Philosophers' Mafia [ENDGAME]

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lol!TSP?

light role madness
3
25%
mechanics
1
8%
mafia self day vig
1
8%
wait why did this happen
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what's even going on
0
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lol town
4
33%
 
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Re: Philosophers' Mafia [ENDGAME]

#3951

Post by TonyStarkPrime »

A return to open or semi-open no claim setups might be welcome as well, traditional syndicate hosts take note.
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Re: Philosophers' Mafia [ENDGAME]

#3952

Post by NANOOKTHEGREATANDFEARSOME »

Idk I love mechanics tbh, I enjoy figuring things out mechanically
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Re: Philosophers' Mafia [ENDGAME]

#3953

Post by JaggedJimmyJay »

Hally wrote: Fri Jul 31, 2020 1:24 am
JaggedJimmyJay wrote: Fri Jul 31, 2020 1:21 am Mountainous, you say?

One more needed, starting on the 10th.
wish i could, but i don’t want it to run into our champs game rip
Agreed you're not allowed. SF3 banned.
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The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Philosophers' Mafia [ENDGAME]

#3954

Post by Hally »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:21 am
Hally wrote: Fri Jul 31, 2020 1:19 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
/in for the avatar game then!
i may! i kinda wanted to see how burned out i feel after semis. i expect i’ll need a break of some sort haha
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Re: Philosophers' Mafia [ENDGAME]

#3955

Post by NANOOKTHEGREATANDFEARSOME »

This is why a Jay/Nanook hydra would be nigh unstoppable imo
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Re: Philosophers' Mafia [ENDGAME]

#3956

Post by NANOOKTHEGREATANDFEARSOME »

Hally wrote: Fri Jul 31, 2020 1:24 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:21 am
Hally wrote: Fri Jul 31, 2020 1:19 am
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:17 am Fwiw the next racket/light game will be considerably lighter in terms of mechanical complexity!
mmmm the magic words

i will take as close to mountainous as possible please :p
/in for the avatar game then!
i may! i kinda wanted to see how burned out i feel after semis. i expect i’ll need a break of some sort haha
Never too burnt out for avatar tho
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Re: Philosophers' Mafia [ENDGAME]

#3957

Post by JaggedJimmyJay »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:25 am This is why a Jay/Nanook hydra would be nigh unstoppable imo
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Re: Philosophers' Mafia [ENDGAME]

#3958

Post by JaggedJimmyJay »

Maybe we'll open a fifth game type that is exclusively mountainous and hosts only provide flavor.

They already fit as heists, so it's a matter of demand. Something to ~*ponder*~
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Re: Philosophers' Mafia [ENDGAME]

#3959

Post by JaggedJimmyJay »

Anyway y'all should hold your heads high. Nanook was always going to win this game because human decision making is essentially deterministic and none of you has free will.
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Re: Philosophers' Mafia [ENDGAME]

#3960

Post by Hally »

i agree! i only have free will if i win! if i lose, i blame physics or something XD
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Re: Philosophers' Mafia [ENDGAME]

#3961

Post by NANOOKTHEGREATANDFEARSOME »

You could say that my scheming this game was quite...

Machiavellian
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Re: Philosophers' Mafia [ENDGAME]

#3962

Post by NANOOKTHEGREATANDFEARSOME »

Also I claimed scum literally in my first post
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Re: Philosophers' Mafia [ENDGAME]

#3963

Post by TonyStarkPrime »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 1:36 am Also I claimed scum literally in my first post
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Re: Philosophers' Mafia [ENDGAME]

#3964

Post by Hally »

lmao
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Re: Philosophers' Mafia [ENDGAME]

#3965

Post by Master Radishes »

You guys should try my stratetgy of RWDEALNW.

Rand wolf die early and let Nanook win.

I'm 100% with it so far.
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Re: Philosophers' Mafia [ENDGAME]

#3966

Post by Master Radishes »

I don't get the complaints tbh. I, at least, signed up knowing full well the post limitations and the 'role madness' nature of a closed setup. The OP warns against relying on claims anyway.


Regardless, it's more proof that 'mountainous' (awful term) is GOAT.
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Re: Philosophers' Mafia [ENDGAME]

#3967

Post by NANOOKTHEGREATANDFEARSOME »

Thanks I hate it
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Re: Philosophers' Mafia [ENDGAME]

#3968

Post by Master Radishes »

I mean we can try it a different way next time but why mess with what works?
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Re: Philosophers' Mafia [ENDGAME]

#3969

Post by Long Con »

Hey why did the game end?
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Re: Philosophers' Mafia [ENDGAME]

#3970

Post by NANOOKTHEGREATANDFEARSOME »

Long Con wrote: Fri Jul 31, 2020 11:27 am Hey why did the game end?
You won
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Re: Philosophers' Mafia [ENDGAME]

#3971

Post by Long Con »

That doesn't answer my question, Mr Kek.
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Re: Philosophers' Mafia [ENDGAME]

#3972

Post by ColinIsCool »

Thanks for the game, Tony!
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Re: Philosophers' Mafia [ENDGAME]

#3973

Post by Tangrowth »

JaggedJimmyJay wrote: Fri Jul 31, 2020 1:30 am Maybe we'll open a fifth game type that is exclusively mountainous and hosts only provide flavor.

They already fit as heists, so it's a matter of demand. Something to ~*ponder*~
I support this.
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Re: Philosophers' Mafia [ENDGAME]

#3974

Post by KZA »

GGs all. Thank you TSP!
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Philosophers' Mafia [ENDGAME]

#3975

Post by NANOOKTHEGREATANDFEARSOME »

Long Con wrote: Fri Jul 31, 2020 11:27 am Hey why did the game end?
Mafia win condition was to reach parity with the town—meaning you didn’t count for parity purposes, so the game was over when f3 was reached with you alive.
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Re: Philosophers' Mafia [ENDGAME]

#3976

Post by Long Con »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 6:07 pm
Long Con wrote: Fri Jul 31, 2020 11:27 am Hey why did the game end?
Mafia win condition was to reach parity with the town—meaning you didn’t count for parity purposes, so the game was over when f3 was reached with you alive.
I guess my vote counts for nothing. Easiest win you've ever had?
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Re: Philosophers' Mafia [ENDGAME]

#3977

Post by NANOOKTHEGREATANDFEARSOME »

Are you kidding me, that wasn’t an easy win at all, I had to keep BSing reasons to keep people like tutu and Hally who were achingly pure in the POE kek
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Re: Philosophers' Mafia [ENDGAME]

#3978

Post by Long Con »

From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
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Re: Philosophers' Mafia [ENDGAME]

#3979

Post by Hally »

Long Con wrote: Fri Jul 31, 2020 7:19 pm From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
i mean, he was also lock town because he played really well, not just because of his role. the role helped but that wasn’t all of it!
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Re: Philosophers' Mafia [ENDGAME]

#3980

Post by Long Con »

Hally wrote: Fri Jul 31, 2020 7:55 pm
Long Con wrote: Fri Jul 31, 2020 7:19 pm From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
i mean, he was also lock town because he played really well, not just because of his role. the role helped but that wasn’t all of it!
Really hard to suspect the guy who publicly daykilled a wolf. Some interesting stuff on Day 1 though, that's for sure.
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Re: Philosophers' Mafia [ENDGAME]

#3981

Post by Hally »

Long Con wrote: Fri Jul 31, 2020 8:07 pm
Hally wrote: Fri Jul 31, 2020 7:55 pm
Long Con wrote: Fri Jul 31, 2020 7:19 pm From my point of view, you had pretty much the best role I've ever seen, and we're lock town for the whole game. How could you lose?
i mean, he was also lock town because he played really well, not just because of his role. the role helped but that wasn’t all of it!
Really hard to suspect the guy who publicly daykilled a wolf. Some interesting stuff on Day 1 though, that's for sure.
yea, i think hosts who put bussing roles in the game underestimate just how hard it is for a village to pull the trigger on that. they really aren’t fun to play with and i think are unreasonably difficult to solve for tbh. even without that though, nanook played well. i think a less capable player probably still diesel some point even with that role
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Re: Philosophers' Mafia [ENDGAME]

#3982

Post by Hally »

dies at*
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Re: Philosophers' Mafia [ENDGAME]

#3983

Post by Long Con »

Would be interesting to see a less capable player take on the ultimate role. Too easy for someone of Nanook's caliber though. :noble:
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Re: Philosophers' Mafia [ENDGAME]

#3984

Post by Hally »

this one was nothing compared to anni

a player in that game was a hellbussing mafia gladiator that thunderdomed ppl in the thread and then if they bussed one of their teammates by gladiating them they got an extra strongman kill that night

imagine trying to solve for THAT. that was me in anni endgame
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Re: Philosophers' Mafia [ENDGAME]

#3985

Post by Hally »

one day i will endgame as a villager in a game that isn’t a mechanical nightmare

one day
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Re: Philosophers' Mafia [ENDGAME]

#3986

Post by Long Con »

What is anni?
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Re: Philosophers' Mafia [ENDGAME]

#3987

Post by NANOOKTHEGREATANDFEARSOME »

I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
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Re: Philosophers' Mafia [ENDGAME]

#3988

Post by Hally »

Long Con wrote: Fri Jul 31, 2020 8:30 pm What is anni?
it’s a huge 120 player game that is hosted annually on mafia universe
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Re: Philosophers' Mafia [ENDGAME]

#3989

Post by Hally »

also god i wish that was me
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Re: Philosophers' Mafia [ENDGAME]

#3990

Post by Hally »

tbh what IS anni? i have never played such a game in my life hahaha nope never
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Re: Philosophers' Mafia [ENDGAME]

#3991

Post by Long Con »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 8:38 pm I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
Whoa whoa whoa, flag on the play! You don't get to complain that your teammates died when you killed two of them. Also, you didn't have a good role, you had three and a half good roles.

That said, you played amazingly as always, I don't think you are ever easy to pick out as scum.

By the way, what roles did all those dead guys have? Also who was radishes trying to kill on night one?
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Re: Philosophers' Mafia [ENDGAME]

#3992

Post by NANOOKTHEGREATANDFEARSOME »

Long Con wrote: Fri Jul 31, 2020 8:53 pm
NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 8:38 pm I mean

I had a good role, sure, but I also had my whole team murdered over a 25 hour span and our entire plan disappear in smoke...not to mention a fuck ton of townies who were being super townie. I don’t think it’s particularly fair to say I had it easy or that I coasted or whatever, FMPOV this was a fairly hard game that I was very close to losing at a bunch of points 🤷‍♀️
Whoa whoa whoa, flag on the play! You don't get to complain that your teammates died when you killed two of them. Also, you didn't have a good role, you had three and a half good roles.

That said, you played amazingly as always, I don't think you are ever easy to pick out as scum.

By the way, what roles did all those dead guys have? Also who was radishes trying to kill on night one?
The plan was for two of those teammates to die, not all three!

Radishes carried the kill to...I actually don’t remember and can’t find the chat ([mention]TonyStarkPrime[/mention] ?), I want to say it was to benson maybe but idk for sure. It would be hilarious if it was meant for tutu.

Radishes carried the kill cause my role was a roleblocker with N0 decisions to make it a full jailkeeper, so I figured there probably wasn’t another active blocking thing in the game, making radishes the natural choice imo in case of watchers/trackers/PGO.

IIRC KZA had a thing that let him post as much as he wanted (or maybe it was double, I don’t remember)....radishes could make a neighborhood with someone each day...and colonialbob could check a players school of philosophy each night, and once per game could choose to make an effect happen to a school of his choice. The effect he chose was to steal their votes.

So our initial plan after KZA went MIA was for me to bus KZA, radishes to have a terrible reaction (the first two parts weren’t actually explicitly planned, just myself and radishes playing off each other), then bob would shoot radishes the next day to exit the POE. Overnight bob said he’d have to replace out, so the plan changed to radishes shooting bob to exit the POE (this was our first mistake btw, I should’ve guessed there would be town KP based on the day vig ability and having a block/JK). Then radishes got vigged and bob got red checked, so that left me to shoot bob and try to carry from there.
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Re: Philosophers' Mafia [ENDGAME]

#3993

Post by Long Con »

NANOOKTHEGREATANDFEARSOME wrote: Fri Jul 31, 2020 9:29 pmSo our initial plan after KZA went MIA was for me to bus KZA, radishes to have a terrible reaction (the first two parts weren’t actually explicitly planned, just myself and radishes playing off each other), then bob would shoot radishes the next day to exit the POE. Overnight bob said he’d have to replace out, so the plan changed to radishes shooting bob to exit the POE (this was our first mistake btw, I should’ve guessed there would be town KP based on the day vig ability and having a block/JK). Then radishes got vigged and bob got red checked, so that left me to shoot bob and try to carry from there.
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But that seriously sounds like a Heath Ledger Joker kind of plan. :feb:
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Re: Philosophers' Mafia [ENDGAME]

#3994

Post by NANOOKTHEGREATANDFEARSOME »

It figures that the game I finally actually make a plan as scum literally every part of it goes wrong kek
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Re: Philosophers' Mafia [ENDGAME]

#3995

Post by tutuu »

im too ashamed to play again on thesyndicate, im not stable enough for mafia and not smart enough too. im sorry for wasting everyones time and robbing multiple ppls chances of having fun. i feel frightened at the thought of leaving another community yet again like ive done so much times already bcuz i know self-isolation can be harmful but my sense of justice tells me this is right. i cant help but feel id just be a bother for everyone and id rather not be a bother. sorry
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Re: Philosophers' Mafia [ENDGAME]

#3996

Post by NANOOKTHEGREATANDFEARSOME »

You played fine
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Re: Philosophers' Mafia [ENDGAME]

#3997

Post by Long Con »

tutuu wrote: Fri Jul 31, 2020 11:06 pm im too ashamed to play again on thesyndicate, im not stable enough for mafia and not smart enough too. im sorry for wasting everyones time and robbing multiple ppls chances of having fun. i feel frightened at the thought of leaving another community yet again like ive done so much times already bcuz i know self-isolation can be harmful but my sense of justice tells me this is right. i cant help but feel id just be a bother for everyone and id rather not be a bother. sorry
Oh please, I've embarrassed myself ten times worse more than once. Ask anyone. :beer:
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Re: Philosophers' Mafia [ENDGAME]

#3998

Post by WerewolfHunter »

Long Con wrote: Fri Jul 31, 2020 11:21 pm
tutuu wrote: Fri Jul 31, 2020 11:06 pm im too ashamed to play again on thesyndicate, im not stable enough for mafia and not smart enough too. im sorry for wasting everyones time and robbing multiple ppls chances of having fun. i feel frightened at the thought of leaving another community yet again like ive done so much times already bcuz i know self-isolation can be harmful but my sense of justice tells me this is right. i cant help but feel id just be a bother for everyone and id rather not be a bother. sorry
Oh please, I've embarrassed myself ten times worse more than once. Ask anyone. :beer:
I agree. I will even post my top 5 or more most embarrassing games for myself that I'm not proud of
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Re: Philosophers' Mafia [ENDGAME]

#3999

Post by nutella »

oh no [mention]tutuu[/mention] we really love playing with you and having you around!!!
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Re: Philosophers' Mafia [ENDGAME]

#4000

Post by nutella »

we've all made goofy and embarrassing mistakes in games and it's fine. just here to have fun, and you are definitely fun. :D
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