Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Long Con
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5951

Post by Long Con »

[VOTE: Daisy] aubergine what happens in a tie?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5952

Post by Marmot »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 11, 2021 7:58 pm
Marmot wrote: Thu Mar 11, 2021 7:56 pm Tbf, Daisy was on a road trip for the last week, but she slanked before that.
I mean it's more about how she is while in thread

Idk I'm just trying to figure out which specious reads are accurate I think this is one

The only reason I had to suspect Daisy was the thing I called out with her and LC voicing a redpeek from D1, but you talked me down from that lol
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5953

Post by NANOOKTHEGREATANDFEARSOME »

[VOTE: tsp] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5954

Post by Long Con »

ok [VOTE: mac] aubergine juicy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5955

Post by NANOOKTHEGREATANDFEARSOME »

I have a bad feeling about this
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5956

Post by Marmot »

Why would we lose on D4? There's 16 players alive.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5957

Post by Marmot »

Well now I feel sheepish
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5958

Post by Marmot »

glgl, hope Mac is a hit, but I'm kinda doubting it based on this eod
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5959

Post by JaggedJimmyJay »

Day 4 has ended.

MacDougall has been eliminated. He was:


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Dr. Troy of Vault City

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Vault City has been eliminated. You will not be informed if a "town" (blue, cyan, or soft green) faction is eliminated.

Night 4 is underway and will last 24 hours until 7:00 PM EDT. You have until 6:00 PM EDT to get night actions to me.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5960

Post by NANOOKTHEGREATANDFEARSOME »

Theres a lot of KP and we don't know what the ratio is

Theres 5-7 bad guys probably if you include the slaver
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5961

Post by Jackofhearts2005 »

Dope. Are we allowed to post at night?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5962

Post by Jackofhearts2005 »

He asks on night 4
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5963

Post by JaggedJimmyJay »

The thread keeps unlocking somehow. Nobody is permitted to post. Silence.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5964

Post by JaggedJimmyJay »

@Syn is replacing @Poison. As always please don't discuss replacement actions.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5965

Post by JaggedJimmyJay »

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@Alison
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Note all players: I've had something come up this evening that cannot be avoided. I am going to have to extend the night phase by at least one hour, and it will likely be more like two or three hours. The deadline for actions being submitted will still be 6:00 PM EDT as it was before. The next day phase will be shorted slightly to compensate, so expect it to be somewhere around 45-46 hours. I am sorry for the inconvenience.
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Most Valuable Player, Maffies 7 and 9
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Spirit Award, Maffies 9
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 4]

#5966

Post by JaggedJimmyJay »

Thanks for your patience folks. Night 4 has ended.

NANOOKTHEGREATANDFEARSOME has been killed. He was:


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Saltbeef Bob of the NCR

Day 5 is underway and will last slightly over 46 hours until 7:00 PM EDT on Sunday. The poll will be indefinite again, and I will lock the thread to finalize it when the day phase ends.
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Overall: 75-57 (.56) | Town 50-42 (.54) | Mafia 19-11 (.63) | Independent 6-4 (.60)

The Syndicate: Town 23-27; Mafia 11-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 7-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
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Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5967

Post by Epignosis »

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Stream my music for free: https://epignosis.bandcamp.com/
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5968

Post by Kylemii »

hey babes
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5969

Post by Kylemii »

I'm in a state of post yeetness everywhere else so u now have my full and undivided attention
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5970

Post by Syn »

hello i have read nothing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5971

Post by Syn »

guys my role is dark brown what does that mean
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5972

Post by Urist »

Syn wrote: Fri Mar 12, 2021 10:04 pm guys my role is dark brown what does that mean
Must be a shitty role
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5973

Post by Urist »

[VOTE: dom] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5974

Post by Syn »

is epi posting exclusively in character and with thematic images
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5975

Post by Syn »

oh god maybe I have should read things overnight
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5976

Post by Alison »

good morning
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5977

Post by Alison »

I am pretty sure I am now confirmed town and Martin is also confirmed town.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5978

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5979

Post by Alison »

ChopChop wrote: Fri Mar 12, 2021 10:10 pm
Alison wrote: Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
Mac spewed me non-Slaver.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5980

Post by Urist »

Syn do you want to play hangman
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5981

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:10 pm I am pretty sure I am now confirmed town and Martin is also confirmed town.
I think your delusion, Slaver is against Vault City.

I’ll find out tonight if your actual Slaver even though there’s only a 5% chance where you aren’t Slaver here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5982

Post by Syn »

if one were so inclined, where could i find a cliff's notes of confirmed info
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5983

Post by Syn »

Urist wrote: Fri Mar 12, 2021 10:11 pm Syn do you want to play hangman
yeah sure let me get the rope
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5984

Post by Urist »

Alison wrote: Fri Mar 12, 2021 10:10 pm I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5985

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:11 pm
ChopChop wrote: Fri Mar 12, 2021 10:10 pm
Alison wrote: Fri Mar 12, 2021 10:09 pmgood morning
Morning Slaver!
Mac spewed me non-Slaver.
Oh did they?
I don’t think they did.
What makes you think they did?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5986

Post by Alison »

1) Mac has a role cop.

2) Vault City needs to get rid of Slaver to win.

3) Mac almost certainly role copped me.

4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.

People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5987

Post by Gavial »

Urist wrote: Fri Mar 12, 2021 10:12 pm
Alison wrote: Fri Mar 12, 2021 10:10 pm I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
I mean I’ll tell yeah one thing.
Martin is definitely confirmed not Vault City.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5988

Post by Alison »

Urist wrote: Fri Mar 12, 2021 10:12 pm
Alison wrote: Fri Mar 12, 2021 10:10 pm I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
mech stuff. I won't say too much but you can probably figure it out.

he also buried VC and I have historically had a very very good read on martin and am very convinced he is town here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5989

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:12 pm 1) Mac has a role cop.

2) Vault City needs to get rid of Slaver to win.

3) Mac almost certainly role copped me.

4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.

People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5990

Post by Gavial »

Maybe he was looking for Enclave instead of Slaver to find their team.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5991

Post by Alison »

ChopChop wrote: Fri Mar 12, 2021 10:14 pm
Alison wrote: Fri Mar 12, 2021 10:12 pm 1) Mac has a role cop.

2) Vault City needs to get rid of Slaver to win.

3) Mac almost certainly role copped me.

4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.

People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
If he thought I was so obviously Slaver why wouldn't he bury me?

He's made 0 attempts to get me exed. If I am the Slaver and Mac knows it, all he has to do is say "I am the role cop. I checked Alison and she is Slaver", I get exed, flip Slaver, and he basks in the adoration of the game while getting rid of his faction's enemy for free. He even has a doctor ability to protect himself if the Enclave shoots him for claiming role cop.

Remember the Vault City needs the Slaver dead to win and the Slaver is trying to kill Vault City. Everything about Mac's actions have spewed me as someone that is not a threat to him.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5992

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:14 pm
Urist wrote: Fri Mar 12, 2021 10:12 pm
Alison wrote: Fri Mar 12, 2021 10:10 pm I am pretty sure I am now confirmed town and Martin is also confirmed town.
Sorry why is martin conf?
mech stuff. I won't say too much but you can probably figure it out.

he also buried VC and I have historically had a very very good read on martin and am very convinced he is town here.
I think Martin is Town here to but like.
That 180 could come from scum.
I mean maybe they wanted to pressure Tony to distance.
But like, Martin would be one of my last choices to yeet here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5993

Post by Gavial »

While it’s possible Martin is scum with Tony.
I feel it’s Unlikely.
Dom on the other hand, has a good chance.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5994

Post by Syn »

why was TSP the counterwagon D4
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5995

Post by Epignosis »

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5996

Post by Gavial »

Alison wrote: Fri Mar 12, 2021 10:16 pm
ChopChop wrote: Fri Mar 12, 2021 10:14 pm
Alison wrote: Fri Mar 12, 2021 10:12 pm 1) Mac has a role cop.

2) Vault City needs to get rid of Slaver to win.

3) Mac almost certainly role copped me.

4) If he copped me Slaver he would simply use his town rolecop safe claim and say he copped me as Slaver for a free kill to an enemy + towncred.

People were wondering why Vault City has not killed me since I'm claimed Elridge and this is why.
Orrrrrrr
He copped someone else because he thought you were too obvious?
If he thought I was so obviously Slaver why wouldn't he bury me?

He's made 0 attempts to get me exed. If I am the Slaver and Mac knows it, all he has to do is say "I am the role cop. I checked Alison and she is Slaver", I get exed, flip Slaver, and he basks in the adoration of the game while getting rid of his faction's enemy for free. He even has a doctor ability to protect himself if the Enclave shoots him for claiming role cop.

Remember the Vault City needs the Slaver dead to win and the Slaver is trying to kill Vault City. Everything about Mac's actions have spewed me as someone that is not a threat to him.

Obvious Slaver as in “Too Obvious to be actual Slaver”.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5997

Post by Alison »

Syn wrote: Fri Mar 12, 2021 10:18 pm why was TSP the counterwagon D4
No clue. I lost the thread because everyone is scummy because the game has reached the point where town are actively incentivized to kill other town.

So I just sheeped my biggest townread and someone who I think is the same faction as me. And we hit mafia.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#5998

Post by Gavial »

Syn wrote: Fri Mar 12, 2021 10:18 pm why was TSP the counterwagon D4
Because he’s Scum and it finally gained attraction after Martin helped me push it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

#5999

Post by Marmot »

I can't sheep Nanook anymore, who else do I sheep?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#6000

Post by Alison »

ChopChop wrote: Fri Mar 12, 2021 10:18 pm Obvious Slaver as in “Too Obvious to be actual Slaver”.
There is 0 chance Mac does this given his role. I know Mac very well, I have wolfed with him, hydra'd with him, and fooled him as wolf. I tell you now there is no chance in hell he failed to rolecop me because he needs to know if I am Slaver or Elridge so he can play around me and if I am Slaver he would want me dead as soon as humanly possible. Every time we have played in the same games together he has gone to great lengths to ensure I am not a threat to him. Others on the Syndicate can confirm this.
There's nothing that says a fake can't surpass the real thing.
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