Chicka Chicka 1, 2, 3
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- G-Man
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Chicka Chicka 1, 2, 3
Chicka Chicka 1, 2, 3 is a 21-player marathon of numbers and powers. You want role madness? I got your role madness right here (click to see role list). Read through the roles but don't bother trying to strategize just yet. A role order for the official game has yet to be randomized. I will post the updated team BTSC and kill prerequisites once I finish my last set of models this upcoming weekend.
RULES:
1) Respect your host, your fellow players, your mod, and your commanding officers.
1a) Don't be an asshat.
1b) Don't get butt-hurt.
2) If you feel like either 1a) or 1b) are being violated, contact the game mod.
3) You will be told by the host if you have access to a BTSC chat. If you weren't notified, then you don't have it. Engaging in illegal BTSC is a violation of rule #1 and may result in your dismissal from the game.
4) From time to time, BTSC chats may close. You will be notified of its closure and you will be forbidden from accessing it unless otherwise specified. Any attempt to access and communicate via a closed BTSC chat is a violation of rule #1 and may result in your dismissal from the game.
5) No editing or deleting of posts is allowed.
6) Self-voting is permitted unless otherwise restricted by the host or game mechanics.
7) Double-targeting is not permitted.
8) Living players should use Off-Topic Green for OT discussions during the game.
9) Dead players should use Dead Red once they have been eliminated from the game
10) Non-Players should post in Non-Player Blue at all times in the game thread.
11) Any players awaiting reanimation after a lynch or a NK may not post in the game thread until they are reanimated. They may not continue to post in their previous BTSC team chat either.
12) The host's color has yet to be determined. Once it has been selected, use of the host color will be forbidden.
13) Participation is mandatory. Anyone missing three consecutive votes and fails to post during that same span will be automatically replaced. This is a small size for a Job game, so expect replacements to be on hand.
GAMEPLAY:
1) Days are 48 hours long.
2) Nights are 24 hours long.
3) All night power requests are due to the host one hour before the night is scheduled to end. This is role madness after all. Lots of moving parts to work with.
4) Teams that meet their kill prerequisite will choose their kill as a group but one member of the team must be assigned to carry out the kill.
5) If the lynch poll is tied, there will be no lynch. Votes matter.
6) Votes are changeable at the start of the game.
7) All members of the final roster of the winning team will receive win credit unless otherwise specified by the host.
8) Roles will be revealed in lynch posts unless otherwise restricted.
9) Roles will not be revealed in night posts unless otherwise permitted.
10) Once we reach the final stage of the game, dead players will not be allowed to use their team BTSC chats.
INFODUMPING, OUTING, AND ROLECLAIMING:
This is a game of teamwork, trickery, and strategy. All players are free to play as openly as they wish. Just know that being open with information about yourself and other players may pose a risk to your safety. Some roles are part of multiple teams. Your teammate(s) may not always have your or the team's best interest in mind just as you may not have your team's or teammate's best interest in mind.
Even within your team BTSC chats, you may wish to use a pseudonym to hide your identity, your role, or both. Sharing information gained about other players may paint a target on your back. Keep in mind that you will bounce back and forth between teams until the final stage of the game. Being too forthcoming with information may paint a target on your back come the final stage. Stepping on toes, double-crossing, and trusting others too soon may come back to bite you later on.
Above all else, have fun. If you have any other questions regarding rules, just ask. If need be, I will add more rules.
Good luck, soldiers!
PARTICIPANTS:
1. Long Con
2. Nachomamma8
3. speedchuck
4. insertnamehere
5. Ricochet
6. Golden
7. DFaraday
8. nutella
9. Dragon D. Luffy
10. Dom
11. Made
12. Quin
13. Marmot
14. Jackofhearts2005
15. juliets
16. Sloonei
17. DrWilgy
18. colonialbob
19. Spacedaisy
20. Elohcin
21. Epignosis
- speedchuck
- Knight of No Renown
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- insertnamehere
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- Golden
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Re: Chicka Chicka 1, 2, 3
I've been waiting for this.
- nutella
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Re: Chicka Chicka 1, 2, 3
aaaaahhh yesss count me in get it ah ah ahhh
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://ofmonstersandmintcookies.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://ofmonstersandmintcookies.tumblr.com ~ https://rateyourmusic.com/~nutella23
- Dragon D. Luffy
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Re: Chicka Chicka 1, 2, 3
I need this game in my life.
- speedchuck
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Re: Chicka Chicka 1, 2, 3
Just post mate.
Also in this game I think you get rezzes
SIGNATURE:
Spoiler: show
- speedchuck
- Knight of No Renown
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Re: Chicka Chicka 1, 2, 3
SIGNATURE:
Spoiler: show
- nutella
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Re: Chicka Chicka 1, 2, 3
Is he related to THE GAME?
avatar art credit to chardonnay! (colors added by me tho)
http://www.last.fm/user/nutella23 ~ http://ofmonstersandmintcookies.tumblr.com ~ https://rateyourmusic.com/~nutella23
http://www.last.fm/user/nutella23 ~ http://ofmonstersandmintcookies.tumblr.com ~ https://rateyourmusic.com/~nutella23
- G-Man
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Re: Chicka Chicka 1, 2, 3
Considering that THE GAME is from another galaxy, I can say with certainty that it and the General are not of relation. All other information regarding the General is on strict need-to-know basis and you don't need to know.
- JaggedJimmyJay
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Re: Chicka Chicka 1, 2, 3
These people asked to be transferred directly from Majora's Mask sign-ups to these. A couple already clicked the poll option:
insertnamehere
Long Con
speedchuck
Nachomamma8
insertnamehere
Long Con
speedchuck
Nachomamma8
Spoiler: show
- Quin
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Re: Chicka Chicka 1, 2, 3
winner winner chicka chicka
- Dragon D. Luffy
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Re: Chicka Chicka 1, 2, 3
You should link to the roles in the first post. I just went advertizing this game in my other forum and realized I had to link to both threads by myself or people might not get to see the greatness.
- G-Man
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Re: Chicka Chicka 1, 2, 3
I tidied things up a little now that I'm back from vacation. I included a link to the role list and may add a dab of flair or two tomorrow as I have time. Let me know if you all have any questions.
- Nachomamma8
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Re: Chicka Chicka 1, 2, 3
\o/
Thanks for remembering me!
Thanks for remembering me!
- G-Man
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Re: Chicka Chicka 1, 2, 3
After running new samples based on 21 players instead of 19, we're keeping the team kill and BTSC conditions the same. There was very little variance in the samples, so I think this should work.
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team
TEAMS:
THE FATAL 5's
Members: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95, 100
Kills On: Odd nights (if the team is active)
Kill Conditions: Four or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE SINISTER 6's
Members: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72, 78, 84, 90, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE LUCKY 7's
Members: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84, 91, 98
Kills On: Odd nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE CRAZY 8's
Members: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
Kills On: Even nights (if the team is active)
Kill Conditions: Three or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE NASTY 9's
Members: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99
Kills On: Odd nights (if the team is active)
Kill Conditions: Two or more team members must be active in the game
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE PERILOUS PRIMES
Members: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89,97
Kills On: Potentially every night (if the team's kill conditions are in play)
Kill Conditions: Can fill the void IF 1) a prime number of members are active, AND 2) another team fails to meet their kill conditions, AND 3) neither the Evil Evens or Obnoxious Odds have claimed an open spot OR enough odd/even teams are inactive such that there is another slot available after the Evil Evens and/or Obnoxious Odds have claimed a kill for the night.
BTSC Conditions: Two or more members must be active for the team chat to open up
THE EVIL EVENS
Members: 4, 22, 26, 34, 38, 44, 46, 52, 58, 62, 68, 74, 76, 82, 86, 92, 94
Kills On: Even nights (if the team's kill conditions are in play)
Kill Conditions: 1) An even number of team members must be active in the game AND 2) either the Sinister 6's or the Crazy 8's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team members must be active for the team chat to open up
THE OBNOXIOUS ODDS
Members: 33, 39, 51, 57, 69, 87, 93
Kills On: Odd nights (if the team's kill conditions are in play)
Kill Conditions: 1) At least one member must be active in the game AND 2) one of the Fatal 5's, Lucky 7's, or Nasty 9's fail to meet their kill conditions for the night
BTSC Conditions: Two or more team
- G-Man
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Re: Chicka Chicka 1, 2, 3
Here is the full* role list just as a refresher and to put this information in this sign-up thread.
ROLES:
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100
*10 roles are being kept secret because secrets are fun
ROLES:
1-10
Spoiler: show
Spoiler: show
21-30
Spoiler: show
31-40
Spoiler: show
41-50
Spoiler: show
51-60
Spoiler: show
61-70
Spoiler: show
71-80
Spoiler: show
81-90
Spoiler: show
91-100
Spoiler: show
- Made
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Re: Chicka Chicka 1, 2, 3
okay, this might come accros as dumb but, but this game doesn't require 110 players does it??
Spoiler: show
- Quin
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Re: Chicka Chicka 1, 2, 3
For every question you ask, 10 other people want to ask the same question
My assumption is that he's got a 'random' selection picked out that'll include the players.
- Jackofhearts2005
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Re: Chicka Chicka 1, 2, 3
I'm in.
FYI, three games were recently run on the Realms where players each had two lives.
In the first, players got random alignments, which lead to a lot of "Player X can't be character Y because they died since character y started making kills." And one of the teams basically cannibalized itself as a wolf decided eliminating a scum group was worth his first life and he'd likely respawn as town.
The second gave scummers town cover lives so they basically had to be killed twice and nobody could be confirmed through one death.
I'm the third, the players weren't revealed until both characters died.
If you're interested in doing a game with 110 roles that are actually used, maybe that gives you a starting point.
FYI, three games were recently run on the Realms where players each had two lives.
In the first, players got random alignments, which lead to a lot of "Player X can't be character Y because they died since character y started making kills." And one of the teams basically cannibalized itself as a wolf decided eliminating a scum group was worth his first life and he'd likely respawn as town.
The second gave scummers town cover lives so they basically had to be killed twice and nobody could be confirmed through one death.
I'm the third, the players weren't revealed until both characters died.
If you're interested in doing a game with 110 roles that are actually used, maybe that gives you a starting point.
- Quin
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Re: Chicka Chicka 1, 2, 3
Sounds wonderfully chaotic.Jackofhearts2005 wrote: ↑Sat Jul 29, 2017 7:33 pm I'm in.
FYI, three games were recently run on the Realms where players each had two lives.
In the first, players got random alignments, which lead to a lot of "Player X can't be character Y because they died since character y started making kills." And one of the teams basically cannibalized itself as a wolf decided eliminating a scum group was worth his first life and he'd likely respawn as town.
The second gave scummers town cover lives so they basically had to be killed twice and nobody could be confirmed through one death.
I'm the third, the players weren't revealed until both characters died.
If you're interested in doing a game with 110 roles that are actually used, maybe that gives you a starting point.
- G-Man
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Re: Chicka Chicka 1, 2, 3
Just to clear up the question, this game is for 21 players and it will use all 100 roles. I may even have to create a few extra roles depending on the timing of it all.
Most of the roles are aligned with a team. Teams will be in flux until there are just 21 roles remaining on the list. If Player A is lynched on Day 1, they are not out of the game. They will receive a new role and re-enter the game on Day 2. The odds are high that they will be aligned with a different team on Day 2 than on Day 1. This will be a major test to trust boundaries.
Players killed at night will get the same treatment- they will re-enter the game after the night post with new roles. Re-entry will be delayed unless more than one person is able to reanimate. We will go through this process until all extra roles are used up. Then the roles and team alignments are final* through the end of the game.
Because of the reanimation mechanic, this game may well run longer than a typical Job game. That may depend on how successful teams are with their kills.
- G-Man
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Re: Chicka Chicka 1, 2, 3
General Jarvis sat down at his desk and opened his laptop. Checking his email brought a smile to his face. So far there was a positive response to the invitations. Fourteen of the 21 slots had been filled in less than two weeks' time. This pleased him. He pressed a button to activate his speakerphone.
"Johnson, Sharp!" he barked.
"Yes sir!" returned two voices at once.
"Status report?"
"Johnson and I have finished readying the chamber, sir. As soon as we hit 21 registrants, we can bring them in and begin immediately."
"Good," Jarvis said. "I want you to double check everything. Equipment, security parameters, you name it. I don't want anything to delay the start of the simulation. Is that clear?"
"Sir, yes sir!" both voices shot back.
General Jarvis hung up the line and smiled.
"Johnson, Sharp!" he barked.
"Yes sir!" returned two voices at once.
"Status report?"
"Johnson and I have finished readying the chamber, sir. As soon as we hit 21 registrants, we can bring them in and begin immediately."
"Good," Jarvis said. "I want you to double check everything. Equipment, security parameters, you name it. I don't want anything to delay the start of the simulation. Is that clear?"
"Sir, yes sir!" both voices shot back.
General Jarvis hung up the line and smiled.
- juliets
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Re: Chicka Chicka 1, 2, 3
This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
Spoiler: show
Re: Chicka Chicka 1, 2, 3
Hm...
Sure.
Sure.
- juliets
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Re: Chicka Chicka 1, 2, 3
So G-Man where are you? We only need 4 more! PM everyone you know!
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
Spoiler: show
- insertnamehere
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- Dom
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Re: Chicka Chicka 1, 2, 3
This brings me immense joy.juliets wrote: ↑Fri Aug 11, 2017 4:38 pm This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
Spoiler: show
- juliets
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Re: Chicka Chicka 1, 2, 3
Awww Dom you are so sweet.Dom wrote: ↑Wed Aug 16, 2017 8:35 pmThis brings me immense joy.juliets wrote: ↑Fri Aug 11, 2017 4:38 pm This game looks like a lot of fun. I have a lot going on in rl but I guess I can give it a try. I have a volunteer job now that I work at every day and I'm taking care of my husband who is still recuperating but I have the time to be here in the late afternoon or evening every day so I'm hoping that will be enough. So ok, I'll play!
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
Spoiler: show
- colonialbob
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Re: Chicka Chicka 1, 2, 3
Alright, let's do it.
Hopefully I live past N1 this time.
Hopefully I live past N1 this time.
- insertnamehere
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Re: Chicka Chicka 1, 2, 3
i don't think that's gonna be an issue.colonialbob wrote: ↑Thu Aug 17, 2017 10:56 pm Alright, let's do it.
Hopefully I live past N1 this time.
- JaggedJimmyJay
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Re: Chicka Chicka 1, 2, 3
Good to see you back, Bobinator.colonialbob wrote: ↑Thu Aug 17, 2017 10:56 pm Alright, let's do it.
Hopefully I live past N1 this time.
Spoiler: show
- juliets
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Re: Chicka Chicka 1, 2, 3
Yay colonial Bob - only 3 more!
JaggedJimmyJay wrote: ↑Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.
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- Marmot
- Marmot
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Re: Chicka Chicka 1, 2, 3
Oddly enough, I'm even ready for this game.
Let the number puns begin.
Let the number puns begin.
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
- Golden
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Re: Chicka Chicka 1, 2, 3
I am overjoyed at seeing Marmot sign up.
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Re: Chicka Chicka 1, 2, 3
If no one signs up by tomorrow morning I am signing up. I was trying to give other players a chance because the experience of playing within the Secret Mafia Universe that G-Man has created is nothing short of amazing! So if you don't want me to beat you to it, get on the ball and sign up! Otherwise I'm taking one of those last three spots!
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