Philosophers' Mafia [ENDGAME]

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lol!TSP?

light role madness
3
25%
mechanics
1
8%
mafia self day vig
1
8%
wait why did this happen
3
25%
what's even going on
0
No votes
lol town
4
33%
 
Total votes: 12
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Re: Philosophers' Mafia [ENDGAME]

#3851

Post by Amy »

yall gotta slow down for these light games tho like forreal

proto hammer was just egregious
hope you're having a good day
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Re: Philosophers' Mafia [ENDGAME]

#3852

Post by WerewolfHunter »

Good game everyone!

I really enjoyed it
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Re: Philosophers' Mafia [ENDGAME]

#3853

Post by Scirrus »

We may have lost, but isn't the real treasure the memes that were made along the way?
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Re: Philosophers' Mafia [ENDGAME]

#3854

Post by TonyStarkPrime »

I like alien better tbh gonna use that now
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Re: Philosophers' Mafia [ENDGAME]

#3855

Post by Scirrus »

GG everyone, congrats to Nanook and the scum team!

@Hally thanks so much for salvaging my slot. You da real MVP

And thanks [mention]TonyStarkPrime[/mention] for hosting!
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Re: Philosophers' Mafia [ENDGAME]

#3856

Post by Scirrus »

GG everyone, congrats to Nanook and the scum team!

@Hally thanks so much for salvaging my slot. You da real MVP

And thanks [mention]TonyStarkPrime[/mention] for hosting!
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Re: Philosophers' Mafia [ENDGAME]

#3857

Post by Hally »

yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
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Re: Philosophers' Mafia [ENDGAME]

#3858

Post by Hally »

NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
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Re: Philosophers' Mafia [ENDGAME]

#3859

Post by Timsup2nothin »

FWIW I really think that was the play there even if it hadn't been forced
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Re: Philosophers' Mafia [ENDGAME]

#3860

Post by iaafr »

this setup in general was not a good "postcap light" setup


i mean i still dont think its a good setup in general but ESPECIALLY in postcap light


which im more and more questioning the concept of in general

60 wallposts is not light

60 iaafr posts is light
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Re: Philosophers' Mafia [ENDGAME]

#3861

Post by TonyStarkPrime »

Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
technically the assignable semi-godfather and dayvig were both team abilities
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Re: Philosophers' Mafia [ENDGAME]

#3862

Post by Timsup2nothin »

and said so at the time
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Re: Philosophers' Mafia [ENDGAME]

#3863

Post by iaafr »

Timsup2nothin wrote: Thu Jul 30, 2020 11:56 pm FWIW I really think that was the play there even if it hadn't been forced
are you referring to the proto hammer or?

lacking context for this comment
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Re: Philosophers' Mafia [ENDGAME]

#3864

Post by NANOOKTHEGREATANDFEARSOME »

iaafr wrote: Thu Jul 30, 2020 11:51 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
jk that prevents actions from working on the target is conventionally called "alien" or "jailor"


"conventional" jk is almost always roleblock + doc specifically ime
Maybe the people I’ve played with have used it wrong 🤷‍♀️
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Re: Philosophers' Mafia [ENDGAME]

#3865

Post by Hally »

TonyStarkPrime wrote: Thu Jul 30, 2020 11:57 pm
Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
technically the assignable semi-godfather and dayvig were both team abilities
that still isn’t anywhere close to light role madness. and bussing roles still suck. but ok

it was still fun. thanks for the game
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Re: Philosophers' Mafia [ENDGAME]

#3866

Post by NANOOKTHEGREATANDFEARSOME »

Hally wrote: Thu Jul 30, 2020 11:55 pm
NANOOKTHEGREATANDFEARSOME wrote: Thu Jul 30, 2020 11:50 pm Tutu peeled me and got my godfather result kek

I blocked you and that’s why Amy failed


I was serious that every JK I’ve ever played with worked that way AFAIK
oh ok

so you were a godfather jailkeeper bussing dayvig

wow. what “light role madness”
YUP

Tbf The Godfather only unlocked after it was asked about
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Re: Philosophers' Mafia [ENDGAME]

#3867

Post by Timsup2nothin »

iaafr wrote: Thu Jul 30, 2020 11:57 pm
Timsup2nothin wrote: Thu Jul 30, 2020 11:56 pm FWIW I really think that was the play there even if it hadn't been forced
are you referring to the proto hammer or?

lacking context for this comment
The day vig buss...I thought that was a brilliant play and was disappointed that it was forced.
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Re: Philosophers' Mafia [ENDGAME]

#3868

Post by TonyStarkPrime »

Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
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Re: Philosophers' Mafia [ENDGAME]

#3869

Post by iaafr »

Timsup2nothin wrote: Fri Jul 31, 2020 12:00 am
iaafr wrote: Thu Jul 30, 2020 11:57 pm
Timsup2nothin wrote: Thu Jul 30, 2020 11:56 pm FWIW I really think that was the play there even if it hadn't been forced
are you referring to the proto hammer or?

lacking context for this comment
The day vig buss...I thought that was a brilliant play and was disappointed that it was forced.
oh

i mean i agree specifically because the godfather mech existed

otherwise meh
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Re: Philosophers' Mafia [ENDGAME]

#3870

Post by NANOOKTHEGREATANDFEARSOME »

I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
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Re: Philosophers' Mafia [ENDGAME]

#3871

Post by Hally »

well regardless of the outcome i’m extremely happy with my play this game

i subbed into a ridiculously tough spot halfway through D1 and destroyed the wolf team immediately

caught radishes, linked him to kza, caught bob, sussed nanook a ton and then got there on him in the end

overall i really cannot feel disappointed in myself despite the outcome

this was one of the better village games i’ve ever played reads wise and i think we win easily if not for the mech shenanigans and/or modkills. even with tutuu fpsing we still could have won because i still found her anyway. but lol mech

w/e. gg wp to the wolf team
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Re: Philosophers' Mafia [ENDGAME]

#3872

Post by Timsup2nothin »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:02 am I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
It only came apart when I died instead of Tutuu N2...and since I was dead it didn't matter that it came apart.
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Re: Philosophers' Mafia [ENDGAME]

#3873

Post by NANOOKTHEGREATANDFEARSOME »

Timsup2nothin wrote: Fri Jul 31, 2020 12:03 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:02 am I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
It only came apart when I died instead of Tutuu N2...and since I was dead it didn't matter that it came apart.
Naw, gamelong plan was to frame tutu

Which worked pretty well!
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Re: Philosophers' Mafia [ENDGAME]

#3874

Post by iaafr »

im just gonna go with i wouldve both been far less tilted and i wouldve likely gotten there if the postcap+hammer situation didnt happen on the benson yeet day

i regret a lot of my play afterwards but still choose to blame the setup and the mechobsession gamestate it created

and i did sus nanook/radishes d0 too so there was that
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Re: Philosophers' Mafia [ENDGAME]

#3875

Post by Amy »

iaafr wrote: Thu Jul 30, 2020 11:56 pm this setup in general was not a good "postcap light" setup


i mean i still dont think its a good setup in general but ESPECIALLY in postcap light


which im more and more questioning the concept of in general

60 wallposts is not light

60 iaafr posts is light
in my defense i frankly wasnt sure how else i could townclear myself
hope you're having a good day
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Re: Philosophers' Mafia [ENDGAME]

#3876

Post by Hally »

TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
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Re: Philosophers' Mafia [ENDGAME]

#3877

Post by iaafr »

Amy wrote: Fri Jul 31, 2020 12:06 am
iaafr wrote: Thu Jul 30, 2020 11:56 pm this setup in general was not a good "postcap light" setup


i mean i still dont think its a good setup in general but ESPECIALLY in postcap light


which im more and more questioning the concept of in general

60 wallposts is not light

60 iaafr posts is light
in my defense i frankly wasnt sure how else i could townclear myself
no your play was fine im just talking in general about the concept


i dont think enforcing a postcap in this manner is conducive to a game actually being light


almost curious what it would be like to run a "light in spirit, self-regulate please, no postcap" light game over an actual limit light game
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Re: Philosophers' Mafia [ENDGAME]

#3878

Post by iaafr »

i mean frankly your play being completely thorough about the mech and exploring every possibility was probably correct

the fact that this game semi-necessitated that in a postcapped situation was fucked
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Re: Philosophers' Mafia [ENDGAME]

#3879

Post by Alison »

This game illustrates clearly why It's a bad idea to have emotion in mafia games
There's nothing that says a fake can't surpass the real thing.
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Re: Philosophers' Mafia [ENDGAME]

#3880

Post by Hally »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:02 am I mean it was brilliant play tho

Like it was planned to shoot someone for cred from pregame kek

Not how we wanted it to go down but c’est la vie

I still used the shot in a townie way even if it was forced, it was entirely possible for me to die D2 with the timing of the shot
not taking anything away from your individual play, btw

like it’s possible to have legitimate gripes about the setup while also acknowledging that you played very well

they aren’t mutually exclusive. you outplayed the village for a long stretch and benefited from our unforced errors. you absolutely deserve the win
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Re: Philosophers' Mafia [ENDGAME]

#3881

Post by Timsup2nothin »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:06 am

Naw, gamelong plan was to frame tutu

Which worked pretty well!
Well, yeah with all the extra godfather stuff no doubt that's a good plan. Without that N2 becomes a very tough decision because you have to kill the cop but you can't spare the guy who isn't buying the buss either.
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Re: Philosophers' Mafia [ENDGAME]

#3882

Post by NANOOKTHEGREATANDFEARSOME »

Hally wrote: Fri Jul 31, 2020 12:07 am
TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
No I would've still shot Bob kek
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Re: Philosophers' Mafia [ENDGAME]

#3883

Post by iaafr »

also i still hate 3ps but im aware syndicate hosts love them for some reason
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Re: Philosophers' Mafia [ENDGAME]

#3884

Post by NANOOKTHEGREATANDFEARSOME »

I didn't know I had a godfather until like

D3 I think??

Or D2 maybe, whenever Dizzy got modkilled, pretty sure that was D3.
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Re: Philosophers' Mafia [ENDGAME]

#3885

Post by Timsup2nothin »

I think that without the software to support it postcaps are kinda suck. Way too much brainpower was spent on counting posts, and the happy message from modbot saying "yeah piss off you can't post any more" is just way cleaner.
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Re: Philosophers' Mafia [ENDGAME]

#3886

Post by Hally »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:11 am
Hally wrote: Fri Jul 31, 2020 12:07 am
TonyStarkPrime wrote: Fri Jul 31, 2020 12:00 am
Hally wrote: Thu Jul 30, 2020 11:54 pm yea i’m... not to keen on roles that are made specifically for bussing

i mean. i figured it out this time that nanooks shot wasn’t clearing

but like, why did that role have to exist and why did i have to endgame with a role like this again. was anni not torture enough

like i just think bussing roles are unfun and borderline broken and there is no reason why we should be asked to expect that in a game explicitly advertised as “light role madness”

i mean. this wasn’t the reason we lost. we lost because of the two modkills and tutuu fpsing really

but still, that is not a fun role or one that i think should have existed in this setup

if you’re going to put stuff like that in a game, advertise the game as such
I've been convinced that my definition of light role madness has definitely exceeded the standard bounds, but I stand by the dayvig. The town team is not expected to solve for the fact that the ability must be used purely as a bus, but they are, in my opinion, expected to take into account the fact that the fact that a wolf was shot does not mean that the shooter is guaranteed to be town.
well i did do that in the end at least :p but i mean, if the day vig wasn’t mandated to be used on a wolf nanook wouldn’t have shot bob in the first place. he’d have killed tutuu. so like... it being mandatory bussing did factor into what occurred. if it wasn’t mandated abd nanook has just shot bob when he didn’t have to i’d be more inclined to agree with you
No I would've still shot Bob kek
again, to be clear, i’m not taking anything away from your play

doesn’t mean the setup wasn’t also kinda problematic and unfun even independent of the play that transpired
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Re: Philosophers' Mafia [ENDGAME]

#3887

Post by NANOOKTHEGREATANDFEARSOME »

I was just big ballsing it kek
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Re: Philosophers' Mafia [ENDGAME]

#3888

Post by Alison »

Bussing roles are like strictly worse than non-bussing roles right?
There's nothing that says a fake can't surpass the real thing.
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Re: Philosophers' Mafia [ENDGAME]

#3889

Post by iaafr »

yeah the bussing role wasnt the issue tbh that was just residual anni salt that i mentioned it in that capacity
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Re: Philosophers' Mafia [ENDGAME]

#3890

Post by Timsup2nothin »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 12:14 am I was just big ballsing it kek
Openwolfing from day one with panache. Having the godfather in your back pocket steals a little thunder, but still impressive.
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Re: Philosophers' Mafia [ENDGAME]

#3891

Post by iaafr »

maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
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Re: Philosophers' Mafia [ENDGAME]

#3892

Post by Timsup2nothin »

iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
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Re: Philosophers' Mafia [ENDGAME]

#3893

Post by NANOOKTHEGREATANDFEARSOME »

But yeah, the mechanics were a bit uh...wonky, but idk, I don't think they were terrible tbh. Like...I could've very easily been outed if I hadn't asked if Machiavelli was in the game and gotten the godfather, or if I had picked a fake claim that wasn't Italian and gotten red peeked by Amy.

This much in a light game was kinda rough tho, yeah
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Re: Philosophers' Mafia [ENDGAME]

#3894

Post by Timsup2nothin »

If not...that is absolute truth.
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Re: Philosophers' Mafia [ENDGAME]

#3895

Post by NANOOKTHEGREATANDFEARSOME »

I didn't know I had a godfather until D3 kek
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Re: Philosophers' Mafia [ENDGAME]

#3896

Post by iaafr »

ggwp nanook
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Re: Philosophers' Mafia [ENDGAME]

#3897

Post by TonyStarkPrime »

Timsup2nothin wrote: Fri Jul 31, 2020 12:18 am
iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
yeah. we had it enabled on a previous light game with no problems, but here town decided that utilizing the mechanic as much as possible was a great idea. That option should not have been granted to them, it's against the spirit of what is ostensibly the format.
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Re: Philosophers' Mafia [ENDGAME]

#3898

Post by iaafr »

TonyStarkPrime wrote: Fri Jul 31, 2020 12:20 am
Timsup2nothin wrote: Fri Jul 31, 2020 12:18 am
iaafr wrote: Fri Jul 31, 2020 12:17 am maj being enabled was a really really dumb decision though

people signing light games should not expect that the phases would ever be sped up for any reason
I think we all agreed on this already.
yeah. we had it enabled on a previous light game with no problems, but here town decided that utilizing the mechanic as much as possible was a great idea. That option should not have been granted to them, it's against the spirit of what is ostensibly the format.
the alison maj was literally accidental

only the proto maj was intentional and egregious (and again, 5 town players shouldnt be able to decide for the entire playerlist to do that in the first place)
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Re: Philosophers' Mafia [ENDGAME]

#3899

Post by TonyStarkPrime »

but we live and learn. And even the fact that majority should not have been put into place does not excuse town for using it recklessly and repeatedly imo - benson being the worst case.
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Re: Philosophers' Mafia [ENDGAME]

#3900

Post by TonyStarkPrime »

Long Con's role also doesn't work well in a majority game for reasons that were discovered pretty quickly
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