Pirate Mafia [END GAME]

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Arrrrrrrrrrr and stuff

Poll ended at Mon Nov 13, 2017 8:11 pm

colonialbob
3
33%
Dragon D. Luffy
0
No votes
Jackofhearts2005
0
No votes
Kylemii
0
No votes
sig
0
No votes
speedchuck
0
No votes
Unvote
0
No votes
No lynch
2
22%
Host/dead/non
4
44%
 
Total votes: 9
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Sloonei
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Pirate Mafia [END GAME]

#1

Post by Sloonei »

:pirate:
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Game Mechanics
12 players - 9 vs. 3
1. Days will last 48 hours. Nights will last 24 hours. The thread will remain open during Night phases.
2. All votes will be changeable and must be cast in the poll to count. It is encouraged that you also state your votes in the thread for clarity's sake.
3. All game discussion must take place in the thread unless the captain has permitted you to have BTSC.
4. Lynch ties will be decided randomly.
5. "No Lynch" will be a viable poll option.
6. All roles are randomly assigned.
7. All members of the winning faction are winners, regardless of their status at the end of the game.

Behavior/Rules
1. Be respectful and remember that this is a game. Although mafia is a game of deception and can be rather heated, recognize that the game is not personal and that your friends may be lying to you in the spirit of the game. Please treat your fellow players with respect, even if you suspect or strongly disagree with them. If you are upset or in conflict with other player(s), don't be disrespectful to them and derail the game, instead contact the Game Facilitator, Epignosis.
2. No BTSC (Behind the Scenes Contact/Conversation) with anyone other than your specified BTSC partners.
3. No editing or deleting of posts.
4. Role claiming or outing is allowed.
5. No self-voting.
6. Dead players should post in dead red font and refrain from on-topic discussion.
7. Off-topic chatter should be in OT green.
8. Posts from non-players should be in NP blue, and should also not be on-topic.
9. This is Cap'n Sloonbeard's host color. Anyone who uses it will be forced to swab the poopdeck. (If it's too bright I can adjust it to something darker)
10. Have fun and remember why we're all here: the plunder derelict ships on the high seas and amass booty (Roleplay is heavily encouraged).

Participation:
I have no specific or strict rules about participation, but I do reserve the right to replace any inactive players if necessary. If you signed up for the game, I expect you to participate to the best of your abilities and availability. If you are struggling to keep up, I understand and can sympathize.

Game Facilitator
The Facilitator for this game is Epignosis. Please PM him with any greivances or concerns you may have at any time, notably including conflicts with other players. Keep the thread fun and clean of emotionally-charged drama or conflicts; PM Epignosis instead. He is there for any of your questions or concerns not strictly related to game or role mechanics. We want to keep this game as fun as possible for everyone. Thanks!


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Re: Pirate Mafia [PREGAME]

#2

Post by Sloonei »

Prologue:

Ahoy mateys! I am Cap’n Sloonbeard, and welcome aboard me ship, the Black Sock. I’ve selected you lot because you’re the heartiest crew on all the seven seas! And because you volunteered. You all know why you’re here: to make as much booty as you can get your filthy pirate hands on! Our destination is the wreckage of the S.S. Marmot, said to hold the finest haul in all the Syndicate Empire! We set sail at sunrise, so say your farewells to solid land and get your salty hearts ready for the adventure of a lifetime. Arrr!
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Re: Pirate Mafia [PREGAME]

#3

Post by Sloonei »

Day 0:


Morale was high when we set sail, but it seems a few of ye have turned sour on ol' Cap'n Sloonbeard! I've heard reports of a mutiny in the works among some of you scoundrels who I have graciously welcomed aboard me luxurious vessel. I'm not one for speeches, so I'll keep it short: a whole chest of booty to any man, woman, or parrot who can bring me the names of any of the mutineeers. Those who be deemed guilty shall walk the plank. Arrr!


Day 0 has begun. This phase is just meant to help you all get yer sea legs under you, but yer permitted to hunt for mutineers if you so choose in this time.
Day 1 will begin in roughly 24 hours.
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Re: Pirate Mafia [DAY 0]

#4

Post by DrWilgy »

:clap:
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Pirate Mafia [DAY 0]

#5

Post by Tangrowth »

ARRRRRRRRRRRRRRR!! :pirate:

I choose eye patch because everyone knows it's the coolest pirate accessory.
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Re: Pirate Mafia [DAY 0]

#6

Post by NewTraditionalist »

As a fresh, green pirate, I chose the hat as I still have both me legs and both me eyes and the internet won't be invented for a few centuries yet. I look forward to finding the scurvy dogs trying to undermine our courageous captain and the tossing them into the drink. Ahoy!
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Re: Pirate Mafia [DAY 0]

#7

Post by dunya »

All hands hoay! This ship's 'bout to set sail again! Don't want to see no landlubbers round these parts, everyone be carrying their weight round here or they be shark bait!
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Re: Pirate Mafia [DAY 0]

#8

Post by dunya »

Me vote will be cast. Eye-patch; we pirates can wear headscarves just as well as dem tricorn hats!
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Re: Pirate Mafia [DAY 0]

#9

Post by Kylemii »

Let's goooooo.

Hat. Obviously.

Peg leg and eyepatch are a sign of what you've lost, but a fancy hat is a sign of wealth and status.
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Re: Pirate Mafia [DAY 0]

#10

Post by dunya »

M'wealth won't be spent on no hats! Women and drink. That's where me money goes.
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Re: Pirate Mafia [PREGAME]

#11

Post by JaggedJimmyJay »

Sloonei wrote: Sun Oct 29, 2017 2:17 pmThose who be deemed guilty shall walk the plank. Arrr!
SQUAAAWWWK walk the plank walk the plank
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Re: Pirate Mafia [PREGAME]

#12

Post by Ricochet »

JaggedJimmyJay wrote: Sun Oct 29, 2017 6:56 pm
Sloonei wrote: Sun Oct 29, 2017 2:17 pmThose who be deemed guilty shall walk the plank. Arrr!
SQUAAAWWWK walk the plank walk the plank
Let this hopefully be the only time I'm reading this as a spectator. :suspish:
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Re: Pirate Mafia [DAY 0]

#13

Post by Quin »

Kylemii wrote: Sun Oct 29, 2017 6:40 pm Let's goooooo.

Hat. Obviously.

Peg leg and eyepatch are a sign of what you've lost, but a fancy hat is a sign of wealth and status.
Ye be the worst kind of pirate. Being a pirate is about loyalty and sacrifice, and I've got a peg leg with yer name on it.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [DAY 0]

#14

Post by Kylemii »

Quin wrote: Sun Oct 29, 2017 7:26 pm
Kylemii wrote: Sun Oct 29, 2017 6:40 pm Let's goooooo.

Hat. Obviously.

Peg leg and eyepatch are a sign of what you've lost, but a fancy hat is a sign of wealth and status.
Ye be the worst kind of pirate. Being a pirate is about loyalty and sacrifice, and I've got a peg leg with yer name on it.
Being a pirate is about fighting back against a society that has disenfranchised us and left us no choice but to live on a cool boat.
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Re: Pirate Mafia [DAY 0]

#15

Post by sig »

Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
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Re: Pirate Mafia [DAY 0]

#16

Post by speedchuck »

ARGH ME MATEYS

I AM IN CANCUN SUCKING ON A FLASK O' SPIRITS AND ROTGOT

(seriously at my family's place so I won't post more till tomorrow)
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Re: Pirate Mafia [DAY 0]

#17

Post by Epignosis »

Well, I suppose I'm ye bitches' moderator, which means I get to drink rum and laugh at yer foolishness. Should ye need me, I'll be in the captain's chamber looking at Capt. Hefner's latest publications and "walking the plank up and down" if ye know what I mean.
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Re: Pirate Mafia [DAY 0]

#18

Post by Long Con »

Good, I can ignore our posts.

Arr maties and all that. I'll go with peg leg, because it rhymes.
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Re: Pirate Mafia [DAY 0]

#19

Post by Quin »

sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
I think you should have said that after the people worth eyeing had already shown themselves :pout:
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [PREGAME]

#20

Post by Sloonei »

Ricochet wrote: Sun Oct 29, 2017 7:11 pm
JaggedJimmyJay wrote: Sun Oct 29, 2017 6:56 pm
Sloonei wrote: Sun Oct 29, 2017 2:17 pmThose who be deemed guilty shall walk the plank. Arrr!
SQUAAAWWWK walk the plank walk the plank
Let this hopefully be the only time I'm reading this as a spectator. :suspish:
Squawk the plank.
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Re: Pirate Mafia [DAY 0]

#21

Post by Spacedaisy »

sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
Aye, any pirate worth his salt will tell you Rum is the spirit to be drinkin'!
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Re: Pirate Mafia [DAY 0]

#22

Post by speedchuck »

Argh, an eye patch is for practicality. I got both me eyes, but I keep me left adjusted to the dark, so's I can turn out the lights in a scuffle and fight the skallywaggers.
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Re: Pirate Mafia [DAY 0]

#23

Post by Tangrowth »

Spacedaisy wrote: Mon Oct 30, 2017 12:53 am
sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
Aye, any pirate worth his salt will tell you Rum is the spirit to be drinkin'!
This is true. :srsnod:
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Re: Pirate Mafia [DAY 0]

#24

Post by Sloonei »

Day 1
Rise and shine, landlubbers! This your Captain speaking! The Black Sock doesn't make its fortune by sleeping the day away. We've all got a mutiny to halt before those scoundrels take me beloved ship from under me. So hoist the sails and get to work, sing a shanty and keep one good eye out for any shady dealings that go on on me ship. Shadier than the usual, I mean. Yarr.

It is now Day 1. The deadline for Day 1 will be 6 PM EST on Wednesday, the 1st. Remember that all votes must be cast in the poll to officially count.
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Re: Pirate Mafia [DAY 0]

#25

Post by G-Man »

Arr, ye scurvy curs. Ye best be countin' yer blessin's that yer little venture here doesn't include that Crusader of the Caribbean, the Antagonist of the Azores, the Instigator of the Indian Ocean, the Plunderer of the Pacific Islands, and the Bastard of the Barbary Coast, yer good Captain G-Man.

Yo ho, me hearties, yer lucky indeed, for it was I who, in one of me first ever outings of these sort, did sell out me villainous teammates in an attempted exchange for parlay. I've sailed many seas and stolen many a ship since those days but don't let yerself be fooled into thinking old Captain G-Man's gone soft now. I've got mermaid blood in me veins and I'd tie you by yer ankles to the mizzenmast before ye'd even have a chance to yelp for yer mothers. I've been known to rip out the tongues of any man or woman that crosses and use them to scrub the poop deck.

Keep watchin' that horizon and be grateful yer voyage doesn't cross paths with me. Yar!
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Re: Pirate Mafia [DAY 1]

#26

Post by Long Con »

Voting No Lynch, because I only like to see people walk the plank. Lynching is is distasteful.

Linki: Also G-Man is scary.
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Re: Pirate Mafia [DAY 1]

#27

Post by Tangrowth »

Arrrr Day 1, about time. Let’s catch these terrible landlubbers!
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Re: Pirate Mafia [DAY 0]

#28

Post by Tangrowth »

sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
I think the fact that sig came into the thread and threw this out there makes him look good — even if it would have been a more ideal strategy for him to wait and see who does this and use it as the basis for scumhunting. Specifically, I would say this kind of blatant speculation is more typical of early town behavior than not.
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Re: Pirate Mafia [DAY 1]

#29

Post by Tangrowth »

Long Con wrote: Mon Oct 30, 2017 3:09 pm Voting No Lynch, because I only like to see people walk the plank. Lynching is is distasteful.

Linki: Also G-Man is scary.
Voting NO LYNCH at this time puts the townies into a strategic disadvantage. Explain, pirate LC.
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Re: Pirate Mafia [DAY 1]

#30

Post by Tangrowth »

Putting a pressure vote on LC because I need him to elaborate ASAP.
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Re: Pirate Mafia [DAY 0]

#31

Post by Tangrowth »

Quin wrote: Sun Oct 29, 2017 9:02 pm
sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
I think you should have said that after the people worth eyeing had already shown themselves :pout:
Looking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.
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Re: Pirate Mafia [DAY 1]

#32

Post by Tangrowth »

Screw it, I’m moving my vote to Quin. What’s on your mind?

I would also like to emphasize that I am just as eager to hear from LC and if I had two votes to cast as pressure right now the second would still be on him.

Come on, fellow pirates, let’s get this hunting going. The scallywag landlubbers aren’t going to out themselves!
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Re: Pirate Mafia [DAY 1]

#33

Post by Kylemii »

I don't know some of you very well yet so I want to ask a question. Please respond without complaint:

What breed of dog would you most liken your gameplay to?
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Re: Pirate Mafia [DAY 1]

#34

Post by sig »

Hm I don't regret making that post early honestly waiting In an attempt to catch someone would mean I put to much thought into it and like I said it isn't really a good tried and true reason to lynch someone.

I find quins comment interesting but not suspicious, and I am 100% against voting no lynch, now i wouldn't say if you support a no lynch your a mafia member, but I'd be very wary of anyone who pushes a no lynch, especially syndicate oldies since it isn't really a part of your culture.

Linki: I hate dogs, my gameplay is more like a cats :P
Buuuut if you force me to pick I'd say I'd be like a mutt or something idk dogs are gross
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Re: Pirate Mafia [DAY 1]

#35

Post by Tangrowth »

Kylemii wrote: Mon Oct 30, 2017 3:34 pm I don't know some of you very well yet so I want to ask a question. Please respond without complaint:

What breed of dog would you most liken your gameplay to?
I've been told literally in-game that I am comparable to a dog that pees all over the thread, so my answer is whatever breed is most likely to do that (I don't know much about dogs, other than the poodles my parents had growing up, and they did pee in house on occasion, so maybe that). :p

I am intrigued as to the purpose of your inquiry, but I'll see where you're going with this.
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Re: Pirate Mafia [DAY 1]

#36

Post by sig »

Kylemii wrote: Mon Oct 30, 2017 3:34 pm I don't know some of you very well yet so I want to ask a question. Please respond without complaint:

What breed of dog would you most liken your gameplay to?
Actually scratch that I'd be one of those little yuppie dogs that follow people around biting at their heels and making way to much noise. :nicenod:
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Re: Pirate Mafia [DAY 1]

#37

Post by Tangrowth »

sig wrote: Mon Oct 30, 2017 3:38 pm Hm I don't regret making that post early honestly waiting In an attempt to catch someone would mean I put to much thought into it and like I said it isn't really a good tried and true reason to lynch someone.

I find quins comment interesting but not suspicious, and I am 100% against voting no lynch, now i wouldn't say if you support a no lynch your a mafia member, but I'd be very wary of anyone who pushes a no lynch, especially syndicate oldies since it isn't really a part of your culture.

Linki: I hate dogs, my gameplay is more like a cats :P
Buuuut if you force me to pick I'd say I'd be like a mutt or something idk dogs are gross
Oh, I'm not sure you should regret it; I hope I didn't come across lecturey or anything. You do you, sig.

Dogs are gross. :srsnod:
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Re: Pirate Mafia [DAY 1]

#38

Post by speedchuck »

1 little, 2 little, 3 little MP posts
4 little, 5 little, 6 little MP posts

Actually, a no lynch gives town some time to get free info if there is an info role. Quick math:

No lynch:
D1: 10 players
D2: 9 Players
D3: 7 Players
D4: 5 Players
D5: 3 Players (LYLO if 1 scum)
D6: Scum overrun if we get here and game isn't over.

Lynch on D1:
D1: 10 Players
D2: 8 Players
D3: 6 Players
D4: 4 Players (MYLO if one scum)
D5: 2 Players Scum overrun if we get here and game isn't over.

So in each case, ignoring D1 on the no-lynch side, town gets the same number of days to try and lynch the scummers. No matter how many scum there are. For every scum, take off a day's worth o' time. See how it works? An' the No Lynch D1 gives townies more info on their allotted lynch days.

HOWEVER!

This only works perfect if'n we got no doctors, vigs, or scumblockers. So I'm more inclined to lynch a scallywag on the bright and early day.
Long Con, what say ye ta that?

Shiver me timbers if'n I ain't about to throw a vote on me swabbie Dunya, fer the brine'd do 'im good I reckon!

linki: I am a cat. I swat at people until they respond, and then run away.
I kid. I have no idea what my gameplay style is. I've been told it's analytical, with a lot of chewing over motive and vote placement.
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Re: Pirate Mafia [DAY 1]

#39

Post by Dragon D. Luffy »

MovingPictures07 wrote: Mon Oct 30, 2017 3:18 pm
Long Con wrote: Mon Oct 30, 2017 3:09 pm Voting No Lynch, because I only like to see people walk the plank. Lynching is is distasteful.

Linki: Also G-Man is scary.
Voting NO LYNCH at this time puts the townies into a strategic disadvantage. Explain, pirate LC.
I'd wager he is doing it just to gather reactions or something.
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Re: Pirate Mafia [DAY 0]

#40

Post by Quin »

MovingPictures07 wrote: Mon Oct 30, 2017 3:24 pm
Quin wrote: Sun Oct 29, 2017 9:02 pm
sig wrote: Sun Oct 29, 2017 7:50 pm Tequila really sucks 4/10 wouldn't recommend.

Second Hey! Lets get this lynch train started. :srsnod:

I think we should eye people who are to heavy on the role play, it could be used to avoid scumhunting/be left alive out of amusement. However, that shouldn't be the only reason to lynch someone.
I think you should have said that after the people worth eyeing had already shown themselves :pout:
Looking back, I’m not sure what to make of this post. I came to the same conclusion as Quin did here, but I don’t feel like Quin does anything with it. It’s like Quin just made an observation but didn’t use it as the basis for developing a read on sig.
I have a habit of tunneling on sig because he sets off my alarms too easily. I wasn't going to go down that path 5 hours into Day 0. As far as I'm concerned its NAI.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [DAY 1]

#41

Post by Dragon D. Luffy »

sig wrote: Mon Oct 30, 2017 3:38 pm idk dogs are gross
MovingPictures07 wrote: Mon Oct 30, 2017 3:40 pm Dogs are gross. :srsnod:
You people are monsters.
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Re: Pirate Mafia [DAY 1]

#42

Post by Quin »

And I don't know what any of you are talking about, because no lynch is objectively a good strategy.

linki: yeah dogs are gross
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [DAY 1]

#43

Post by Kylemii »

MovingPictures07 wrote: Mon Oct 30, 2017 3:39 pm
Kylemii wrote: Mon Oct 30, 2017 3:34 pm I don't know some of you very well yet so I want to ask a question. Please respond without complaint:

What breed of dog would you most liken your gameplay to?
I've been told literally in-game that I am comparable to a dog that pees all over the thread, so my answer is whatever breed is most likely to do that (I don't know much about dogs, other than the poodles my parents had growing up, and they did pee in house on occasion, so maybe that). :p

I am intrigued as to the purpose of your inquiry, but I'll see where you're going with this.
I'm not "going anywhere" with this. This isn't like a "he said Schnauzer! lynch him!" thing. I want to gain behavioral context and dog breeds are an easy way to get people to be thoughtful and honest with their answers (and also I like dogs a lot).

It's already helped a bit.
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Re: Pirate Mafia [DAY 1]

#44

Post by speedchuck »

Quin wrote: Mon Oct 30, 2017 3:52 pm And I don't know what any of you are talking about, because no lynch is objectively a good strategy.
For the reasons that I outlines, or for some other nebulous non-scientific reasons? :shifty:
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Re: Pirate Mafia [DAY 1]

#45

Post by Quin »

speedchuck wrote: Mon Oct 30, 2017 3:55 pm
Quin wrote: Mon Oct 30, 2017 3:52 pm And I don't know what any of you are talking about, because no lynch is objectively a good strategy.
For the reasons that I outlines, or for some other nebulous non-scientific reasons? :shifty:
100% nebulous non-scientific reasons.
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [DAY 1]

#46

Post by speedchuck »

Quin wrote: Mon Oct 30, 2017 3:56 pm
speedchuck wrote: Mon Oct 30, 2017 3:55 pm
Quin wrote: Mon Oct 30, 2017 3:52 pm And I don't know what any of you are talking about, because no lynch is objectively a good strategy.
For the reasons that I outlines, or for some other nebulous non-scientific reasons? :shifty:
100% nebulous non-scientific reasons.
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Re: Pirate Mafia [DAY 1]

#47

Post by Dragon D. Luffy »

A no lynch is a terrible strategy 95% of the time

Fight me.
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Re: Pirate Mafia [DAY 1]

#48

Post by Sloonei »

This is your captain speaking, dogs aren't gross, okay!?
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Re: Pirate Mafia [DAY 1]

#49

Post by Quin »

Dragon D. Luffy wrote: Mon Oct 30, 2017 4:02 pm A no lynch is a terrible strategy 95% of the time

Fight me.
ill bash ye fookin ead in i sware on me mum
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [DAY 0]

#50

Post by JaggedJimmyJay »

Sloonei wrote: Mon Oct 30, 2017 2:55 pmSo hoist the sails and get to work, sing a shanty and keep one good eye out for any shady dealings that go on on me ship. Shadier than the usual, I mean. Yarr.
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