MM6: Sherlock Mafia {THE FINAL PROBLEM}

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The Final Problem

Poll ended at Sun Sep 22, 2013 6:24 pm

Lizzy
1
11%
A Person
1
11%
Mongoose
1
11%
Stayin' Alive (Host/Dead/Non/Sockpuppet)
6
67%
 
Total votes: 9
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1301

Post by Epignosis »

insertnamehere wrote:
Epignosis wrote:
insertnamehere wrote:Well, since you guy's don't give a fuck about this game, I guess I'll just randomly crown a winner. No actual post or anything that requires effort. Here's a fucking banner. Image I put as much effort into it as you did this fucking game.
Since this game was open BTSC, I cannot think of one person who didn't give a fuck. We all worked hard screwing one another over, which I'm sure was your purpose. That people are not interested in spending God knows how long sifting through some video to find the answer to some non-game-related question is not indicative of their apathy; it's indicative of the fact that many of us do lots of other things, like work, raise children, cook food, have sex, build miniature boats inside of bottles, get drunk, play Tiger Woods golf on the Wii, go to the beach while it was still summer, assault people who solicit money from Wal-Mart customers when Wal-Mart clearly has a sign displayed that says "No Solicitation," go fishing, post fourteen things in a row in Supernatural Mafia on RM, twerk like Miley, upload new smileys, visit grandma, get high with grandpa, or just watch porn. Or maybe garden.

If you're that upset with your players, then perhaps you should evaluate the nature of your game.
The thing that I'm upset about is that they voted a tie, even though I've stated maybe five times how much I resent ties. Anytime a tie could decide a game, just feels wrong to me. People even refused to use their role powers, just so they could have a tie. If that isn't an insult, I don't know what is. I admit it, the video challenge was a bad idea, but that's not what I'm pissed off about.
Maybe they trolled you? If so, that's interesting and somewhat ironic.

Always find a way to resolve ties before you even start your game. In Masters of the Universe, I had an independent role (Zodac) decide who would be lynched, and that player would be lynched in the Night post.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1302

Post by insertnamehere »

Epignosis wrote:
insertnamehere wrote:
Epignosis wrote:
insertnamehere wrote:Well, since you guy's don't give a fuck about this game, I guess I'll just randomly crown a winner. No actual post or anything that requires effort. Here's a fucking banner. Image I put as much effort into it as you did this fucking game.
Since this game was open BTSC, I cannot think of one person who didn't give a fuck. We all worked hard screwing one another over, which I'm sure was your purpose. That people are not interested in spending God knows how long sifting through some video to find the answer to some non-game-related question is not indicative of their apathy; it's indicative of the fact that many of us do lots of other things, like work, raise children, cook food, have sex, build miniature boats inside of bottles, get drunk, play Tiger Woods golf on the Wii, go to the beach while it was still summer, assault people who solicit money from Wal-Mart customers when Wal-Mart clearly has a sign displayed that says "No Solicitation," go fishing, post fourteen things in a row in Supernatural Mafia on RM, twerk like Miley, upload new smileys, visit grandma, get high with grandpa, or just watch porn. Or maybe garden.

If you're that upset with your players, then perhaps you should evaluate the nature of your game.
The thing that I'm upset about is that they voted a tie, even though I've stated maybe five times how much I resent ties. Anytime a tie could decide a game, just feels wrong to me. People even refused to use their role powers, just so they could have a tie. If that isn't an insult, I don't know what is. I admit it, the video challenge was a bad idea, but that's not what I'm pissed off about.
Maybe they trolled you? If so, that's interesting and somewhat ironic.

Always find a way to resolve ties before you even start your game. In Masters of the Universe, I had an independent role (Zodac) decide who would be lynched, and that player would be lynched in the Night post.
I've definitely learned that.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1303

Post by A Person »

To be completely honest we had planned on tying the game ages ago if we ended up "winning" as an alliance.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1304

Post by A Person »

And I agree with Rob, I can only speak for myself and Lizzy (to some extent since we spent so much time discussing the game) and we agree that we put a lot more work into this game than any other that we've played.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1305

Post by Epignosis »

Yay.

Next time we can have a lottery. I'm 5, 6, 11, 12, 15, 16.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1306

Post by insertnamehere »

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It’s what people do, don’t they – leave a note?

(At 221, Mrs Hudson gives a mug of tea to the workman as he squats in the hallway. He takes it and smiles gratefully, then picks up one of his tools and puts it back into his toolbox. Lying on top of all the other tools is a pistol with a small silencer attached to it. He raises his eyes ominously in the direction of Mrs H as she goes back into 221A.)
(As the assassin on the staircase continues to assemble his rifle, at Scotland Yard a plain clothed police officer in the general office looks round to Greg’s office with his eyes narrowed as the D.I. speaks on the phone.)
LESTRADE (into phone): Yes, sir, thank you. Bye.
(On the stairwell, the assassin finishes his assembly, opens the nearby window and aims his gun out of it as John’s taxi gets closer to Bart’s.)
(On the rooftop, Sherlock breathes shallowly and rapidly, holding his sleeve up over his mouth in horror as he turns to look again at Jim’s fixed grin. He thinks frantically for a while, then slowly turns towards the edge of the building. His breathing begins to slow as he steps up onto the ledge, blows out another breath and looks down towards the ground. In the street below, John’s taxi pulls up. Sherlock takes out his phone and selects a speed dial. The answering phone begins to ring below him as John gets out of the taxi and raises his phone to his ear as he trots towards the hospital.)
JOHN: Hello?
SHERLOCK: John.
JOHN: Hey, Sherlock, you okay?
SHERLOCK: Turn around and walk back the way you came now.
JOHN: No, I’m coming in.
SHERLOCK (frantically): Just do as I ask. Please.
JOHN (turning back and looking around bewildered): Where?
(Sherlock pauses for a moment as John walks along the road, then speaks urgently.)
SHERLOCK: Stop there.
JOHN (stopping): Sherlock?
SHERLOCK: Okay, look up. I’m on the rooftop.
(John turns and looks up, his face filling with horror.)
JOHN: Oh God.
SHERLOCK: I ... I ... I can’t come down, so we’ll ... we’ll just have to do it like this.
JOHN (anxiously): What’s going on?
SHERLOCK: An apology. It’s all true.
JOHN: Wh-what?
SHERLOCK: Everything they said about me. I invented Moriarty.
(He looks around briefly at his enemy’s grinning body lying behind him. On the ground, John stares up at his friend in disbelief.)
JOHN: Why are you saying this?
(Sherlock turns back to look down at him. His voice breaks.)
SHERLOCK: I’m a fake.
JOHN: Sherlock ...
SHERLOCK (his voice becoming tearful): The newspapers were right all along. I want you to tell Lestrade; I want you to tell Mrs Hudson, and Molly ... in fact, tell anyone who will listen to you that I created Moriarty for my own purposes.
JOHN: Okay, shut up, Sherlock, shut up. The first time we met ... the first time we met, you knew all about my sister, right?
SHERLOCK: Nobody could be that clever.
JOHN: You could.
(Sherlock laughs and gazes down at his friend, a tear dripping from his chin.)
SHERLOCK: I researched you. Before we met I discovered everything that I could to impress you. (He sniffs quietly.) It’s a trick. Just a magic trick.
(John has his eyes closed and is shaking his head repeatedly.)
JOHN: No. All right, stop it now.
(He starts to walk towards the hospital entrance.)
SHERLOCK (urgently): No, stay exactly where you are. Don’t move.
(John stops and backs up, holding his hand up towards Sherlock in capitulation.)
JOHN: All right.
(Breathing rapidly, Sherlock unconsciously reaches out his own hand towards his friend.)
SHERLOCK: Keep your eyes fixed on me. (His voice becomes frantic.) Please, will you do this for me?
JOHN: Do what?
SHERLOCK: This phone call – it’s, er ... it’s my note. It’s what people do, don’t they – leave a note?
(John shakes his head, momentarily taking his phone from his ear as the stress of what he’s beginning to understand hits him, then he raises it again, his voice shaky.)
JOHN: Leave a note when?
SHERLOCK: Goodbye, John.
JOHN (shaking his head): No. Don’t.
(Sherlock gazes down at his friend for several seconds, then he lowers his arm and drops the phone onto the roof, gazing ahead of himself. John lowers his own phone and screams upwards.)
JOHN: No. SHERLOCK!
(Sherlock spreads his arms to either side and falls forward, plummeting towards the ground. John stares in utter horror.)
JOHN: Sher...
(A couple of seconds later the body impacts the ground. John’s hearing whites out as his entire body focuses on getting to Sherlock as soon as he can. Sherlock had disappeared from view towards the end of his fall because a building obstructed John’s view of him, and John now runs to the corner of the building, then slows down and stops in the middle of the road as he gets his first glimpse of the still figure lying on the wet pavement, the lower part of his body obscured by a parked lorry. Behind John, a young man on a fast pedal cycle slams into him and sends him crashing to the ground, his head hitting the asphalt hard. Groaning, he struggles to stay conscious as, nearby, people begin to run towards the body on the pavement. The lorry pulls away and a couple of medics from the hospital hurry out and start trying to prevent the onlookers from getting too close. Grimacing with pain, John rolls onto his side and looks across to the pavement where Sherlock is lying on his side with a lot of blood under his head. Slowly John hauls himself to his feet and stumbles towards him as more onlookers gather, talking excitedly about what they saw. John forces himself onwards.)
JOHN (in a whisper): Sherlock, Sherlock ...
(He reaches the crowd.)
JOHN: I’m a doctor, let me come through. Let me come through, please.
(Some of the crowd try to hold him back but he pushes through them.)
JOHN: No, he’s my friend. He’s my friend. Please.
(He reaches down to take hold of Sherlock’s wrist, searching for a pulse. A woman peels his fingers off as she and another person pull him away. As he reaches towards his friend again, more medics arrive with a wheeled stretcher.)
JOHN (frantically): Please, let me just ...
(The impact of the shock and the bang on his head begin to take effect and his knees give out. As he slumps to the floor supported by a couple of onlookers, two people gently roll Sherlock onto his back revealing his blood stained face and wide staring eyes. John groans in utter despair.)
JOHN: Nggh, Jesus, no.
(He tries to stand but sinks back again.)
JOHN: God, no.
(As the onlookers support him, four people lift Sherlock’s body onto the stretcher and then rapidly wheel it away into the hospital. John stares after it, his face blank and uncomprehending. He finally manages to get to his feet and shakes off his helpers, staring blindly in the direction that his friend’s body was taken.)
(In a nearby building, a rifle sight is aimed directly at John’s head. As John continues to stand in profile to the sniper, a perfect target, the assassin lifts his gun back inside the window and begins to disassemble the weapon. Packing it into his bag, he stands up and walks away.)

DIOGENES CLUB. Mycroft is holding a copy of “The Sun”. Its headline screams “SUICIDE OF FAKE GENIUS” and the straplines state ”SUPER-SLEUTH IS DEAD” and ”Fraudulent detective takes his own life”. Folding the paper and putting it down on the table beside him, he stares blankly into the distance and then folds his hands in front of his face in the prayer position.

221B. John sits in his armchair, dressed but with his feet bare and tucked together in front of him. One hand is propping up his head and he gazes into the distance, lost and alone.

ELLA’S OFFICE. As the rain continues to pour down, John gazes blankly at his therapist.
ELLA: There’s stuff that you wanted to say ...
(John opens his mouth briefly and then closes it.)
ELLA: ... but didn’t say it.
JOHN (his voice breaking): Yeah.
ELLA: Say it now.
JOHN (tearfully): No. (He shakes his head.) Sorry. I can’t.

TAXI. John and Mrs Hudson are sitting in the back of a cab as it drives into a graveyard. Mrs H is holding a bunch of flowers. Not long afterwards, they stand beside each other in front of a black marble headstone. The flowers are now resting at the base of the headstone.
MRS HUDSON: There’s all the stuff, all the science equipment. I left it all in boxes. I don’t know what needs doing. I thought I’d take it to a school.
(She looks at John.)
MRS HUDSON: Would you ...?
JOHN: I can’t go back to the flat again – not at the moment.
(She takes his arm sympathetically.)
JOHN: I’m angry.
(He takes a deep breath through his nose, trying not to break down. She pats his arm gently.)
MRS HUDSON: It’s okay, John. There’s nothing unusual in that. That’s the way he made everyone feel.
(She gazes at the smooth black marble which simply bears the words SHERLOCK HOLMES.)
MRS HUDSON: All the marks on my table; and the noise – firing guns at half past one in the morning!
JOHN: Yeah.
MRS HUDSON: Bloody specimens in my fridge. Imagine – keeping bodies where there’s food!
JOHN: Yes.
(He closes his eyes as she continues, her own voice breaking.)
MRS HUDSON: And the fighting! Drove me up the wall with all his carryings-on!
(John turns to her.)
JOHN: Yeah, listen: I-I’m not actually that angry, okay?
MRS HUDSON: Okay.
(She turns away, pulling her arm free of his.)
MRS HUDSON: I’ll leave you alone to, erm ... (her voice breaks again) ... you know.
(Crying, she walks away, fishing out a tissue to blow her nose. John looks down at the grave, drawing in a deep breath. He looks back over his shoulder to see that Mrs Hudson is now out of earshot, then turns back to the grave again.)
JOHN (thoughtfully): Um ... mmm. (He pulls himself together a little.) You ... you told me once that you weren’t a hero. Umm ... there were times I didn’t even think you were human, but let me tell you this: you were the best man, and the most human ... human being that I’ve ever known and no-one will ever convince me that you told me a lie, and so ... There.
(He blows out a breath, whimpering slightly. Looking over his shoulder again, he walks over to the headstone and puts his fingertips onto the top of it.)
JOHN: I was so alone, and I owe you so much.
(He takes a tearful breath.)
JOHN: Okay.
(He turns and starts to walk away but only reaches the foot of the grave before he turns back again.)
JOHN: No, please, there’s just one more thing, mate, one more thing: one more miracle, Sherlock, for me. Don’t ... be ... (his voice breaks and fills with tears) ... dead. Would you do ...? Just for me, just stop it. (He gestures down at the grave.) Stop this.
(He sighs and lowers his head and stands there, broken. Reflected in the smooth marble of the headstone, his figure appears to have the name SHERLOCK carved directly across his chest. He lowers his head further, covers his eyes with one hand and weeps. Finally he wipes his eyes, sniffs deeply and raises his head, coming to attention in front of his best friend. Nodding in salute to him and giving himself permission to dismiss, he turns smartly on one heel and then walks away.)


Standing some distance away under a tree and obscured from view by other headstones, Sherlock Holmes watches his best friend walk across the graveyard until he disappears from view. He looks reflective for a long moment, then turns and walks away.
Lizzy has been randomly eliminated. Mongoose and A Person have won the game.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1307

Post by insertnamehere »

Expect banners tomorrow, now I'm going to watch Breaking Bad.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1308

Post by Epignosis »

Me too! Just starting season Five.

Didn't expect Two-Face to make an appearance. Wow.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1309

Post by A Person »

I still need to watch Breakin Bad.

I just want to thank lizzy and vomps and mongoose and llama again for being the best alliance ever <3333
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1310

Post by Mongoose »

INH, if it is any consolation to you, because this game was so fun, I started watching the series last night. I've only gotten through the first episode, but I really liked it and will watch the others. While the show was on my radar, I didn't really have any intent on watching it, but after playing this game I thought I would give it a whirl and I'm glad I did :smile:
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1311

Post by thellama73 »

This game is also the reason I watched Sherlock, and I have to say it is my favorite adaptation I've seen.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1312

Post by Vompatti »

A Person wrote:I still need to watch Breakin Bad.

I just want to thank lizzy and vomps and mongoose and llama again for being the best alliance ever <3333
ture :hugs:
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1313

Post by Lizzy »

insertnamehere wrote:Lizzy has been randomly eliminated. Mongoose and A Person have won the game.
[rant]Was this such a hard thing to do? I was going to throw a similar tantrum the other day and have you modkill me, but decided against it because 1. that would have made us both look bad and 2. it would have been way too easy for you. So yes, the tie was on purpose. Why? To give you a taste of your own medicine, basically. When the ''question'' of a poll is 'fuck you', just because you assume there is going to be a tie (btw, how was that a tie anyway?), when you pick a certain hour for an event that is not convenient for all participants despite having consulted with them beforehand, when you chose to give DH the bomb because of his lack of involvement, oh wait! randomly!, when you chose this type of event that is obviously biased towards one player and then change the rules to be less, but still biased towards that player, some people will take that as lack of respect towards them, even though, perhaps that was not necessarily your intention. The perception is that it is you who doesn't give a shit about this. As for the ties in general, of course, given the nature of this game, that you'd have more ties than usual. Sure! we didn't like it when we lost Vomps to a tie, Snowy didn't like it when he was eliminated because of one he had no idea about. But they're part of the game! At least you've realised that this will be helpful for your future games. The idea is: show respect if you want respect! [/rant]

That being said, this was still my favourite game thus far, because it involved actual strategy for a change (a lot of luck too). We did give a fuck about it, actually. The btsc for this one was quite intense as Rob pointed out, for all the parties involved. We didn't post that much because all the action, plotting and scheming was going on behind the scenes. The surprises were on the board (for some :P). Sorry for the harsh tone above, sorry if i've been a pain in the arse. I've enjoyed playing it with everyone, and kudos to Goosey and Matt (who should get the best mole award! :mafia: ).

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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1314

Post by DharmaHelper »

I figured I should give my thoughts on this game since I have the opportunity to do so and apparently some things need to be said.

Firstly, I want to reiterate the statements that we all worked incredibly hard at this game. Behind the scenes was a nightmare for me in particular, given the amount of damage control I had to do in keeping myself and Bullz afloat. The twists and turns and such that were thrown our way were entertaining and challenging to say the least, but for the most part we worked very hard and had a great deal of success.

That being said, I do have a few problems and issues. Most of them are not with the game but with the players. I do wish I had a more useful (read: useful period) power, but that's cool I was able to compensate with scheming and riddle solving. Speaking of, I do wish there had been more riddles as promised. Might have given us a shot.

My biggest problem was the American God's thing, and I want to say my piece on that as it really did bother me that certain players felt the need to get that underhanded. I dunno who did it but I do know that it was unfair, unsportsmanlike, and really fucked up. Not just for this game, as it obviously required some behind the scenes cooperation which impacts SVS and JC's game. So the shortsightedness it takes to not only piss all over this game but to break the rules in American Gods as well is something I hope I never have to see in a game again. I hope I'm wrong and it is a coincidence that all those people got the same idea at the same time, but it just smells of shitty cheating to me.

So all that being said, goodbye forever Syndicate :)
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1315

Post by thellama73 »

I still don't see how you can call it cheating when a host says "x is allowed" and then people do "x." :shrug:
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1316

Post by DharmaHelper »

thellama73 wrote:I still don't see how you can call it cheating when a host says "x is allowed" and then people do "x." :shrug:

It is utilizing something that they had access to but others did not. It was an unfair advantage which is cheating. Given that the votes from the accounts came it at the end of the day AND at the exact same time window, I can only deduce (Sherlock-style) that

a) Everyone involved felt that it was better to win like assholes than lose like gentlemen. You guys felt so bad that Bullz beat you that you were willing to do anything to get back at him. Unfair and mean IMO.

b) There was at least some communication between players as to the idea of "Lets just vote with our American God's accounts" Which means that those players violated the rules of SVS/JC's game i.e Do not out your puppet accounts. Giving them an advantage yet again if there is ever a "Who is playing as who" event in that game.

I don't wanna argue this as I'm pretty sure you and anyone involved will just say "INH said it was allowed so it's ok to do it." My point is that INH intended the twist to apply only to I.O.U and gaming the system makes you a dick and a cheat. :D
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1317

Post by DharmaHelper »

Also I should point out that INH you should count your lucky stars that nobody said "Fuck you too" after that one poll.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1318

Post by Hedgeowl »

I don't think anyone should discuss the American Gods accounts publicly without affecting the game. Any issues should be brought to INH, MP, SVS in PM at this point I think. I haven't discussed it due to some of the points DH makes above.

INH, this was a great game concept and I greatly enjoyed the theme and some of the twists. Thanks for all the work you put into this. It's lot more fun having btsc in a game, so it was great we all got to do this as well.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1319

Post by thellama73 »

DharmaHelper wrote: It is utilizing something that they had access to but others did not. It was an unfair advantage which is cheating. Given that the votes from the accounts came it at the end of the day AND at the exact same time window, I can only deduce (Sherlock-style) that
Some have more access to time than others to read posts, some people have more access to the internet than others, some people have more access to the English language than others, some people have access to more analytical minds than others, some people have access to more friends than others to help them vote, some people live in more convenient time zones than others, some people have access to knowledge of whatever that show was that INH wanted us to comb through than others, some people are more creative than others and will succeed better certain types of challenges. Are all of these unfair advantages? Are all of these cheating?
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1320

Post by DharmaHelper »

thellama73 wrote:
DharmaHelper wrote: It is utilizing something that they had access to but others did not. It was an unfair advantage which is cheating. Given that the votes from the accounts came it at the end of the day AND at the exact same time window, I can only deduce (Sherlock-style) that
Some have more access to time than others to read posts, some people have more access to the internet than others, some people have more access to the English language than others, some people have access to more analytical minds than others, some people have access to more friends than others to help them vote, some people live in more convenient time zones than others, some people have access to knowledge of whatever that show was that INH wanted us to comb through than others, some people are more creative than others and will succeed better certain types of challenges. Are all of these unfair advantages? Are all of these cheating?
Fuck off.
our Linkitis is our lives.

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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1321

Post by thellama73 »

DharmaHelper wrote:
thellama73 wrote:
DharmaHelper wrote: It is utilizing something that they had access to but others did not. It was an unfair advantage which is cheating. Given that the votes from the accounts came it at the end of the day AND at the exact same time window, I can only deduce (Sherlock-style) that
Some have more access to time than others to read posts, some people have more access to the internet than others, some people have more access to the English language than others, some people have access to more analytical minds than others, some people have access to more friends than others to help them vote, some people live in more convenient time zones than others, some people have access to knowledge of whatever that show was that INH wanted us to comb through than others, some people are more creative than others and will succeed better certain types of challenges. Are all of these unfair advantages? Are all of these cheating?
Fuck off.
I don't want to and you can't make me.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1322

Post by DharmaHelper »

DharmaHelper wrote:
thellama73 wrote:
DharmaHelper wrote: It is utilizing something that they had access to but others did not. It was an unfair advantage which is cheating. Given that the votes from the accounts came it at the end of the day AND at the exact same time window, I can only deduce (Sherlock-style) that
Some have more access to time than others to read posts, some people have more access to the internet than others, some people have more access to the English language than others, some people have access to more analytical minds than others, some people have access to more friends than others to help them vote, some people live in more convenient time zones than others, some people have access to knowledge of whatever that show was that INH wanted us to comb through than others, some people are more creative than others and will succeed better certain types of challenges. Are all of these unfair advantages? Are all of these cheating?
Fuck off.
Actually let me elaborate.

Having access to another account is not remotely similar or in the same category as being smarter, dumber, more friendly, spanish, italian, or whatever you're arguing and you know it. The American Gods accounts were a clear competitive advantage for those that had access to them and you know it..

So.. Fuck off.
our Linkitis is our lives.

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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1323

Post by thellama73 »

You do realize I'm a mod now, right? I'd rather you were a little less rude.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1324

Post by DharmaHelper »

Just because you have a yellow name doesn't give you the right to spout trollish bullshit with impunity. :P
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1325

Post by DharmaHelper »

P.S Go ahead and ban me for calling you out on your bullshit dude, I already said I'm not playing on this site again after this game.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1326

Post by thellama73 »

I never said it did, but I think it's appropriate for all members, regardless of the color of their name, to treat each other with at least a minimum level of respect when they disagree.
Epignosis wrote:If llama is good, it means we exist in a universe in which multitasking llama can call out the first of two mafia while simultaneously calling out two civilians.

I don't want to live in that universe.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1327

Post by DharmaHelper »

thellama73 wrote:I never said it did, but I think it's appropriate for all members, regardless of the color of their name, to treat each other with at least a minimum level of respect when they disagree.
If I respected you I'd treat you with respect.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1328

Post by A Person »

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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1329

Post by Vompatti »

ture
When the horse panics or something goes wrong, remain calm and reassure the horse.

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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1330

Post by Tangrowth »

This is completely and utterly out of hand. I am very disappointed in the way this thread has degenerated. We're all adults here. If there are issues to be had, please don't make them public, take this to PM. This matter should have been taken to PM from the very beginning and not spouted in thread -- from all sides.

INH, I understand there was some frustration on your end, and I get that. I've been a host and it is frustrating as all hell to perceive that players aren't putting forth effort in a game that you are spending tons of time hosting. But that doesn't mean you should blow up on the players who are in your game if they choose not to participate in a challenge.

Likewise, players should have made most of their criticism private to the Mod in addition to the host. That is what the Mod on Duty is there for. It doesn't help when a host feels relentlessly attacked during a game, even if all the points being brought up are valid.

Most importantly, any issues ESPECIALLY regarding other players should always be in PM. Threads should never degenerate to this. This is despicable behavior. We're all adults and we're all here to have fun. Yes, it's fun to win, but in the end it's just a game. I was upset to die in this game, but it's good to take a step back and realize it was all for fun. That's something we all need to remember, even though it can be easy to lose sight of it.

It upsets me greatly to see people here purposefully offending and attacking each other. That's not what this site is about at all. Mistakes have been made, yes, but this needs to continue completely privately before even more hurtful things are said.

It's unfortunate but I feel I have to lock this thread. It has gone way too far. Thanks for hosting, INH, and thanks to everyone for playing.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1331

Post by Tangrowth »

I will unlock this thread once it is proven the issue has been taken to a level of civility.

Thanks for understanding. Apologies for any inconvenience to players wishing to converse about this end game.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1332

Post by DharmaHelper »

Just posting this because a mood struck me. Anyone who cares enough to read it, go for it I guess :P

I said some dumb shit in here and I apologize for that. I don't really have an excuse, and I wouldn't offer one if I did. Anyway, sorry.
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1333

Post by insertnamehere »

This entire game is something I feel like I completely ballsed up, betraying what was actually a pretty kick-ass concept.

I regret pretty much everything I did in the back half of hosting this game, and I apologize to the people who got shafted due to my bullshit.
WILD AT HEART MAFIA
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Re: MM6: Sherlock Mafia {THE FINAL PROBLEM}

#1334

Post by Spacedaisy »

DharmaHelper wrote: Mon Oct 16, 2017 10:11 pm Just posting this because a mood struck me. Anyone who cares enough to read it, go for it I guess :P

I said some dumb shit in here and I apologize for that. I don't really have an excuse, and I wouldn't offer one if I did. Anyway, sorry.
:hugs:
insertnamehere wrote: Mon Oct 16, 2017 10:22 pm This entire game is something I feel like I completely ballsed up, betraying what was actually a pretty kick-ass concept.

I regret pretty much everything I did in the back half of hosting this game, and I apologize to the people who got shafted due to my bullshit.
:hugs:
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