2 Funny 2 Die: A Micro-Mafia Game

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Turnip Head
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2 Funny 2 Die: A Micro-Mafia Game

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Before the first game has even been played, a sequel gets announced.

Funny or Die 2: Electric Dethaloo will combine the ridiculousness of the FoD philosophy with elements of the Dethy mafia setup.

Civilians (8): During the Day, civilians try to be funny and lynch the Smiter. At night, civilians search for the Smiter.
Civilians come in 4 different flavors. Civilians will not be told what type of civilian they are.

Sane: when checking for the Smiter, sane civilians will always receive the correct intel.
Insane: their intel will always be wrong.
Naive: their intel will always give an innocent result.
Paranoid: their intel will always give a guilty result.

The Smiter: at night, one civilian at random will be chosen to become the next Smiter. The Smiter must kill a player. He or she is the Smiter until a new one is chosen at the end of the Day.

There is a possibility that the Smiter will become an asshole as a result of his or her actions. If this happens, the asshole must meet new win conditions. Assholes will be identifiable in some investigations.

The civilians must lynch the Smiter in order to win.
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