This is a map game with a Civilian faction, two opposing baddie teams, and several Independent roles. Players who occupy the same square on the map will get temporary BTSC, and regular kills have a range of two squares.
Each role will have a unique identity and power set. Alignments will not be publicly known at the outset, but secrets and information will be discovered and shared throughout the game.
The Role List isn't yet complete, but here's a few that you may see:
Portalman - Each night, he creates a Portal from his current square to another square. He may travel through this Portal during his movement if he wishes. The Portal lasts through the following phase.
Kraken - Movement rate of 6 in the water, and 1 on land. Can still move 1 land square after 4 water squares.
Daisy - Can give out different flowers to players she meets. Some flowers are protective, some offer guidance, some can heal. The recipient of any flower will have -1 applied to their next vote for Daisy, and their next action against her has a 50% chance of failing. *secrets*
Dark Worshipper - Can sacrifice another player three times in the game. Each kill will grant him extra, permanent powers. The role that he kills determines what the gained powers are.
Spirit Wrangler - Spirits roam the map, invisible to most. The Spirit Wrangler summons spirits in the area to do her bidding.
- Warding Spirit - Reduces the value of votes cast against the Spirit Wrangler by half.
- Message Spirit - Can send a short message to another player.
- Scout Spirit - See limited info about squares within your range before moving
- Truth Spirit - Lie-detect one post. Rare.
Trickster - Has an aura of three squares, within which any info that is given or received will be corrupted in the Trickster’s favour. When the Trickster kills, that kill can be forged.
Quantum Key - Each night, the Quantum Key will choose a game secret to broadcast to the various terminals she has installed, in Otherdimensional code. The Quantum Key will know the uncoded secret. The Quantum Key knows the locations of the terminals on the map, and can open portals between them.
Savage Pixie - Can see who is within a one-square radius, and can kill someone within that radius once in the game. Undetectable from an outside square, and can only be seen on her square if she chooses. Once in the game, she can inspect a dead body and find out who targeted them on their last night alive.
Psionic Ninja - Can lie-detect one post per phase, but must send in the PM within a half hour of the post being made. Can survive one nightkill. Movement rate of 4.
Blind Seer - Knows who is within a two-square range at all times. Each night, the Blind Seer can choose a player and know who is within two squares of that player.
Sakana Sashimi - Can move through water and land squares, and can swim beneath the water. Movement rate of 5 in the water.
Thaddeus Mechaspark - inventor, son of Gladius. Can create and use/keep one invention per night, give it to somebody, or leave it behind.
- Subaqueous Apparatus - allows breathing and a movement rate of 5 underwater.
- Icarus Contraption - can fly, range of 3.
- Sonic Pulserator - instantly propels all players within a range of 2 away from Thaddeus.
Frost Knight - Brings winter down on three squares per night, roleblocking anyone in those squares. Frost Knight may travel across water as if it were land, freezing it under his feet as he goes.
Grimlock Wolverson - Famous trapper, traps people, they must give up their role and vote for freedom.
Spirit of the Living Statue - Wanders the the realm, incorporeal. Cannot pick up Items, but has an instant knowledge of any Items it encounters. *secrets*
Random Animal - Randomly becomes a copy of another role each phase, and assumes that role’s Win Condition at the time.
Glint Viper - Glint Viper can sacrifice their life to resurrect the player of their choice. *secrets*
Chevuschade Voidwing - Flight, range of 5. Cannot be nightkilled conventionally, but certain magics can kill the dragon.
Dream Splicer - Two holographic decoys follow the Dream Splicer around, forcing map-based targeting to be difficult. The decoys are always in separate squares, and the three squares must always be adjacent. The decoys may participate in square-based BTSC. Starts each lynch with -1 vote.
Any role is subject to change.
Here's the map as it currently stands:
A cataclysmic event occurred at the end of the last game, and split the realm down the middle.
Anyway, I always do my best to make the game interesting and fun, and there's a lot of cool new ideas I'm excited to try out!