Page 77 of 81

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:07 pm
by Dolby
Am I going to have to make a decision

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:08 pm
by falcon45ca
TonyStarkPrime wrote: Sat Jan 01, 2022 4:03 pm
NotAnAxehole wrote: Sat Jan 01, 2022 1:45 pm I haven't done a single scummy thing this game, therefore there is no case to be made.
Well you haven’t claimed actions and you’ve been deliveratively obfuscative and you led a CFD on… is this a joke
He claims a day check on Sig now, and that's how he knew my color.


I made mention, he didn't check me, even tho he had me as Maf if Nook flipped Red.


No other claims has he made.



@NotAnAxehole you may as well claim every check you've done thus far

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:09 pm
by Dolby
unless LC has said he's gonna do it, I'm gonna block whichever of NAA/Wilgy is alive if the other flips red

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:20 pm
by Dolby
I'm just gonna keep my vote as long as the votes stay as they are tbh

If one of our heavies is mafia aligned with NAA we can find out this way and they don't gain enough VP to blitz tomorrow

also gives scum an opportunity to switch and be caught

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:21 pm
by Dolby
I can't for the life of me understand why NAA is caught though not having actions is bad

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:23 pm
by Dolby
Dolby wrote: Sat Jan 01, 2022 4:09 pm unless LC has said he's gonna do it, I'm gonna block whichever of NAA/Wilgy is alive if the other flips red
actually I'm just gonna roleblock the survivior regardless of anything

don't think anything bad can happen to me in the NAA town world except Lime Coke or one of the medics being scum and blocking me

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:23 pm
by Dolby
Dolby wrote: Sat Jan 01, 2022 4:23 pm
Dolby wrote: Sat Jan 01, 2022 4:09 pm unless LC has said he's gonna do it, I'm gonna block whichever of NAA/Wilgy is alive if the other flips red
actually I'm just gonna roleblock the survivior regardless of anything

don't think anything bad can happen to me in the NAA town world except Lime Coke or one of the medics being scum and blocking me
@Lime Coke

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:25 pm
by Dolby
I have some level of paranoia on Guillo/TSP/Mac, I actually TR Guillo more than TSP tbh

martin/sig/falcon prob just realistically contains all non Wilgy/NAA scum

I haven't really done any critical evaluation today but w/e

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:46 pm
by Marmot
Guillotine wrote: Sat Jan 01, 2022 1:35 pm
Marmot wrote: Sat Jan 01, 2022 12:44 pm There is more evidence to point to NAA scum than town atm. Yes I want the game to be auto, but it seems that means we chop NAA today.
Besides what I’ve pointed out, what’s the evidence you have that points out to NAA being scum?

It's the evidence that falcon pointed out, not you or I.

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:47 pm
by Marmot
NotAnAxehole wrote: Sat Jan 01, 2022 1:49 pm Look for other players who might be scummy.
No U

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:49 pm
by Marmot
Guillotine wrote: Sat Jan 01, 2022 2:00 pm NAA is like a MAGA, he is denial. He cant even recognize how he has openly hurt town.

In his eyes everything he has done has been townie. The fuck outta here.

Someone please ask me how I’d feel if NAA by some miracle flips town.

Let's not bring American politics into this, it can only lead to insults.

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:52 pm
by TonyStarkPrime
we've devolved well beyond that point tbh

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:52 pm
by Dolby
Hi Marmot

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:54 pm
by Dolby
oh hi TSP

honestly yeah

we crossed the line before then and "politics" should not considered a line anyway.

Any objections to me RBing Wilgy besides Wilgy?

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:55 pm
by Marmot
Assuming Wilgy isn't chopped in the end, yeah I don't mind.

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:57 pm
by Marmot
Wait, did Gav on Day 3 tell Wilgy to Air Blast TSP so his action wouldn't be tampered with, and then TSP killed Gav as a result?!

That's hilarious lol

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:58 pm
by Marmot
NAA, why did you choose the Medic to disguise as of all roles?

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:58 pm
by Marmot
NAA, why did you choose the Medic to disguise as of all roles?

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:58 pm
by Dolby
I wish that TSP just re-aimmed tbh

yeah it loses a night but Gav was obvtown at that point

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:59 pm
by Guillotine
Im self saving tonight.

Good luck town.

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:59 pm
by Marmot
Oh fuck day is over

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 4:59 pm
by Marmot
I thought it was later. sdrgsergaefdvadf

Re: Team Fortress Mafia [DAY 4]

Posted: Sat Jan 01, 2022 5:06 pm
by Dragon D. Luffy
Image

Re: Team Fortress Mafia [NIGHT 4]

Posted: Sat Jan 01, 2022 5:08 pm
by Dragon D. Luffy
Last, but not least, we get to meet our field physician, Dr. Ludwig, from Sttutgart, Germany.

"Who even wants to play as a medic, it sounds boring!" - you may ask. And surely, in casual TF2, this is the least popular class. But as you may have guessed, it's the most powerful class in the game, and if you know what you are doing, it can also be one of the most fun. Not because of childish concepts like "empathy" or "the pleasure of helping others". Down with that bullshit. Our medic is the best at what he does: Doctor Assisted Homicide.

See below (contains cartoony gore, not likely to shock but maybe you are that sensitive):


Spoiler: show

Speaking of homicide, NotAnAxehole was killed.

Spoiler: show
Image

and he was the Blue Spy, a member of Town.

Night 4 Begins!

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:01 pm
by Dragon D. Luffy
Uh, are the meet the team videos over already? I don't know what to post now.

Oh yeah, there is one more. Meet the game's most popular piece of food!



And Dolby died.

Spoiler: show
Image

He was the Blue Demoman, a member of town.

Day 5 Begins!

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:12 pm
by LinearPoint
I'm going to assume that was the Mafia's crit because it's pretty hard to believe we didn't heal the confirmed Townie with the strongest role in the game.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:16 pm
by LinearPoint
Who did you roleblock LC (and Sig assuming you didn't heal)?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:22 pm
by Marmot
Guess who targeted Dolby?

[VOTE: sig] aubergine

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:24 pm
by LinearPoint
Wait so he actually did heal and crit his own heal lol.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:25 pm
by falcon45ca
Marmot wrote: Sun Jan 02, 2022 6:22 pm Guess who targeted Dolby?

[VOTE: sig] aubergine
I'm an idiot. I had a save on Dolby, but changed it last minute.

Why didn't NAA know Sig was Maf?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:25 pm
by LinearPoint
Or I guess his name would show up twice wouldn't it.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:26 pm
by LinearPoint
falcon45ca wrote: Sun Jan 02, 2022 6:25 pm
Marmot wrote: Sun Jan 02, 2022 6:22 pm Guess who targeted Dolby?

[VOTE: sig] aubergine
I'm an idiot. I had a save on Dolby, but changed it last minute.

Why didn't NAA know Sig was Maf?
Because NAA wasn't Mafia?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:26 pm
by Marmot
falcon45ca wrote: Sun Jan 02, 2022 6:25 pm
Marmot wrote: Sun Jan 02, 2022 6:22 pm Guess who targeted Dolby?

[VOTE: sig] aubergine
I'm an idiot. I had a save on Dolby, but changed it last minute.

Why didn't NAA know Sig was Maf?
I think NAA's role let's him learn color and class, not alignment

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:26 pm
by LinearPoint
Spy is a Rolecop. Not an alignment cop.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:27 pm
by falcon45ca
LinearPoint wrote: Sun Jan 02, 2022 6:26 pm Spy is a Rolecop. Not an alignment cop.
Fair

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:27 pm
by falcon45ca
[VOTE: Sog] aubergine

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:27 pm
by falcon45ca
Hahahaha




Sog

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:28 pm
by Marmot
I feel bad that I've caught two mafia now from watching lol

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:33 pm
by falcon45ca
Marmot wrote: Sun Jan 02, 2022 6:28 pm I feel bad that I've caught two mafia now from watching lol
I wouldn't feel too guilty.



What prompted you to watch Sig?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:37 pm
by Marmot
falcon45ca wrote: Sun Jan 02, 2022 6:33 pm
Marmot wrote: Sun Jan 02, 2022 6:28 pm I feel bad that I've caught two mafia now from watching lol
I wouldn't feel too guilty.



What prompted you to watch Sig?
I watched Dolby because he was p clear for ccing nanook already, but not necessarily the obvious kill choice

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:37 pm
by LinearPoint
Marmot wrote: Sun Jan 02, 2022 6:28 pm I feel bad that I've caught two mafia now from watching lol
I mean that's your job lol.
It's more the setup's fault for the Mafia that the have to kill the roleblockers or the lose b default.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:43 pm
by LinearPoint
oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:47 pm
by falcon45ca
Marmot wrote: Sun Jan 02, 2022 6:37 pm
falcon45ca wrote: Sun Jan 02, 2022 6:33 pm
Marmot wrote: Sun Jan 02, 2022 6:28 pm I feel bad that I've caught two mafia now from watching lol
I wouldn't feel too guilty.



What prompted you to watch Sig?
I watched Dolby because he was p clear for ccing nanook already, but not necessarily the obvious kill choice
OK, well now I feel less stupid about moving my save off Dolby.


If I had saved him, you would've seen both Medic visit him, and w/ no kill, Sig could've slipped by

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:48 pm
by LinearPoint
Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:48 pm
by falcon45ca
LinearPoint wrote: Sun Jan 02, 2022 6:43 pm oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:49 pm
by LinearPoint
falcon45ca wrote: Sun Jan 02, 2022 6:48 pm
LinearPoint wrote: Sun Jan 02, 2022 6:43 pm oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?
When there is 1 Mafia remaining it bypasses healing.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:49 pm
by falcon45ca
LinearPoint wrote: Sun Jan 02, 2022 6:48 pm Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.
Who do you like for Sigs teammate?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:50 pm
by falcon45ca
LinearPoint wrote: Sun Jan 02, 2022 6:49 pm
falcon45ca wrote: Sun Jan 02, 2022 6:48 pm
LinearPoint wrote: Sun Jan 02, 2022 6:43 pm oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?
When there is 1 Mafia remaining it bypasses healing.
Is that stated? Or just a Syn rule in general

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 6:50 pm
by LinearPoint
falcon45ca wrote: Sun Jan 02, 2022 6:49 pm
LinearPoint wrote: Sun Jan 02, 2022 6:48 pm Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.
Who do you like for Sigs teammate?
I'd have to look over some ISOs.
I thought it was Sig and NAA but that was wrong.

Re: Team Fortress Mafia [PRE-GAME]

Posted: Sun Jan 02, 2022 6:51 pm
by LinearPoint
Dragon D. Luffy wrote: Fri Dec 17, 2021 8:34 am The faction also has one crit canteen, which can turn their faction-kill into a critical hit, making it ignore all protections and defenses, for one night. If only one member of the faction is alive, every kill they make will be a critical hit.

Note: the setup posted in this thread is not necesssarily final and there may be some changes in the roles until the game starts.