Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7851

Post by Marmot »

TonyStarkPrime wrote: Wed Mar 17, 2021 12:10 am Marmot soft CCing Grogu’s soft claim is so weird too

Did I?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7852

Post by TonyStarkPrime »

yes :P
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7853

Post by TonyStarkPrime »

@Urist am I crazy or is that right
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7854

Post by TonyStarkPrime »

I’ve misread a lot of softs this game so I could be crazy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7855

Post by Marmot »

I can't tell if Grogu actually claimed the role that I am, so I don't know if it's a cc.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7856

Post by TonyStarkPrime »

I was actively arguing that he didn’t but also
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7857

Post by TonyStarkPrime »

It’s technically the only thing that makes sense unless he picked up an invention or some other weird stuff happened
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7858

Post by TonyStarkPrime »

Pretty sure at least one inventor’s in the game for a reason I won’t reveal, but maybe the wolf inventor’s around too cause Made tried to fake claim Zeke
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7859

Post by Urist »

TonyStarkPrime wrote: Wed Mar 17, 2021 12:17 am @Urist am I crazy or is that right
this is why we should just massclaim at some point lol
i guess tomorrow
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7860

Post by Marmot »

Urist wrote: Wed Mar 17, 2021 12:27 am
TonyStarkPrime wrote: Wed Mar 17, 2021 12:17 am @Urist am I crazy or is that right
this is why we should just massclaim at some point lol
i guess tomorrow
Tomorrow as in Day 7?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7861

Post by MartinGG99 »

Seanzie wrote: Wed Mar 17, 2021 12:02 am
MartinGG99 wrote: Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
If Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.
I think if Epi was aware of having the ability to kill he would've let us know or used it already. But I'm no mech expert. Or maybe he does, and by voting Alison he can safely kill Chop Chop without worrying much about his own wincon because Alison, as the Slaver, has a vest. She'll just eat up the bullet without worry if she hasn't been attacked yet.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7862

Post by MartinGG99 »

D7 mass claim seems fine to me btw

Might be the best time for it imho.

Just don't let it distract from killing Chop Chop if he's still alive then.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7863

Post by MartinGG99 »

Jackofhearts2005 wrote: Wed Mar 17, 2021 12:04 am
MartinGG99 wrote: Tue Mar 16, 2021 11:54 pm I mean, unless enclave is going to claim a Redding role you're basically confirmed town
Who is this aimed at?
Seanize, who replaced Syn, who replaced Posion.

They're Sheriff Marion and undisputed Redding unless someone else is a Redding.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7864

Post by Seanzie »

MartinGG99 wrote: Wed Mar 17, 2021 12:36 am
Seanzie wrote: Wed Mar 17, 2021 12:02 am
MartinGG99 wrote: Tue Mar 16, 2021 11:56 pm There's also the issue that Epignosis basically has to kill Marmot (if hubologist) if we never yeet Alison.
If Epi gets a kill at some point, he can just kill Alison himself (why would he kill Marmot over Alison here?). It is possible that some hubologists will die just by NK and such, but if there comes a time where it is very clear that Alison needs to die to stop Epi from scumsiding, then we can yeet her then. It makes no sense to do it until that point though when killing her sooner only limits our options.
I think if Epi was aware of having the ability to kill he would've let us know or used it already. But I'm no mech expert. Or maybe he does, and by voting Alison he can safely kill Chop Chop without worrying much about his own wincon because Alison, as the Slaver, has a vest. She'll just eat up the bullet without worry if she hasn't been attacked yet.
I forgot that Alison has a vest, so I give you that, but Epi gets a new power every night, right? And the power is not disclosed to him until he chooses how to "level up", so he doesn't know what ability he will have tonight.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7865

Post by MartinGG99 »

I suppose you can be right on that as well, but he did spin up a story about Chop Chop being put down earlier today. But then he immediately voted so unless he forgot Slaver has a vest as well then he probably doesn't have a kill anyways.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7866

Post by Jackofhearts2005 »

MartinGG99 wrote: Wed Mar 17, 2021 12:38 am
Jackofhearts2005 wrote: Wed Mar 17, 2021 12:04 am
MartinGG99 wrote: Tue Mar 16, 2021 11:54 pm I mean, unless enclave is going to claim a Redding role you're basically confirmed town
Who is this aimed at?
Seanize, who replaced Syn, who replaced Posion.

They're Sheriff Marion and undisputed Redding unless someone else is a Redding.
:shrug:

Noted.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7867

Post by Kylemii »

Marmot wrote: Wed Mar 17, 2021 12:10 am [VOTE: Kyle] aubergine
spicy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7868

Post by Kylemii »

Alison wrote: Tue Mar 16, 2021 10:51 pm I need 1 person from each enemy faction dead at a minimum. Dom is Arroyo, VC is wiped out. So I need someone from Redding and someone from BOS killed. Epi (who is probably Chosen One/Arroyo) will likely die too in the process, meaning I have 6 dead. 6 is probably 80% of my targets dead.

If mafia doesn't kill Kyle/Redding player then they'll get auto'd by whoever claims Redding (almost certainly only one since no claims so far) and Kyle/Epi as the confirmed towncore.

Therefore Enclave is forced to kill my targets or they get mech locked out of the game by conftown. This is why I outed, I wouldn't otherwise.
alternatively mafia ignores your needs and leaves me alive til endgame cus historically speaking, i have never been alive at lylo and produced a winning result for my faction, it's the winning move
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7869

Post by Kylemii »

plus!!!! i haven't read any of the game so i'll be super easy to trick ;)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7870

Post by Grogu »

I love urist new avatar. Amazing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7871

Post by Grogu »

Kylemii wrote: Wed Mar 17, 2021 1:11 am plus!!!! i haven't read any of the game so i'll be super easy to trick ;)
Yeah looks like we need to start reading. I’m going to start paying attention, I have to read the roles and see what I’m missing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7872

Post by Marmot »

Groguuuuuuu, are you Hubolo?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7873

Post by Long Con »

Alison votes assume she's Slaver, right? So I'll stay on Chop.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7874

Post by Urist »

Grogu wrote: Wed Mar 17, 2021 2:57 am I love urist new avatar. Amazing
Thanks! I made it myself. :D
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7875

Post by Urist »

Long Con wrote: Wed Mar 17, 2021 8:32 am Alison votes assume she's Slaver, right? So I'll stay on Chop.
We are assuming Alison is slaver in the same way that we're assuming chop is enclave.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7876

Post by Jackofhearts2005 »

Grogu wrote: Wed Mar 17, 2021 2:57 am I love urist new avatar. Amazing
I’m somewhat disappointed he didn’t go with butt slap pichu.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7877

Post by Gavial »

Jackofhearts2005 wrote: Wed Mar 17, 2021 9:34 am
Grogu wrote: Wed Mar 17, 2021 2:57 am I love urist new avatar. Amazing
I’m somewhat disappointed he didn’t go with butt slap pichu.
He will when Enclave defeats you all!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7878

Post by Gavial »

@Urist
You made a deal!
I hope you stick to your end of it!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7879

Post by Gavial »

Urist wrote: Wed Mar 17, 2021 9:12 am
Grogu wrote: Wed Mar 17, 2021 2:57 am I love urist new avatar. Amazing
Thanks! I made it myself. :D
Wait how?
You own a Dragon?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7880

Post by Seanzie »

Silly question, how many hours until EoD? I am having a hard time figuring this out with daylight savings time.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7881

Post by MartinGG99 »

Seanzie wrote: Wed Mar 17, 2021 3:25 pm Silly question, how many hours until EoD? I am having a hard time figuring this out with daylight savings time.
3 and 1/2 hours, I think.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7882

Post by Seanzie »

MartinGG99 wrote: Wed Mar 17, 2021 3:30 pm
Seanzie wrote: Wed Mar 17, 2021 3:25 pm Silly question, how many hours until EoD? I am having a hard time figuring this out with daylight savings time.
3 and 1/2 hours, I think.
Hmm, cool, so the poll is 6pm Central Daylight Time now? That works well because that is what I am in.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7883

Post by MartinGG99 »

MartinGG99 wrote: Tue Mar 16, 2021 10:06 am
The dead towns
BoKnows - Wastelander
c4e5g3d5 - Wastelander
DrWilgy - Wastelander
falcon45ca - Jagged Jimmy J
Rej - New Reno
staypositivefriend - Hubologist
Sloonei - Wastelander
KZA - NCR
NANOOK - NCR

The town-read; some aren't 100% cleared but for my theory purposes they are.
Epignosis - Chosen One / Arroyo
reywaS / Kylemii - Matt / BoS
MartinGG99 - Louis / New Reno
TonyStarkPrime - IDK what exactly he is but I think he's lock-town or a wolf I would lose to
Urist - Some sort of protective; May be one of our only protectives.
Poison / Syn / Seanzie - Likely Sheriff Marion / Only Redding?
Long Con - Wastelander

The likely or possible towns
Grogu - Hubologist

To Be Determined
Jackofhearts2005 - Unkown
Marmot - Unkown
Spacedaisy / sprityo - Unkown; should be re-evaluated in light of Wolf chop chop.

Slaver
Alison - Slaver

Vault City (Dead)
MacDougall - Vault City
Esooa - Vault City

Enclave
ChopChop - Enclave
Daughter of Omega - Enclave
So my current **working theory** of the game clears Epi + Urist + Me + TSP + Kylemii + Seanzie

Alison 100% as slaver

And if there's any towns left its probably Grogu and LC.

Everyone else should probably be re-evaluated imo. Possibly including Space Daisy / Sprityo.


Oh and btw I thought about Urist possibly being a fake protective and the scum doing something dumb such as shooting Alison since slaver has a vest but I think that would've changed ChopChop's "result" and visit earlier.
Re-posting this as my reads, except LC is put as more town.

There were these interaction earlier before today (D6) that looks like not w/w and spews LC as not-teamed imo.
Long Con wrote: Sat Mar 13, 2021 4:28 pm
ChopChop wrote: Sat Mar 13, 2021 4:06 pm
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:04 pm Ngl my main hesitation in voting Tony is that I feel like I should have a solid read on him and he says I should townread him and I’d be kinda embarrassed to misyeet himnotreal

That’s not a good reason to actually townread him.
He’s doing that because he thinks he’s a good wolf!
:werewolf:

If you believe that he’s a wolf and you have lots of information that points towards that you push it.
As long as you point your reasons why, there’s no em brass meant.
Oh, that's rich.

But Tony is pretty suspicious right? I'll [VOTE: Tony] aubergine
Long Con wrote: Sun Mar 14, 2021 10:55 am
TonyStarkPrime wrote: Sun Mar 14, 2021 3:25 am @Dom the last ten posts is roughly my impression of the case against me
:haha: Yeah, for sure. I was just kidding about my vote for you, just wanted to see how it would travel. [VOTE: chopchop] aubergine I told him I would, and he didn't care. Pretty much out of my hands.
Long Con wrote: Sun Mar 14, 2021 6:40 pm
ChopChop wrote: Sun Mar 14, 2021 6:39 pm
Long Con wrote: Sun Mar 14, 2021 6:38 pm
Marmot wrote: Sun Mar 14, 2021 6:35 pm
Long Con wrote: Sun Mar 14, 2021 6:33 pm
Marmot wrote: Sun Mar 14, 2021 6:32 pm
Long Con wrote: Sun Feb 28, 2021 8:03 pm If I'm already outed as town, what kind of fakeclaim should I give to deceive the wolves? Just claim vanilla?

LC did say this on Day 1.
That was just to try and mess with wolves, maybe draw a nightkill.

I know, my point is that I doubt you're a PR because this does look like cover, and so you're either VT or wolf.
You're not wrong.
Is that a VT Hardclaim or an Open Wolf?
Already said, go back and read. :haha: Except I really did.

Personal PoE:

Alison/Chop Chop -> Jack -> Marmot -> Sprityo

PoE may be changed slightly depending on the massclaim tomorrow, but I'm not going to hypothesize about unless I live to see it.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7884

Post by MartinGG99 »

Seanzie wrote: Wed Mar 17, 2021 3:36 pm
MartinGG99 wrote: Wed Mar 17, 2021 3:30 pm
Seanzie wrote: Wed Mar 17, 2021 3:25 pm Silly question, how many hours until EoD? I am having a hard time figuring this out with daylight savings time.
3 and 1/2 hours, I think.
Hmm, cool, so the poll is 6pm Central Daylight Time now? That works well because that is what I am in.
Sounds about right.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7885

Post by sprityo »

MartinGG99 wrote: Tue Mar 16, 2021 10:31 pm Heck we also used

"We can win with them"

In Shadow Corridors.

The 3P scum-sided and the scum won with their last member, who was @Marmot as the Thunder Cat sockpuppet account.
:haha: funy
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7886

Post by sprityo »

@Marmot check me with rolecop then since im pretty ghosted rn
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7887

Post by JaggedJimmyJay »

I might be away for a very short time around the deadline. I would appreciate if any site moderators who are here at the deadline (just under 100 minutes from now) could lock the thread for me if you don't see me around. I intend to do it the moment the clock strikes 7:01 PM EDT.

I'll probably be here. Don't wait around; please enjoy your lives. But if you happen to be here then and you don't see me, could you do me a solid? @Marmot, @nutella, @juliets, @Sloonei, @Epignosis. I trust the honor system for any moderator playing in the game.

Thanks in advance. Again, I'll probably be here.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7888

Post by Kylemii »

Silent vote added to alison, who done it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7889

Post by sprityo »

me
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7890

Post by sabie12 »

I'll be here to lock the thread.
Sometimes life does seem all planned out, like there's no choice in the matter. But that's just an illusion.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7891

Post by TonyStarkPrime »

Have to call votes in thread @sprityo
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7892

Post by sprityo »

ohhh [VOTE: alison] aubergine I havent read anything including the rules :slick:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7893

Post by Seanzie »

[VOTE: chop chop] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7894

Post by sprityo »

Seanzie wrote: Wed Mar 17, 2021 6:41 pm [VOTE: chop chop] aubergine
hm? why the tie?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7895

Post by Seanzie »

sprityo wrote: Wed Mar 17, 2021 6:43 pm
Seanzie wrote: Wed Mar 17, 2021 6:41 pm [VOTE: chop chop] aubergine
hm? why the tie?
Are you worried about Chop possibly getting chopped?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7896

Post by Marmot »

[VOTE: ChopChop] aubergine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7897

Post by sprityo »

Seanzie wrote: Wed Mar 17, 2021 6:47 pm
sprityo wrote: Wed Mar 17, 2021 6:43 pm
Seanzie wrote: Wed Mar 17, 2021 6:41 pm [VOTE: chop chop] aubergine
hm? why the tie?
Are you worried about Chop possibly getting chopped?
no i just wanted alison dead more :nicenod:
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7898

Post by Seanzie »

sprityo wrote: Wed Mar 17, 2021 6:52 pm
Seanzie wrote: Wed Mar 17, 2021 6:47 pm
sprityo wrote: Wed Mar 17, 2021 6:43 pm
Seanzie wrote: Wed Mar 17, 2021 6:41 pm [VOTE: chop chop] aubergine
hm? why the tie?
Are you worried about Chop possibly getting chopped?
no i just wanted alison dead more :nicenod:
Why is that? You know Chop is Enclave, right? the big bad?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7899

Post by JaggedJimmyJay »

Thanks sabie!

I’ll make this post prettier when I get home.

ChopChop has been eliminated. They were:


Spoiler: show
Vice President Daniel Bird of the Enclave.

Night 6 is underway and will last 24 hours. Get your night actions to me by 6:00 PM EDT!
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Re: Fallout 2: A Post-Nuclear Mafia Game [Night 6]

#7900

Post by JaggedJimmyJay »

Night 6 has ended.

Epignosis has been killed. He was:


Spoiler: show
???

Day 7 is underway. You have 48 hours to place your votes.

Also, you have picked up a new radio signal emitting a broadcast:

A report from the EPI Institute:

Alison: Confirmed Slaver. Must eliminate. 100%

Grogu: Possible religious nut. Possible Enclave. Upon review of the Hubologists, we have determined that Grogu can only truly be AHS-7 or The Enlightened One. Vikki Goldman is deceased, and AHS-9 and Juan Cruz would have produced nightly observable phenomenon. Both possibilities are viable fake identities Enclave can use to skate by undetected. Separate from this, Grogu’s activity level has been suppressed, averaging only 26.17 transmissions per day. We place the chance that Grogu serves Enclave at 70%

JackofHearts2005: We are repeatedly concerned about our inability to recall any positive momentum from this individual. We place the chance that JackofHearts2005 is aligned with Enclave at 78%.

Long Con: Claims to be an honest villager with no special skillset. We cannot confirm or deny that claim. We place the chance that Long Con is lying at 50%.
[10:22 AM]
Marmot: The report we acquired dated March 8, 2162 and timestamped at 0052 is a strong indication that Marmot is not in a league with Enclave. Separately, we understand that Marmot is a self-proclaimed expert tracker, but we are unable to deduce the source of those capabilities. We place the chance that Marmot provides support to Enclave at 39%.

MartinGG99: Alias “Louis.” This alias could reasonably be cover for Enclave. Apart from this, we observe that the analytics MartinGG99 has engaged in have been conducted in good faith. We place the chance that MartinGG99 is in the service of Enclave at 34%.

Seanzie: Likely an ally from Redding. We place the chance that this is false at 18%.
[10:22 AM]
Kylemii: Confirmed ally. 0%

sprityo: Under the alias “Spacedaisy,” allegedly received a communication from Enclave and the reaction to its contents and the responses others made seem genuine enough. We place the chance that this is an elaborate scheme between two members of the Enclave faction at 29%.

TonyStarkPrime: Enclave theatrics would have to be in play for us to regard TonyStarkPrime as an enemy. It is not impossible, but the leadership qualities and high activity cannot be denied. We place the chance that TonyStarkPrime is allied with Enclave at 32%.

Urist: Claimed to have protected our agent the Night there was no death. This is the most likely scenario given the logical targeting of our agent and given the number of protective abilities in play. We place the chance that Enclave opted to forgo murderous activity in order to facilitate an Enclave Urist sleeper agent at 22%.
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