Transistor [ENDGAME]

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Find the Camerata or the Process.

Poll ended at Thu Jun 16, 2016 10:12 pm

Cell
0
No votes
Cheerleader
1
7%
DFaraday
1
7%
DrumBeats
0
No votes
Fetch
1
7%
JaggedJimmyJay
2
13%
kneel4justice
0
No votes
Luna
1
7%
Man
0
No votes
nijuukyugou
4
27%
Fairview (The Host, the Non, the Dead)
5
33%
 
Total votes: 15
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Re: Transistor [Night 0]

#51

Post by Tangrowth »

Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
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Re: Transistor [Night 0]

#52

Post by Tangrowth »

Looking at the roles, I only see one Kill () though, and it lies with the mafia. So I don't think there are any other kills floating around here, at least with respect to 100% success shots.
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Re: Transistor [Night 0]

#53

Post by sig »

MovingPictures07 wrote:Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
Oops yes that is what I was referring to, sorry about that. I was also wondering why a video game was named after a developer, but didn't think about it that much. :P
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Re: Transistor [Night 0]

#54

Post by Tangrowth »

sig wrote:
MovingPictures07 wrote:Thanks for the info, LA!
sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
Bioware is a video game developer; you're probably thinking of Bioshock, which I hosted. In that game there were multiple roles who had kill shot percentage attempts, so I think that's what you're referring to, right?
Oops yes that is what I was referring to, sorry about that. I was also wondering why a video game was named after a developer, but didn't think about it that much. :P
No problem. :p
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Re: Transistor [Night 0]

#55

Post by Elohcin »

DrumBeats wrote:Anybody want to trade votes tomorrow to loophole this self-voting thing? /s
This sounds bad to me. I'll be keeping an eye on you.
Nerolunar wrote:
a2thezebra wrote:This game looks interesting.
It really does.

I will be voting for fetch.
That's so totally fetch.
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Re: Transistor [Night 0]

#56

Post by Illyria »

Whoo hoo! Game!

I am already confused y'all. This might be worse than Dom's Pokemon game which about scarred me for life.

<--------- Not a gamer. I stopped at Pong. Not joking. :srsnod:
MovingPictures07 wrote:Glad that self-voting is effectively banned.
ME. TOO. What a waste of time that is. I have never understood that choice. :fist:


I am voting for cheerleaders, hated them in high school. Gives me joy to vote for them now. :noble:


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Re: Transistor [Night 0]

#57

Post by Epignosis »

The Significance of Night Zero

There is a common misconception that any phase ending in "zero" is meant to serve as merely an opportunity to check in and announce one's presence, but that is not always the case. Occasions such as the present invite all attendees to refer to their unique strengths and act accordingly to confer upon oneself a distinct advantage. Foregoing this is also an option, though experts argue doing so is ill-advised.

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Comment? >_
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Re: Transistor [Night 0]

#58

Post by Nerolunar »

sig wrote:
Nerolunar wrote:
a2thezebra wrote:This game looks interesting.
It really does.

I will be voting for fetch.

Fetch the stick boy cmon Nero get the stick!

That's a good boy yes it is.

:P
omg
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Regardless, I think Nero should be lynched on grounds that he's my partner, your partner, Enrique's partner, the Joker, the Riddler, the Gingerbread Man, and Toto.
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Re: Transistor [Night 0]

#59

Post by Nerolunar »

What are we even voting for?
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Regardless, I think Nero should be lynched on grounds that he's my partner, your partner, Enrique's partner, the Joker, the Riddler, the Gingerbread Man, and Toto.
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Re: Transistor [Night 0]

#60

Post by Tangrowth »

Nerolunar wrote:What are we even voting for?
I'm not sure, but this is what I speculated:
MovingPictures07 wrote:I haven't played this video game (though I want to). Regarding the n0 poll, I'm guessing that each option is a different ability that The Process role (independent?) has, and that each individual that votes for a different option will gain information specific to that option. I think it'd be wise to spread our votes then. But that's just my guess.

I'll vote for Jerk, because Epi is a jerk. :P Just kidding. (Or am I?)
What do you think? No one else has really speculated upon it as far as I can see.
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Re: Transistor [Night 0]

#61

Post by Nerolunar »

I have no idea. They all seem kinda random. If they are the Process, Im guessing the Operator is the leader or something.
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Regardless, I think Nero should be lynched on grounds that he's my partner, your partner, Enrique's partner, the Joker, the Riddler, the Gingerbread Man, and Toto.
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Re: Transistor [Night 0]

#62

Post by Tangrowth »

Nerolunar wrote:I have no idea. They all seem kinda random. If they are the Process, Im guessing the Operator is the leader or something.
The leader? What do you mean?
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Re: Transistor [Night 0]

#63

Post by Nerolunar »

An Operator is usually conducting and controlling stuff. It might be the person behind the Process.

Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
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Regardless, I think Nero should be lynched on grounds that he's my partner, your partner, Enrique's partner, the Joker, the Riddler, the Gingerbread Man, and Toto.
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Re: Transistor [Night 0]

#64

Post by Tangrowth »

Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.

Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
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Re: Transistor [Night 0]

#65

Post by Elohcin »

MovingPictures07 wrote:
Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.

Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
I think this is a valid theory. What makes you think this is what it is though?
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Re: Transistor [Night 0]

#66

Post by Tangrowth »

Elohcin wrote:
MovingPictures07 wrote:
Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.

Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
I think each of these is an ability that comprises the role The Process, which appears to be an independent/serial killer type role, based on the role mechanics post.
I think this is a valid theory. What makes you think this is what it is though?
It's clear that Cloudwalk is the town faction, The Camerata is the mafia faction, then there's "The Process".

Based on that role listing, and its description of "The Process will manifest itself in various ways", as well as what LA explained about The Process, it seems to be an independent faction, and likely anti-town and anti-mafia, since both Cloudwalk and The Camerata must "destroy The Process" to win.
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Re: Transistor [Night 0]

#67

Post by Tangrowth »

In fact, I find it a bit dubious that anyone would fail to recognize The Process is (1) one role, and (2) independent, but I suppose it's possible if someone hasn't properly looked at the role listing.

So this in particular:
Nerolunar wrote:An Operator is usually conducting and controlling stuff. It might be the person behind the Process.

Im just brainstorming :P I don´t even know if the Process even is controlled by a person.
Strikes me as a bit over the top.
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Re: Transistor [Night 0]

#68

Post by a2thezebra »

What's the deal with the process anyway?
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Re: Transistor [Night 0]

#69

Post by Elohcin »

Okay, yes reading over the roles again, this does make sense. There are 17 players and there are 17 roles including The Process, so I assume the role is being controlled by a person. Sounds like an interesting role with a lot of power.
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Re: Transistor [Night 0]

#70

Post by Tangrowth »

a2thezebra wrote:What's the deal with the process anyway?
It's some kind of evil thing?
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Re: Transistor [Night 0]

#71

Post by a2thezebra »

Makes sense.
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Re: Transistor [Night 0]

#72

Post by Tangrowth »

Got any pings or observations at this time, zebra?
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Re: Transistor [Night 0]

#73

Post by a2thezebra »

Not yet. You?
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Re: Transistor [Night 0]

#74

Post by Tangrowth »

a2thezebra wrote:Not yet. You?
Not really. I do think Nero seemed a bit too confused about the game's setup, as I noted in a previous post, and sig seems to be deliberately playing with WIFOM more than usual, but I don't necessarily think those observations make either player worthy of any suspicion.
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Re: Transistor [Night 0]

#75

Post by Tangrowth »

And Wilgy is being Wilgy. I'm not putting any stock in his declarations of anyone else being good or bad yet. So I'm inclined to put sig's banter in a similar category of "Night 0 silliness" and just chock it all up as non-alignment indicative.
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Re: Transistor [Night 0]

#76

Post by Tangrowth »

Well, I'm ready for Day 1. Who hasn't shown yet? AATB and rey? Anyone else?
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Transistor [POLLS]

#77

Post by Epignosis »

Night 0


Research the Process

Poll ended at Sun May 15, 2016 9:12 pm

Cell
2
DrumBeats (10), nutella (19)
10%

Badcell
1
Matt (18)
5%

Creep
1
Elohcin (5)
5%

Jerk
1
MovingPictures07 (3)
5%

Young Lady
1
thellama73 (15)
5%

Weed
2
DrWilgy (2), agleaminranks (9)
10%

Cheerleader
2
nijuukyugou (17), Illyria (20)
10%

Snapshot
2
DFaraday (16), AllAlongTheBoardwalk (21)
10%

Fetch
1
Nerolunar (14)
5%

Clucker
1
JaggedJimmyJay (7)
5%

Man
1
a2thezebra (12)
5%

Operator
1
sig (6)
5%

The Spine (The Host, the Non, the Dead)
5
Epignosis (1), Metalmarsh89 (4), Spacedaisy (8), ika (11), Quin (13)
24%


Total votes : 21
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Re: Transistor [Night 0]

#78

Post by Epignosis »

Day 1 Begins: Stained Glass

The Camerata are out there. You could see them, but they're hiding. The Process doesn't help things. It only obscures the vision of the city. Maybe if you squint hard enough you can make them out. Maybe you have to do more than squint.
It is now Day 1. You have 48 hours to lynch someone.
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Re: Transistor [Night 0]

#79

Post by Elohcin »

Is this some sort of riddle. What would be ore than squinting?
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Re: Transistor [Day 1]

#80

Post by Tangrowth »

Yay, Day 1!

Check it out, one of The Process's "elements" has been updated in the role listing:
Epignosis wrote: The Process

Image

The Process
The Process will manifest itself in multiple ways.

Cell
Badcell
Creep
Jerk
Young Lady
Weed
Cheerleader- Protect a Process element from all Night actions. Vote is worth 1.
Snapshot
Fetch
Clucker
Man
Operator
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
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Re: Transistor [Day 1]

#81

Post by Tangrowth »

Since votes are NOT changeable, I'm going to place "temporary" votes on people to express what would be votes if there were changeable votes.

AllAlongtheBoardwalk, what's up? Speak to me, bud!
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Re: Transistor [Day 1]

#82

Post by Elohcin »

I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
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Re: Transistor [Day 1]

#83

Post by Tangrowth »

Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
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Re: Transistor [Day 1]

#84

Post by Elohcin »

MovingPictures07 wrote:
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea :)
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Re: Transistor [Day 1]

#85

Post by Tangrowth »

Elohcin wrote:
MovingPictures07 wrote:
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea :)
That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.

Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
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Re: Transistor [Day 1]

#86

Post by AllAlongTheBoardwalk »

Geez man, cut me some slack here :P
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Re: Transistor [Day 1]

#87

Post by AllAlongTheBoardwalk »

MovingPictures07 wrote:Since votes are NOT changeable, I'm going to place "temporary" votes on people to express what would be votes if there were changeable votes.

AllAlongtheBoardwalk, what's up? Speak to me, bud!
Geez man, cut me some slack here.
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Re: Transistor [Day 1]

#88

Post by AllAlongTheBoardwalk »

MovingPictures07 wrote:
Elohcin wrote:
MovingPictures07 wrote:
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea :)
That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.

Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
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Re: Transistor [Day 1]

#89

Post by Tangrowth »

Consider my "vote" rescinded.

reywaS, come out to play!
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Re: Transistor [Day 1]

#90

Post by Tangrowth »

AllAlongTheBoardwalk wrote:
MovingPictures07 wrote:
Elohcin wrote:
MovingPictures07 wrote:
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea :)
That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.

Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?
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Re: Transistor [Day 1]

#91

Post by AllAlongTheBoardwalk »

Was this revealed before? Or did it pop up after Night 0?

Farrah Yon-Dale
Switch ( )- Others might fear The Process, but you have something for that. Switch one element of The Process each Night, and you will have control over it the next Day.
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Re: Transistor [Day 1]

#92

Post by Tangrowth »

AllAlongTheBoardwalk wrote:Was this revealed before? Or did it pop up after Night 0?

Farrah Yon-Dale
Switch ( )- Others might fear The Process, but you have something for that. Switch one element of The Process each Night, and you will have control over it the next Day.
Oooh, interesting, I didn't notice that. It must have popped up after Night 0 along with what I quoted before with respect to The Process's role.
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Re: Transistor [Day 1]

#93

Post by Tangrowth »

Given that reveal, I'm guessing that Epi will gradually reveal all of the role powers as the game progresses, meaning the game will shift from semi-open to open over time.
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Re: Transistor [Day 1]

#94

Post by AllAlongTheBoardwalk »

MovingPictures07 wrote:
AllAlongTheBoardwalk wrote:
MovingPictures07 wrote:
Elohcin wrote:
MovingPictures07 wrote:
Elohcin wrote:I bet the process gets to choose which ability he uses and maybe after he uses an ability, it is revealed?
Seems sensible.

What thoughts do you have, Elo, any? You seemed to dislike DrumBeats's declaration of swapping votes. Why?
I don't think it productive at all. It's not any better than self voting. I believe he even said it would be a way of finding a loophole. I am tired of the self voters b/c I find it a lack of participation and even more so, a hindrance to one's team whether they are civ or mafia. And I told Epi (half way through the game I just hosted) that I wish I'd have made it a rule that you cannot self vote. He liked the idea :)
That's understandable; it's why I created the "no self voting" rule to begin with, and I'm glad to see it catch on.

Do you really think that viewpoint has any reflection of DrumBeats's alignment, however? What is the mafia motivation for him proposing that?
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?

Not at all. What I meant by that was, while I think it is more likely a 'mafia' type move, there are other possible motivations one might have for suggesting it. So I think it COULD be either.
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Re: Transistor [Day 1]

#95

Post by nutella »

MovingPictures07 wrote:
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
Oh, I could have explained the process better as well. Basically they're a bunch of robots, and each type of robot does a different thing. Cheerleaders put a protective shield in front of another robot as you're trying to kill them, so that makes sense with the ability revealed. I agree that probably the Process role gets to choose between these abilities. I don't remember what all of them do but they're probably on that wiki.
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Re: Transistor [Day 1]

#96

Post by Tangrowth »

AllAlongTheBoardwalk wrote:
MovingPictures07 wrote:
AllAlongTheBoardwalk wrote:
That's a good question. Personally, I don't see any 'good' motivation for suggesting vote trading than other than to skate through a few votes without making a real decision. So in that respect, it seems somewhat sinister to me. However, perhaps DB is just wanting to exploit loopholes because he/she can?
Explain to me what you mean here. You seem to indicate this is in contrast to your previous assessment (that the motivation is somewhat sinister); does this mean that you think exploiting loopholes conveys a town mindset?

Not at all. What I meant by that was, while I think it is more likely a 'mafia' type move, there are other possible motivations one might have for suggesting it. So I think it COULD be either.
Oh, okay, I understand you now. Any suggestions for what those other possible motivations might be?

I have something in mind, but I'd like to hear from DrumBeats before I make any judgments.
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Re: Transistor [Day 1]

#97

Post by Tangrowth »

nutella wrote:
MovingPictures07 wrote:
I'm not sure what this means though... protect an "element" from all Night actions. Does this mean that these are like semi-independent "parts" of The Process, rather than role abilities?
Oh, I could have explained the process better as well. Basically they're a bunch of robots, and each type of robot does a different thing. Cheerleaders put a protective shield in front of another robot as you're trying to kill them, so that makes sense with the ability revealed. I agree that probably the Process role gets to choose between these abilities. I don't remember what all of them do but they're probably on that wiki.
Ah, interesting! Thanks, that actually makes more sense now, to think of The Process as a "collective". Maybe certain robots can even "die" but protect the role itself from completely dying? Maybe the role has some kind of kill protection.
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Re: Transistor [Day 1]

#98

Post by Tangrowth »

Hold on, check out that poll. There are all 17 players listed, but there's an 18th option for "Cell". What could that possibly mean? We can lynch "Cell"?
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Re: Transistor [Night 0]

#99

Post by DrumBeats »

sig wrote:Thanks nutella that is good to know. Epi made a Bioware game awhile back right? Didn't certain players have kill chances in that game. Maybe that is what the kill() thing means?
What?! I missed a Bioware game? :omg:
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Re: Transistor [Night 0]

#100

Post by JaggedJimmyJay »

DrumBeats wrote:Anybody want to trade votes tomorrow to loophole this self-voting thing? /s
What is the proposed gain with this suggestion?
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