Banjo-Kazooie Mafia [GAME OVER]

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How do you feel about the Racket game type?

This will be my preferred type.
2
17%
It seems cool.
5
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I see the appeal, but it's not for me.
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I don't like the idea.
0
No votes
Other somehow
0
No votes
 
Total votes: 12
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Re: Banjo-Kazooie Mafia [Day 5]

#1351

Post by Sloonei »

dunya wrote: Thu May 14, 2020 5:58 pm Come on Russti, go against your tunnelling and help us win this. :(

Last post. Good game guys. Love you all whatever happens lol.
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Re: Banjo-Kazooie Mafia [Day 5]

#1352

Post by Sloonei »

I have a sinking feeling but I can't figure out why so I'm just trusting my gut. Sorry if I'm losing a second straight game for town.
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Re: Banjo-Kazooie Mafia [Day 5]

#1353

Post by Russtifinko »

Gaaaah alright, you guys convinced me. Sloon has had a good radar and dunya is good friends with TH, so I gotta believe you guys can read them. Would feel too bad if I lost us the game.
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Re: Banjo-Kazooie Mafia [Day 5]

#1354

Post by Sloonei »

:omg:
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Re: Banjo-Kazooie Mafia [Day 5]

#1355

Post by JaggedJimmyJay »

Day 5 has ended.

Mistress! Mistress! Look what I done Mistress!

Turnip Head was lynched. He was:

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You are Leaky.

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Twice during the game during any separate night phases, you may select a player. If that player is killed during the same night phase, you will be informed of the identity of the killer.

Each time you make a psychic prediction that nets no result you will gain one Jiggy.

You are aligned with the civilians and win the game when all mafia members are eliminated.

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The civilians cannot prevent another night kill.


Sloonei was killed. He was:


You are Mumbo Jumbo.

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During each night phase, you may select a player. That player will be gifted with one of the following at random:

1 – One Jiggy
2 – Two Jiggies
3 – One-shot role block
4 – One-shot single vote subtraction
5 – BTSC with you for the following day phase

Each time you pass along any Jiggies in this manner, you will gain the same number of Jiggies for yourself.

You are aligned with the civilians and win the game when all mafia members are eliminated.

dunya was killed. She was:

You are Gnawty.

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Your votes count double. This will not take effect during any final-three or final-four day phase.

Each time your double vote helps to cause or break a tie in a final poll tally, you will gain one Jiggy.

You are aligned with the civilians and win the game when all mafia members are eliminated.

~~~

~~~

~~~

Russtifinko has survived. He is:

You are Klungo.

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During each night phase, you may select a player. Their role will not function that night.

You will gain three Jiggies if Gruntilda is still alive after Day 3.

You may safely claim to be Kazooie.

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You are aligned with the mafia and win the game when your team permanently matches or overtakes the voting power of the civilians.

You are aligned with the mafia and win the game when your team permanently matches or overtakes the voting power of the civilians.
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Re: Banjo-Kazooie Mafia [Day 5]

#1356

Post by TonyStarkPrime »

Sloonei wrote: Thu May 14, 2020 5:59 pm I have a sinking feeling but I can't figure out why so I'm just trusting my gut. Sorry if I'm losing a second straight game for town.
well ya did it again buster
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Re: Banjo-Kazooie Mafia [Day 5]

#1357

Post by Dragon D. Luffy »

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Re: Banjo-Kazooie Mafia [Day 5]

#1358

Post by nutella »

[mention]Russtifinko[/mention] :clap: that was the mafia performance of a lifetime. Speed and I didn't deserve for you to go so hard. But you pulled it through. Incredible. That's a Socky vote locked in.
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Re: Banjo-Kazooie Mafia [Day 5]

#1359

Post by Sloonei »

butts. excellently played, russ.
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Re: Banjo-Kazooie Mafia [Day 5]

#1360

Post by Tangrowth »

Congrats, Russ!

Wow, what a fucking game. I felt so bad for you all at the end there. Well played by all, it was tough.
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Re: Banjo-Kazooie Mafia [Day 5]

#1361

Post by Dragon D. Luffy »

Grats, Russ!
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Re: Banjo-Kazooie Mafia [Day 5]

#1362

Post by JaggedJimmyJay »

Congratulations to Gruntilda, Klungo, and Nipper for being sneaky, squirmy, do-badders of the highest order.

nutella, Russtifinko, and speedchuck
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Banjo-Kazooie Mafia [Day 5]

#1363

Post by dunya »

Fuckkkkkk me

I'm so sorry Turnip

Well done, Russ. I'll never trust u ever again. Damn.
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Re: Banjo-Kazooie Mafia [Day 5]

#1364

Post by Tangrowth »

Russ needs to win an award for this already.
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Re: Banjo-Kazooie Mafia [Day 5]

#1365

Post by Sloonei »

It was right at the last moment when Russ asked how ties are decided that I decided my vote. That's not something the mafia player needs to care about. Superb finishing touch.
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Re: Banjo-Kazooie Mafia [Day 5]

#1366

Post by nutella »

Yeah that ending was incredibly fascinating to watch. So drawn out yet so tense, all of you considering each other so carefully, so much distrust and paranoia among the last few townies... Just wild.
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Re: Banjo-Kazooie Mafia [Day 5]

#1367

Post by TonyStarkPrime »

Sloonei wrote: Thu May 14, 2020 6:07 pm It was right at the last moment when Russ asked how ties are decided that I decided my vote. That's not something the mafia player needs to care about. Superb finishing touch.
well I mean it sometimes is
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Re: Banjo-Kazooie Mafia [Day 5]

#1368

Post by Sloonei »

I felt so cool when I thought I trapped Turnip Head in BTSC today. :scared: i'm sorry turnip friend
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Re: Banjo-Kazooie Mafia [Day 5]

#1369

Post by Tangrowth »

Sloonei wrote: Thu May 14, 2020 6:07 pm It was right at the last moment when Russ asked how ties are decided that I decided my vote. That's not something the mafia player needs to care about. Superb finishing touch.
Seriously, and the Russ/nutella interactions were gold. Such good distancing there.
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Re: Banjo-Kazooie Mafia [Day 5]

#1370

Post by Sloonei »

TonyStarkPrime wrote: Thu May 14, 2020 6:07 pm
Sloonei wrote: Thu May 14, 2020 6:07 pm It was right at the last moment when Russ asked how ties are decided that I decided my vote. That's not something the mafia player needs to care about. Superb finishing touch.
well I mean it sometimes is
Not at that moment.
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Re: Banjo-Kazooie Mafia [Day 5]

#1371

Post by nutella »

TH's towncase for Russ based on how well he was deliberating and trying to solve from a pure mindset was right on the money, except for the part where it wasn't. I'm seriously amazed at how well Russ pulled that off and looked so genuine every step of the way. I certainly couldn't have done it.
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Re: Banjo-Kazooie Mafia [Day 5]

#1372

Post by juliets »

[mention]Russtifinko[/mention] I don't want to downplay nutella and speed cause they are awesome but that was the performance of the year. Congrats to the 3 of you.

And dunya, sloonei and TH that endgame was hard as hell, you guys did a helluva job.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Banjo-Kazooie Mafia [Day 5]

#1373

Post by Turnip Head »

Well played baddies and Russ :clap:
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1374

Post by Sloonei »

i am exhausted.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1375

Post by juliets »

Sloonei wrote: Thu May 14, 2020 6:10 pm i am exhausted.
Those of us who watched can certainly understand why.
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Banjo-Kazooie Mafia [GAME OVER]

#1376

Post by TonyStarkPrime »

Spec chat post count probably higher than actual game post count
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1377

Post by Tangrowth »

juliets wrote: Thu May 14, 2020 6:12 pm
Sloonei wrote: Thu May 14, 2020 6:10 pm i am exhausted.
Those of us who watched can certainly understand why.
Yeah, for sure, I've been there. It sucks.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1378

Post by Tangrowth »

TonyStarkPrime wrote: Thu May 14, 2020 6:12 pm Spec chat post count probably higher than actual game post count
Spec chat woo!
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1379

Post by Sloonei »

Sloonei wrote: Fri May 01, 2020 8:46 pm Russtifinko
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Re: Banjo-Kazooie Mafia [Day 5]

#1380

Post by Russtifinko »

Hooo man. Super well played everyone, especially my three MYLO-mates. You guys played incredible and had me so nervous up to the very last second, when I switch my vote to TH. (I was, probably unreasonably, scared that a tied lynch would result in no lynch and I'd have to do LYLO too).

Linki: Wow, thank you so so so so much everyone! I'm humbled by all the praise - I truly consider myself a man among giants when I walk into a mafia game with you all. I am not being falsely modest when I say I only won that game because I haven't been around in a while - you all had stupendous intuition, and I only avoided being detected because you didn't have anything to compare my baddie play against.

Also, dunya, I hope that I didn't ruin the game too badly for you and that there's no permanent bad feelings. I tried to play Day 1 exactly as I would as a civ, and it's true that you and I seem to come from extremely different mafia cultures. After that, at times it felt useful to have a foil in the thread, and I also felt like I couldn't go back on my suspicion without drawing more notice onto myself. I think that you handled everything - the tunneling, the fighting, etc. - with unbelievable class, and you played an amazing game, too. Truly honored to have met you and I hope we get to be civs together sometime.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1381

Post by Sloonei »

oh highlight quote gets rid of formatting so we can't see how profound my blunder was. Russ was my top town read on Day 1 in a class of his own.
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Re: Banjo-Kazooie Mafia [Day 5]

#1382

Post by Tangrowth »

Russtifinko wrote: Thu May 14, 2020 6:13 pm Hooo man. Super well played everyone, especially my three MYLO-mates. You guys played incredible and had me so nervous up to the very last second, when I switch my vote to TH. (I was, probably unreasonably, scared that a tied lynch would result in no lynch and I'd have to do LYLO too).

Linki: Wow, thank you so so so so much everyone! I'm humbled by all the praise - I truly consider myself a man among giants when I walk into a mafia game with you all. I am not being falsely modest when I say I only won that game because I haven't been around in a while - you all had stupendous intuition, and I only avoided being detected because you didn't have anything to compare my baddie play against.

Also, dunya, I hope that I didn't ruin the game too badly for you and that there's no permanent bad feelings. I tried to play Day 1 exactly as I would as a civ, and it's true that you and I seem to come from extremely different mafia cultures. After that, at times it felt useful to have a foil in the thread, and I also felt like I couldn't go back on my suspicion without drawing more notice onto myself. I think that you handled everything - the tunneling, the fighting, etc. - with unbelievable class, and you played an amazing game, too. Truly honored to have met you and I hope we get to be civs together sometime.
:clap:
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1383

Post by Tangrowth »

Sloonei wrote: Thu May 14, 2020 6:13 pm oh highlight quote gets rid of formatting so we can't see how profound my blunder was. Russ was my top town read on Day 1 in a class of his own.
He fooled us all really.

I JKed him N1 because of it, even if I did have the slightest of tinfoils. That'd been wild if I had stopped the kill then.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1384

Post by Epignosis »

See what happens when I get killed Night 1? Things go to shit. :meany:
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1385

Post by Sloonei »

M Plus 7 wrote: Thu May 14, 2020 6:15 pm
Sloonei wrote: Thu May 14, 2020 6:13 pm oh highlight quote gets rid of formatting so we can't see how profound my blunder was. Russ was my top town read on Day 1 in a class of his own.
He fooled us all really.

I JKed him N1 because of it, even if I did have the slightest of tinfoils. That'd been wild if I had stopped the kill then.
We both targeted him because we had him as our top town reads, I assume.
and then the same with dunya the next night.
then i had submitted my night 3 action on you initially. :goofp:
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1386

Post by Epignosis »

:biggrin:
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1387

Post by Tangrowth »

Sloonei wrote: Thu May 14, 2020 6:17 pm
M Plus 7 wrote: Thu May 14, 2020 6:15 pm
Sloonei wrote: Thu May 14, 2020 6:13 pm oh highlight quote gets rid of formatting so we can't see how profound my blunder was. Russ was my top town read on Day 1 in a class of his own.
He fooled us all really.

I JKed him N1 because of it, even if I did have the slightest of tinfoils. That'd been wild if I had stopped the kill then.
We both targeted him because we had him as our top town reads, I assume.
and then the same with dunya the next night.
then i had submitted my night 3 action on you initially. :goofp:
Yep. Funny how you and I were on the same wavelength, I should have found you more easily. I was sort out of it though; workload, trying to lay low on purpose due to the post cap and my role, etc. all fucked with me. It was a hard game.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1388

Post by Tangrowth »

Nonetheless, I hope to play again with Russ and the rest of you all soon. It's been fun to be back.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1389

Post by JaggedJimmyJay »

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Re: Banjo-Kazooie Mafia [Day 5]

#1390

Post by Russtifinko »

nutella wrote: Thu May 14, 2020 6:05 pm @Russtifinko :clap: that was the mafia performance of a lifetime. Speed and I didn't deserve for you to go so hard. But you pulled it through. Incredible. That's a Socky vote locked in.
Thanks so much, nutella! I know you say you and Speed didn't deserve it, but I literally couldn't have done it without either of you. From helping me figure out the basic game mechanics (lol) to solving what civs were what roles, to planning out the NKs, to doing the absolute perfect amount of distancing from D1 - you set me up for victory the whole way.

Also, mad props to JJJ - you hosted a marvelous game. From the theme to the host posts to managing all the drama, you truly nailed every aspect. (I think I may have complained in BTSC that I felt like the game was unbalanced, but, uh, please do me the favor of pretending I never said it.)

I honestly had twice as much fun as I expected to, and I expected to have a fair bit going in. Also, I will absolutely be playing more rackets. This game still sucked up way more of my life and my emotional energy than I expected, but the post limit made it manageable.

Linki: haha Epi. You can view being NKed N1 as a mark of respect. I was truly sad that I didn't get to play with you longer.

PS I would love to get ot read the spec chat sometime! Sounds like fun to see what you all were thinking, and I didn't know it was a thing.

Linki RE: Night actions: Oh my god, I didn't realize G-Man tracked me N3 haha. Also, we were very lucky we had Speed do the kill N1 so I wasn't immediately outed. So many close calls here.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1391

Post by Russtifinko »

If you guys will bear with me for a shameless plug (no disrespect JJJ, hope you don't mind):

Me and MP will be co-hosting Congressional Mafia later this year, and I'm really excited about it! The plan is to have it be a sort of Syndicate-Mafia Universe crossover game, and I'd be thrilled to have any and all of you sign up! I'll make sure to let you know when it starts.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1392

Post by Tangrowth »

Russtifinko wrote: Thu May 14, 2020 6:26 pm If you guys will bear with me for a shameless plug (no disrespect JJJ, hope you don't mind):

Me and MP will be co-hosting Congressional Mafia later this year, and I'm really excited about it! The plan is to have it be a sort of Syndicate-Mafia Universe crossover game, and I'd be thrilled to have any and all of you sign up! I'll make sure to let you know when it starts.
I am seriously stoked for this. Not entirely sure on the timing yet, but 99% sure it'll happen in 2020 sometime.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1393

Post by JaggedJimmyJay »

Not a worry at all, Russ, for either of them thingies you mentioned. :biggrin:

I think a crossover sounds neat. Depending upon the intended location of that game, I may be able to offer y'all some insights words of wisdom warnings about how certain things may be received after some... adventure in the Inception invitational.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1394

Post by speedchuck »

Russ with the hard carry. Wow!

I did due diligence distancing during my death day, and hung in there for a good while considering my IRL circumstances. But that don't hold a candle to Russ's performance. Nail-biting final four, and man, I saw the no-lynch at the end and wondered how Sloonei was going to handle another 3 days of indecision.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1395

Post by Tangrowth »

JaggedJimmyJay wrote: Thu May 14, 2020 6:29 pm Not a worry at all, Russ, for either of them thingies you mentioned. :biggrin:

I think a crossover sounds neat. Depending upon the intended location of that game, I may be able to offer y'all some insights words of wisdom warnings about how certain things may be received after some... adventure in the Inception invitational.
That'd be much appreciated for sure.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1396

Post by JaggedJimmyJay »

Sorry but I was hoping Russ would block Sloonei on Night 4 just so I could laugh at the eternal futility of his role
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1397

Post by Tangrowth »

JaggedJimmyJay wrote: Thu May 14, 2020 6:32 pm Sorry but I was hoping Russ would block Sloonei on Night 4 just so I could laugh at the eternal futility of his role
It would have been pretty funny.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1398

Post by nutella »

Hell yes MU crossover hype
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1399

Post by Sloonei »

JaggedJimmyJay wrote: Thu May 14, 2020 6:32 pm Sorry but I was hoping Russ would block Sloonei on Night 4 just so I could laugh at the eternal futility of his role
I would have laughed pretty hard.

But that block... such an accidental source of WIFOM attached to Turnip Head's role there. I was convinced turnip was bad because that role should be dead the instant it claims 9 times out of 10. The only exception is a mafia roleblock.
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Re: Banjo-Kazooie Mafia [GAME OVER]

#1400

Post by nutella »

[mention]Russtifinko[/mention] [mention]dunya[/mention] [mention]Sloonei[/mention] [mention]Turnip Head[/mention] dead/spec chat https://discord.gg/tHyYZU
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