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Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:59 am
by Epignosis
boo wrote:Vote changing should be enabled, and works for me, but isn't working for Epi (apparently it's been an issue in another game as well). Just a heads up.
MP fixed it in my game, so we'll have to see what he can do here.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 1:05 am
by Degobunny
I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 1:11 am
by Degobunny
Okay this is seriously frustrating. One more time...I like the option to bid on powers, and no to unions. We all know the railroads and utilities will manipulate it all anyway.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:24 am
by S~V~S
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:37 am
by boo
S~V~S wrote:
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.
Just the card. The remainder stays LMS (and will want to try and keep the lynched teammates property). They would still be allowed to build houses and hotels on their properties, but the equal building rule would require that if someone who wasn't them picked up the lynched players property, they build on it as well (so 1 house, 1 house, 0 house, would prevent from building a second until the 0 had 1 built). The person who got the property without knowing they were getting one that had had all of them together (meaning no houses had been built) wouldn't find out until someone landed on that space (since the amount of rent they would receive is doubled) or a house was built (although with the rent doubled, if you pay attention to the linked board movements, you could see that it was already that way if anyone landed on any of the properties in the monopoly).

There are however also powers that relate to this sort of thing that may come into play, so that won't all be true 100% of the time.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:27 am
by FZ.
S~V~S wrote:
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.
I also noticed that the baddies tend to make more money each round because their properties without hotels get paid more. If that's the case, if they gain more killing powers for example, it's bad for the civs, which means we do need the powers which we can only get through the BTS.

On the other hand, I thought about something else. Someone asked about the auctions being public and the fact that if someone bids on a property, it will out them so people will know what they are. To that, Boo answered that we can bid on other things and manipulate people into thinking whatever we want.
But....when civs bid on something, all it's going to make us think is that they got BTS which means they become sort of a mafia we need to eliminate, right? So what's the point in bidding on property which isn't yours? The only ones I can see gaining something from bidding like that are the mafia (RR and I forgot the others) trying to appear like they are civs, but not sure it's a smart move on their part either because of the exact same reason.

Question is, if civs just bid on the powers that Boo hands out, or the baddies' cards (to prevent them from getting it), will it not be better? Will it be enough?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:28 am
by FZ.
That was a long post, but please read :D

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:40 am
by zeek
I'm also going to be conservative with my money. I don't want to bankrupt myself too early. Only one I'd consider bidding for is Windfall and I think bidding is too high for me on D1 already :P

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 10:04 am
by juliets
Lol, this game is already beyond me. Why is it a bad thing to have a third die roll when you are rolling for whatever turn the die is applied to? And the Chance choice is just you can give someone else a chance card? Why is that worth $500 to Epi? Or is he kidding?

And now for a normal mafia question, Epig why did you vote for Eloh? Does this mean you already know that she is a baddie this game? (For those who may not understand this question, Epi usually tells us whether Elo is good or bad and he's been right every time but one.)

As others have said, I am likely to be more conservative with my money. I can't tell yet but I'm hoping this first round of bidding cant be sustained throughout the game at these levels. We'll see. One thing is for sure: it's going to take me a couple of rounds to get comfortable with what is going on.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 10:16 am
by Epignosis
juliets wrote:Lol, this game is already beyond me. Why is it a bad thing to have a third die roll when you are rolling for whatever turn the die is applied to? And the Chance choice is just you can give someone else a chance card? Why is that worth $500 to Epi? Or is he kidding?
I don't kid. Chance i$ awe$ome.
juliets wrote:And now for a normal mafia question, Epig why did you vote for Eloh? Does this mean you already know that she is a baddie this game? (For those who may not understand this question, Epi usually tells us whether Elo is good or bad and he's been right every time but one.)
$hhhh...

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:00 am
by keys56000000000
FZ. wrote:That was a long post, but please read :D
Lol, it seems long posts are most welcome here, I'd bet that that one of yours wasn't even of average length. But I did read it and you make good points.

The thing about getting powers is, once a set has them, they aren't civilian powers anymore. They're another mafia team with powers. But civs don't need powers to win anyway. We have the numbers to win. After all, this is still a mafia game with lynches, right?

Players don't have to be in the union, I ain't forcing anybody, but just remember that if you are looking for your teammates, you're saying to the rest of us that you intend to kill us down the line. You intend to be no-good mafioso and murder us civilians. And the civilians in the union will have the numerical advantage over you and your measly one or two teammates in the lynch.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:07 am
by Long Con
I am surprised that boo wants the polls to have a changeable vote. This will lead to everyone changing their votes to the lynched player at the 11th hour every time in order to get the $200 advantage in bidding for lynched property.

It made a lot more sense to me to have the votes unchangeable, so that you have to stick with your Mafia beliefs rather than just go for the greed. :shrug:

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:09 am
by Long Con
keys56000000000 wrote:Players don't have to be in the union, I ain't forcing anybody, but just remember that if you are looking for your teammates, you're saying to the rest of us that you intend to kill us down the line. You intend to be no-good mafioso and murder us civilians. And the civilians in the union will have the numerical advantage over you and your measly one or two teammates in the lynch.
So if your teammate finds you (assuming you are Civ), will you try to lynch them and avoid acquiring their card, in order to keep yourself Civ? :)

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:09 am
by thellama73
I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:12 am
by Long Con
FZ. wrote:Someone asked about the auctions being public and the fact that if someone bids on a property, it will out them so people will know what they are. To that, Boo answered that we can bid on other things and manipulate people into thinking whatever we want.
But....when civs bid on something, all it's going to make us think is that they got BTS which means they become sort of a mafia we need to eliminate, right? So what's the point in bidding on property which isn't yours?
A Civ could bid on a property that isn't in their colour group in order to keep it out of the hands of the colour group and the baddies.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:26 am
by keys56000000000
Long Con wrote:
keys56000000000 wrote:Players don't have to be in the union, I ain't forcing anybody, but just remember that if you are looking for your teammates, you're saying to the rest of us that you intend to kill us down the line. You intend to be no-good mafioso and murder us civilians. And the civilians in the union will have the numerical advantage over you and your measly one or two teammates in the lynch.
So if your teammate finds you (assuming you are Civ), will you try to lynch them and avoid acquiring their card, in order to keep yourself Civ? :)
That's a good question, I don't have an answer. I can only hope that my partner/s will refrain from searching for me, and failing that, that they're unlucky and never find me. I'm personally convinced that we have a better shot of winning this if we can resist the IMO fool's-gold temptation of powers and BTSC, and stick together. We have the power to vote together, that's got to be something.
Long Con wrote:
FZ. wrote:Someone asked about the auctions being public and the fact that if someone bids on a property, it will out them so people will know what they are. To that, Boo answered that we can bid on other things and manipulate people into thinking whatever we want.
But....when civs bid on something, all it's going to make us think is that they got BTS which means they become sort of a mafia we need to eliminate, right? So what's the point in bidding on property which isn't yours?
A Civ could bid on a property that isn't in their colour group in order to keep it out of the hands of the colour group and the baddies.
How are we going to differentiate between that civ and the mafia/civ-turned-mafia? Risky move, associating yourself with the bad guys.
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:30 am
by thellama73
keys56000000000 wrote:
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.
I don't really have any suspicions yet. I don't like the whole "nobody use your night powers" movement, though. I don't like it one bit.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:35 am
by keys56000000000
thellama73 wrote:
keys56000000000 wrote:
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.
I don't really have any suspicions yet. I don't like the whole "nobody use your night powers" movement, though. I don't like it one bit.
Fair enough. The point I'm trying to make is, if you're looking for your BTSC teammates in order to form a new group, you're playing against the civs. Against me. That makes you a candidate for future lynches.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:40 am
by thellama73
keys56000000000 wrote:
thellama73 wrote:
keys56000000000 wrote:
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.
I don't really have any suspicions yet. I don't like the whole "nobody use your night powers" movement, though. I don't like it one bit.
Fair enough. The point I'm trying to make is, if you're looking for your BTSC teammates in order to form a new group, you're playing against the civs. Against me. That makes you a candidate for future lynches.
Shall we vote to lynch each other then? That might be fun.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:43 am
by keys56000000000
thellama73 wrote:
keys56000000000 wrote:
thellama73 wrote:
keys56000000000 wrote:
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.
I don't really have any suspicions yet. I don't like the whole "nobody use your night powers" movement, though. I don't like it one bit.
Fair enough. The point I'm trying to make is, if you're looking for your BTSC teammates in order to form a new group, you're playing against the civs. Against me. That makes you a candidate for future lynches.
Shall we vote to lynch each other then? That might be fun.
You can lynch me if you want, but I'm a good civilian. I don't want to be in a little team. I want to stick with the herd. It seems clear that your position on the matter is different, therefore you're suspect. Idk what you want me to say to you. Go start a mafia team against me and the rest of us, I won't lynch you? What are you expecting to happen?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:46 am
by keys56000000000
People are talking about getting these night powers and BTSC as though it will benefit the civilians. You are no longer a civilian once you start your BTSC set. You are an enemy of the civs and must be lynched. How difficult of a concept is that to grasp?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:47 am
by thellama73
keys56000000000 wrote: You can lynch me if you want, but I'm a good civilian. I don't want to be in a little team. I want to stick with the herd. It seems clear that your position on the matter is different, therefore you're suspect. Idk what you want me to say to you. Go start a mafia team against me and the rest of us, I won't lynch you? What are you expecting to happen?
I'm not expecting anything. I just asked if you wanted to trade lynch votes.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:56 am
by keys56000000000
thellama73 wrote:
keys56000000000 wrote: You can lynch me if you want, but I'm a good civilian. I don't want to be in a little team. I want to stick with the herd. It seems clear that your position on the matter is different, therefore you're suspect. Idk what you want me to say to you. Go start a mafia team against me and the rest of us, I won't lynch you? What are you expecting to happen?
I'm not expecting anything. I just asked if you wanted to trade lynch votes.
I'm just trying to take this game seriously, Llama. If that's not appreciated, I'll find something else to do.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 11:58 am
by thellama73
keys56000000000 wrote:
thellama73 wrote:
keys56000000000 wrote: You can lynch me if you want, but I'm a good civilian. I don't want to be in a little team. I want to stick with the herd. It seems clear that your position on the matter is different, therefore you're suspect. Idk what you want me to say to you. Go start a mafia team against me and the rest of us, I won't lynch you? What are you expecting to happen?
I'm not expecting anything. I just asked if you wanted to trade lynch votes.
I'm just trying to take this game seriously, Llama. If that's not appreciated, I'll find something else to do.
We all have our own styles. Of course I appreciate you. I think you're a swell guy. :hugs:

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:03 pm
by Degobunny
keys56000000000 wrote:
Long Con wrote:
keys56000000000 wrote:Players don't have to be in the union, I ain't forcing anybody, but just remember that if you are looking for your teammates, you're saying to the rest of us that you intend to kill us down the line. You intend to be no-good mafioso and murder us civilians. And the civilians in the union will have the numerical advantage over you and your measly one or two teammates in the lynch.
So if your teammate finds you (assuming you are Civ), will you try to lynch them and avoid acquiring their card, in order to keep yourself Civ? :)
That's a good question, I don't have an answer. I can only hope that my partner/s will refrain from searching for me, and failing that, that they're unlucky and never find me. I'm personally convinced that we have a better shot of winning this if we can resist the IMO fool's-gold temptation of powers and BTSC, and stick together. We have the power to vote together, that's got to be something.
Long Con wrote:
FZ. wrote:Someone asked about the auctions being public and the fact that if someone bids on a property, it will out them so people will know what they are. To that, Boo answered that we can bid on other things and manipulate people into thinking whatever we want.
But....when civs bid on something, all it's going to make us think is that they got BTS which means they become sort of a mafia we need to eliminate, right? So what's the point in bidding on property which isn't yours?
A Civ could bid on a property that isn't in their colour group in order to keep it out of the hands of the colour group and the baddies.
How are we going to differentiate between that civ and the mafia/civ-turned-mafia? Risky move, associating yourself with the bad guys.
thellama73 wrote:I'm going to hang on to my money for now. Complicated game is complicated.

Who we lynching, y'all?
IDK. You got any suspicions, Llama? I see Degobunny is against the union, so he/she must be pro-mafia! Ordinarily I'd call for his/her lynch, but it's early days yet, and while there might be civs looking to turn against us, they're still all civs at the moment, potential hearts and minds to be won over to support the union.
I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies, and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:05 pm
by thellama73
Degobunny wrote: I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies, and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union.
You are my new hero.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:14 pm
by Degobunny
S~V~S wrote:
Degobunny wrote:I am finding it really hard to post on this site. Every time I finish writing something I need to login again and it erases what I typed out on my pad.
When you log in, do you have "Log me on automatically each visit" checked? The last person this happened to resolved the issue by clicking that. If you do have that checked, then not sure what about this site would be causing that.

And not sure about bidding on any of these yet, initially I want to be more conservative with my money.

And I am still trying to figure out which option, search for partners or NOT search for partners, would benefit the rail/utilities more. Standard civvies, no BTS with purchased powers, but civvie win conditions OR indies building monopolies and potential hotels that will require the baddies to shell out real $$? I think FZ asked this question originally, and I don't think anyone really addressed the issue.

I definitely think that discussing what would most benefit the baddies should be the big topic.

Standard civvies would make it easier for the non-rails/utils to win, but going the other route might make it HARDER for the baddies to win, might present more competition. I could see going wither way, although, I find it unlikely that every civ will agree to do the non search thing, pretty much rendering it moot. Because you can pledge not to search all you want, if someone else finds you, it still affects your status & win conditions.

@boo~ if someone who is the member of a completed monopoly is lynched, will their Monopoly status as well as their card be revealed? Since being in a monopoly has effected their win conditions, and they are no longer really a "civ"? And if the member of a monopoly is deaded, does the remainder of the team revert to civ, or are they still a LMS team?

I need to reread the rail/util sections of the host posts.
It is working now, thanks!

Also if people bid on properties we have no way of knowing whether they have an associated property (keep in mind there a couple sets of just two). Which reminds me if you get all of set that you are not associated with what does that do? Are you still a civilian?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:17 pm
by Degobunny
Well actually take some of that back based on the board we wil know if a particular group has formed a mafia. So at least there is that level of transparency.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:19 pm
by Degobunny
So at what point does this townie union dissolve if enough groups find each other?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:22 pm
by Degobunny
thellama73 wrote:
Degobunny wrote: I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies, and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union.
You are my new hero.
Don't get me wrong union have a place and it is good for people who need representation however at certain point the union ceases to be what it was intended and becomes part of the problem.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:25 pm
by keys56000000000
Well, you too, Llama! :hug:
Degobunny wrote: I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies,
I'm hoping that my fellow civs will see the benefit in sticking together. Anyone who doesn't stick with us will be forfeiting that benefit, Let me posit a scenario:

It's day 9. We've been lucky in our lynches and have eliminated most of the mafia, there's only one or two left. There are a few civs who have found a teammate, but no one's been lucky enough to complete a set. Just as you and the other civs are poised to win the game, you find your last partner and form a team. Now it's you and one or two other players, who were about to win with the civs, and now you have to defeat the civs, some of whom have BTSC with another player but aren't yet in a complete set. It's possible you could win, but the odds will be against you. It seems like you would have been better off just sticking with them all along.
and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union
How would it lead to townie death? And yes I agree that unions can be corrupt, but that's taking this union metaphor too far. I don't think they prey on people who don't want to join the union, that's not my understanding of union corruption. Isn't it more that the mafia controls the unions for their own gain? The mafia can't control this union. What are they going to get us to do? All I'm suggesting is that we stay undivided. They can't manipulate that.

Is it in the mafia's interests to have a union in this game? Can they control us? I don't think so. I think their biggest threat is being lynched. Having extra mafia teams might even benefit them, since more mafia teams means more trouble for the remaining civs.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:44 pm
by Degobunny
keys56000000000 wrote:Well, you too, Llama! :hug:
Degobunny wrote: I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies,
I'm hoping that my fellow civs will see the benefit in sticking together. Anyone who doesn't stick with us will be forfeiting that benefit, Let me posit a scenario:

It's day 9. We've been lucky in our lynches and have eliminated most of the mafia, there's only one or two left. There are a few civs who have found a teammate, but no one's been lucky enough to complete a set. Just as you and the other civs are poised to win the game, you find your last partner and form a team. Now it's you and one or two other players, who were about to win with the civs, and now you have to defeat the civs, some of whom have BTSC with another player but aren't yet in a complete set. It's possible you could win, but the odds will be against you. It seems like you would have been better off just sticking with them all along.
and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union
How would it lead to townie death? And yes I agree that unions can be corrupt, but that's taking this union metaphor too far. I don't think they prey on people who don't want to join the union, that's not my understanding of union corruption. Isn't it more that the mafia controls the unions for their own gain? The mafia can't control this union. What are they going to get us to do? All I'm suggesting is that we stay undivided. They can't manipulate that.

Is it in the mafia's interests to have a union in this game? Can they control us? I don't think so. I think their biggest threat is being lynched. Having extra mafia teams might even benefit them, since more mafia teams means more trouble for the remaining civs.
Mafia manipulate and control games all the time. It is in there best interests to prevent monopolies from happening, cause the will run into problems when they start landing on hotels. However, I will consider what you are saying, that is the best I can do at this point.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:48 pm
by keys56000000000
Degobunny wrote:
keys56000000000 wrote:Well, you too, Llama! :hug:
Degobunny wrote: I just don't see the point for a union when we have no way of keeping track of what everyone's night actions will be. You are expecting blind faith from townies,
I'm hoping that my fellow civs will see the benefit in sticking together. Anyone who doesn't stick with us will be forfeiting that benefit, Let me posit a scenario:

It's day 9. We've been lucky in our lynches and have eliminated most of the mafia, there's only one or two left. There are a few civs who have found a teammate, but no one's been lucky enough to complete a set. Just as you and the other civs are poised to win the game, you find your last partner and form a team. Now it's you and one or two other players, who were about to win with the civs, and now you have to defeat the civs, some of whom have BTSC with another player but aren't yet in a complete set. It's possible you could win, but the odds will be against you. It seems like you would have been better off just sticking with them all along.
and that sort blind faith tends to lead lots of townie death. Plus real life unions function like a mafia anyway preying on those who don't want to join the union
How would it lead to townie death? And yes I agree that unions can be corrupt, but that's taking this union metaphor too far. I don't think they prey on people who don't want to join the union, that's not my understanding of union corruption. Isn't it more that the mafia controls the unions for their own gain? The mafia can't control this union. What are they going to get us to do? All I'm suggesting is that we stay undivided. They can't manipulate that.

Is it in the mafia's interests to have a union in this game? Can they control us? I don't think so. I think their biggest threat is being lynched. Having extra mafia teams might even benefit them, since more mafia teams means more trouble for the remaining civs.
Mafia manipulate and control games all the time. It is in there best interests to prevent monopolies from happening, cause the will run into problems when they start landing on hotels. However, I will consider what you are saying, that is the best I can do at this point.
I hear that, but is the money really important? What they really want is to eliminate everybody. What we really want is to eliminate them. That's how the game is won, right? I have to look more at the rules and figure out exactly how important the money is..

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:50 pm
by thellama73
The money is very important because if you run out of it, you die.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 12:51 pm
by juliets
Can someone tell me what this means:

6. LoRab = 12 (6+6), Electric Company (roll is 3+1=4*10, EC gets $40 from bank, learns role).

Does that mean the person who is the Electric Company (which i believe is a utility thus a baddie) learns Lorab's role? I don't remember reading that anywhere but I can't think of anything else it means.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 1:01 pm
by sabie12
Wow I guess I missed out on a lot of stuff already. It's hard to decide day one lynches since not much has happened yet.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 1:16 pm
by Turnip Head
juliets wrote:Can someone tell me what this means:

6. LoRab = 12 (6+6), Electric Company (roll is 3+1=4*10, EC gets $40 from bank, learns role).

Does that mean the person who is the Electric Company (which i believe is a utility thus a baddie) learns Lorab's role? I don't remember reading that anywhere but I can't think of anything else it means.
I had to look it up too since it pertained to me. If you land on a utility they will learn your role and get money from the bank.

After Day 1, the utilities rolechecked Elo, Lorab and me, and they earned $190 from the 3 of us landing there.

:ninja:

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 1:25 pm
by keys56000000000
thellama73 wrote:The money is very important because if you run out of it, you die.
Ah, I missed that very important point. Yes, very important indeed. Hmmz..

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:15 pm
by Elohcin
Epignosis wrote:A$ I did today in real life, I voted.
What?! You better just be checkin' the changeable vote mechanism :p

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:16 pm
by FZ.
Turnip Head wrote:
juliets wrote:Can someone tell me what this means:

6. LoRab = 12 (6+6), Electric Company (roll is 3+1=4*10, EC gets $40 from bank, learns role).

Does that mean the person who is the Electric Company (which i believe is a utility thus a baddie) learns Lorab's role? I don't remember reading that anywhere but I can't think of anything else it means.
I had to look it up too since it pertained to me. If you land on a utility they will learn your role and get money from the bank.

After Day 1, the utilities rolechecked Elo, Lorab and me, and they earned $190 from the 3 of us landing there.

:ninja:
That's what I meant when I said the baddies get loads more money than the civs each day. Question is, how important is it. Assuming most of the civs don't run out of money, I actually agree with almost everything Key said.
If we don't go looking for power, and stick to trying to lynch the mafia, we have a lot more chances of winning the game.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:24 pm
by FZ.
So, the fact Epig used so much money for the bid, makes me think he's EC who got 190$ which is probably be where my vote will go

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:25 pm
by thellama73
It doesn't work. Game theory. We've been over this, people. Why isn't Alex here to back me up?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:26 pm
by thellama73
Nash equilibrium? Anyone? C'mon!

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:34 pm
by Marmot
Epignosis wrote:
boo wrote:Vote changing should be enabled, and works for me, but isn't working for Epi (apparently it's been an issue in another game as well). Just a heads up.
MP fixed it in my game, so we'll have to see what he can do here.
He probably won't fix it unless he get's his luxury tax back.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:34 pm
by FZ.
Nash is right when the players can't communicate and decide on the strategy together...at least if I remember correctly, that is

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:36 pm
by FZ.
llama, are you really against this from a civ point of view, or are you scared? :p

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:40 pm
by thellama73
FZ. wrote:Nash is right when the players can't communicate and decide on the strategy together...at least if I remember correctly, that is
Communication doesn't really make a difference if there's no way to verify compliance or detect cheating, which there isn't here.
FZ. wrote:llama, are you really against this from a civ point of view, or are you scared? :p
I am never scared. I am fearless. But even if I was scared, it wouldn't alter the irrefutibility of my logic.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:40 pm
by HannaK
Okay so I have caught up (sort of anyway) and I have a question/concern/thought
boo wrote:

Team 2: Utilities (2)
This team starts the game with BTSC. Kills even nights. Cannot be NKed by the Railroads. Any player who lands on a utility will have their property learned by the utilities, and if they are ever lynched, the utilities will have $300 applied to a bid on the property.
I am slightly confused, doesn't this give the baddies away more easily as they are more likely to 'win' the bet, or does this simply mean that the baddies need to be careful in terms of what they are bidding so as not to give themselves away? (or, which can also be the case: am I just not getting it)


Also, I am quite a conservative player in any board game so no bidding for me yet :) About the whole teaming up question and which cards to buy, it's kinda tricky I mean I can easily see this game becoming about trying to stop (assumed) BTSC teams from aquiring certain properties rather than focusing on lynching bad guys, but then again, if you think certain people have BTSC then they become baddies for you as well since they are out to kill you as well eventually :ponder:
The only thing to really go on right now is 'following the money' as it is more likely baddies spend more money on powers/bids since they have more than other players

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:43 pm
by FZ.
thellama73 wrote:
FZ. wrote:Nash is right when the players can't communicate and decide on the strategy together...at least if I remember correctly, that is
Communication doesn't really make a difference if there's no way to verify compliance or detect cheating, which there isn't here.
FZ. wrote:llama, are you really against this from a civ point of view, or are you scared? :p
I am never scared. I am fearless. But even if I was scared, it wouldn't alter the irrefutibility of my logic.
There is no way to verify, but why should it matter to you if you're a civ who doesn't agree with this strategy? If anyone should care about not following the strategy it's the civs who don't want the other civs to look for their sets. So, the fact you're fighting for this so strongly makes me think you have a sinister agenda

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 5:46 pm
by thellama73
FZ. wrote:
thellama73 wrote:
FZ. wrote:Nash is right when the players can't communicate and decide on the strategy together...at least if I remember correctly, that is
Communication doesn't really make a difference if there's no way to verify compliance or detect cheating, which there isn't here.
FZ. wrote:llama, are you really against this from a civ point of view, or are you scared? :p
I am never scared. I am fearless. But even if I was scared, it wouldn't alter the irrefutibility of my logic.
There is no way to verify, but why should it matter to you if you're a civ who doesn't agree with this strategy? If anyone should care about not following the strategy it's the civs who don't want the other civs to look for their sets. So, the fact you're fighting for this so strongly makes me think you have a sinister agenda
Look, you do what you want. I am using my night power to try to complete my monopoly and I think others would be foolish not to do so as well. The naive one or two people who follow this strategy will be left as a civ team of one or two people without BTSC. That's what's going to happen. I am just telling the truth and not trying to gin up support for a strategy that goes against human nature and leaves the credulous out to dry. I will also be voting for one of the supporters of the strategy, most likely Long Con at this point.