IDK SOMETHING [HEIST]
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IDK SOMETHING [HEIST]
1 Town Vigilante + 7 Vanilla Town vs 2 Mafia Goon
24/24, 7 pm EST SoD/EoD, open nights, hammer enabled at 1/2 +1 maj, locked votes at LyLo
(game should be over very quick)
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Upon signing-up, every player publicly shares a list of 10 words that they can use during the game, and no other
The other stuff in detail to be written when sign-ups drop
If game doesn't fill up fast I'll just remove the gimmick and run it as a standard Vig 10er with 48/24 phases
Last edited by tutuu on Sun Aug 29, 2021 9:03 am, edited 2 times in total.
Re: Ooga Booga Mafia [HEIST]
edit:
this was just a joke i found very funny, not sure if i'll go with it all the way
but i'd still like the spot reserved, i might do something completely different. im thinking an open setup cult game (no mafia, just cult) where players are assigned points based off performance, and then some win conditions that are purely dependend on points (and not whether or not ur faction won)
or i might do something with judge and (was it mayor? marshal?) from sc2 mafia. i loved sc2 mafia its how i got into mafia
this was just a joke i found very funny, not sure if i'll go with it all the way
but i'd still like the spot reserved, i might do something completely different. im thinking an open setup cult game (no mafia, just cult) where players are assigned points based off performance, and then some win conditions that are purely dependend on points (and not whether or not ur faction won)
or i might do something with judge and (was it mayor? marshal?) from sc2 mafia. i loved sc2 mafia its how i got into mafia
Re: Ooga Booga Mafia [HEIST]
no subjective criteria. stuff like "being town and ending the day with ur vote ended on a cultist = 1 point"
"being cultist and successfuly converting someone = 1 point"
"being town and chopped on day X = some points depending on X"
etc. would need to think about it
but also was thinking about returning ooga booga. ooga booga - reloaded
Re: Ooga Booga Mafia [HEIST]
(deleted rambling)
Last edited by tutuu on Mon Aug 23, 2021 5:30 pm, edited 1 time in total.
- JaggedJimmyJay
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Re: Ooga Booga Mafia [HEIST]
must have forgot to add this to the queue, but fixing that now in the proper spot
Spoiler: show
Re: Ooga Booga Mafia [HEIST]
tyyy famlamJaggedJimmyJay wrote: ↑Mon Aug 23, 2021 3:52 pm must have forgot to add this to the queue, but fixing that now in the proper spot
Re: Ooga Booga Mafia [HEIST]
(deleted rambling)
Last edited by tutuu on Mon Aug 23, 2021 5:30 pm, edited 1 time in total.
Re: Ooga Booga Mafia [HEIST]
8 vanilla town vs 1 cultist (could change numbers idk)
so for town:
each night they vote on who they think are cultists. (separate vote from the chop vote) (closed nights) (chop flip reveals end of night, can vote for the chopped person). they get 1 vote for each living cultist
the formula for earning points is: X for a correct guess, where X is the number of living players with unknown alignment to the guesser (for living townies that would be everyone but themselves. for dead townies that number would be increased by 1). the second correct guess earns X - 1 points. the third one X - 2 etc
example: there are 7 players with unknown alignment to the guesser and 2 cultists. guesser gets 7 points for 1 correct guess, 13 points for 2 correct guesses
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for cultists:
whenever the townies vote, for each town that they have completely fooled (meaning none of their votes are on this cultist) - they earn points. depending on the difficulty to dodge the vote
the fomula is: for each townie fooled - get points equal to the currently living cultists.
example: there are 7 towns and 2 cultists. for each townie completely fooled, gain 2 points. can gain up to 14
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cultists get a limited number of conversions based on player size
conversion and chopping both mandatory
at the end of the game the top 75% people in the scoreboard win, the others lose, regardless of which faction won (numbers could be changed)
im happy with this as of rn
p.s.: if game ends on d1 - every town who got 0 points gets a draw for the purpose of the scoreboard
so for town:
each night they vote on who they think are cultists. (separate vote from the chop vote) (closed nights) (chop flip reveals end of night, can vote for the chopped person). they get 1 vote for each living cultist
the formula for earning points is: X for a correct guess, where X is the number of living players with unknown alignment to the guesser (for living townies that would be everyone but themselves. for dead townies that number would be increased by 1). the second correct guess earns X - 1 points. the third one X - 2 etc
example: there are 7 players with unknown alignment to the guesser and 2 cultists. guesser gets 7 points for 1 correct guess, 13 points for 2 correct guesses
---------
for cultists:
whenever the townies vote, for each town that they have completely fooled (meaning none of their votes are on this cultist) - they earn points. depending on the difficulty to dodge the vote
the fomula is: for each townie fooled - get points equal to the currently living cultists.
example: there are 7 towns and 2 cultists. for each townie completely fooled, gain 2 points. can gain up to 14
-----
cultists get a limited number of conversions based on player size
conversion and chopping both mandatory
at the end of the game the top 75% people in the scoreboard win, the others lose, regardless of which faction won (numbers could be changed)
im happy with this as of rn
p.s.: if game ends on d1 - every town who got 0 points gets a draw for the purpose of the scoreboard
Re: Ooga Booga Mafia [HEIST] (edit: or perhaps a cultist point-based game)
or MAYBE
another experimental idea
12 town players with no power roles and 3 mafia playes with no power roles
would have to think if i can balance that
another experimental idea
12 town players with no power roles and 3 mafia playes with no power roles
would have to think if i can balance that
- JaggedJimmyJay
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Re: Ooga Booga Mafia [HEIST] (edit: or perhaps a cultist point-based game)
OMG SO TOWNSIDED AS TOWNSIDED AS THE SIDE OF A MOUNTAIN WOW
Spoiler: show
- JaggedJimmyJay
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Re: IDK SOMETHING [HEIST]
Wtf thank god u clarified i was gonna go HAM on u yeahJaggedJimmyJay wrote: ↑Tue Aug 31, 2021 10:11 am (to be clear I'm being a dope, that's not townsided)