RondoDimBuckle wrote: ↑Wed Dec 14, 2022 4:55 am
Golden wrote: ↑Wed Dec 14, 2022 4:50 am
I never minded if my team won, and funnily enough I felt very resistant to deadies being able to win. I do think it’s good now, but the other way has it’s charms.
nah slankers need to die
The point of mafia is to engage in the game and fool people not just coast and win
Oh, it was the opposite of coasting. Role madness games leave nowhere to hide, and people still asked deeply probing questions. One wrong thing could crater your game in an instant. It was just very different.
I remember one win I had as wolf, for instance, where a town member had a role that could force BTSC with another player each night, and they picked me very early and forced me to role claim in BTSC. I had to pick, and happened to pick the role of the first person who died (unflipped), and it allowed me some cover to weather heavy suspicion from others.
You could never have a moment off as wolf. You had to consider everything you knew about the game set up, what was your answer to each thing that could go wrong, how would you handle it.
In my opinion it remains a very fun game mode (minus the alive to win condition) which is why I created an entire role madness matrix with the goal of creating balanced role madness games.