The Jedi Hunt [HEIST]

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Syn
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The Jedi Hunt [HEIST]

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Post by Syn »

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It is the year 22 ABY, and Luke Skywalker's Jedi Temple is in full swing. Padawans are busy trying to embrace the power of the Force, and Master Skywalker finds himself overwhelmed with all the work associated with building a new Order—and the fact that he is training the next generation of Jedi all by himself. Maybe that's why he saw it too late. There are Sith Acolytes among his students. He isn't sure who, but the disturbance in the Force is all too clear.

He can't handle this alone. He has to conscript the Padawans into rooting out the traitors among them. It's not ideal, but it's the best course forward. This proves necessary when everyone wakes up to terrible news: a Padawan has been killed.

The Sith aren't here to brainwash Master Skywalker's students. They're here to end the Jedi again. And to make matters worse, a Lambda-class shuttle has found the Temple and unloaded a squad of Imperial Remnant soldiers. The Padawans must evade the Stormtroopers, all the while trying to figure out which of their closest friends are actually Sith. May the Force be with you all.




This is a normal mafia game but will follow an original (fan-)fiction story via the flavour text. The game cannot be solved through flavour, and hints regarding alignment are not offered through these posts. To guarantee this, players are not given flavour names until their flip.

The official ratio is 10 civilians vs. 2 mafia vs. 1 3P. The setup is closed, but players should expect a conventional arrangement of roles. There are no nonstandard mechanics or host lies.

Cycles are 48/24. There is no night chat for civilians.
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