Pirate Mafia [END GAME]

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Arrrrrrrrrrr and stuff

Poll ended at Mon Nov 13, 2017 8:11 pm

colonialbob
3
33%
Dragon D. Luffy
0
No votes
Jackofhearts2005
0
No votes
Kylemii
0
No votes
sig
0
No votes
speedchuck
0
No votes
Unvote
0
No votes
No lynch
2
22%
Host/dead/non
4
44%
 
Total votes: 9
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Re: Pirate Mafia [Day 5]

#1451

Post by colonialbob »

Welp.
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Re: Pirate Mafia [Day 5]

#1452

Post by Kylemii »

speedchuck wrote: Mon Nov 13, 2017 8:26 pm
Kylemii wrote: Mon Nov 13, 2017 8:22 pm Mafia is Speedchuck and Jack
:shrug2:
I will never trust either of you again.

but good work and congrats!
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Re: Pirate Mafia [Day 5]

#1453

Post by JaggedJimmyJay »

That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
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Re: Pirate Mafia [Day 5]

#1454

Post by Sloonei »

JaggedJimmyJay wrote: Mon Nov 13, 2017 8:32 pm That's twice now Cap'n Sloonbeard has been thwarted by mutineers.
you'd think i would have learned my lesson by now.
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Re: Pirate Mafia [Day 5]

#1455

Post by colonialbob »

I take a small amount of solace that my speedchuck read was good and my gut feel on Jack was good as well. Knew I'd never be able to substantiate that though, and as a new replacement under the gun myself it'd never fly.

Congrats you two! Sure would've been nice to have another townie around at EOD though.
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Re: Pirate Mafia [Day 5]

#1456

Post by Kylemii »

Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
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Re: Pirate Mafia [Day 5]

#1457

Post by colonialbob »

Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
Not singlehandedly, I helped quite a bit. :doh:
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Re: Pirate Mafia [END GAME]

#1458

Post by JaggedJimmyJay »

The 5 vs 2 no lynch was enough to inspire me to lay out all my present civilian philosophy in a video presentation.
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Re: Pirate Mafia [Day 5]

#1459

Post by Dragon D. Luffy »

Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
Funny. I'm the one with that feeling right now.

Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.

I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
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Re: Pirate Mafia [END GAME]

#1460

Post by Kylemii »

I mean I think we all helped a little.

And I guess I shouldn't give myself too much credit.... If I had died then Jack or speedchuck still probably would have won
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Re: Pirate Mafia [Day 5]

#1461

Post by speedchuck »

Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.
You did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
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Re: Pirate Mafia [END GAME]

#1462

Post by Kylemii »

Speedchuck did a really great job of staying just exactly on peoples radar but not front and center.

I was actually convinced that Jack wasn't mafia because he wasn't coasting. What a bizarre line of reasoning. Why would I assume he wouldn't work hard
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Re: Pirate Mafia [END GAME]

#1463

Post by Sloonei »

9 vs 3 is a tough setup for town to overcome. They had a good start with daisy Night 1 save followed by the MP lynch Day 2, but chuck and jack were impossible to crack. I'm glad I was hosting instead of playing, because I would have looked silly trying to catch them in this game. You all put up a good fight, it's a shame it ended with some townies asleep at the wheel.
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Re: Pirate Mafia [Day 5]

#1464

Post by Jackofhearts2005 »

Dragon D. Luffy wrote: Mon Nov 13, 2017 8:37 pm
Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
Funny. I'm the one with that feeling right now.

Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.

I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
Your old avatar gave off more confidence.
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Re: Pirate Mafia [END GAME]

#1465

Post by Dragon D. Luffy »

I had a gut feeling of jack all game, but didn't feel like acting on it.

Meh.

Should have turned Tinfoil DDL Mode from the start and just rolled with it.
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Re: Pirate Mafia [Day 5]

#1466

Post by Kylemii »

speedchuck wrote: Mon Nov 13, 2017 8:39 pm
Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.
You did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
Same here.

Hey Speedchuck, did you talk me into the no lynch knowing it would be the most advantageous for you?
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Re: Pirate Mafia [Day 5]

#1467

Post by Dragon D. Luffy »

Jackofhearts2005 wrote: Mon Nov 13, 2017 8:42 pm
Dragon D. Luffy wrote: Mon Nov 13, 2017 8:37 pm
Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
Funny. I'm the one with that feeling right now.

Few things make me few so weak and incompetent than playing mafia in this site. It's like everybody is multiple orders of magnitude better than me at the game, as both civ and bad.

I've been beaten up so badly here that it shaped by playstyle. I used to be a lot more confident when I first came here. Now I changed my playstyle, but it doesn't seem like it's working either.
Your old avatar gave off more confidence.
Dunno if this makes a difference, but you might be right.

This character is a godamn badass, though.
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Re: Pirate Mafia [END GAME]

#1468

Post by Long Con »

Why did you guys kill me? :scared: :scared:
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Re: Pirate Mafia [Day 5]

#1469

Post by Sloonei »

Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.

Thank you Sloonei and Jay for hosting
It was a pleasure to host you in your return, honestly. Unfamiliar faces are always a wildcard, and I was delighted when you came out leading the charge from the getgo. Now I look forward to playing more with you in the future. :beer:
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Re: Pirate Mafia [END GAME]

#1470

Post by Sloonei »

I think there is one minor victory to be extrapolated here: sig wasn't mislynched!
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Re: Pirate Mafia [END GAME]

#1471

Post by Dragon D. Luffy »

Well one thing I can say for sure:

I'm never doing a CFD again.
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Re: Pirate Mafia [END GAME]

#1472

Post by Dragon D. Luffy »

Sloonei wrote: Mon Nov 13, 2017 8:47 pm I think there is one minor victory to be extrapolated here: sig wasn't mislynched!
:haha:
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Re: Pirate Mafia [END GAME]

#1473

Post by Quin »

woah i should listen to my gut more often
Lunalee wrote: Thu Nov 01, 2018 9:13 amQuin's ISO is full of posts that are actually trying to be helpful to the game. This doesn't look like town Quin.
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Re: Pirate Mafia [END GAME]

#1474

Post by Jackofhearts2005 »

Dragon D. Luffy wrote: Mon Nov 13, 2017 8:49 pm Well one thing I can say for sure:

I'm never doing a CFD again.
Don't knock it.

That's how we caught two baddies, you and Quin.
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Re: Pirate Mafia [END GAME]

#1475

Post by Sloonei »

Dragon D. Luffy wrote: Mon Nov 13, 2017 8:49 pm Well one thing I can say for sure:

I'm never doing a CFD again.
I've seen CFD's work and I've seen them fail. They're a case-specific event that will always depend on specific circumstances for me. But if I find myself disliking all of the on-the-table options near the end of the day and things feel off, I'm going to make some noise and try to shake something else loose 99 times out of 100. If nothing else it puts people under pressure and forces reactions.
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Re: Pirate Mafia [DAY 1]

#1476

Post by JaggedJimmyJay »

Kylemii wrote: Wed Nov 01, 2017 6:03 pm
MovingPictures07 wrote: Wed Nov 01, 2017 5:57 pm
Kylemii wrote: Wed Nov 01, 2017 5:55 pm definitely not cool with the Wilgy train, what's this about?
Why aren't you cool with it?
a sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
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Re: Pirate Mafia [Day 5]

#1477

Post by speedchuck »

Kylemii wrote: Mon Nov 13, 2017 8:43 pm
speedchuck wrote: Mon Nov 13, 2017 8:39 pm
Kylemii wrote: Mon Nov 13, 2017 8:34 pm Even though I'm pretty sure I singlehandedly lost the game for everyone by being really bad at everything I enjoyed this game a lot and it was a pretty good reintroduction back into games.
You did good. Had a correct read on me for most of the game. I'll look forward to playing with you again.
Same here.

Hey Speedchuck, did you talk me into the no lynch knowing it would be the most advantageous for you?
It would have been more advantageous to let you die. I was acting townie, genuinely trying to keep you a live, and did a legit mind fart on the lynch.

My "Oh, I'm stupid" moment was real. XD
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Re: Pirate Mafia [END GAME]

#1478

Post by speedchuck »

Long Con wrote: Mon Nov 13, 2017 8:43 pm Why did you guys kill me? :scared: :scared:
You were too good tho

DDL, I like the new avatar
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Re: Pirate Mafia [END GAME]

#1479

Post by Long Con »

speedchuck wrote: Mon Nov 13, 2017 9:17 pm
Long Con wrote: Mon Nov 13, 2017 8:43 pm Why did you guys kill me? :scared: :scared:
You were too good tho
:noble: Thought it was something like that. Happens so seldom, I just wanted to recap.
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Re: Pirate Mafia [DAY 1]

#1480

Post by Kylemii »

JaggedJimmyJay wrote: Mon Nov 13, 2017 9:00 pm
Kylemii wrote: Wed Nov 01, 2017 6:03 pm
MovingPictures07 wrote: Wed Nov 01, 2017 5:57 pm
Kylemii wrote: Wed Nov 01, 2017 5:55 pm definitely not cool with the Wilgy train, what's this about?
Why aren't you cool with it?
a sudden surge of "lynch the guy who talks weird" after all the discussion we've had today? how could anyone be cool with that
Best civilian post in the game
Yeah good thing I definitely followed through on that instead of forgetting about it until now
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Re: Pirate Mafia [END GAME]

#1481

Post by Jackofhearts2005 »

Fun game, Captain. Laughed every time Jimmy posted.

Fist bump to Speed. Couldn't have won without ya.
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Re: Pirate Mafia [DAY 1]

#1482

Post by DrWilgy »

DrWilgy wrote: Tue Oct 31, 2017 5:09 pm
Sloonei wrote: Sun Oct 29, 2017 1:37 pm
Dragon D. Luffy - Posts :confused: :mafia:
Kylemii - Posts :confused: :mafia:
MovingPictures07 - Posts :mafia:
speedchuck - Posts :mafia:

:grin: :grin: :grin: :grin: .............. :grin: :grin: :grin: :grin:
:grin: .............................:grin:
:grin: ......:grin: :grin: ..............:grin:......:grin: :grin:
:grin: ..........:grin: ..............:grin:...........:grin:
:grin: ..........:grin: ..............:grin:...........:grin:
:grin: :grin: :grin: :grin: .............. :grin: :grin: :grin: :grin:
:noble:
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Pirate Mafia [END GAME]

#1483

Post by speedchuck »

Jackofhearts2005 wrote: Mon Nov 13, 2017 9:28 pm Fun game, Captain. Laughed every time Jimmy posted.

Fist bump to Speed. Couldn't have won without ya.
Right back atcha!
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Re: Pirate Mafia [END GAME]

#1484

Post by speedchuck »

Oh, and good job avoiding a lynch for a day, MP, so I could look good bussing you and waste a town day on Wilgy.

For the record, didn't have a legit reason to lynch Wilgy. XD
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Re: Pirate Mafia [END GAME]

#1485

Post by sprityo »

Hey everyone! i know that game is over, and if youre itching for revenge we do have another signup going on right now hosted by your's truly

congratz to speedchuck and jack

a deadly duo for sure

(also i totally wouldve guessed speedchuck since i know his scum game by now :feb:)
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
JaggedJimmyJay wrote:How does it feel to be the Best Civilian Player on the Syndicate?
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Re: Pirate Mafia [DAY 1]

#1486

Post by Sloonei »

DrWilgy wrote: Mon Nov 13, 2017 9:30 pm
DrWilgy wrote: Tue Oct 31, 2017 5:09 pm
Sloonei wrote: Sun Oct 29, 2017 1:37 pm
Dragon D. Luffy - Posts :confused: :mafia:
Kylemii - Posts :confused: :mafia:
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speedchuck - Posts :mafia:

:grin: :grin: :grin: :grin: .............. :grin: :grin: :grin: :grin:
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yeah
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Re: Pirate Mafia [END GAME]

#1487

Post by sig »

Well shit sorry for being inactive the last few days, I kinda forgot about a test I had on Monday so I had to cram for it.

Having said that I'd probably have had just gone after DDL and ignored the real mafia members.

Thank for the game though it was fun.
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Re: Pirate Mafia [END GAME]

#1488

Post by dunya »

My first mistake was in the role. Sloonei said I'm a watcher and I assumed that was a tracker role. I've never had a "watcher" in a game I've played.

My second mistake was writing in my notes for night 2 to watch Long Con, but then The National happened and a 5 hr drive, and I remembered while standing in the concert hall that I hadn't sent my night action in so I told JJJ over whatsapp if he can log me in to watch speedchuck even though he was in my "suspect list" at that point. No fucking idea why. I had no brain cells then.

So you can all say I singlehandedly lost you the game cos if I'd watched LongCon as intended, we'd have gotten speedchuck and quite possible have won.

Yep, I can retire now from mafia.

Hugs to Kyle for taking my suspicions like a real baller. I've had that sort of irrational suspicion on me countless times and it's annoying as f. Thanks bud!

Well played speedchuck! Well played Jack, nice to a see a replacement really make an effort!
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Re: Pirate Mafia [END GAME]

#1489

Post by Sloonei »

dunya wrote: Tue Nov 14, 2017 11:25 am My first mistake was in the role. Sloonei said I'm a watcher and I assumed that was a tracker role. I've never had a "watcher" in a game I've played.

My second mistake was writing in my notes for night 2 to watch Long Con, but then The National happened and a 5 hr drive, and I remembered while standing in the concert hall that I hadn't sent my night action in so I told JJJ over whatsapp if he can log me in to watch speedchuck even though he was in my "suspect list" at that point. No fucking idea why. I had no brain cells then.

So you can all say I singlehandedly lost you the game cos if I'd watched LongCon as intended, we'd have gotten speedchuck and quite possible have won.

Yep, I can retire now from mafia.

Hugs to Kyle for taking my suspicions like a real baller. I've had that sort of irrational suspicion on me countless times and it's annoying as f. Thanks bud!

Well played speedchuck! Well played Jack, nice to a see a replacement really make an effort!
I forbid you from retiring.
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Re: Pirate Mafia [END GAME]

#1490

Post by JaggedJimmyJay »

Nobody singlehandedly lost this game. There were numerous factors which contributed to the end result:

~ The mafia team was active throughout (if considering Jack), and an active mafia team is by default more difficult to solve than an inactive mafia team.

~ The total civilian effort was fantastic through 90% of Day 1 and then it fell off of a cliff. The DrWilgy lynch was really bad from my perspective, and it was an unfortunate way to end one of the most active Day 1s we've ever had in a heist game here. It seemed like a great deal of hard work was forgotten at the last minute and the easiest lynch available (the guy being weird) was selected instead of one informed by the discussion.

~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.

~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.

~ At 4 vs 2, a no lynch actually would have made sense. Inactivity and a lack of team cohesion prevented it though, and left the door open for the endgame shenanigan vote switches.

I don't mean for this to be critical of anyone. Shit happens. Civilians grow with every loss. :beer:
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Re: Pirate Mafia [END GAME]

#1491

Post by speedchuck »

JaggedJimmyJay wrote: Tue Nov 14, 2017 12:03 pm ~ From Days 2 through 5, the game slowed significantly. Indeed, nearly half of the posts in this game thread occurred on Day 1 -- let that sink in. It is of course understandable that some folks had things going on in real life and that's perfectly fine. The entire civilian faction just shut down though, and it allowed speedchuck and later Jack to simply take over the game. They became essentially unlynchable because they were the most influential voices in the thread. Even if they were suspected they weren't getting lynched, and I think they were both pretty comfortable. A comfortable mafia team is rarely going to lose.
I think this is really what kept me in the game. I made a lot of stupid moves this game, moves that should have been called out. But I was so confident and comfortable in my D1 lynch of Wilgy and my no-lynch decision, so ready to ignore them myself, that it put a damper on calling me out.

My confidence and willingness to stick to my guns gave me an edge, I think. First time I've tried that as scum. Don't know if it will work again.
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Re: Pirate Mafia [END GAME]

#1492

Post by Kylemii »

JaggedJimmyJay wrote: Tue Nov 14, 2017 12:03 pm~ The no lynch at 5 vs 2 was the worst-possible strategic move for the civilians when it occurred. Any lynch available, even of a civilian, would have been better in that situation.
The good news is I can only go upwards from here. :guitar:
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Re: Pirate Mafia [END GAME]

#1493

Post by Tangrowth »

Hey, we won this! Wow. Incredible job, teammates!
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Re: Pirate Mafia [END GAME]

#1494

Post by Spacedaisy »

I'm really sorry for disappearing. It was the presence of house guests that took me away from the game. Dunya, I really owe you an apology. I sent in my protection for the night you died before I read the thread. I read the thread after the deadline. I knew immediately you were the other power role when you asked about double targeting because I almost asked the exact same question. If I had read the thread before sending in my kill I would have protected you instead. I'm so very sorry. I was out to dinner with bwt and MP and I needed to send out the protection quickly in order to get it in on time. :sigh:
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Re: Pirate Mafia [END GAME]

#1495

Post by Sloonei »

In answer to the double targeting question: Daisy protected Long Con Night 1, but then Long Con was killed Night 2. Double targeting is not allowed, but this move was allowed because different members of the scum team performed the kill each night (Spank N1, Speedchuck N2). Other hosts could rule differently on this, but that was my ruling.
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Re: Pirate Mafia [END GAME]

#1496

Post by JaggedJimmyJay »

I agree with that ruling. If the entire mafia team isn't allowed to double-target (between differing members) with their night kills, then the purpose of the double-targeting rule is wasted. Otherwise you get this:

N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor

No thanks.
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Re: Pirate Mafia [END GAME]

#1497

Post by Sloonei »

Additionally, if the mafia kill was a team ability rather than an individual player's nightly action, the watcher would be a pointless role.
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Re: Pirate Mafia [END GAME]

#1498

Post by Long Con »

I disagree with the ruling, and I see your N1-N3 steps as a good thing. Why "no thanks"? Too much Mafia-favour with that ruling. Why should the Mafia get a guaranteed kill after the doctor was awesome enough to stop a kill? It diminishes the doctor role considerably, and it's a hard enough role to succeed with as it is.

N1: Mafia kills Long Con (fail, protected)
N2: Neither mafia nor doctor can target Long Con
N3: Mafia can now target Long Con, but so can the doctor. The Mafia AND the doctor have to decide whether or not their opposite will go for the N3 targeting, or try to outsmart the other and go for N4. This is good. This is a fun way to play a little WIFOM game behind the scenes, a battle of wits between the good and bad.
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Re: Pirate Mafia [END GAME]

#1499

Post by Long Con »

Sloonei wrote: Wed Nov 15, 2017 12:01 pm Additionally, if the mafia kill was a team ability rather than an individual player's nightly action, the watcher would be a pointless role.
Not if the team can't double target, but they still pick a killer. :shrug:
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Re: Pirate Mafia [END GAME]

#1500

Post by Sloonei »

Long Con wrote: Wed Nov 15, 2017 12:04 pm
Sloonei wrote: Wed Nov 15, 2017 12:01 pm Additionally, if the mafia kill was a team ability rather than an individual player's nightly action, the watcher would be a pointless role.
Not if the team can't double target, but they still pick a killer. :shrug:
I suppose so. I've always preferred to designate a specific player each night to perform the kill, because I usually find this to be more of a risk/challenge for the mafia team. They have to pick the right person to perform the kill without being caught in any traps/IDs each night. But there are situations like this, or when a certain team member might be an obvious target, where it can give them an advantage.
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