, you may wish to use a pseudonym to hide your identity, your role, or both. Sharing information gained about other players may paint a target on your back. Keep in mind that you will bounce back and forth between teams until the final stage of the game. Being too forthcoming with information may paint a target on your back come the final stage. Stepping on toes, double-crossing, and trusting others too soon may come back to bite you later on.

Above all else, have fun. If you have any other questions regarding rules, just ask. If need be, I will add more rules.

Good luck, soldiers!


PARTICIPANTS:
1. Long Con
2. Nachomamma8
3. speedchuck
4. insertnamehere
5. Ricochet
6. Golden
7. DFaraday
8. nutella
9. Dragon D. Luffy
10. Dom
11. Made
12. Quin
13. Marmot
14. Jackofhearts2005
15. juliets
16. Sloonei
17. DrWilgy
18. colonialbob
19. Spacedaisy
20. Elohcin
21. Epignosis
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speedchuck
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Re: Chicka Chicka 1, 2, 3

#2

Post by speedchuck »

YES
SIGNATURE:
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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insertnamehere
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Re: Chicka Chicka 1, 2, 3

#3

Post by insertnamehere »

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WILD AT HEART MAFIA
SIGN UP NOW
viewtopic.php?f=33&t=1679


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Golden
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Re: Chicka Chicka 1, 2, 3

#4

Post by Golden »

I've been waiting for this.
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Canucklehead wrote:Civ Golden is a hurricane of self-assurance.
G-Man wrote: Coward
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nutella
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Re: Chicka Chicka 1, 2, 3

#5

Post by nutella »

aaaaahhh yesss count me in get it ah ah ahhh
to the spoiler go the victories:
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Dragon D. Luffy
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Re: Chicka Chicka 1, 2, 3

#6

Post by Dragon D. Luffy »

I need this game in my life.
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Dom
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Re: Chicka Chicka 1, 2, 3

#7

Post by Dom »

me play and probably die v early
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speedchuck
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Re: Chicka Chicka 1, 2, 3

#8

Post by speedchuck »

Dom wrote: Wed Jul 19, 2017 4:36 pm me play and probably die v early
Just post mate.

Also in this game I think you get rezzes
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Dom
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Re: Chicka Chicka 1, 2, 3

#9

Post by Dom »

don't shade me like THAT! !!
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speedchuck
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Re: Chicka Chicka 1, 2, 3

#10

Post by speedchuck »

Dom wrote: Wed Jul 19, 2017 4:43 pm don't shade me like THAT! !!
:feb: :feb: :feb:
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Speedchuck wins the "Jack Torrance Has Always Been The Caretaker" award.
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Dom
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Re: Chicka Chicka 1, 2, 3

#11

Post by Dom »

r U d#E
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Re: Chicka Chicka 1, 2, 3

#12

Post by G-Man »

I see we have some early recruits. The General is most pleased.
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nutella
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Re: Chicka Chicka 1, 2, 3

#13

Post by nutella »

G-Man wrote: Wed Jul 19, 2017 5:10 pm I see we have some early recruits. The General is most pleased.
Is he related to THE GAME?
to the spoiler go the victories:
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Re: Chicka Chicka 1, 2, 3

#14

Post by G-Man »

nutella wrote: Wed Jul 19, 2017 7:02 pm
G-Man wrote: Wed Jul 19, 2017 5:10 pm I see we have some early recruits. The General is most pleased.
Is he related to THE GAME?
Considering that THE GAME is from another galaxy, I can say with certainty that it and the General are not of relation. All other information regarding the General is on strict need-to-know basis and you don't need to know.
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Re: Chicka Chicka 1, 2, 3

#15

Post by JaggedJimmyJay »

These people asked to be transferred directly from Majora's Mask sign-ups to these. A couple already clicked the poll option:

insertnamehere
Long Con
speedchuck
Nachomamma8
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Re: Chicka Chicka 1, 2, 3

#16

Post by Quin »

winner winner chicka chicka
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Dragon D. Luffy
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Re: Chicka Chicka 1, 2, 3

#17

Post by Dragon D. Luffy »

You should link to the roles in the first post. I just went advertizing this game in my other forum and realized I had to link to both threads by myself or people might not get to see the greatness.
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Re: Chicka Chicka 1, 2, 3

#18

Post by G-Man »

I tidied things up a little now that I'm back from vacation. I included a link to the role list and may add a dab of flair or two tomorrow as I have time. Let me know if you all have any questions.
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Re: Chicka Chicka 1, 2, 3

#19

Post by Nachomamma8 »

\o/

Thanks for remembering me!
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Re: Chicka Chicka 1, 2, 3

#20

Post by G-Man »

After running new samples based on 21 players instead of 19, we're keeping the team kill and BTSC conditions the same. There was very little variance in the samples, so I think this should work.

TEAMS:

THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up

THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up

THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team
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Re: Chicka Chicka 1, 2, 3

#21

Post by G-Man »

Here is the full* role list just as a refresher and to put this information in this sign-up thread.


ROLES:

1-10
Spoiler: show
# 1
Alias: The Lone Gunman
Source: Standard serial killer win condition (last man standing)
Member Of: Independent- will never join a team
Power Type: Nightly Power
Role Description: At one time, you were on top of the world and everyone respected you. Then your position as the first number got to your head and now everyone resents you for it. Scorned and ignored by your peers, you are hell-bent on making all the other numbers pay for their lack of respect. Each night you get to kill any player of your choice. If you are active on a night that contains a one in its number, you get a second kill. You can only win if you are the last player standing.



# 2
Alias: Secret Service Agent
Source: 1902- The year the United States Secret Service took on the full-time duty of protecting the President
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you select one player to protect against all powers that can result in death. You do not protect against non-lethal powers. If your mark is targeted for death, you will die in his or her place. However, because you are one of the world’s elite bodyguards, you will also kill the assailant.



# 3
Alias: Triangle Man/Woman
Source: The triangle is the strongest geometric shape
Member Of: Perilous Primes
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: You are the strongest number around. You cannot die unless all other players in the game have died once since your role was activated.



# 4
Alias: Wielder of the Great Elements
Source: The Four Great Elements
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you may select one of the four elemental powers for use on another player. EARTH allows you to hide a player in a mound of dirt for a night, both protecting and blocking them. WIND allows you to blow votes off of a player's total the following day but you cannot control who those votes land on. FIRE allows you to burn a dead body, preventing anyone from investigating it. WATER allows you to flood another player with all of the votes cast against you the following day. You must use each element once before using any of them for a second time.



# 5
Alias: The Pope
Source: 2005- The year Pope Benedict XVI is elected Pope of the Catholic Church
Member Of: Fatal 5’s, Perilous Primes
Power Type: Limited Night Power
Role Description: Blessed by God, you can make yourself immune to lethal night powers on non-consecutive nights. Your protection power can only be blocked if you are abducted.



#6
Alias: Forensic Specialist
Source: 1906- The year the NYPD officially adopts fingerprinting as an investigative tool
Member Of: Sinister 6’s
Power Type: Day and Night Power
Role Description: Once each day and once each night you can select one player to add to your fingerprint database. Once you have collected at least two sets of fingerprints, you can choose to check a dead body for any fingerprints in your database in lieu of adding a new set. A positive match indicates that one or more players in your database targeted the deceased player while their recently-eliminated role was alive. Once a player reanimates into the game, you cannot check them for fingerprints, as they are no longer a corpse.



# 7
Alias: John Doe
Source: The Seven Deadly Sins
Member Of: Lucky 7’s, Perilous Primes
Power Type: Limited-Use Power
Role Description: Each night you can choose to afflict another player with one of the seven deadly sins. Each sin requires the afflicted player to carry out a specific task the following day. If the player accomplishes their task, they will be rewarded. If they fail, they will be punished. Each sin may only be used once, so you become vanilla once all seven have been used.



# 8
Alias: The Magic 8-Ball
Source: The Magic 8-Ball
Member Of: Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you may ask the host any question you like about another player. The answer to your question will be one of the possible answers on a standard Magic 8-Ball toy. As a result of your investigation, the player you inquire about will be forced to respond only with Magic 8-Ball answers for the next day period.



# 9
Alias: No. 9
Source: *secret*
Member Of: Nasty 9's
Power Type: *secret*
Role Description: *secret*



# 10
Alias: Credit Analyst
Source: In 2010, Greece saw its sovereign credit rating downgraded to ‘junk’ status
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you can downgrade the value of another player’s vote. Their reduced vote value will remain in effect after your death and can only be restored to a value of 1 when they die after your role has been eliminated from the game.
11-20
Spoiler: show
# 11
Alias: The Art Thief
Source: in 1911, The Mona Lisa was stolen from the Louvre
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you can steal another player’s power and use it as your own. You can steal day powers to use the next day as well. You cannot, however, strip someone of a passive ability.



# 12
Alias: The Coward
Source: In 1912, J. Bruce Ismay, then chairman of the White Star Line, disobeyed the ‘women and children first’ order and climbed aboard a lifeboat during the sinking of the Titanic
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Lacking all honor and respectability, you use one player each night as a human shield. Unless that player is abducted or directly NK’d, they will take the brunt of all powers directed at you that night. If you fail to send in your target PM to the host, you will hide behind a randomly selected teammate, putting them at risk.



# 13
Alias: The Unlucky One
Source: The superstitions surrounding the number 13
Member Of: Perilous Primes
Power Type: Passive Ability
Role Description: Bad luck follows the player who NK’s you or casts the clinching vote for you. That player will be cursed for the rest of the game unless he or she reanimates to the Lucky 7’s. Unless this occurs, that player and the team(s) they are a current member of cannot win the game. Dying will not free this player from the curse; only reanimation to the Lucky 7’s. Their death will, however, remove the curse from the rest of their now former teammates.



# 14
Alias: Evil Cupid
Source: Valentine’s Day is February 14th
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select two players and make them lovers. If one should be lynched or NK’ed, the other will die of grief the next day. Your targets will be told they have a lover’s connection but not to whom. Upon reanimation, their lover’s connection will be broken. Your death does not eliminate any existing lover connections.



# 15
Alias: Phosphorus
Source: The atomic number of phosphorus is 15
Member Of: Fatal 5’s
Power Type: Passive Ability
Role Description: Your chemical composition causes you to glow in the dark. Because of this unique property, no one is capable of sneaking up on you at night. Your glow allows you to learn the identity of anyone who targets you at night. If multiple players target you on the same night, you will be given a list of those players names but not the powers that each of them used. You can choose to have your lists shared publically in the thread upon your death.



# 16
Alias: Birthday Girl
Source: In the US, a girl’s 16th birthday is referred to as her Sweet 16 and is supposed to be an important day
Member Of: Crazy 8’s
Power Type: Passive Ability (cannot be blocked or replicated)
Role Description: The loss of you at such a young and tender age will cause all the other players to mourn your death. If you are lynched, there will be two consecutive night phases. If you are killed by any other means, there will be two consecutive day phases.


# 17
Alias: Mata Hari
Source: In 1917, the exotic dancer known as Mata Hari was arrested, tried, and executed for being a German spy during World War I.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: A seductive dancer, you use your body to distract one player each night, blocking them from using their power(s). Your moves and your charm also convince your target to reveal to you who they were going to target with their power(s) that night.


# 18
Alias: Prohibition
Source: The 18th Amendment to the US Constitution made the production, transport and sale of alcohol illegal.
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you select one word that will be prohibited the following day. The prohibited word will not be made public knowledge until the day is over. Anyone using the prohibited word will receive a penalty vote. The value of penalty votes will vary, depending on the frequency of use of the prohibited word.


# 19
Alias: Women’s Suffrage
Source: The 19th Amendment to the US Constitution gave women the right to vote
Member Of: Perilous Primes
Power Type: One-Time Use Power
Role Description: Once during the game, you may modify the lynch poll so that only female players can vote. All players will still be on the lynch poll though.


# 20
Alias: The Trade
Source: In 1920, a deal to trade Babe Ruth from the Boston Red Sox to the New York Yankees was announced.
Member Of: Fatal 5’s
Power Type: Limited-Use Power
Role Description: Babe Ruth wore the number 3 on his jersey, so you are able to make three trades during the course of the game to add members to your team. Ruth was traded strictly for money but you have other forms of currency at your disposal. Each time you make a trade, it will cost you something different- your team’s next NK attempt, one use of three of your teammates’ powers, or three of your teammates’ votes. Your trades cannot be refused by the team you are taking a player from.

21-30
Spoiler: show
# 21
Alias: Repeal of Prohibition
Source: The 21st Amendment to US Constitution nullified the 18th Amendment, making alcohol production legal again
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you search for #18. If you find him/her, their power will be nullified. If you succeed, you will receive special recognition at the end of the game.


# 22
Alias: *secret*
Source: *secret*
Member Of: Evil Evens
Power Type: *secret*
Role Description: *secret*


# 23
Alias: The Governor
Source: Gifford Pinchot took office as governor of Pennsylvania in 1923
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: While you are alive, you may pardon two lynches and switch the results of another. When switching lynch results, you cannot choose who dies in place of the leader in the lynch poll. The player with the second-highest vote tally will be lynched instead.


# 24
Alias: Jack Bauer
Source: The main character of the TV series 24
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you may interrogate one player. If the interrogated player is a member of the Sinister 6’s or the Crazy 8’s, you learn their identity in secret. If the interrogated player is aligned with any other team, your interrogation will be included in the night post and your target’s role will be exposed to everyone.


# 25
Alias: One-in-four
Source: Each possible power-use outcome ha a 25% chance of occurring
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you select a player to target. You have an equal chance of blocking, protecting, killing, or doing nothing to them. You provide the target’s name only. The outcome will be randomized.


# 26
Alias: The Alphabet
Source: There are 26 letters in the English alphabet
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: The player you select each night will be required to cycle through the Enlgish alphabet as they post the following day phase. The first letter of their first post must begin with the letter A. Each successive post must begin with the following letter in the alphabet. Once the player reaches the letter Z, they must start all over again at A. Failure to post in sequence will result in punishment.


# 27
Alias: Forever 27
Source: A number of famous musicians have died at the age of 27
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: The player you select at night will spend the next day phase communicating only through the lyrics one of the members of the 27 Club.


# 28
Alias: The Flying Doctor
Source: The Royal Flying Doctor Service of Australia was founded in 1928
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select a player to be on call for. If a lethal power is used against them, you will attempt to fly to their rescue. Because it takes time to reach your target, you only have a 50% chance of curing what ails them. You cannot self-target.


# 29
Alias: Popeye
Source: The cartoon character Popeye first appeared in print in 1929
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you search for your can of spinach. You can check three players each night. If you find your spinach, you will be immune to all negative powers that night and unlynchable the following day. Once your spinach is found, a new one will be hidden and your search begins anew.


# 30
Alias: *secret*
Source: *secret*
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Nightly Power
Role Description: *secret*

31-40
Spoiler: show
# 31
Alias: Las Vegas
Source: Gambling became legal in Las Vegas, Nevada in the year 1931
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: At the end of each day, you select one player. That night, you will play a game of blackjack with them. Your opponent must wager either their next vote or the next use of their day/night power. If you win, you claim their vote or power. If they win, they retain their vote or power. If the house (host) wins, both players will lose their vote the following day.


# 32
Alias: Mr. Freeze
Source: Water freezes at 32 degrees Fahrenheit
Member Of: Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you can freeze a player in their tracks. This will block them from using their powers for that night or the following day if they have a day power.


# 33
Alias: The French Soldier
Source: The international dialing code for France is +33
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you afflict a new person. The following day, your target must taunt everyone addressing them directly in the style of the French knights from Monty Python and the Holy Grail.


# 34
Alias: The Silencer
Source: The Estonian Era of Silence began in 1934
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you select one player to be silenced the next day.


# 35
Alias: Andrew Jackson
Source: In 1835, Andrew Jackson survived the first assassination attempt on a US President. Both guns that his assailant had misfired.
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You will survive the first two attempts to NK you. You are not, however, protected against lynches.


# 36
Alias: The Drama Queen
Source: The 36 dramatic situations
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you get a new dramatic situation. Some situations will be powers to use that night. Others may be tasks that you must complete the following day.


# 37
Alias: Mel Balnc
Source: In 1937, Mel Blanc got his big break providing voice work for Warner Bros. Looney Tunes animated shorts.
Member Of: Perilous Primes
Power Type: Nightly Powers
Role Description: Upon entering the game, the host will give you a list of characters voiced by Mel Blanc. Each night, you select at least one player who will be required to post like one of those characters the following day.


# 38
Alias: Punch Buggy
Source: The first Volkswagen Beetle was produced in 1938
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: At any point while you are alive, you may start a marathon game of Punch Buggy. Once the game starts, the host will randomly incorporate pictures of VW Beetles (all models count) into his posts. The first player to post “Punch buggy” and the color of the vehicle will earn a point. Whoever has the most points at the end of each day and night phase is credited with a win for that phase. The player who wins the most phases upon the death of #38 will receive a special win a special prize.


# 39
Alias: The Old Testament
Source: There are 39 books in the canonical Hebrew Bible
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you select a player who must include a verse of Old Testament scripture in each of their posts the next day. Each verse posted must be different. No repeats allowed. Each time the player fails to post a verse of Old Testament scripture, the number of required verses will increase.


# 40
Alias: Pinocchio
Source: Walt Disney’s Pinocchio was released in 1940
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night, you select a player to be Pinocchio the following day. Any time they tell a game-related lie, they receive a penalty vote in the lynch poll.

41-50
Spoiler: show
# 41
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 42
Alias: The Button
Source: Hitchhikers Guide to the Galaxy Mafia from The Piano
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Limited-Use Power
Role Description: You are in the possession of a big, red button. It is welcoming in appearance and clearly must do something. If you wish, you may choose to press it.


# 43
Alias: Albert Hoffman
Source: In 1943, Albert Hoffman embarked on the first LSD trip
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you select one player to send on an acid trip, insanifying them the next day.


# 44
Alias: Father Charles O’Malley
Source: O’Malley is the main character of the Oscar-winning film Going My Way, which was released in 1944
Member Of: Evil Evens
Power Type: Passive Limitation
Role Description: Holy and righteous, you cannot cast the first vote for any player nor can your vote break a tie between two players at the time of your vote. If you violate either of these rules, your vote will not count and you will be punished.


# 45
Alias: Stephen Perry
Source: In 1845, Stephen Perry patented the rubber band
Member Of: Fatal 5’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may give rubber bands to anywhere from three to seven players. If alive the next day, those players may shoot their rubber bands at other players. Any player hit by two rubber bands will have their vote nullified. Any player hit by three or more rubber bands will be blocked the following night.


# 46
Alias: Diana
Source: Project Diana began in 1946, signaling the birth of radar astronomy
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Each night you get to bounce a radar signal off one player of your choice. You must also choose a frequency for this test (select one of the other factions in the game). Upon the return of your radar signal, you will learn whether or not that player is on the faction you checked them for.


# 47
Alias: The Mirror
Source: The atomic weight of silver (used in mirrors for its reflective properties) is 47
Member Of: Perilous Primes
Power Type: Passive Ability
Role Description: You automatically reflect all powers back at those who attempt to use them on you, affecting the user instead.


# 48
Alias: Lover
Source: The #48 is classified as a betrothed number
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 49
Alias: Elizabeth Blackwell
Source: In 1849, Elizabeth Blackwell became the first woman to receive a medical degree in the US
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you select one player to be your patient for the night. If they are targeted for a NK, you will prevent them from dying.


# 50
Alias: Anton Chigurh
Source: The killer from No Country for Old Men used the flip of a coin to determine who lived and died (50% odds)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you select one player to target. They must choose between heads or tails in a coin flip. If the coin flip matches their choice, they live. If not, they die.

51-60
Spoiler: show
# 51
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 52
Alias: The National Security Agency
Source: The NSA was founded in 1952
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: Information is your thing. Every other night you will learn which roles are active in the game but not who has which role.


# 53
Alias: The Porn Peddler
Source: The first issue of Playboy Magazine was released in 1953.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night you can block a player of your choice by distracting them with an issue of Playboy. This does not neutralize passive abilities.


# 54
Alias: Polio Vaccine
Source: The first large-scale field trial of the polio vaccine was conducted in 1954
Member Of: Sinister 6’s, Nasty 9's
Power Type: Nightly Power
Role Description: Each night you may select up to three players to vaccinate against all night powers for that night. Once you have vaccinated all players once, you may give out up to two ‘booster’ shots each night.


# 55
Alias: Letter to the Editor
Source: Gazeta 55 (an Albanian newspaper)
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you get to write a letter to the editor (host). As long as you are not blocked, your letter will be published early the following day phase.


# 56
Alias: Body Snatcher
Source: The original version of Invasion of the Body Snatchers hit theaters in 1956.
Member Of: Lucky 7’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you get to replicate another player’s power and use it on anyone of your choice. You will not be told what their power is though, requiring you to wield their power blindly, so be careful.


# 57
Alias: The Cat in the Hat
Source: Dr. Seuss’s beloved book, The Cat in the Hat was published in 1957
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night you can target one player, who will have to write all of their posts in a rhyming, nonsensical style akin to Dr. Seuss.


# 58
Alias: The Asymptomatic Carrier
Source: The Asian Flu Pandemic came to an end in 1958, after claiming over two million lives worldwide
Member Of: Evil Evens
Power Type: Passive Ability
Role Description: You are infected with a deadly strain of influenza but aren’t hurt by it. Every person you vote for will become infected. You will also infect every player who targets you with a day or night power. Anyone you infect will, in turn, infect anyone they vote for and any player using a night or day power on them. Once 2/3 of all players have become infected, one player will die each day. Two day phases after #58 dies, the virus will stop spreading but infected players will still be at risk of dying until the infection rate drops below 50%.


# 59
Alias: Swiss Suffrage Referendum
Source: In February of 1959, 67% of Swiss voters rejected a referendum on women’s suffrage
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once during the game, you can strip all female players of their right to vote in the lynch poll.


# 60
Alias: Stopwatch
Source: There are 60 minutes in an hour
Member Of: Fatal 5’s, Sinister 6’s
Power Type: Limited-Use Power
Role Description: At any time of your choosing (day, night, mid-phase), you may start a countdown clock. From this point until your death, every time an hour passes without a post being made, the head of the last person to post will explode, killing them. You are not immune from this danger.

61-70
Spoiler: show
# 61
Alias: The Cutoff
Source: In 1961, the United States cut off all diplomatic relations with Cuba
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you select two players. As long as you remain alive, your nightly pairings may not address each other directly in the thread. They may not ask each other questions, quote any of each other’s’ posts, or reply directly to each other’s posts. They may still vote for each other but they may not target each other with any day or night powers.


# 62
Alias: The 100-point Game
Source: In 1962, Wilt Chamberlain scored 100 points for the Philadelphia Warriors in a single game
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: On your first night in the game, you may select one of two things to happen first. Either the next day’s total post count (all players combined) will be limited to 100 posts or you can require any player to make exactly 100 posts for face a penalty. Once you have selected which option will come first, these post requirements will alternate until you die.


# 63
Alias: The Feminine Mystique
Source: Betty Friedan’s famous book was first published in 1963
Member Of: Lucky 7’s, Nasty 9's
Power Type: Limited-Use Power
Role Description: Once during the game, you can provide protection to all female players. This protection will prevent any night powers from hitting them and they will all be left off the following day’s lynch poll.


# 64
Alias: When I’m Sixty-Four
Source: The Beatles tune “When I’m Sixty-Four”
Member Of: Crazy 8’s
Power Type: Passive Ability
Role Description: The song asks, “Will you still need me, will you still feed me when I’m sixty-four?” At the start of the game, there will be a poll whether or not to feed #64 when it enters the game. If the players vote in favor of feeding #64, the person holding that role will live on as a vanilla civvie. If the majority votes not to feed #64, the player holding that role will slowly starve to death over the course of the next two day phases.


# 65
Alias: The Quartering Act
Source: The Quartering Act of 1765 required certain establishments to provide quarter for British troops stationed in the American colonies
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night you may select one of the factions to provide quarter to you. The following day and night phases, you will be granted access to their team chat/thread and any PMs dispersed to the team by the host.


# 66
Alias: The Tourist
Source: US Route 66 was a famous highway for sightseers and plenty of places had postcards visitors could send home with their attractions on it
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: Each night you can write a private postcard to another player or a public postcard to everyone. It can say anything you like.


# 67
Alias: The Redistributor
Source: In 1867, Karl Marx’s book, Das Kapital, was published, advocating socialist economic policies.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: Once all game, you may strip every player of their right to vote and redistribute voting privileges as you see fit.


# 68
Alias: The Heidi Game
Source: On Novermber 17, 1968, an NFL game between the New York Jets and the Oakland Raiders ran later than the scheduled broadcast time. Rather than extend its coverage of the game, viewers on the east coast saw NBC cut away from the final minutes of the game in favor of the movie Heidi, which was scheduled to begin at 7:00 pm.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice all game, you can require the host to skip on posting the night post. This will not block any night actions, it will merely keep secret all night actions that would have been revealed in the night post.


# 69
Alias: *secret*
Source: *secret*
Member Of: Obnoxious Odds
Power Type: *secret*
Role Description: *secret*


# 70
Alias: The Weirdo
Source: In mathematics and number theory, 70 is the smallest of the ‘weird numbers.’
Member Of: Fatal 5’s, Lucky 7’s
Power Type: Passive Ability
Role Description: You are a weird number. So weird, in fact, that the other numbers keep their distance from you at night, making you immune to night kills.

71-80
Spoiler: show
# 71
Alias: The Ford Pinto
Source: The infamous Ford Pinto hit the streets in 1971
Member Of: Perilous Primes
Power Type: Passively Triggered Ability
Role Description: Every third vote against you has a 50% chance of causing you to detonate, taking that voter with you to the grave and cancelling the rest of the day phase.


# 72
Alias: Achilles
Source: The number 72 is considered an Achilles Number.
Member Of: Sinister 6’s, Crazy 8’s, Nasty 9's
Power Type: Passive Limitation
Role Description: You may be on three teams at once but you have a weakness. You can only cast the second or seventh vote for any player. Trying to vote any other way will result in punishment.


# 73
Alias: Battle of the Sexes
Source: In 1973, Billie Jean King defeated Bobby Riggs in the second Battle of the Sexes tennis exhibition.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: On any day of your choosing, you may institute a Battle of the Sexes, where female players may only vote for male players and male players may only vote for female players.


# 74
Alias: Ten Cent Beer Night
Source: On June 4, 1974, the Cleveland Indians offered fans beer at 10₵ per cup. By the ninth inning, fans were so drunk and disorderly that the game had to be called early, a forfeit by Cleveland.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: Twice during the game, you can stop the night early. Any night power requests already sent in will go through but no additional power requests will be accepted after your PM to the host is received.


# 75
Alias: Lover
Source: The #75 is classified as a betrothed number
Member Of: Fatal 5’s
Power Type: Passive Ability
Role Description: You and #75 are betrothed to each other. If one of you dies, the other will take their own life during the next lynch or night post. You may win with each other’s teams if you both survive to the end of the game. You may also send messages to each other through the host.


# 76
Alias: *secret*
Source: *secret*
Member Of: Evil Evens
Power Type: *secret*
Role Description: *secret*


# 77
Alias: Password
Source: During World War 2, Swedish soldiers used the number 77 as a password to signify that they were Swedish. The Swedish pronunciation of 77 was so unique that they could tell if the person saying it was authentically Swedish, Norwegian, or German.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may pick a player and you will learn their alignment but not their specific role.


# 78
Alias: The Tarot Reader
Source: There are 78 cards in a standard tarot deck.
Member Of: Sinister 6’s
Power Type: Nightly Power
Role Description: At the end of each day, you will be given a tarot card. Before the lynch post, you must tell the host if you wish to keep the card or give it to another person. You do not get to peek at the card first. Each card bestows either a gift or a curse upon the player it is revealed to.


# 79
Alias: *secret*
Source: *secret*
Member Of: Perilous Primes
Power Type: *secret*
Role Description: *secret*


# 80
Alias: The Grain Embargo
Source: In 1980, the United States instituted a grain embargo against the USSR in response to the Soviet invasion of Afghanistan.
Member Of: Fatal 5’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you will embargo a player of your choice. That player will die two day phases later unless you are lynched or NK’d. This player will be told that they have been embargoed and are marked for death unless #80 is eliminated.

81-90
Spoiler: show
# 81
Alias: The Bodyguard
Source: In 1981, US President Ronald Reagan and several three others were wounded during an assassination attempt on Reagan in Washington, D.C..
Member Of: Nasty 9's
Power Type: Nightly Power
Role Description: Each night, you may select one player to protect from lethal powers. If they are targeted the night you protect them, you will take the brunt of any lethal powers used against them.


# 82
Alias: Lead
Source: The atomic number for lead is 82.
Member Of: Evil Evens
Power Type: Daily Ability
Role Description: Being made out of lead, your votes carry so much weight that they are worth double.


# 83
Alias: Fraggle Rock
Source: The children’s TV show Fraggle Rock debuted in 1983.
Member Of: Perilous Primes
Power Type: Limited Use Power
Role Description: On any night of your choosing, you may declare the next day to be Fraggle Rock Day. This request will be recognized even if you are killed that same night. On Fraggle Rock Day, all players are divided into three groups- Fraggles, Doozers, and Gorgs. Each player will be told what faction they belong to but they may not share it with the other players. If a player votes for another player belonging to their faction that day, that vote will not count.


# 84
Alias: The Crack Dealer
Source: In 1984, crack cocaine exploded in use in impoverished inner-city neighborhoods in the USA.
Member Of: Sinister 6’s, Lucky 7’s
Power Type: Restricted Power
Role Description: Each night, you may select any player of your choice to hook on crack. As long as the two of you are alive, the addict will trade their vote to you for more crack. Once you successfully hook someone on crack, you may attempt to create new addicts every other night. If/when #84 dies, all crack-addicted players will go through withdrawal. These players’ votes will not count until they get through withdrawal, which lasts two day and night phases from #84’s death. Crack addicts have a 25% chance of dying during withdrawal.


# 85
Alias: Blood Screening
Source: In 1985, the FDA approved a blood test that enabled blood donations to be screened for HIV/AIDS.
Member Of: Fatal 5’s
Power Type: Nightly Power
Role Description: Each night, you develop a screening test for all of your teammates. Each night, the test screens out and blocks all powers from a faction of your choice from successfully targeting any member of the Fatal 5’s. You must screen out all teams once before screening one again.


# 86
Alias: 86
Source: The term 86 is slang for getting rid of or cancelling something.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You are a standard role-blocker. Each night you may select one player to block, cancelling out both active power uses and passive abilities.


# 87
Alias: The Rainbow Coalition
Source: In 1987, Jesse Jackson ran once again for the Democratic nomination for President of the United States, describing his vision of governance as a rainbow coalition of minorities.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may select one player who must post in rainbow colors the following day. That player must cycle through the colors of the rainbow with each successive post.


# 88
Alias: *secret*
Source: *secret*
Member Of: Crazy 8’s
Power Type: *secret*
Role Description: *secret*


# 89
Alias: Hellin’s Law
Source: Hellin’s Law is a principle that roughly one in every 89 pregnancies results in the birth of twins, one in every 892 pregnancies results in the birth of triplets, and on in every 893 pregnancies results in the birth of quadrupltes.
Member Of: Perilous Primes
Power Type: Nightly Power
Role Description: Each night, you may create a special BTSC chat room for up to three players (yourself included if you wish) for the next day and night phase.


# 90
Alias: The Poles
Source: Both the North and South Pole have a latitude of 90 degrees.
Member Of: Fatal 5’s, Sinister 6’s, Nasty 9's
Power Type: Restricted-Use Power
Role Description: Your first night in the game, you may select two players. They will be at odds with each other until one of them dies. Both players must feud and vote for each other until one of them is dead. Once one of these ‘polar opposites’ dies, you may select two new players to afflict.

91-100
Spoiler: show
# 91
Alias: Psalm 91
Source: Psalm 91 is referred to as the ‘Protection Psalm’
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may select one player to bless with the Protection Psalm. That player will be immune to all other night powers that night.


# 92
Alias: Christopher Columbus
Source: Columbus ‘discovered’ the Americas in 1492.
Member Of: Evil Evens
Power Type: Nightly Power
Role Description: You can learn the role of one player each night.


# 93
Alias: David Koresh
Source: In 1993, David Koresh, leader and alleged prophet of the Branch Davidians, and his followers engaged in a standoff with the ATF and FBI over allegations of firearms violations and child abuse. The standoff ended with the death of Koresh and most of his followers.
Member Of: Obnoxious Odds
Power Type: Nightly Power
Role Description: Each night, you may take another player into your compound and hold them hostage through the next lynch post. If you are NK’d the night you abduct someone, they too will die. If you are lynched the following day, your hostage will be found dead the following night. Abducting someone blocks their ability to use powers, vote, and post in the thread.


# 94
Alias: Eclipse
Source: Saros numbers are assigned to lunar and solar eclipse series. The Saros #94 solar eclipse series spanned 1,280 years. The Saros #94 lunar eclipse series last 1,298 years.
Member Of: Evil Evens
Power Type: Limited-Use Power
Role Description: You can cause one solar eclipse and one lunar eclipse all game. A solar eclipse cancels a day phase, while a lunar eclipse cancels a night phase.


# 95
Alias: Swearing Tax
Source: On June 24, 1695, the Profane Swearing Act of 1694 took effect in England. Anyone swearing in the presence of a town mayor or justice of the peace was fined.
Member Of: Fatal 5’s
Power Type: Daily Power
Role Description: Each day-night cycle, a swear word will be randomly selected and outlawed but will not be announced in the thread. Whoever is guilty of posting that swear word the most during that cycle will face repercussions. The guilty party’s vote may be reassigned in secret as #95 sees fit.


# 96
Alias: The Vaccinator
Source: On May 14, 1796, Edward Jenner administered the first smallpox vaccine in England.
Member Of: Sinister 6’s, Crazy 8’s
Power Type: Nightly Power
Role Description: Each night you can vaccinate one player of your choice, which will prevent them from being NK’d that night only.


# 97
Alias: Suicide Cult Leader
Source: On march 26, 1997, members of the Heaven’s Gate cult committed mass suicide, believing that their deaths would enable their souls to board an alien spacecraft they believed was following the Hale-Bopp Comet, saving them from an impending apocalypse.
Member Of: Perilous Primes
Power Type: Limited-Use Power
Role Description: At any point in the game (while you are alive of course), you may select five other players. Using your charisma, you will convince these other players to commit mass suicide with you.


# 98
Alias: The Drudge Report
Source: In 1998 The Drudge Report published leaked documents that revealed a White House affair between President Bill Clinton and a 22-year-old intern named Monica Lewinsky.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may investigate one player and learn if they personally killed that night or the night before. If the player you search has blood on his or her hands, you can expose this player with a “Breaking News” report the following day.


# 99
Alias: Wayne Gretzky
Source: During his professional career, ice hockey star Wayne Gretzky wore the number 99.
Member Of: Nasty 9's
Power Type: Passive Ability
Role Description: You’ve got 99 problems but defense ain’t one. You are immune to blocks and can penetrate protection powers.


# 100
Alias: *secret*
Source: *secret*
Member Of: Fatal 5’s
Power Type: *secret*
Role Description: *secret*
*10 roles are being kept secret because secrets are fun
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Word to your mom- my spreadsheet's the bomb
I got more rhymes than BoB's host Dom
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Long Con
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Re: Chicka Chicka 1, 2, 3

#22

Post by Long Con »

I haven't even read this whole crazy thing. But I'm in.
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Re: Chicka Chicka 1, 2, 3

#23

Post by Made »

okay, this might come accros as dumb but, but this game doesn't require 110 players does it??
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Re: Chicka Chicka 1, 2, 3

#24

Post by Quin »

Made wrote: Sat Jul 29, 2017 1:56 pm okay, this might come accros as dumb but, but this game doesn't require 110 players does it??
For every question you ask, 10 other people want to ask the same question :bighug:

My assumption is that he's got a 'random' selection picked out that'll include the players.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Chicka Chicka 1, 2, 3

#25

Post by Ricochet »

Made wrote: Sat Jul 29, 2017 1:56 pm okay, this might come accros as dumb but, but this game doesn't require 110 players does it??
it does :(
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Re: Chicka Chicka 1, 2, 3

#26

Post by Jackofhearts2005 »

I'm in.

FYI, three games were recently run on the Realms where players each had two lives.

In the first, players got random alignments, which lead to a lot of "Player X can't be character Y because they died since character y started making kills." And one of the teams basically cannibalized itself as a wolf decided eliminating a scum group was worth his first life and he'd likely respawn as town.

The second gave scummers town cover lives so they basically had to be killed twice and nobody could be confirmed through one death.

I'm the third, the players weren't revealed until both characters died.

If you're interested in doing a game with 110 roles that are actually used, maybe that gives you a starting point. :)
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Re: Chicka Chicka 1, 2, 3

#27

Post by Quin »

Jackofhearts2005 wrote: Sat Jul 29, 2017 7:33 pm I'm in.

FYI, three games were recently run on the Realms where players each had two lives.

In the first, players got random alignments, which lead to a lot of "Player X can't be character Y because they died since character y started making kills." And one of the teams basically cannibalized itself as a wolf decided eliminating a scum group was worth his first life and he'd likely respawn as town.

The second gave scummers town cover lives so they basically had to be killed twice and nobody could be confirmed through one death.

I'm the third, the players weren't revealed until both characters died.

If you're interested in doing a game with 110 roles that are actually used, maybe that gives you a starting point. :)
Sounds wonderfully chaotic.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Chicka Chicka 1, 2, 3

#28

Post by G-Man »

Made wrote: Sat Jul 29, 2017 1:56 pm okay, this might come accros as dumb but, but this game doesn't require 110 players does it??
Just to clear up the question, this game is for 21 players and it will use all 100 roles. I may even have to create a few extra roles depending on the timing of it all.

Most of the roles are aligned with a team. Teams will be in flux until there are just 21 roles remaining on the list. If Player A is lynched on Day 1, they are not out of the game. They will receive a new role and re-enter the game on Day 2. The odds are high that they will be aligned with a different team on Day 2 than on Day 1. This will be a major test to trust boundaries.

Players killed at night will get the same treatment- they will re-enter the game after the night post with new roles. Re-entry will be delayed unless more than one person is able to reanimate. We will go through this process until all extra roles are used up. Then the roles and team alignments are final* through the end of the game.

Because of the reanimation mechanic, this game may well run longer than a typical Job game. That may depend on how successful teams are with their kills.
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Re: Chicka Chicka 1, 2, 3

#29

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General Jarvis sat down at his desk and opened his laptop. Checking his email brought a smile to his face. So far there was a positive response to the invitations. Fourteen of the 21 slots had been filled in less than two weeks' time. This pleased him. He pressed a button to activate his speakerphone.

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"Status report?"

"Johnson and I have finished readying the chamber, sir. As soon as we hit 21 registrants, we can bring them in and begin immediately."

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Re: Chicka Chicka 1, 2, 3

#30

Post by G-Man »

Chicka Chicka 1, 2, 3
Seven slots remain, you see.
Fill them up and play shall we.
Chicka Chicka 1, 2, 3
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Re: Chicka Chicka 1, 2, 3

#31

Post by juliets »

This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Chicka Chicka 1, 2, 3

#32

Post by Sloonei »

I decided I can't miss a G-man game.
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Re: Chicka Chicka 1, 2, 3

#33

Post by DrWilgy »

Hm...

Sure.
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Re: Chicka Chicka 1, 2, 3

#34

Post by Sloonei »

Fore mour
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Re: Chicka Chicka 1, 2, 3

#35

Post by juliets »

So G-Man where are you? We only need 4 more! PM everyone you know!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Chicka Chicka 1, 2, 3

#36

Post by insertnamehere »

four more let's go
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Re: Chicka Chicka 1, 2, 3

#37

Post by Dom »

juliets wrote: Fri Aug 11, 2017 4:38 pm This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
This brings me immense joy.
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Re: Chicka Chicka 1, 2, 3

#38

Post by juliets »

Dom wrote: Wed Aug 16, 2017 8:35 pm
juliets wrote: Fri Aug 11, 2017 4:38 pm This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
This brings me immense joy.
Awww Dom you are so sweet.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Chicka Chicka 1, 2, 3

#39

Post by colonialbob »

Alright, let's do it.

Hopefully I live past N1 this time. :D
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Re: Chicka Chicka 1, 2, 3

#40

Post by insertnamehere »

colonialbob wrote: Thu Aug 17, 2017 10:56 pm Alright, let's do it.

Hopefully I live past N1 this time. :D
i don't think that's gonna be an issue.
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Re: Chicka Chicka 1, 2, 3

#41

Post by JaggedJimmyJay »

colonialbob wrote: Thu Aug 17, 2017 10:56 pm Alright, let's do it.

Hopefully I live past N1 this time. :D
Good to see you back, Bobinator. :beer:
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Re: Chicka Chicka 1, 2, 3

#42

Post by juliets »

Yay colonial Bob - only 3 more!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Chicka Chicka 1, 2, 3

#43

Post by Marmot »

Oddly enough, I'm even ready for this game.

Let the number puns begin.
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Re: Chicka Chicka 1, 2, 3

#44

Post by Golden »

I am overjoyed at seeing Marmot sign up.
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Re: Chicka Chicka 1, 2, 3

#45

Post by Dom »

Marmost<3 yay i ohh my god i am so happyt3
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Re: Chicka Chicka 1, 2, 3

#46

Post by Dom »

MORSMOST AND JULIEZXT
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Re: Chicka Chicka 1, 2, 3

#47

Post by Dom »

this game is gonann3 be LIT fam!!##
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Re: Chicka Chicka 1, 2, 3

#48

Post by Spacedaisy »

If no one signs up by tomorrow morning I am signing up. I was trying to give other players a chance because the experience of playing within the Secret Mafia Universe that G-Man has created is nothing short of amazing! So if you don't want me to beat you to it, get on the ball and sign up! Otherwise I'm taking one of those last three spots!
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Re: Chicka Chicka 1, 2, 3

#49

Post by Dom »

where else did i post omfg
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Re: Chicka Chicka 1, 2, 3

#50

Post by Ricochet »

Golden wrote: Fri Aug 18, 2017 8:12 pm I am overjoyed at seeing Marmot sign up.
Ech.
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