Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4851

Post by Gavial »

Dang only scum is online
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4852

Post by Gavial »

I don’t wanna talk to tony
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4853

Post by Gavial »

I wanna talk to someone that isn’t scum
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4854

Post by TonyStarkPrime »

Sloonei wrote: Sun Mar 07, 2021 6:22 pm I'm still working with the theory that everyone is town.
ChopChop wrote: Sun Mar 07, 2021 6:50 pm Dang only scum is online
The two approaches
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4855

Post by KZA »

the duality of maf
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4856

Post by Made »

Let's try this one [VOTE: Dom] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4857

Post by Kylemii »

this is me posting and acknowledging that i exist and am still on board with the made yeti
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4858

Post by Kylemii »

unless new data has arised which indicates that such a yeet is suboptimal

i have read nothing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4859

Post by Made »

fuck okay wait, i still have a day one brain on. why did we chop Bo? why did we chop ReJ?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4860

Post by TonyStarkPrime »

Rej 1-posted day 2 after getting pressured. Don’t know what Bo dod
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

#4861

Post by Made »

Rej wrote: Tue Mar 02, 2021 5:26 pm
MacDougall wrote: Tue Mar 02, 2021 5:21 pm [VOTE: rej] aubergine

Cfd this and you'll hit mafia
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 1]

#4862

Post by Made »

Marmot wrote: Tue Mar 02, 2021 5:29 pm
MacDougall wrote: Tue Mar 02, 2021 5:21 pm [VOTE: rej] aubergine

Cfd this and you'll hit mafia

Can't argue with that.

[VOTE: Rej] aubergine
is this the marmot case???
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4863

Post by Made »

okay, so who was the alternative to Rej on D1 before the flash mob?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4864

Post by Sloonei »

Made wrote: Sun Mar 07, 2021 8:14 pm okay, so who was the alternative to Rej on D1 before the flash mob?
c4, but he got shot.
Jack was also a thing for a bit.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4865

Post by Made »

Sloonei wrote: Sun Mar 07, 2021 8:17 pm
Made wrote: Sun Mar 07, 2021 8:14 pm okay, so who was the alternative to Rej on D1 before the flash mob?
c4, but he got shot.
Jack was also a thing for a bit.
how for a bit are we talking? Any chance it was a save?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4866

Post by Sloonei »

Made wrote: Sun Mar 07, 2021 8:21 pm
Sloonei wrote: Sun Mar 07, 2021 8:17 pm
Made wrote: Sun Mar 07, 2021 8:14 pm okay, so who was the alternative to Rej on D1 before the flash mob?
c4, but he got shot.
Jack was also a thing for a bit.
how for a bit are we talking? Any chance it was a save?
:shrug: i was accused of saving rej so idk
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4867

Post by Made »

okay, and day two? was the shot on essoa telegraphed in anyway?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4868

Post by Sloonei »

Made wrote: Sun Mar 07, 2021 8:38 pm okay, and day two? was the shot on essoa telegraphed in anyway?
Esooa was almost certainly killed by the enclave.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4869

Post by Made »

Why wouldn't they of killed wilgy?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4870

Post by NANOOKTHEGREATANDFEARSOME »

TonyStarkPrime wrote: Sun Mar 07, 2021 5:59 pm @NANOOKTHEGREATANDFEARSOME made has claimed a decently confirmable role, zeke from NCR. does your info preclude this? what should be done now?
It doesn’t

Idk this whole situation is deeply dumb atp
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4871

Post by Made »

oh wow, I just put together that Doom was here today, on Day 3. Gosh. Was I a wagon candidate before today?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4872

Post by TonyStarkPrime »

Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
1) what wolf team would kill Wilgy?

Now this game is showing that questions beginning with “what wolf team” are highly flawed but setting that aside

2) then who killed esooa? Wasnt claimed by a vig, wasn’t VC (who might kill Wilgy), could have been the slaver but if it was the slaver

3) where’s the second mafia kill (and or any number of other kills that should have happened)? We should have accounting for blocks, etc

Occam’s razor
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4873

Post by TonyStarkPrime »

If enclave killed Wilgy, then the slaver had to kill esooa and the VC kill remains unaccounted for, for two nights. And it’s probably unaccounted for last night cause either someone blocked Mac and I’ve just missed a stream of info claims that everyone picked up on besides me or more likely because they hit the slaver
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4874

Post by TonyStarkPrime »

NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 9:03 pm
TonyStarkPrime wrote: Sun Mar 07, 2021 5:59 pm @NANOOKTHEGREATANDFEARSOME made has claimed a decently confirmable role, zeke from NCR. does your info preclude this? what should be done now?
It doesn’t

Idk this whole situation is deeply dumb atp
I’ll follow you and suggest that you vote for chop
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4875

Post by TonyStarkPrime »

Made wrote: Sun Mar 07, 2021 9:03 pm oh wow, I just put together that Doom was here today, on Day 3. Gosh. Was I a wagon candidate before today?
No
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4876

Post by Made »

TonyStarkPrime wrote: Sun Mar 07, 2021 9:09 pm
Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
1) what wolf team would kill Wilgy?

Now this game is showing that questions beginning with “what wolf team” are highly flawed but setting that aside

2) then who killed esooa? Wasnt claimed by a vig, wasn’t VC (who might kill Wilgy), could have been the slaver but if it was the slaver

3) where’s the second mafia kill (and or any number of other kills that should have happened)? We should have accounting for blocks, etc

Occam’s razor
Okay, but like Occam's razor doesn't make sense in a mafia context because the goal of all information release is misdirection. Vault City only has 3 kills all game, does using one to kill Wilgy make sense here?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4877

Post by Sloonei »

I killed Wilgy and I killed Esooa.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4878

Post by Made »

Sloonei wrote: Sun Mar 07, 2021 9:24 pm I killed Wilgy and I killed Esooa.
oh. dope

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4879

Post by Gavial »

I love how you guys are using the term “Chop”.
Like if I wasn’t in this game you would have probably used a different one.
So I welcome the love!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4880

Post by Jackofhearts2005 »

Oh we’ve entered the antispew portion of the day then?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4881

Post by Gavial »

Jackofhearts2005 wrote: Sun Mar 07, 2021 9:29 pm Oh we’ve entered the antispew portion of the day then?
Yeah!
start spewing yourself or meet the choppy chop!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4882

Post by Made »

It wasn't slaver, slaver doesn't have a NK or a way to kill anyone at night until tonight. Vault bois wouldn't kill their own, so either enclave killed Essoa and vig/Vault bois shot Wilgy or Enclave killed Wilgy, and some rando killed Essoa, or maybe a redirected kill a Vault boi kill. Did anyone claim to target Essoa the night she died?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4883

Post by Jackofhearts2005 »

Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
I know this isn’t a real question but Wilgy tends to get yeeted so scum don’t need to nk him and a vig is just putting the game on fast forward.

Don’t get me wrong. Wilgy is absolutely capable of playing a good game. I’d never use a third of my kp on him as a wolf unless he was confirmed town.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4884

Post by Jackofhearts2005 »

ChopChop wrote: Sun Mar 07, 2021 9:30 pm
Jackofhearts2005 wrote: Sun Mar 07, 2021 9:29 pm Oh we’ve entered the antispew portion of the day then?
Yeah!
start spewing yourself or meet the choppy chop!
Lol my partners are not Mac, LC and Dom. ;)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4885

Post by KZA »

Wilgy claimed doc and fooled the silly enclave duh
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4886

Post by Jackofhearts2005 »

I’m gonna have to borrow this whole “assurances” thing from the rules that Jay and others are using. My assurances list will be somewhat shorter. :haha:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4887

Post by Jackofhearts2005 »

KZA wrote: Sun Mar 07, 2021 9:37 pm Wilgy claimed doc and fooled the silly enclave duh
If this was the truth, it’d narrow down the wolf list considerably but idk how we can really know that. :shrug2:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4888

Post by KZA »

I did not shoot Wilgy. That was not me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4889

Post by Made »

Jackofhearts2005 wrote: Sun Mar 07, 2021 9:32 pm
Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
I know this isn’t a real question but Wilgy tends to get yeeted so scum don’t need to nk him and a vig is just putting the game on fast forward.

Don’t get me wrong. Wilgy is absolutely capable of playing a good game. I’d never use a third of my kp on him as a wolf unless he was confirmed town.
Was wilgy Townie this game? is there a chance Vault City saw a Enclave in him? If so, we might be able to find scum in Wilgy sussers.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4890

Post by Jackofhearts2005 »

Made wrote: Sun Mar 07, 2021 9:39 pm
Jackofhearts2005 wrote: Sun Mar 07, 2021 9:32 pm
Made wrote: Sun Mar 07, 2021 8:54 pm Why wouldn't they of killed wilgy?
I know this isn’t a real question but Wilgy tends to get yeeted so scum don’t need to nk him and a vig is just putting the game on fast forward.

Don’t get me wrong. Wilgy is absolutely capable of playing a good game. I’d never use a third of my kp on him as a wolf unless he was confirmed town.
Was wilgy Townie this game? is there a chance Vault City saw a Enclave in him? If so, we might be able to find scum in Wilgy sussers.
I didn’t have a read on him iirc.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4891

Post by Made »

ooooooooo is it optimal to leave me alive so mafia has to kill me :thinking:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4892

Post by TonyStarkPrime »

is that a wolf claim
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4893

Post by TonyStarkPrime »

In any case no the two wolf teams aren’t directly competing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4894

Post by Made »

Based on the size of my wagon relative and lack of solves more generally, there's probably a smorgasbord of vault boys and clavers on my juicy ass thinking i'm on the opposing team
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4895

Post by Made »

Fuck the host post is convoluted. Has someone done the mech work already as to who the Mafia teams needs dead to win?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4896

Post by Made »

Oh wow, I've already posted more than Doom :str8flex:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4897

Post by TonyStarkPrime »

Made wrote: Sun Mar 07, 2021 9:55 pm Fuck the host post is convoluted. Has someone done the mech work already as to who the Mafia teams needs dead to win?
Honestly I haven’t worked it out yet. It’s very unclear. I think the enclave just needs parity no matter how they can get it and VC needs the enclave to get parity and the slaver to be dead.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4898

Post by NANOOKTHEGREATANDFEARSOME »

ChopChop wrote: Sun Mar 07, 2021 9:29 pm I love how you guys are using the term “Chop”.
Like if I wasn’t in this game you would have probably used a different one.
So I welcome the love!
It’s pretty common here
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4899

Post by NANOOKTHEGREATANDFEARSOME »

TonyStarkPrime wrote: Sun Mar 07, 2021 9:14 pm
NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 9:03 pm
TonyStarkPrime wrote: Sun Mar 07, 2021 5:59 pm @NANOOKTHEGREATANDFEARSOME made has claimed a decently confirmable role, zeke from NCR. does your info preclude this? what should be done now?
It doesn’t

Idk this whole situation is deeply dumb atp
I’ll follow you and suggest that you vote for chop
It still seems scummy to me but

Yeah sure

[VOTE: chop] aubergine
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Urist
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4900

Post by Urist »

Made wrote: Sun Mar 07, 2021 9:55 pm Fuck the host post is convoluted. Has someone done the mech work already as to who the Mafia teams needs dead to win?
I think it depends on the mod's interpretation of his own text more than anything. :meany:
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