Marmot wrote: ↑Sat Jan 01, 2022 12:44 pm
There is more evidence to point to NAA scum than town atm. Yes I want the game to be auto, but it seems that means we chop NAA today.
Besides what I’ve pointed out, what’s the evidence you have that points out to NAA being scum?
It's the evidence that falcon pointed out, not you or I.
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:47 pm
by Marmot
NotAnAxehole wrote: ↑Sat Jan 01, 2022 1:49 pm
Look for other players who might be scummy.
No U
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:49 pm
by Marmot
Guillotine wrote: ↑Sat Jan 01, 2022 2:00 pm
NAA is like a MAGA, he is denial. He cant even recognize how he has openly hurt town.
In his eyes everything he has done has been townie. The fuck outta here.
Someone please ask me how I’d feel if NAA by some miracle flips town.
Let's not bring American politics into this, it can only lead to insults.
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:52 pm
by TonyStarkPrime
we've devolved well beyond that point tbh
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:52 pm
by Dolby
Hi Marmot
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:54 pm
by Dolby
oh hi TSP
honestly yeah
we crossed the line before then and "politics" should not considered a line anyway.
Any objections to me RBing Wilgy besides Wilgy?
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:55 pm
by Marmot
Assuming Wilgy isn't chopped in the end, yeah I don't mind.
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:57 pm
by Marmot
Wait, did Gav on Day 3 tell Wilgy to Air Blast TSP so his action wouldn't be tampered with, and then TSP killed Gav as a result?!
That's hilarious lol
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:58 pm
by Marmot
NAA, why did you choose the Medic to disguise as of all roles?
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:58 pm
by Marmot
NAA, why did you choose the Medic to disguise as of all roles?
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:58 pm
by Dolby
I wish that TSP just re-aimmed tbh
yeah it loses a night but Gav was obvtown at that point
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:59 pm
by Guillotine
Im self saving tonight.
Good luck town.
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:59 pm
by Marmot
Oh fuck day is over
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 4:59 pm
by Marmot
I thought it was later. sdrgsergaefdvadf
Re: Team Fortress Mafia [DAY 4]
Posted: Sat Jan 01, 2022 5:06 pm
by Dragon D. Luffy
Re: Team Fortress Mafia [NIGHT 4]
Posted: Sat Jan 01, 2022 5:08 pm
by Dragon D. Luffy
Last, but not least, we get to meet our field physician, Dr. Ludwig, from Sttutgart, Germany.
"Who even wants to play as a medic, it sounds boring!" - you may ask. And surely, in casual TF2, this is the least popular class. But as you may have guessed, it's the most powerful class in the game, and if you know what you are doing, it can also be one of the most fun. Not because of childish concepts like "empathy" or "the pleasure of helping others". Down with that bullshit. Our medic is the best at what he does: Doctor Assisted Homicide.
See below (contains cartoony gore, not likely to shock but maybe you are that sensitive):
I'm going to assume that was the Mafia's crit because it's pretty hard to believe we didn't heal the confirmed Townie with the strongest role in the game.
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:16 pm
by LinearPoint
Who did you roleblock LC (and Sig assuming you didn't heal)?
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:22 pm
by Marmot
Guess who targeted Dolby?
[VOTE:
sig] aubergine
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:24 pm
by LinearPoint
Wait so he actually did heal and crit his own heal lol.
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:25 pm
by falcon45ca
Marmot wrote: ↑Sun Jan 02, 2022 6:22 pm
Guess who targeted Dolby?
[VOTE:
sig] aubergine
I'm an idiot. I had a save on Dolby, but changed it last minute.
Why didn't NAA know Sig was Maf?
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:25 pm
by LinearPoint
Or I guess his name would show up twice wouldn't it.
Marmot wrote: ↑Sun Jan 02, 2022 6:28 pm
I feel bad that I've caught two mafia now from watching lol
I wouldn't feel too guilty.
What prompted you to watch Sig?
I watched Dolby because he was p clear for ccing nanook already, but not necessarily the obvious kill choice
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:37 pm
by LinearPoint
Marmot wrote: ↑Sun Jan 02, 2022 6:28 pm
I feel bad that I've caught two mafia now from watching lol
I mean that's your job lol.
It's more the setup's fault for the Mafia that the have to kill the roleblockers or the lose b default.
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:43 pm
by LinearPoint
oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
Marmot wrote: ↑Sun Jan 02, 2022 6:28 pm
I feel bad that I've caught two mafia now from watching lol
I wouldn't feel too guilty.
What prompted you to watch Sig?
I watched Dolby because he was p clear for ccing nanook already, but not necessarily the obvious kill choice
OK, well now I feel less stupid about moving my save off Dolby.
If I had saved him, you would've seen both Medic visit him, and w/ no kill, Sig could've slipped by
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:48 pm
by LinearPoint
Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:48 pm
by falcon45ca
LinearPoint wrote: ↑Sun Jan 02, 2022 6:43 pm
oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?
LinearPoint wrote: ↑Sun Jan 02, 2022 6:43 pm
oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?
When there is 1 Mafia remaining it bypasses healing.
Re: Team Fortress Mafia [DAY 5]
Posted: Sun Jan 02, 2022 6:49 pm
by falcon45ca
LinearPoint wrote: ↑Sun Jan 02, 2022 6:48 pm
Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.
LinearPoint wrote: ↑Sun Jan 02, 2022 6:43 pm
oh and it is worth noting that the only way to stop the Mafia kill going forward is to roleblock the last Mafia.
So we basically have 2ish nights since Mafia will have to kill Marmot tonight otherwise they cannot kill LC or Falcon.
And if the kill isn't stopped N6 LC dies (Assuming it wasn't stopped N5). It should be fairly straightforward to mechanically corner the Mafia assuming the don't surrender now.
I'm sorry, why is a RB the only way to stop a kill now?
When there is 1 Mafia remaining it bypasses healing.
LinearPoint wrote: ↑Sun Jan 02, 2022 6:48 pm
Actually I don't think Mafia can actually kill Marmot.
As long as a Pyro is still alive nobody can even target Marmot as it'll just be redirected to a random person instead.
Who do you like for Sigs teammate?
I'd have to look over some ISOs.
I thought it was Sig and NAA but that was wrong.
Re: Team Fortress Mafia [PRE-GAME]
Posted: Sun Jan 02, 2022 6:51 pm
by LinearPoint
Dragon D. Luffy wrote: ↑Fri Dec 17, 2021 8:34 am
The faction also has one crit canteen, which can turn their faction-kill into a critical hit, making it ignore all protections and defenses, for one night. If only one member of the faction is alive, every kill they make will be a critical hit.
Note: the setup posted in this thread is not necesssarily final and there may be some changes in the roles until the game starts.