Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]
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- TonyStarkPrime
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Also Epi was my second guess and my first was Mac so
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Don’t trust me
- Long Con
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Guess for what?TonyStarkPrime wrote: ↑Fri Mar 12, 2021 11:50 pm Also Epi was my second guess and my first was Mac so
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I’ve been pretty terrible at guessing raises so far
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
rieslings
Banners and Stuff
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Dragon D. Luffy wrote: ↑Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?
The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
The TL;DR of it is I thought early/mid D4 that TSP was suspicious for holding onto a Chop Chop tunnel for too long.
Eventually his D4 progression seemed rather townie to me and I've basically dismissed any further suspicions of mine against him on a policy that he would have to be a very good wolf and I have no strong reason or past experience to suspect that he is a very good wolf.
However, Mac and Epignosis jumped on that wagon with me, along with Chop just voting TSP for his previous and current suspicions (which if you ask me aren't well developed but that's how Chop is). That caught my eye given past Epi + Mac interactions, and we proceeded to yeet Mac into a Vault City flip.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
lol burnMartinGG99 wrote: ↑Sat Mar 13, 2021 12:15 am
Eventually his D4 progression seemed rather townie to me and I've basically dismissed any further suspicions of mine against him on a policy that he would have to be a very good wolf and I have no strong reason or past experience to suspect that he is a very good wolf.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
While I could see Grogu as scum, I just hesitate to think about it because Grogu called someone taking a wolfy poof. Coincidentally, that was Mac. Who flipped Vault City. While that doesn't prove Grogu as town in any major sense when considering the Enclave, I think wolves generally don't make that sort of post.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Maybe its because I have a headache right now after completing my last bit of work before spring break
but I don't know why there's 3 votes on page 121 on Long Con?
Is this related to that whole Esooa thing?
but I don't know why there's 3 votes on page 121 on Long Con?
Is this related to that whole Esooa thing?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I’m thinking scum may have a wild team setup.
Either way, Tony is a part of the scum team!
Either way, Tony is a part of the scum team!
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I like REALLY wanna vote Tony.
Like VERY
Like NOW
But I WON’T.
Because no one seems to have reached the same conclusion as I so instead I’ll try and figure out Tony’s team instead.
Like VERY
Like NOW
But I WON’T.
Because no one seems to have reached the same conclusion as I so instead I’ll try and figure out Tony’s team instead.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
For me a mass claim could work out preety well for my faction.
I'm almost certain all my non-enclave enemies are dead, mostly though events not of my doing.
Though I have the impression that'll cause complications for people who I believe are my allies against the Enclave.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Yeah Tony! You heard em!MartinGG99 wrote: ↑Sat Mar 13, 2021 12:32 amFor me a mass claim could work out preety well for my faction.
I'm almost certain all my non-enclave enemies are dead, mostly though events not of my doing.
Though I have the impression that'll cause complications for people who I believe are my allies against the Enclave.
@TonyStarkPrime
Claim
Your
Role
Your real one! Don’t be shy claim that Enclave role you got there!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
TonyStarkPrime wrote: ↑Fri Mar 12, 2021 10:59 pm Mac would not have been able to differentiate between the claims he was not a role cop that could
JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 11:04 pmAddendum -- for all possible iterations of this ability, a player with multiple role abilities would register only as "multiple".JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 9:21 pmLimited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
Slaver would show up as multiple.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Wolfy Poo.
Either way its a ridiculously-themed way of asserting a read and I just read it as town.
I've brought it up like thrice now in my ISO.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Hey
@Jackofhearts2005
Since everyone has seemed to ignore you since D2 onwards let me enlighten you!
I think that you could be scum.
What if I told you that I took a sneak peek, and your scum.
What if I told you that you never receive this low of suspicion unless your scum.
What if I told you that I haven’t seen much from you and what exactly can you do to show me you have been Townie this game?
@Jackofhearts2005
Since everyone has seemed to ignore you since D2 onwards let me enlighten you!
I think that you could be scum.
What if I told you that I took a sneak peek, and your scum.
What if I told you that you never receive this low of suspicion unless your scum.
What if I told you that I haven’t seen much from you and what exactly can you do to show me you have been Townie this game?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
*glances at Nanook wrt Poison*
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
You sure not Fatal?MartinGG99 wrote: ↑Sat Mar 13, 2021 12:34 amTonyStarkPrime wrote: ↑Fri Mar 12, 2021 10:59 pm Mac would not have been able to differentiate between the claims he was not a role cop that couldJaggedJimmyJay wrote: ↑Fri Feb 26, 2021 11:04 pmAddendum -- for all possible iterations of this ability, a player with multiple role abilities would register only as "multiple".JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 9:21 pmLimited role cop - Once during the game during any night phase, you may select a player. You will be informed of the type of role that player possesses (e.g. protective, disruptive, investigative, deceptive, fatal). "Fatal" applies to vigilantes, poisoners, and any other fatal roles but not night kills.
Slaver would show up as multiple.
@host
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
What does Slaver show up as?
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I thought it was an actual RoleCop lol
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Slaver shows up as multiple because it has multiple abilities in different categories.
Eldrige from New Reno has only one, and that's Fatal.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Not sure if flavor is relevant here since setup does specify "Viable" fake-claims.
Regardless though, LC seems somewhat suspicious based on the Grogu vote and his claim. If he's enclave though I wonder if he's not w/w with Marmot given my past question of him and his really short answer.
I will need to dive deeper later though onto other players for whom I haven't re-read recently. GTH LC as scum and not w/w with Marmot would be interesting and I wonder if that causes a problem for my reads (such as having too many town-reads and thus the bar should be higher).
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
oh am I already outed
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- Alison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
There's no harm to it. If he's scum he might have been pressured into claiming outside of his viable fakeclaims.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amNot sure if flavor is relevant here since setup does specify "Viable" fake-claims.
Regardless though, LC seems somewhat suspicious based on the Grogu vote and his claim. If he's enclave though I wonder if he's not w/w with Marmot given my past question of him and his really short answer.
I will need to dive deeper later though onto other players for whom I haven't re-read recently. GTH LC as scum and not w/w with Marmot would be interesting and I wonder if that causes a problem for my reads (such as having too many town-reads and thus the bar should be higher).
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
They guessed you as a Redding, Sheriff Marion.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Sheriff Marion
You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.
You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.
Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
A.K.A. "That One Idiot"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Why
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Tony might legit be enclave and chop was our messiah all along but we refused to hear him because he spoke the truth
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
That and Martin told everyone he was dumb @_@
(If he is 100% right I will kick myself because atm I don't believe it)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I am sheeping you no matter what this day phase tbh.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
It would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I'm just here to provide an additional perspective and extra vote but you're confirmed town to me in three different ways and clearly have a good read on the game so
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Frustrating because the general consensus seems to be that you're Eldridge or Slaver, and I don't need either of those dead... hard not to vote someone acting this scummy.
- Alison
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Martin is lock town. Sheeping him is afaict the optimal move.
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Well you did vote on grogu who is a more or less consensus town slot that made PR claims/moves on D2 wrt Alison & Falcon.Long Con wrote: ↑Sat Mar 13, 2021 12:58 amIt would be pretty legit if one of my detractors actually explained how my Grogu vote was suspicious.MartinGG99 wrote: ↑Sat Mar 13, 2021 12:46 amRegardless though, LC seems somewhat suspicious based on the Grogu vote
I think their ISO suggests being more likely town than not, and your quote of them seems a bit opprtunisitc.
I'm still tumbling it around in my head about your slot and others. It feels odd to come at a definitive answer about it right now and I feel like I have to a bit more world-building or independent re-reading of others to make a more solid conclusion of it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
yeah that's rightMartinGG99 wrote: ↑Sat Mar 13, 2021 12:50 amThey guessed you as a Redding, Sheriff Marion.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Sheriff Marion
You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.
You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.
Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
no shot anymore tho
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
who did you shoot?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
who did you try to shoot
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
........oh dear.Syn wrote: ↑Sat Mar 13, 2021 1:09 amyeah that's rightMartinGG99 wrote: ↑Sat Mar 13, 2021 12:50 amThey guessed you as a Redding, Sheriff Marion.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Sheriff Marion
You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.
You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.
Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
no shot anymore tho
I'm afraid to ask: Who did she shoot?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
I got a slight idea of what it was but it feels stupid
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
InB4 they shot Alison.MartinGG99 wrote: ↑Sat Mar 13, 2021 1:12 am........oh dear.Syn wrote: ↑Sat Mar 13, 2021 1:09 amyeah that's rightMartinGG99 wrote: ↑Sat Mar 13, 2021 12:50 amThey guessed you as a Redding, Sheriff Marion.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.JaggedJimmyJay wrote: ↑Fri Feb 26, 2021 12:28 am Sheriff Marion
You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.
You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.
Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
no shot anymore tho
I'm afraid to ask: Who did she shoot?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
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I can't win with him if he's enclave
There's nothing that says a fake can't surpass the real thing.
Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]
Didn’t I say like on I think it was Day 2 of a Poison/Tony/Jack scum team?