Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8551

Post by MartinGG99 »

Seanzie wrote: Thu Mar 25, 2021 2:36 pm
Urist wrote: Thu Mar 25, 2021 1:46 pm martin is clearly the last wolf posturing for f3
Is this meant to be a serious read or a joke?
It's a meme afaik.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8552

Post by MartinGG99 »

If there's one more wolf it's likely in TSP/Marmot.

Kinda want to lean Marmot, it seems odd to me that Jack kept TSP at his lower reads before and after the dramatic LC read change, and that Chop has been "tunneling" him all the time. Feels a bit more far-fetched to say enclave TSP and Chop headbutted all game but only to have other enclave members take a more or less solid stance on the issue of who gets chopped there.

But its just as odd that Grogu and Marmot collided somewhat with their claims but I dunno if that is more likely to happen if Grogu was not paying much attention to the game or planning in the Enclave btsc.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8553

Post by MartinGG99 »

In any case though I think there's decent evidence that suggests (other than Jack intentionally delaying the game cuz wincon) everyone else is town imo.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8554

Post by TonyStarkPrime »

The long one is a copy pasta from Epi in MTG mafia. Martin’s still probably clearly town imo
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8555

Post by TonyStarkPrime »

My gut says poison still more likely than Marmot but I haven’t really dug in. Hopefully I’ll have time tomorrow after noon. For me, the poison thing relies on one read made by Chop early day 2 and I just do not think it stands up. Subjecting Chop to reason may be a fools errand.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8556

Post by TonyStarkPrime »

Seanzie wrote: Thu Mar 25, 2021 1:05 pm
TonyStarkPrime wrote: Thu Mar 25, 2021 12:44 pm
Seanzie wrote: Wed Mar 24, 2021 11:14 pm @TonyStarkPrime, who have you given inventions to?
Nanook and Sloonei. I’m like 70 percent sure Nanook used his on Made, I made this clear at the time. As far as Sloonei goes, he died.
What nights did you give them out? Did they hint at all that they recieved something?
n1 and n2. I don't think so? there's decent mech evidence that nanook got his, since I can't really tell how he would have gotten a result on Made otherwise. But he did have an info role, so maybe. I sorta think I was blocked n2, sloonei seems more likely to have said something about it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8557

Post by Seanzie »

TonyStarkPrime wrote: Thu Mar 25, 2021 6:45 pm
Seanzie wrote: Thu Mar 25, 2021 1:05 pm
TonyStarkPrime wrote: Thu Mar 25, 2021 12:44 pm
Seanzie wrote: Wed Mar 24, 2021 11:14 pm @TonyStarkPrime, who have you given inventions to?
Nanook and Sloonei. I’m like 70 percent sure Nanook used his on Made, I made this clear at the time. As far as Sloonei goes, he died.
What nights did you give them out? Did they hint at all that they recieved something?
n1 and n2. I don't think so? there's decent mech evidence that nanook got his, since I can't really tell how he would have gotten a result on Made otherwise. But he did have an info role, so maybe. I sorta think I was blocked n2, sloonei seems more likely to have said something about it.
What result did Nook get? Did he claim something specific or just say that he had raisins to think Made was bad?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8558

Post by TonyStarkPrime »

He just claimed raisins. I thought/think maybe limited role cop?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8559

Post by TonyStarkPrime »

No clear way a track/watch would do it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8560

Post by Marmot »

Hi I'm back
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8561

Post by Marmot »

MartinGG99 wrote: Thu Mar 25, 2021 4:42 pm If there's one more wolf it's likely in TSP/Marmot.

Kinda want to lean Marmot, it seems odd to me that Jack kept TSP at his lower reads before and after the dramatic LC read change, and that Chop has been "tunneling" him all the time. Feels a bit more far-fetched to say enclave TSP and Chop headbutted all game but only to have other enclave members take a more or less solid stance on the issue of who gets chopped there.

But its just as odd that Grogu and Marmot collided somewhat with their claims but I dunno if that is more likely to happen if Grogu was not paying much attention to the game or planning in the Enclave btsc.

When did we collide with our claims?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8562

Post by Marmot »

Jackofhearts2005 wrote: Thu Mar 25, 2021 10:51 am I’m the last wolf so don’t bother searching my post history kthx.

Oh never mind, this game is locked up.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8563

Post by Marmot »

[VOTE: Jack] aubergine
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8564

Post by Marmot »

Also, why am I still alive?
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8565

Post by MartinGG99 »

Marmot wrote: Fri Mar 26, 2021 11:20 am Also, why am I still alive?
Why would you die over a confirmed vigilante who shot Frank Horrigan, the only possible enclave vig?
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8566

Post by MartinGG99 »

Also, why would you die over me?

Fairly sure me outing the Slaver + Chop Chop has gotten me a death sentence at some point in the future
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8567

Post by MartinGG99 »

(And also convincing Sprityo to shoot Grogu because Grogu could have only been mechanically Joshua if he were not your role, Marmot.)
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8568

Post by Urist »

Guess i should [VOTE: jack] aubergine before i forget
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8569

Post by TonyStarkPrime »

i better die tonight to justify having done no work today
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8570

Post by TonyStarkPrime »

actually I think that's the oppoisite of how that works
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8571

Post by TonyStarkPrime »

marmot thinking he's lock town is probably? a good sign but it doesn't have a basis in reality, right
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8572

Post by TonyStarkPrime »

same goes for martin but martin's actually lock town
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8573

Post by Urist »

The only real reason I have for suspecting marmot is that sloonei was killed
but if marmot is mafia that means that poisynzie is town and therefore killed kza and that means sloonei was prob killed by VC and nanook was shot by enclave so it means marmot cannot be suspicious for the sloonei death
if that makes any sense at all
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8574

Post by TonyStarkPrime »

like the only mech reason to think marmot is town is that he claimed what grogu was clearly claiming (which is at least arguably more scummy because it means likely wolf fake claim) and because we had like 12 posts of confusion on the role cop thing
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8575

Post by TonyStarkPrime »

Urist wrote: Fri Mar 26, 2021 4:28 pm The only real reason I have for suspecting marmot is that sloonei was killed
but if marmot is mafia that means that poisynzie is town and therefore killed kza and that means sloonei was prob killed by VC and nanook was shot by enclave so it means marmot cannot be suspicious for the sloonei death
if that makes any sense at all
sloonei killed by enclave, nanook shot by vc?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8576

Post by TonyStarkPrime »

I'm sorta positive that Chop legitimately spewed Sloonei killed by enclave
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8577

Post by TonyStarkPrime »

but I'm not going to go back and read his iso and find out if that was a smart thought or not
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8578

Post by Urist »

TonyStarkPrime wrote: Fri Mar 26, 2021 4:29 pm
Urist wrote: Fri Mar 26, 2021 4:28 pm The only real reason I have for suspecting marmot is that sloonei was killed
but if marmot is mafia that means that poisynzie is town and therefore killed kza and that means sloonei was prob killed by VC and nanook was shot by enclave so it means marmot cannot be suspicious for the sloonei death
if that makes any sense at all
sloonei killed by enclave, nanook shot by vc?
why would vc shoot nanook? nook outed an enclave member.
ofc it's also possible that mac just didn't shoot, or that they both shot sloonei.
you're actually probably right that chop spewed it.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8579

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 4:32 pm but I'm not going to go back and read his iso and find out if that was a smart thought or not
Nah I think he spewed it. No reason to claim he messengered Sloonei; he could've done that for the next enclave kill or something if sloon wasn't killed by Enclave.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8580

Post by TonyStarkPrime »

burning take: he could have messaged alison or something and then had his fake message prepped for sloonei because he knew sloonei was going to die
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8581

Post by TonyStarkPrime »

or mac actually
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8582

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 4:42 pm burning take: he could have messaged alison or something and then had his fake message prepped for sloonei because he knew sloonei was going to die
I think its possible but whether its plausible is a different question entirely

Right now I don't think so; I'm not feeling it. That would imply there's a possibility where they shoot Alison once and have Urist claim to be the savior of Epignosis.

Also him trying to get Alison deleted for so long might make him less trustworthy in Alison's eyes.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8583

Post by TonyStarkPrime »

i don't see how that's an implication
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8584

Post by MartinGG99 »

IIRC I think the potential outcomes of this game were far more unknown back then as well so Alison might've not had felt a need or forseen a need to side with Enclave.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8585

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 4:57 pm i don't see how that's an implication
Well it implies there would be a possiblity of

not like an actual thing that actually happened
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8586

Post by TonyStarkPrime »

it's already a possibility, by strict rules of propositional logic anything implies it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8587

Post by TonyStarkPrime »

implies the possibility, not it itself
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8588

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 4:58 pm it's already a possibility, by strict rules of propositional logic anything implies it
Not sure how it is a possibility if ChopChop genuinely didn't know if Alison was slaver.

The enclave kill got saved the night before Chop announced Alison wasn't slaver.

He could've changed his answer if they did attack & message Alison.

The only way to fake a protection as happening is to either attack a vest or to heal the attack target when attacking them with Frank. But Frank was Grogu, not Urist.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8589

Post by MartinGG99 »

And Alison had the only vest in the game iirc.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8590

Post by TonyStarkPrime »

You just gave two ways it was a possibility?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8591

Post by TonyStarkPrime »

I also think Grogu knew that Alison was slaver day 2 but I might be ascribing too much logic to his actions there
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8592

Post by TonyStarkPrime »

(i'm also decently certain that any rational person knew that alison was the slaver but this probably doesn't apply to the wolf team here)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8593

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 5:05 pm You just gave two ways it was a possibility?
I think we're at a disconnect because I misspoke somewhere and while I could fix that

I don't see any point in doing so.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8594

Post by TonyStarkPrime »

it's an irrelevant hypothetical
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8595

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 5:05 pm I also think Grogu knew that Alison was slaver day 2 but I might be ascribing too much logic to his actions there
Didn't Grogu call Mac taking a wolfy poo on that day?

I was thinking Grogu role-copped mac on N1. Cuz you just don't make that sort of statement unless you legitimately believe they're scummy.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8596

Post by TonyStarkPrime »

I just don't think that's plausible with the whole falcon/alison thing grogu was on about
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8597

Post by TonyStarkPrime »

But I do think the wolves have the role blocker / tracker so they could have like tracked falcon and RCed mac?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8598

Post by Urist »

2h until game end amirite
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8599

Post by TonyStarkPrime »

I assume that if the game were to end in 2 hours the game would have ended 42 hours ago
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 9]

#8600

Post by MartinGG99 »

TonyStarkPrime wrote: Fri Mar 26, 2021 5:14 pm I just don't think that's plausible with the whole falcon/alison thing grogu was on about
Fair. Maybe he role-copped Mac N2 or something.

I don't think I can give a good explanation for Falcon/Alison tbh unless there was an enclave tracker involved or something.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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