[GAME OVER] Chicka Chicka 1, 2, 3

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Who made it all this way just to be lynched now?

Poll ended at Wed Dec 06, 2017 10:45 pm

Kylemii
1
13%
nutella
0
No votes
sprityo
2
25%
I ran out of witty options (host/dead/nons)
5
63%
 
Total votes: 8
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Re: [DAY 15] Chicka Chicka 1, 2, 3

#2001

Post by Quin »

Made wrote: Tue Oct 10, 2017 12:49 pm I would like to defend quin: Having died so many times this game, I feel like we owe him the benefit of the doubt! Death changes a person; screw with their heads. I'm not sure he knows what's best for him at this point having Died so many times.
I however, am willing to make the sacrifice for our dearest quin.

#FreeQuin from himself.

(Sad reacts only pls)
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Re: [DAY 15] Chicka Chicka 1, 2, 3

#2002

Post by Sloonei »

Made wrote: Tue Oct 10, 2017 12:49 pm I would like to defend quin: Having died so many times this game, I feel like we owe him the benefit of the doubt! Death changes a person; screw with their heads. I'm not sure he knows what's best for him at this point having Died so many times.
I however, am willing to make the sacrifice for our dearest quin.

#FreeQuin from himself.

(Sad reacts only pls)
I'm looking at the page and seeing people talk about you, not quin. what's up with you, Made?
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Re: [DAY 15] Chicka Chicka 1, 2, 3

#2003

Post by G-Man »

SECRET SECRETS ARE NO FUN, SECRET SECRETS HURT SOMEONE


Chicka Chicka 1, 2, 3
I am getting bored, you see?
Where's the suspense? Where's the drama?
They've been as present as our dear friend Llama.
These lynches have been no fun-
Lopsided trains or voting no one.
As Quin moves on to life number six
Perhaps a change will come to the mix.
That would be nice, if it were up to me.
Chicka Chicka 1, 2, 3

-------------


QUIN HAS BEEN LYNCHED. HE WAS #77:

# 77
Alias: Password
Source: During World War 2, Swedish soldiers used the number 77 as a password to signify that they were Swedish. The Swedish pronunciation of 77 was so unique that they could tell if the person saying it was authentically Swedish, Norwegian, or German.
Member Of: Lucky 7’s
Power Type: Nightly Power
Role Description: Each night you may pick a player and you will learn their alignment but not their specific role.



IT IS NOW NIGHT 15. IF YOUR TEAM IS ELIGIBLE FOR A KILL TONIGHT, YOU WILL BE NOTIFIED SHORTLY IN YOUR TEAM CHAT.

ALL NIGHT ROLE POWER REQUESTS MUST BE SUBMITTED BY PRIVATE MESSAGE TO ME. TEAM KILL REQUESTS MUST COME VIA PRIVATE MESSAGE FROM A DESIGNATED MEMBER OF YOUR TEAM. TEAMS MAY ASSIGN SPECIFIC PLAYERS TO CARRY OUT THE KILL OR THEY MAY LET ONE BE CHOSEN AT RANDOM.

NIGHT 15 WILL END AROUND 9:30 PM EASTERN STANDARD TIME TOMORROW. ROLE PM'S AND TEAM KILL REQUESTS ARE DUE TO ME BY 8:30 PM TOMORROW.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2004

Post by Quin »

Only through death can one truly find peace.

- Abraham Lincoln
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2005

Post by colonialbob »

Quin wrote: Tue Oct 10, 2017 10:16 pm Only through death can one truly find peace.

- Abraham Lincoln
I suppose... some vampires CAN be trusted.

- Abraham Lincoln
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2006

Post by Jackofhearts2005 »

Oi. I need to update my player list.

[mention]Made[/mention]

You sure you don't want to rethink that whole cards to the vest thing?
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2007

Post by Ricochet »

Well, that was a waste of a Lucky 7 reincarnation.

On that note, are we ever going to do something about #13? 'Cause most of you are going "I embrace death and welcome deaths", except your own of course - which is fine, human self-interest, I get it. But in keeping speedchuck on his only role forever, you do realize, the more we head into the final stages, the worse the odds for any non-Prime faction will be. Meaning by the end of it, only choices will be : a) let him survive the game and have the Primes always be +1 ahead of any other group; b) get rid of him and probably doom yourself for good.

And to have spent four-five months in a game, only for the Primes to grab an easy win (assuming they're the faction the Host has hinted as faring best, so far), especially with an spooko unkillable player in their ranks, can only lead to two thoughts:

1) I'm on that team myself, so everything's dandy.

2) Angery.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2008

Post by Jackofhearts2005 »

[mention]Ricochet[/mention]

Sounds like you're in boat 2. Whatcha gonna do though?
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2009

Post by speedchuck »

#56 has also fallen, as well as probably others.

There are 33 roles left to reincarnate. 14 7's roles in total. We've seen two of them die, so that's 12 left. Anyone else want to admit to having a seven, in the interest of determining some odds?

And does anyone have a secret method they could use to kill me?
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2010

Post by Ricochet »

Jackofhearts2005 wrote: Wed Oct 11, 2017 11:27 am @Ricochet

Sounds like you're in boat 2. Whatcha gonna do though?
Malkovich.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2011

Post by speedchuck »

speedchuck wrote: Sat Aug 26, 2017 6:28 pm
Dragon D. Luffy wrote: Sat Aug 26, 2017 5:32 pm How are we supposed to prevent you from living until the end of the game, then?
Uhhhh become a prime and join me? TBH I'm not sure how the game works or how the teams win. Maybe there's an overrun thing? If so, then kill all the other primes.

If a player kills me, they lose anyway, unless they reincarnate into the sevens. Bring it on early, if you want to take your chances with reincarnation. Otherwise you waste a kill on me AND make me lose.
speedchuck wrote: Tue Aug 29, 2017 11:11 pm Hey now. Here's an idea: Everyone votes for me, then jumps spot at the last second so as not to be the ultimate vote.

It'll be hilarious. Who will doom their team? Who will become a likely permanent liability? Or you could leave me alone and see if Rico has the guts to lose the game.
Some thoughts of mine from earlier.

I really made a strong power play early by claiming my role. It was fun, and looking over my early posts shows that I was having a lot of fun with it as well. But I am not against dying, even if I am all-in on the primes winning this game.

I have no power to make this happen. Who will step up to the plat, and take that chance? I doubt the Primes have a literal majority. You could have someone kill me, then agree to kill them every other day from then on.
And then break that promise once the marked player is by themselves. :shrug:

Rico's got a point. I welcome ideas.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2012

Post by Jackofhearts2005 »

I say let the primes win.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2013

Post by speedchuck »

Tell ya what: Give me the majority lynch, and I'll be the one to hammer myself. ;) You'll just have to trust me.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2014

Post by G-Man »

THE POLLS SECTION HAS BEEN UPDATED. NOT THAT YOU'VE NEEDED IT. THERE HASN'T BEEN ANY MYSTERY WITH YOUR VOTES IN A LONG TIME.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2015

Post by Long Con »

speedchuck wrote: Wed Oct 11, 2017 12:09 pm Tell ya what: Give me the majority lynch, and I'll be the one to hammer myself. ;) You'll just have to trust me.
Yeah right, I ain't touchin' that wink.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2016

Post by speedchuck »

C'mon now, when have I ever lied to anyone?
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2017

Post by Long Con »

Long Con wrote: Wed Oct 11, 2017 3:16 pmYeah right, I ain't touchin' that wink.
A wink gives us pause to think.
When we pause and think of the wink
Our eyes may have cause to blink
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2018

Post by DrWilgy »

I am a chupacabro
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2019

Post by speedchuck »

Rink-a-dink-dink
How low would I sink
To think that a wink
gave you cause to think?

I pull back from the brink
and then take a drink.
Dost thou call me a fink?
Shoudst thou see a shrink?

Thus the fink winked and did one eye blink
for that is the blink of wink sync, I think
But only beware, that you do not link
the fink's blink sync wink with pink ink drink

That'd stink ;)
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2020

Post by Ricochet »

Ink-a-dink-a-dink

(heeeeeej dooooo, heeeeeej dooooo)

A-dink-a-dink-a-dink-a-doo

(heeeeeej dooooo, heeeeeej dooooo)

Ingen, ingenting

Ingen, ingenting
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2021

Post by Long Con »

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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2022

Post by Epignosis »

That's a good one. I like the Mario Bros. vs. the Wright Bros.
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Re: [NIGHT 15] Chicka Chicka 1, 2, 3

#2023

Post by G-Man »

IT'S MY PARTY AND I'LL DIE IF I WANT TO

It should have been a happy occasion. Instead, it was a blood bath.

After all the living partygoers fled the scene, what was left was a mess of confetti, food, party favors, and wasted opportunities strewn across floor of The Dancing Piano's bar area. No one knew who dies first because it all happened after the lights went out.

Gunshots, shattering glass, tearing of flesh. These were the sounds that briefly preceded screams of pain and terror.

The partygoers slowly came back inside to see which of them were among the dead. They could identify all four of them but their identities remained a secret. One of them clutched a birthday card in their hand and another had packets of white powder in their pocket. Two people found this especially concerning, though one more than the other.


------------------------------



ELOHCIN WAS KILLED BY THE OBNOXIOUS ODDS.
COLONIALBOB WAS KILLED BY THE LUCKY 7'S.
MOVINGPICTURES07 AND MADE WERE KILLED BY #1.


IT IS NOW DAY 16.
ONE OF THESE VICTIMS WAS #16. THIS MEANS WE WILL HAVE TWO CONSECUTIVE DAY PHASES.
YOU HAVE 48 HOURS TO LYNCH SOMEONE.

GLORFINDEL HAS REPLACED NACHOMAMMA8.
SIG HAS REPLACED GOLDEN.


QUIN, ELOHCIN, COLONIALBOB, MOVINGPICTURES07, MADE, GLORFINDEL, AND SIG ARE NOT LYNCHABLE TODAY BECAUSE THEY JUST REANIMATED OR SUBBED INTO THE SIMULATION.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2024

Post by Long Con »

Whaaaaa, we got GLORFINDEL up in da hizzy? 'Tis a special occasion indeed!

Epi, I agree... in fact, I love most of them. But Shakespeare's verses are, for me, the best in the whole series.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2025

Post by Jackofhearts2005 »

Hey, fellas. Guess I won't incorrectly scumread Sig this game cause...you know.

I'm not sure what to do. I've been voting to lynch Bob or Quin for like 4 phases in a row. Now they can't be lynched? Bleh.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2026

Post by Epignosis »

Long Con wrote: Wed Oct 11, 2017 10:27 pm Whaaaaa, we got GLORFINDEL up in da hizzy? 'Tis a special occasion indeed!

Epi, I agree... in fact, I love most of them. But Shakespeare's verses are, for me, the best in the whole series.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2027

Post by colonialbob »

Are. You. Effing. Kidding.

I was so pumped for my role and then the 7s kill me? Why?
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2028

Post by Long Con »

Epignosis wrote: Wed Oct 11, 2017 10:35 pm
Long Con wrote: Wed Oct 11, 2017 10:27 pm Whaaaaa, we got GLORFINDEL up in da hizzy? 'Tis a special occasion indeed!

Epi, I agree... in fact, I love most of them. But Shakespeare's verses are, for me, the best in the whole series.
I'm on team Seuss for that one.
That's actually impossible.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2029

Post by sig »

Helllooooo! :D

First thing first I'm really liking this come back from the dead with a new role thing, y'all should try to NK/Lynch ASAP it would be most amusing for me to witness. :P

Second thing, I've just glimpsed at the past 51 pages at all, so I'm mostly flying blind, I've got a vague understanding of the factions and the unique rules so I'll be a little slow at first and depending on the volume of posts it might take me awhile (or never) to catch up.

Third it seems the SK isn't active which is good, I hate SK's except for when I get the role.

Fourth @Glorf Hi! How ya feeling? Its been forever.

If anyone could give me a quick summary that would be great, the first posts I'll be reading over will be Golden's so I can get an idea of our previous logic, but that'll probably be tomorrow.

Oh and keeping with my paranoia I think we should lynch LC this phase :p and on a more serious note, be willing to lynch anyone that role claims for no good reason. I don't trust people who role claim and only think it should be done to save themselves from a lynch or if they have vital information like a red check, which seeing how there isn't really any civilian team this game wouldn't do anyone much good unless they get an indy.

I've got to be up at 4:45 for a 6 mile march tomorrow so I'll be off until the afternoon/late morning.

linki: I'm sure you'll end up scum reading me anyway though. ;)
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2030

Post by Jackofhearts2005 »

Maybe I'll try to lynch a seven. But would they see it as revenge? Or a favor?
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2031

Post by Jackofhearts2005 »

[mention]sig[/mention]

Speedchuck claimed 13 for no good reason a long time ago. You should try to lynch him.

:beer:
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2032

Post by Jackofhearts2005 »

Also, the SK is active and we're all curious as to Golden's previous goals where "all" includes mostly me.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2033

Post by sig »

At this point I think it would be best to try and figure out how many of each team is around, I know with not all roles being active this might be difficult, then attempt to lynch members of whatever team has the most players alive. So basically the goal will be to insure that one team doesn't have a plurality of votes making them to powerful.

Now from just the start of my Golden ISO, I see him and some others discussing lynching players who don't switch roles and aren't killed. I think that's silly there are enough factions with kills that no one team would have a monopoly on NK and since this is role madness there are so many other factors at play to explain why people may live. We shouldn't target people based on how long or how short they survive as one role.
In fact with this type of set up it would be better to leave these people alive so we don't have to worry about them shifting alliances and past analysis, such as their votes, being useless.

linki: I like this @ feature and I see.

@Speedchuck why did you claim 13?

Though looking over the role it really isn't a player we want dead the risk would be fairly large. Of course he could have fake claimed the role, since it would be the perfect role to fake claim. :shrug:

linki 2: well :rip me, we should attempt to find and lynch the SK :srsnod:
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2034

Post by Jackofhearts2005 »

sig wrote: Wed Oct 11, 2017 10:57 pm At this point I think it would be best to try and figure out how many of each team is around, I know with not all roles being active this might be difficult, then attempt to lynch members of whatever team has the most players alive. So basically the goal will be to insure that one team doesn't have a plurality of votes making them to powerful.

Now from just the start of my Golden ISO, I see him and some others discussing lynching players who don't switch roles and aren't killed. I think that's silly there are enough factions with kills that no one team would have a monopoly on NK and since this is role madness there are so many other factors at play to explain why people may live. We shouldn't target people based on how long or how short they survive as one role.
In fact with this type of set up it would be better to leave these people alive so we don't have to worry about them shifting alliances and past analysis, such as their votes, being useless.

linki: I like this @ feature and I see.

@Speedchuck why did you claim 13?

Though looking over the role it really isn't a player we want dead the risk would be fairly large. Of course he could have fake claimed the role, since it would be the perfect role to fake claim. :shrug:

linki 2: well :rip me, we should attempt to find and lynch the SK :srsnod:
That's a really good idea but there are other good ideas. Do you have Golden's old roles, Sig? That would help determine team sizes. Golden's been a big hole in my scorecard. You can ISO me and search for "spoiler" to find the most up to date scorecard.

An interesting thought. Does make it harder to lynch the SKer, though.

I think I can narrow the SKer down to...5 players.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2035

Post by speedchuck »

sig wrote: Wed Oct 11, 2017 10:57 pm @Speedchuck why did you claim 13?
speedchuck wrote: Tue Aug 29, 2017 2:02 pm
Sloonei wrote: Tue Aug 29, 2017 1:47 pm
speedchuck wrote: Tue Aug 29, 2017 1:38 pm
Sloonei wrote: Tue Aug 29, 2017 1:36 pm
speedchuck wrote: Tue Aug 29, 2017 1:34 pm Hold up
What is LC's current role? I will not vote a suicidal non-claimer. He could be pulling a fast one on us.
On this note, why did you roleclaim?
Do you want to nightkill me?
Not after you roleclaimed!
:dark: :feb: :srsnod: :mafia:
Does that answer your questions?

Offer still stands. Trust exercise: You guys vote for me, I'll self hammer. ;) Any takers?
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2036

Post by Sloonei »

Jackofhearts2005 wrote: Wed Oct 11, 2017 11:05 pm
sig wrote: Wed Oct 11, 2017 10:57 pm At this point I think it would be best to try and figure out how many of each team is around, I know with not all roles being active this might be difficult, then attempt to lynch members of whatever team has the most players alive. So basically the goal will be to insure that one team doesn't have a plurality of votes making them to powerful.

Now from just the start of my Golden ISO, I see him and some others discussing lynching players who don't switch roles and aren't killed. I think that's silly there are enough factions with kills that no one team would have a monopoly on NK and since this is role madness there are so many other factors at play to explain why people may live. We shouldn't target people based on how long or how short they survive as one role.
In fact with this type of set up it would be better to leave these people alive so we don't have to worry about them shifting alliances and past analysis, such as their votes, being useless.

linki: I like this @ feature and I see.

@Speedchuck why did you claim 13?

Though looking over the role it really isn't a player we want dead the risk would be fairly large. Of course he could have fake claimed the role, since it would be the perfect role to fake claim. :shrug:

linki 2: well :rip me, we should attempt to find and lynch the SK :srsnod:
That's a really good idea but there are other good ideas. Do you have Golden's old roles, Sig? That would help determine team sizes. Golden's been a big hole in my scorecard. You can ISO me and search for "spoiler" to find the most up to date scorecard.

An interesting thought. Does make it harder to lynch the SKer, though.

I think I can narrow the SKer down to...5 players.
who are those 5 players?
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2037

Post by Jackofhearts2005 »

Sloonei wrote: Wed Oct 11, 2017 11:47 pm
Jackofhearts2005 wrote: Wed Oct 11, 2017 11:05 pm
sig wrote: Wed Oct 11, 2017 10:57 pm At this point I think it would be best to try and figure out how many of each team is around, I know with not all roles being active this might be difficult, then attempt to lynch members of whatever team has the most players alive. So basically the goal will be to insure that one team doesn't have a plurality of votes making them to powerful.

Now from just the start of my Golden ISO, I see him and some others discussing lynching players who don't switch roles and aren't killed. I think that's silly there are enough factions with kills that no one team would have a monopoly on NK and since this is role madness there are so many other factors at play to explain why people may live. We shouldn't target people based on how long or how short they survive as one role.
In fact with this type of set up it would be better to leave these people alive so we don't have to worry about them shifting alliances and past analysis, such as their votes, being useless.

linki: I like this @ feature and I see.

@Speedchuck why did you claim 13?

Though looking over the role it really isn't a player we want dead the risk would be fairly large. Of course he could have fake claimed the role, since it would be the perfect role to fake claim. :shrug:

linki 2: well :rip me, we should attempt to find and lynch the SK :srsnod:
That's a really good idea but there are other good ideas. Do you have Golden's old roles, Sig? That would help determine team sizes. Golden's been a big hole in my scorecard. You can ISO me and search for "spoiler" to find the most up to date scorecard.

An interesting thought. Does make it harder to lynch the SKer, though.

I think I can narrow the SKer down to...5 players.
who are those 5 players?
I'd like some other people to share first.

My list is annoyingly full of holes.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2038

Post by Jackofhearts2005 »

Okay, down to 6 possible, 3 probable.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2039

Post by nutella »

Oh hi sig.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2040

Post by Made »

So I was thinking about this earlier, I don't think that the moment that we go into phase 2, the team with the largest amount of players left is at a strict advantage. I feel like it'll work more like traditional mafia in that all other teams will try to figure out who primes are and prevent them from winning by voting them, something that with the amount of data in the game would be possible.

That being said, Death to the primes.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2041

Post by Long Con »

I wanna know who Munchrabbit is.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2042

Post by Glorfindel »

What the hell have I walked into?
Dragon D. Luffy wrote:Glorfindel is always nicer than a puppy.

Golden wrote: I agree. Let glorf be glorf.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2043

Post by insertnamehere »

Glorfindel wrote: Thu Oct 12, 2017 6:34 am What the hell have I walked into?
I wish I could tell you, man.

You and sig honestly don't need to go back and re-read the old pages of this thread, as it's mainly been thumb twiddling and random stabs at strategy. Right now, the Perilous Primes are leading the game, but no one really cares enough to stop them, as not only is their lead inherently temporary, but so is our interest in seeing them go down in numbers.

Really, this is more like Nihilism Mafia, because nothing seems to matter, and nothing really has mattered for the last 15 days. Maybe some people made alliances or something, but there's a heavy blanket of paralyzing apathy covering everyone. It'll take the fabled Phase 2 to shake us out of it.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2044

Post by speedchuck »

I got you, cbob.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2045

Post by Jackofhearts2005 »

Made wrote: Thu Oct 12, 2017 2:38 am So I was thinking about this earlier, I don't think that the moment that we go into phase 2, the team with the largest amount of players left is at a strict advantage. I feel like it'll work more like traditional mafia in that all other teams will try to figure out who primes are and prevent them from winning by voting them, something that with the amount of data in the game would be possible.

That being said, Death to the primes.
What if endgame starts and 3/4ths of the players are the same two allied factions and you aren't? Aren't you just screwed?
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2046

Post by Jackofhearts2005 »

The serial killer has been identified.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2047

Post by Jackofhearts2005 »

INH is lying. My strategy is flawless. Like Zhuge Liang and Raoul Silva mixed into one.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2048

Post by Jackofhearts2005 »

I'll drop a train the size of China on you.
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2049

Post by Spacedaisy »

:omg: Glorfindel is in the game now???

*hugs Glorf* Welcome Friend!
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Re: [DAY 16] Chicka Chicka 1, 2, 3

#2050

Post by speedchuck »

Glorf, you should vote for me. U2 Daisy
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