Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4951

Post by Marmot »

ChopChop wrote: Mon Mar 08, 2021 12:50 am
Marmot wrote: Mon Mar 08, 2021 12:48 am
ChopChop wrote: Mon Mar 08, 2021 12:42 am
Marmot wrote: Mon Mar 08, 2021 12:32 am @ChopChop why did you not target anyone last night? (I think you said you didn't)
Because
1)No Point in messaging anyone.
2)Falcon got Mod Killed and I don’t want to use my faction spy unless I know the person I target, targeted Alison before.

You targeted Alison before? You can use multiple abilities in one night?
Are you fuckin brain dead?!?

I need to target someone that has targeted Alison before.
So if you targeted Alison I can target you to confirm Alison.

I am not brain dead and I prefer you to not use words like that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4952

Post by Sloonei »

ChopChop wrote: Mon Mar 08, 2021 12:50 am
Marmot wrote: Mon Mar 08, 2021 12:48 am
ChopChop wrote: Mon Mar 08, 2021 12:42 am
Marmot wrote: Mon Mar 08, 2021 12:32 am @ChopChop why did you not target anyone last night? (I think you said you didn't)
Because
1)No Point in messaging anyone.
2)Falcon got Mod Killed and I don’t want to use my faction spy unless I know the person I target, targeted Alison before.

You targeted Alison before? You can use multiple abilities in one night?
Are you fuckin brain dead?!?

I need to target someone that has targeted Alison before.
So if you targeted Alison I can target you to confirm Alison.
Please do not resort to personal insults.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4953

Post by Marmot »

ChopChop wrote: Mon Mar 08, 2021 12:50 am
Marmot wrote: Mon Mar 08, 2021 12:48 am
ChopChop wrote: Mon Mar 08, 2021 12:42 am
Marmot wrote: Mon Mar 08, 2021 12:32 am @ChopChop why did you not target anyone last night? (I think you said you didn't)
Because
1)No Point in messaging anyone.
2)Falcon got Mod Killed and I don’t want to use my faction spy unless I know the person I target, targeted Alison before.

You targeted Alison before? You can use multiple abilities in one night?
Are you fuckin brain dead?!?

I need to target someone that has targeted Alison before.
So if you targeted Alison I can target you to confirm Alison.

The comma you including in point two makes it look like they are separate thoughts, and that you were saying you targeted Alison with your ability. I realize now that's not what you meant.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4954

Post by Marmot »

Long Con wrote: Mon Mar 08, 2021 12:50 am
Marmot wrote: Mon Mar 08, 2021 12:15 am
Long Con wrote: Sun Mar 07, 2021 12:04 pm
Marmot wrote: Sun Mar 07, 2021 2:12 am The man has enough posts this game to offer more reads and effort in scumhunting than he has. I see no spark there. Dom's expressed his concern that LC is white-knighing, and I believe that's what's been happnening.

When asked for an actual readr from Dom, we have this.

Long Con wrote: Sat Mar 06, 2021 9:43 pm
Dom wrote: Sat Mar 06, 2021 9:32 pm
Long Con wrote: Sat Mar 06, 2021 9:29 pm

Just spread thin between games.
So spread some over here.
Tell me-- set DaughterofOmega aside--

Who's bad?
I would kill... Joseph.

No intention. No spark. He did mention at one point that he's spread thin because of other games, but he has 30+ posts already, so he's certainly had the time to read and pay attention.
How is this different from the way I play every game? It's well-established that I start off quieter and get more involved in the midgame.
It's Day 3, the same day you carried us to victory in nanook the f***ing bastard mafia. :P
Get real. That game had 9 players. We were already in LYLO, or extremely close to it.

My point was that you haven't been quiet. You've posted plenty. I realize I forgot a particular word in my original statement, but at the time of the post, you had 30+ posts today, which was probably 5 hours or so into the day.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4955

Post by Kylemii »

what the heck is happening now
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4956

Post by Kylemii »

why is chop getting attnetion specifically
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4957

Post by Sloonei »

Kylemii wrote: Mon Mar 08, 2021 1:14 am why is chop getting attnetion specifically
for yesterday's unresolved conflict
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4958

Post by Kylemii »

ah
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4959

Post by Kylemii »

i voted macdougall as a yolo counterwagon to made, now there's a 3 way tie and my vote is loadbearing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4960

Post by Dom »

Marmot wrote: Mon Mar 08, 2021 12:31 am People voting for MacDougall, what do you make of KZA claiming she has a chance to clear Mac?
I don't really know why I should trust either player.
And I don't really know why Mac isn't playing the game.
Marmot wrote: Mon Mar 08, 2021 12:40 am
Sloonei wrote: Mon Mar 08, 2021 12:35 am
Marmot wrote: Mon Mar 08, 2021 12:33 am I don't like the wagons right now. We have 3 wagons split among three players who have all claimed in some capacity
everyone in the game is capable of producing a claim, real or not
You're right, but two of the wagons are supposedly "provable".

ChopChop is the one I'd be willing to vote right now because he had the chance to use an ability last night but didn't appear to do so.
I agree that Chop looks yikes on bikes
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4961

Post by KZA »

Marmot wrote: Mon Mar 08, 2021 12:31 am People voting for MacDougall, what do you make of KZA claiming she has a chance to clear Mac?
I can clear both if my theory is correct
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4962

Post by Kylemii »

what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4963

Post by KZA »

Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4964

Post by Kylemii »

KZA wrote: Mon Mar 08, 2021 1:50 am
Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
why alison?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4965

Post by Gavial »

Well wasting my ability ain’t gonna solve shit.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4966

Post by Gavial »

Marmot wrote: Mon Mar 08, 2021 12:51 am
ChopChop wrote: Mon Mar 08, 2021 12:44 am
Marmot wrote: Mon Mar 08, 2021 12:40 am
Sloonei wrote: Mon Mar 08, 2021 12:35 am
Marmot wrote: Mon Mar 08, 2021 12:33 am I don't like the wagons right now. We have 3 wagons split among three players who have all claimed in some capacity
everyone in the game is capable of producing a claim, real or not
You're right, but two of the wagons are supposedly "provable".

ChopChop is the one I'd be willing to vote right now because he had the chance to use an ability last night but didn't appear to do so.
Why would I waste my abilities.

Because you were almost yeeted yesterday, and are in danger again today, and using that ability is the only proof we have of who you are. :shrug:
That was in response to this.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4967

Post by Gavial »

Why is me and Mac tied votes with the Open Wolf?
Also, do you guys want Alison confirmed or would you rather them linger in this game as Slaver and get a win?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4968

Post by Gavial »

Kylemii wrote: Mon Mar 08, 2021 1:53 am
KZA wrote: Mon Mar 08, 2021 1:50 am
Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
why alison?
@Kylemii

Because their role is legit a provided claim 1/2 Slavers would always have.
You know the town equivalent to the slaver role.

Not to mention Falcon said they were Slaver and got Mod Killed.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4969

Post by Kylemii »

ChopChop wrote: Mon Mar 08, 2021 1:57 am
Kylemii wrote: Mon Mar 08, 2021 1:53 am
KZA wrote: Mon Mar 08, 2021 1:50 am
Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
why alison?
@Kylemii

Because their role is legit a provided claim 1/2 Slavers would always have.
You know the town equivalent to the slaver role.

Not to mention Falcon said they were Slaver and got Mod Killed.
alison's role is a provided claim 1/2 slavers....

ok pretend for just a second that this is the first post i have read in this entire game

what role did alison claim and why is it for sure what the slaver's fake claim would be
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4970

Post by Kylemii »

thank u for ur patience and i love you
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4971

Post by Gavial »

I feel like the wagon that came back up on me is because wolves still trying to protect their open wolf for some reason.
What a play Tony, what a play.

I also want to point out that out of the 3 tie breaking wagons day 1, Jack is the only one that remains and is receiving no attention.
If me and Mac both dies and you leave the open wolf alive, I’m going to question why I even try in this game if no one wants to open their eyes.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4972

Post by NANOOKTHEGREATANDFEARSOME »

ChopChop wrote: Sun Mar 07, 2021 11:23 pm Nanook have you figured out who I am yet?
Not really the only sc2 people I can think of offhand that I’ve played on 451 with are banana and Naz, banana never played video maf with us and I’m reasonably confident you’re not Naz

I don’t really care at this point 🤷‍♀️
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4973

Post by Gavial »

Like if people can at least discuss about Jack a bit more.
Maybe I won’t feel worried as much.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4974

Post by Gavial »

NANOOKTHEGREATANDFEARSOME wrote: Mon Mar 08, 2021 2:01 am
ChopChop wrote: Sun Mar 07, 2021 11:23 pm Nanook have you figured out who I am yet?
Not really the only sc2 people I can think of offhand that I’ve played on 451 with are banana and Naz, banana never played video maf with us and I’m reasonably confident you’re not Naz

I don’t really care at this point 🤷‍♀️
I go by a different name on there and my home forum used to be TOS, but uh due to “issues” it’s no longer the case.
I also played Video Mafia with you before and you laughed at me.
I also took down Action Dan, I caught him wolf.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4975

Post by Gavial »

Kylemii wrote: Mon Mar 08, 2021 2:00 am
ChopChop wrote: Mon Mar 08, 2021 1:57 am
Kylemii wrote: Mon Mar 08, 2021 1:53 am
KZA wrote: Mon Mar 08, 2021 1:50 am
Kylemii wrote: Mon Mar 08, 2021 1:47 am what exactly does chops thing do? does it make sense that they would holster now but not holster with... falcon alive?
He can check someone and learn if they have targeted the slaver on any previous night. He seems pretty set on Alison being the slaver.
why alison?
@Kylemii

Because their role is legit a provided claim 1/2 Slavers would always have.
You know the town equivalent to the slaver role.

Not to mention Falcon said they were Slaver and got Mod Killed.
alison's role is a provided claim 1/2 slavers....

ok pretend for just a second that this is the first post i have read in this entire game

what role did alison claim and why is it for sure what the slaver's fake claim would be
They have to be either Eldridge or Slaver due to the shot.
As both can shoot someone during the day.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4976

Post by KZA »

alright keep this here slaver and mech questions talk short I don't want to read it for the 15th time
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4977

Post by Gavial »

Ok then grab me someone who targeted Alison.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4978

Post by NANOOKTHEGREATANDFEARSOME »

ChopChop wrote: Mon Mar 08, 2021 2:03 am
NANOOKTHEGREATANDFEARSOME wrote: Mon Mar 08, 2021 2:01 am
ChopChop wrote: Sun Mar 07, 2021 11:23 pm Nanook have you figured out who I am yet?
Not really the only sc2 people I can think of offhand that I’ve played on 451 with are banana and Naz, banana never played video maf with us and I’m reasonably confident you’re not Naz

I don’t really care at this point 🤷‍♀️
I go by a different name on there and my home forum used to be TOS, but uh due to “issues” it’s no longer the case.
I also played Video Mafia with you before and you laughed at me.
I also took down Action Dan, I caught him wolf.
Ok good for you I guess
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4979

Post by Gavial »

Surprised you don’t remember.
SMH.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4980

Post by Marmot »

Nanook laughs at all of us in video mafia.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4981

Post by Gavial »

I’m talking about the Mafia451 one
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4982

Post by NANOOKTHEGREATANDFEARSOME »

ChopChop wrote: Mon Mar 08, 2021 2:08 am Surprised you don’t remember.
SMH.
It was like two years ago I don’t remember who was there
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4983

Post by NANOOKTHEGREATANDFEARSOME »

If you want to say who you are say who you are I don’t really want or care enough to play a guessing game 🤷‍♀️
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4984

Post by Gavial »

🦩 Fine.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4985

Post by Sloonei »

This game is not going to be solved mechanically.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4986

Post by MacDougall »

suddenly I find myself in a three way tie

the only person who will be happy about my flip will be me
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4987

Post by Sloonei »

it seems i forgot to call my vote change

[VOTE: chopchop] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4988

Post by TonyStarkPrime »

This speech is my recital
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4989

Post by TonyStarkPrime »

Chop preference:

Chop>Made>>>Mac
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4990

Post by TonyStarkPrime »

Made’s voting for Sloonei !?!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4991

Post by Urist »

TonyStarkPrime wrote: Mon Mar 08, 2021 12:29 am
Urist wrote: Sun Mar 07, 2021 10:55 pm I'm imagining an endgame scenario with 1 Slaver, 1 Vaulter and 1 Enclave. What happens?
enclave already won, vaulter loses because enclave won and slaver is alive, slaver wins
In my view, it's not "impossible for town factions to achieve their win condition" because it's still possible for Enclave to be eliminated. So the game should continue until enclave has achieved actual parity.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4992

Post by Urist »

How is Mac the leading wagon at this point? LOL
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4993

Post by Urist »

This game is ridiculous
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4994

Post by Gavial »

Urist wrote: Mon Mar 08, 2021 9:16 am How is Mac the leading wagon at this point? LOL
They self voted
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4995

Post by Urist »

ChopChop wrote: Mon Mar 08, 2021 10:27 am
Urist wrote: Mon Mar 08, 2021 9:16 am How is Mac the leading wagon at this point? LOL
They self voted
hilarious
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4996

Post by JaggedJimmyJay »

I don’t think this is the host color, but the phone pallet is dumb. I received a private question that I will paraphrase:

Can the “town” factions still win if all of them are dead?


No. While individual “town” factions can win without surviving, if every single player from blue, cyan, and soft green factions combined is dead, they all lose. If the Enclave is alive at such a point, they win. If not, then Vault City must be — and the only way they can possibly outlive the entire “town” population post-Enclave is if the only other remaining player is the Slaver.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4997

Post by Urist »

but muh RAW
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4998

Post by Jackofhearts2005 »

Did a miss a good reason to yeet anyone but MadeOmega or are people meme voting?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#4999

Post by Jackofhearts2005 »

I’m triple gaming. This is what you get from me for now.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

#5000

Post by Long Con »

Marmot wrote: Mon Mar 08, 2021 1:01 am
Long Con wrote: Mon Mar 08, 2021 12:50 am
Marmot wrote: Mon Mar 08, 2021 12:15 am
Long Con wrote: Sun Mar 07, 2021 12:04 pm
Marmot wrote: Sun Mar 07, 2021 2:12 am The man has enough posts this game to offer more reads and effort in scumhunting than he has. I see no spark there. Dom's expressed his concern that LC is white-knighing, and I believe that's what's been happnening.

When asked for an actual readr from Dom, we have this.

Long Con wrote: Sat Mar 06, 2021 9:43 pm
Dom wrote: Sat Mar 06, 2021 9:32 pm
So spread some over here.
Tell me-- set DaughterofOmega aside--

Who's bad?
I would kill... Joseph.

No intention. No spark. He did mention at one point that he's spread thin because of other games, but he has 30+ posts already, so he's certainly had the time to read and pay attention.
How is this different from the way I play every game? It's well-established that I start off quieter and get more involved in the midgame.
It's Day 3, the same day you carried us to victory in nanook the f***ing bastard mafia. :P
Get real. That game had 9 players. We were already in LYLO, or extremely close to it.

My point was that you haven't been quiet. You've posted plenty. I realize I forgot a particular word in my original statement, but at the time of the post, you had 30+ posts today, which was probably 5 hours or so into the day.
Ok keep counting my posts and figure out my alignment based on that.
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