On n0 everyone will pick one of 3 Starter Classes. Each class will come with an ability, and a method to level up. When you level up you are given an option between two paths--choosing one will lock out the other. Between level 2 and 3 you choose a specialization. Max level is 4. Abilities from lower levels can be reused (ie you can use a level one ability while you're level 3 if you choose to), but each ability has a recharge time attached to it. Individual mafia follow the same upgrade path as town, the collevtive mafia team will also have a separate factional upgrade path. All players of the same Class will unlock the same upgrade path as they level up. A player may "respec" on even number nights, which allows them to change Classes. A respec starts you at level one of your new Class.
48/24, 2/3ish hammer, normal nanook host rules, potential for mechanical misinformation but no direct mod lies, no alignment changes, no jesters.
RPG Mafia
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- NANOOKTHEGREATANDFEARSOME
- i moderated for mafiathesyndicate.com and all i got was this stupid title
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- NANOOKTHEGREATANDFEARSOME
- i moderated for mafiathesyndicate.com and all i got was this stupid title
- Posts in topic: 2
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- Joined: Thu Sep 05, 2019 12:40 am
- Location: Florida
- Preferred Pronouns: Usually he/him but idc
Re: RPG Mafia
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- JaggedJimmyJay
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