[END] Hope Keeps On Going - Danganronpa: Trigger Happy Havoc Mafia

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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#51

Post by Dom »

tedxtr wrote: Mon Jan 20, 2020 2:20 am My wincon is to read Dom correctly from at least 5 of his posts.
good luck loser
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#52

Post by Long Con »

Ok, so Monokuma can't vote. Easy to identify who it is.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#53

Post by Dom »

so monokuma is the bad guy?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#54

Post by Long Con »

Dom wrote: Mon Jan 20, 2020 2:51 am so monokuma is the bad guy?
Monokumka inflicts despair on one role each night, which looks basically like "recruit them to the Mafia", I think.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#55

Post by Long Con »

Monokuma: "Pick a role each night to “overcome with despair”. The role picked loses their win con and can only win if they kill another player and survive until the end of the game."

Setup Rules: "The Mafia Kill will rotate between all it's members in the order they were recruited."

So yeah, Mono recruits a role each night. I assume that a recruit can kill the night they're recruited, or else there's no kill night 1?

Which role will Monokuma take first, I wonder?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#56

Post by tedxtr »

Okosan wrote: Mon Jan 20, 2020 2:25 am COOOO? (Are we just checking in right now, discussing game/reads, or what?)
It’s like a phase to grow comfortable with each other or something, mainly discussion but accusation can be pointed.

For me, personally, I think we should use it as mech talk but you can do just about anything.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#57

Post by tedxtr »

Long Con wrote: Mon Jan 20, 2020 2:56 am
Dom wrote: Mon Jan 20, 2020 2:51 am so monokuma is the bad guy?
Monokumka inflicts despair on one role each night, which looks basically like "recruit them to the Mafia", I think.
Do you find anything note worthy in Jack’s post?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#58

Post by tedxtr »

From my understanding, there is no mafia right now. It seems more like Monokuma converts people into being “mafia”. Which isn’t even mafia, because they don’t have BTSC and their wincon is to stay alive at the end game and kill someone.

So this day phase is a waste, use it on mech talk. We aren’t hunting scum right now because there aren’t any. It’s just Monokuma and he basically acts like a villager.

Etc etc this game will be based on trust, I fucking hate this.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#59

Post by tedxtr »

Or, there could be a single mafia that carries out the kill because it would be weird not to have a night kill. Not sure if the processing the night kill the same time you were converted is viable, but it’s definitely worth considering.

On D1 we should no-lynch, discuss.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#60

Post by Okosan »

Cooooooo! (Alright well Okosan was interpreting the rules as this then. 1) Monokuma cannot be killed as converted mafia wouldn't know if they're killing Monokuma. Meanwhile he can probably be lynched, and is how we get rid of him. The role said he was unkillable not unlynchable unless Okosan read it wrong
2) As such we should be lynching every day possible as that's the only way to stop the conversions from taking place. Depending on what secrets are out there Okosan could even see the game ending once we kill Monokuma as he's the head of this effective cult
3) Okosan wouldn't be surprised if Monokuma has a maximum number of people he can recruit throughout the game. That way they don't snowball out of control)
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#61

Post by Okosan »

Coo! (Number two is dependent on if Monokuma can actually be lynched or not, though, and should probably be clarified with the host)
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#62

Post by sprityo »

Long Con wrote: Mon Jan 20, 2020 2:49 am Ok, so Monokuma can't vote. Easy to identify who it is.
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Wrong wrong wrong!

Monokuma can't vote, but the players can. I should've specified this earlier. You didn't think it'd be THAT easy did you?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#63

Post by sprityo »

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Just to be certain this doesn't happen again, I've updated your school rules on your Student Handbooks.
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#64

Post by tedxtr »

I don’t get it, so he can vote but it doesn’t count in total? As in he basically acts as a -1 vote on someone?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#65

Post by sprityo »

tedxtr wrote: Mon Jan 20, 2020 4:16 am I don’t get it, so he can vote but it doesn’t count in total? As in he basically acts as a -1 vote on someone?
more correctly a zero
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#66

Post by Dragon D. Luffy »

Long Con wrote: Mon Jan 20, 2020 2:49 am Ok, so Monokuma can't vote. Easy to identify who it is.
It says he cannot vote "if found". Whatever that means.

Maybe it involves a cop finding him and claiming his role?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#67

Post by Dragon D. Luffy »

Okosan wrote: Mon Jan 20, 2020 2:25 am COOOO? (Are we just checking in right now, discussing game/reads, or what?)
tedxtr wrote: Mon Jan 20, 2020 3:19 am From my understanding, there is no mafia right now. It seems more like Monokuma converts people into being “mafia”. Which isn’t even mafia, because they don’t have BTSC and their wincon is to stay alive at the end game and kill someone.

So this day phase is a waste, use it on mech talk. We aren’t hunting scum right now because there aren’t any. It’s just Monokuma and he basically acts like a villager.

Etc etc this game will be based on trust, I fucking hate this.
It's Day 0, this period is just to check in and make some fluff (and maybe say suspicious things that will make people vote for you Day 1).

The real game starts tonight.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#68

Post by Dragon D. Luffy »

Oh nvm sprityo edited the rules
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#69

Post by Dragon D. Luffy »

Ok folks since I played this game I know the plot and I have some theories about roles.

Spoilers don't read if you intend to play the games
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Junko Enoshima is Hitler. Worse than Hitler. She is the big bad of this series. Literally one of the most evil characters I've ever seen in my life.

The plot is that she manipulated humanity into a collective hysteria that made people all kill each other and caused the apocalypse. Then this school locked its most talented students in to protect them, but Junko infiltrated it, killed the school staff, erased the students memories and is now making us kill each other so she can livestream it to the world and make a point about how humanity sucks.

However, the Junko we are seeing in the setup might not be Junko. In the games, she is Mukuro, her twin sister. Who is also evil. The real Junko is in a secret room controlling Monokuma. So it's possible the real Junko is just Monokuma role. A reason I believe that is the Junko role only has a roleblock, and Mukuro is the Ultimate Soldier so it makes sense her ability is to beat people. Though sprityo doesn't necessarily have to be 100% loyal to the flavor, so maybe Mukuro (Junko Role) is a good guy or something.

Kyoko is the Ultimate Detective. She is probably the cop. Protect her.

Makoto is that cliche anime hero who shouts things about hope and friendship and magically fixes everything. In this universe (where the villain's powers are based on inducing despair) that's very OP. He's probably the town's main role. Protect him too.

And Toko has a split personality. The other girl is a serial killer. In the games she never actually kills anyone, but here she is likely a serial killer or a vigilante. We should try to figure it out.

Everyone else is just normal teenagers I believe. Assuming sprityo was loyal to flavor.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#70

Post by sprityo »

Dragon D. Luffy wrote: Mon Jan 20, 2020 7:03 am Oh nvm sprityo edited the rules
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#71

Post by Dom »

I'm confused

but I'll do my damn best :noble:
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#72

Post by tedxtr »

Well given that there’s no mafia rn and the odds of Dom being the bear are 1/16

Dom’s town

I win.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#73

Post by Creature »

Meh this game is an extremely low chance of win except for Monokuma whose wincon idk
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#74

Post by Rej »

Hello guys, people are already techtalking, I like it. Since no conversion happens at day, would this mean we end D1 with a no lynch or will we take the risk to find something.

Also there are many secret mechanics I wonder. I wonder if the secrets are related to mechanics/locations or if there is more to it like a towny turning indie or so?

Anyway I am super excited for some experimental setup :3
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#75

Post by Rej »

Also can we consider the enemy a "Cultafia without BTSC"?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#76

Post by Jackofhearts2005 »

tedxtr wrote: Mon Jan 20, 2020 3:19 am From my understanding, there is no mafia right now. It seems more like Monokuma converts people into being “mafia”. Which isn’t even mafia, because they don’t have BTSC and their wincon is to stay alive at the end game and kill someone.

So this day phase is a waste, use it on mech talk. We aren’t hunting scum right now because there aren’t any. It’s just Monokuma and he basically acts like a villager.

Etc etc this game will be based on trust, I fucking hate this.
Yeah, basically. There's only one bad guy.

Sprityo has modified the OP to say Monokuma can't vote if found. That implies Monokuma isn't lynchable.

If he's not lynchable, that means we can't actually win by lynching him early. This implies we have to find all the blackened to win, which implies there will be a limited number of blackened.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#77

Post by Jackofhearts2005 »

tedxtr wrote: Mon Jan 20, 2020 3:20 am On D1 we should no-lynch, discuss.
Generally agree, pending rule clarifications and number crunching.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#78

Post by tedxtr »

Okosan wrote: Mon Jan 20, 2020 3:32 am
2) As such we should be lynching every day possible as that's the only way to stop the conversions from taking place.
What?

No-lynching day 1 is the most effective strat.

It's like saying "let's throw out the healthy apples because they will get rotten anyway"

Of course we should lynch, just not Day 1.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#79

Post by tedxtr »

I think my analysis in this game is dead weight, feel free to carry me pals. Mentality analysis doesn't work here until I hit a later stage of the game.

Uhhh actually it does a bit but it's like a lucky shot. You'd have to push the converted and I'd analyse whether they're posting from like a...sort of sk mentality where they want to stay alive, something something.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#80

Post by Jackofhearts2005 »

Dragon D. Luffy wrote: Mon Jan 20, 2020 7:21 am Ok folks since I played this game I know the plot and I have some theories about roles.

Spoilers don't read if you intend to play the games
Spoiler: show
Junko Enoshima is Hitler. Worse than Hitler. She is the big bad of this series. Literally one of the most evil characters I've ever seen in my life.

The plot is that she manipulated humanity into a collective hysteria that made people all kill each other and caused the apocalypse. Then this school locked its most talented students in to protect them, but Junko infiltrated it, killed the school staff, erased the students memories and is now making us kill each other so she can livestream it to the world and make a point about how humanity sucks.

However, the Junko we are seeing in the setup might not be Junko. In the games, she is Mukuro, her twin sister. Who is also evil. The real Junko is in a secret room controlling Monokuma. So it's possible the real Junko is just Monokuma role. A reason I believe that is the Junko role only has a roleblock, and Mukuro is the Ultimate Soldier so it makes sense her ability is to beat people. Though sprityo doesn't necessarily have to be 100% loyal to the flavor, so maybe Mukuro (Junko Role) is a good guy or something.

Kyoko is the Ultimate Detective. She is probably the cop. Protect her.

Makoto is that cliche anime hero who shouts things about hope and friendship and magically fixes everything. In this universe (where the villain's powers are based on inducing despair) that's very OP. He's probably the town's main role. Protect him too.

And Toko has a split personality. The other girl is a serial killer. In the games she never actually kills anyone, but here she is likely a serial killer or a vigilante. We should try to figure it out.

Everyone else is just normal teenagers I believe. Assuming sprityo was loyal to flavor.
Can we get a running list of who has and hasn't played DR1 and agree to use spoiler tags for video game spoilers? I'd recommend the game to anyone who enjoys forum mafia so it's worth keeping those things secret.

In regards to your spoilers...
Spoiler: show
I agree that Junko is likely Makuro. Or else this is an alt universe style story where the Ultimate Despair is not actually Makuro and Junko. Like I think the player that randed the Junko is effectively town while leaving open the possibility that she starts scum.

Agreed that Kyoko is probably the cop.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#81

Post by Jackofhearts2005 »

Actually, I think we should lynch D1.

Consider that Monokuma cannot be killed and the setup might be a race to eliminate Monokuma before things get out of control. With that in mind, giving up chances to eliminate Monokuma would be a huge mistake.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#82

Post by Okosan »

Jackofhearts2005 wrote: Mon Jan 20, 2020 11:44 am
tedxtr wrote: Mon Jan 20, 2020 3:19 am From my understanding, there is no mafia right now. It seems more like Monokuma converts people into being “mafia”. Which isn’t even mafia, because they don’t have BTSC and their wincon is to stay alive at the end game and kill someone.

So this day phase is a waste, use it on mech talk. We aren’t hunting scum right now because there aren’t any. It’s just Monokuma and he basically acts like a villager.

Etc etc this game will be based on trust, I fucking hate this.
Yeah, basically. There's only one bad guy.

Sprityo has modified the OP to say Monokuma can't vote if found. That implies Monokuma isn't lynchable.

If he's not lynchable, that means we can't actually win by lynching him early. This implies we have to find all the blackened to win, which implies there will be a limited number of blackened.
Coooooo! (It also does seem as if lynching Monokuma might still be beneficial? Again a lot depends on stuff that Okosan doesn't feel like clarifying right now, but will get to later for sure. Like if us lynching him counts as us finding him)
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#83

Post by Okosan »

tedxtr wrote: Mon Jan 20, 2020 11:48 am
Okosan wrote: Mon Jan 20, 2020 3:32 am
2) As such we should be lynching every day possible as that's the only way to stop the conversions from taking place.
What?

No-lynching day 1 is the most effective strat.

It's like saying "let's throw out the healthy apples because they will get rotten anyway"

Of course we should lynch, just not Day 1.
COOO! (Okosan did continue this by saying how much we should lynch d1 depends a lot on things like A) is Monokuma unkillable, unlynchable, or both? B) If by us lynching Monukuma we will hinder his abilities. And C) How much of a threat we deem him to be)

Coooooo! (Because if, for instance, Monokuma recruits a person every day and has no limit on said conversions the presumably us lynching him would hurt his endeavors. If it's an instance like that we should take the chance of lynching them every day most likely as an ever growing mafia will very quickly outnumber town. And us lynching an extra person probably won't speed that up too much)
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#84

Post by tedxtr »

Jackofhearts2005 wrote: Mon Jan 20, 2020 12:03 pm Actually, I think we should lynch D1.

Consider that Monokuma cannot be killed and the setup might be a race to eliminate Monokuma before things get out of control. With that in mind, giving up chances to eliminate Monokuma would be a huge mistake.
This is assuming he can be lynched at all, which isn't specified.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#85

Post by Okosan »

Coo! (Yeah throw that in the list of, "Stuff Okosan will ask later when he feels like it more")
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#86

Post by tedxtr »

If he's found, his only detriment is he can't vote. Which is useless, why even add a condition to someone that was found and will probably get lynched next day anyway?

I think we just can't kill him, at all. He's like a game host, it's like in Saw or something. You don't kill the host, you can only pass the game.

I think that's where sprit is taking this.

If someone found monokuma I wouldn't even waste my vote on him tbh. I think it ends the day with a no-lynch, however, we can try. It's just really dumb to add that condition unless it's to fool with us, which, come on.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#87

Post by Rej »

Lynching D1 can be beneficial, just wagonomics and agenda analysis
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#88

Post by Okosan »

tedxtr wrote: Mon Jan 20, 2020 12:26 pm If he's found, his only detriment is he can't vote. Which is useless, why even add a condition to someone that was found and will probably get lynched next day anyway?

I think we just can't kill him, at all. He's like a game host, it's like in Saw or something. You don't kill the host, you can only pass the game.

I think that's where sprit is taking this.

If someone found monokuma I wouldn't even waste my vote on him tbh. I think it ends the day with a no-lynch, however, we can try. It's just really dumb to add that condition unless it's to fool with us, which, come on.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#89

Post by tedxtr »

My point was that it's useless to punish him for being found unless he's kept alive, rather than the fact that I was complaining that he only gets such a minor nerf. It wasn't about that, I don't care how he's punished, point is you don't give people detriments to being exposed unless you plan to keep them alive for the rest of the game.

Rej, what agenda if there's nobody converted yet? Conversions happen at nights only.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#90

Post by Jackofhearts2005 »

I've sent some clarifying questions to Sprityo regarding Monokuma's role. That's how you know I'm not Monkuma. :grin:
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#91

Post by Sloonei »

I submit myself to your will, o sinister master bear.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#92

Post by Turnip Head »

I propose we lynch in alphabetical order and use our free time to roleplay
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#93

Post by sprityo »

Turnip Head wrote: Mon Jan 20, 2020 1:43 pm I propose we lynch in alphabetical order and use our free time to roleplay
:beer: :beer: :beer: TH wins, everyone else loses
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
JaggedJimmyJay wrote:How does it feel to be the Best Civilian Player on the Syndicate?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#94

Post by Rej »

tedxtr wrote: Mon Jan 20, 2020 12:47 pm Rej, what agenda if there's nobody converted yet? Conversions happen at nights only.
Well Monokuma is the only one with an agenda? Something to look out for :shrug:
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#95

Post by tedxtr »

What's his agenda?
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#96

Post by tedxtr »

I mean everyone has an agenda anyway. Even town do.

I know what agenda he has actually, but it's much later in the game. Like after 2 conversions or so.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#97

Post by Long Con »

tedxtr wrote: Mon Jan 20, 2020 3:00 pm What's his agenda?
Perhaps he wins when the Mafia do.

Perhaps there will be a Night 0 before the Day 1 lynch, so we can have someone to try and kill.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#98

Post by tedxtr »

If there's a Night 0, then the no-lynch option falls. Just so we're clear on that front.

Some weird take is that he has to remain hidden and wins if mafia end-game. Thoughts?

That wincon accounts for something that I can't expose, because if I'm right, I'm literally giving him the map to having higher chances of winning.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#99

Post by Jackofhearts2005 »

So Sprityo’s clarifications about Monokuma weren’t helpful at all.
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Re: [Day 0] Danganronpa: Trigger Happy Havoc Mafia

#100

Post by Rej »

Long Con wrote: Mon Jan 20, 2020 3:10 pm
tedxtr wrote: Mon Jan 20, 2020 3:00 pm What's his agenda?
Perhaps he wins when the Mafia do.

Perhaps there will be a Night 0 before the Day 1 lynch, so we can have someone to try and kill.
:shrug:
that's my point too [mention]tedxtr[/mention]
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