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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:27 pm
by Jackofhearts2005
I missed Syn’s claim. Link or recap?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:28 pm
by Long Con
ChopChop wrote: Sat Mar 13, 2021 4:06 pm
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:04 pm Ngl my main hesitation in voting Tony is that I feel like I should have a solid read on him and he says I should townread him and I’d be kinda embarrassed to misyeet himnotreal

That’s not a good reason to actually townread him.
He’s doing that because he thinks he’s a good wolf!
:werewolf:

If you believe that he’s a wolf and you have lots of information that points towards that you push it.
As long as you point your reasons why, there’s no em brass meant.
Oh, that's rich.

But Tony is pretty suspicious right? I'll [VOTE: Tony] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:28 pm
by TonyStarkPrime
Syn claimed to have shot KZA in a past life

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:28 pm
by Jackofhearts2005
ChopChop wrote: Sat Mar 13, 2021 4:27 pm
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:26 pm Poisyn is pretty good. They should hydra.
What about Uristofhearts?
The best I can do is team with Golden and be like “HeartofGold” or something.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:28 pm
by TonyStarkPrime
I’ll kill all of you

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:29 pm
by Urist
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:25 pm it doesn’t make sense for Chop to do that.
this makes more sense as an argument for why he would tbh

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:29 pm
by Syn
Spoiler: show
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
Syn wrote: Sat Mar 13, 2021 1:09 am
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
yeah that's right

no shot anymore tho
Urist wrote: Sat Mar 13, 2021 1:11 am who did you shoot?
Alison wrote: Sat Mar 13, 2021 1:11 am who did you try to shoot
MartinGG99 wrote: Sat Mar 13, 2021 1:12 am
Syn wrote: Sat Mar 13, 2021 1:09 am
MartinGG99 wrote: Sat Mar 13, 2021 12:50 am
Syn wrote: Sat Mar 13, 2021 12:47 am
MartinGG99 wrote: Sat Mar 13, 2021 12:37 am
Urist wrote: Fri Mar 12, 2021 11:10 pm outing other peoples' roles is not very pro-town behaviour
*glances at Nanook wrt Poison*
oh am I already outed
They guessed you as a Redding, Sheriff Marion.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Sheriff Marion

You're the law in Redding, and when anyone runs afoul of it you're their first and only encounter before they find themselves locked up. You take your work seriously like a classic sheriff of the wild west, though your bum leg is hampering your effectiveness.

You're a 1-shot conditional vigilante. Your bum leg doesn't stop you from capping highwaymen trying hassling the town. Once during the game during any night phase, you may select a player. That player will be killed. However, if that player is the last living member of their faction, you will deliberately miss with a merciful warning shot. The player will not be notified of your warning shot.

Separately, you're a 2-shot limited doublevoter. You won't put up with much bullshit from the jet-wasted miners around Redding and will always put them in their places unless they all gang up on you. Twice during the game during any separate day phases, you may elect to double your vote. This will not function, however, if you are either tied for the poll lead or in second place.
Nothing mech-confirmed about it, but I determined it was a plausible thing for my own undisclosed reasons.
yeah that's right

no shot anymore tho
........oh dear.

I'm afraid to ask: Who did she shoot?
Syn wrote: Sat Mar 13, 2021 1:17 am nah Poison shot KZA
ChopChop wrote: Sat Mar 13, 2021 1:19 am
Syn wrote: Sat Mar 13, 2021 1:17 am nah Poison shot KZA
You know who also has a shot?
That auto spawning Enclave guy.
@Jackofhearts2005

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:29 pm
by Urist
ChopChop wrote: Sat Mar 13, 2021 4:26 pm
Urist wrote: Sat Mar 13, 2021 4:20 pm oh i forgot that dom is lockscum too so throw him in there
Yes there’s 5 Wolves.
:werewolf:
so you're not denying that my list is correct?
boom game solved biatches

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:32 pm
by Jackofhearts2005
Urist wrote: Sat Mar 13, 2021 4:29 pm
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:25 pm it doesn’t make sense for Chop to do that.
this makes more sense as an argument for why he would tbh
Why? Wolves go off script if something bad happens.

Like Daisy unexpectedly rejecting a notepass.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 4:32 pm
by Urist
MartonyGG99

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:04 pm
by Kylemii
ChopChop wrote: Sat Mar 13, 2021 4:09 pm
Jackofhearts2005 wrote: Sat Mar 13, 2021 4:08 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 4:01 pm actually i do shoot sloonei because I always shoot sloonei but don't pay attention to that and i probably shoot sloonei night 1 so regardless
Lol. Gottem.

[VOTE: Tony] aubergine
I’ll sheep this one too!
@Kylemii
Come Join!
If I vote tony now it will reward you for ignoring my request :[

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:04 pm
by Kylemii
also I'm doing something

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:04 pm
by MartinGG99
TonyStarkPrime wrote: Sat Mar 13, 2021 2:54 am I dunno if I’m ever going to convince Martin that the guy he’s been town-shielding all game is still clearly not town but I offer the humble suggestion that he consider the possibility
Tbh I'll consider it if there's another BoS out there.

If not, then he's very likely that Luke guy.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:05 pm
by Kylemii
talk

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:05 pm
by Kylemii
to

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:05 pm
by Kylemii
me

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:05 pm
by Kylemii
about

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:06 pm
by Kylemii
[VOTE: goku] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:08 pm
by MartinGG99
TonyStarkPrime wrote: Sat Mar 13, 2021 3:06 am I didn’t say this but I kinda wanna lock town Kyle for admitting he’s sheeping marmot
I think I can concur on that, but I'm not sure why he would sheep marmot in particular.

What bothers me tho (in general) is that it feels like a lot of the players I've looked at are acting uninformed or are displaying that a bit well, off the top of my head

Unless we're going to assume there's 0% enclave among the lower-activity &/or multigaming/multitabling slots.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:14 pm
by TonyStarkPrime
MartinGG99 wrote: Sat Mar 13, 2021 5:08 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 3:06 am I didn’t say this but I kinda wanna lock town Kyle for admitting he’s sheeping marmot
I think I can concur on that, but I'm not sure why he would sheep marmot in particular.

What bothers me tho (in general) is that it feels like a lot of the players I've looked at are acting uninformed or are displaying that a bit well, off the top of my head

Unless we're going to assume there's 0% enclave among the lower-activity &/or multigaming/multitabling slots.
I was leaning towards 100% that

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:15 pm
by Long Con
Kylemii wrote: Sat Mar 13, 2021 5:06 pm [VOTE: goku] aubergine
Image

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:16 pm
by MartinGG99
Syn wrote: Sat Mar 13, 2021 3:40 am [VOTE: alison] aubergine
Syn wrote: Sat Mar 13, 2021 3:40 am just gonna go down the list until I hit someone not confirmed
Well from your perspective she's technically confirmed not-your-enemey.

Alison is confirmed pracitcally to be New Reno or Slaver. While you do have slaver as an enemy (for Redding), there's an important part I want to point out:
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Redding wins the game if the Enclave are eliminated and no more than one combined between the Slavers faction and Jagged Jimmy J is left alive.
Jagged Jimmy J was mod-killed on D2 due to an accident. Therefore, you don't need slaver dead anymore (as that doesn't further your wincon anymore).

The only thing is, is that Slaver needs you dead (as they need 80% of their enemies dead) and they are now an enemy of a lesser degree if they prevent you from killing Enclave.

Like TL;DR You don't need Alison (even if slaver) dead anymore, the only difference that makes is if they need you dead.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:17 pm
by MartinGG99
TonyStarkPrime wrote: Sat Mar 13, 2021 5:14 pm
MartinGG99 wrote: Sat Mar 13, 2021 5:08 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 3:06 am I didn’t say this but I kinda wanna lock town Kyle for admitting he’s sheeping marmot
I think I can concur on that, but I'm not sure why he would sheep marmot in particular.

What bothers me tho (in general) is that it feels like a lot of the players I've looked at are acting uninformed or are displaying that a bit well, off the top of my head

Unless we're going to assume there's 0% enclave among the lower-activity &/or multigaming/multitabling slots.
I was leaning towards 100% that
what 100% that

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:20 pm
by MartinGG99
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am The Brotherhood of Steel wins the game if the Enclave are eliminated and no more than one member of the Vault City and Slavers factions combined is left alive.
@ChopChop

You don't need the slaver, whoever that is, dead anymore as Vault City died and Slaver can be "that one member" left alive in your wincon completion.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:30 pm
by MartinGG99
Actually if my understanding of the gamestate and the wincons are right

basically everyone but Arroyo and Hubologists have likely for certain completed the non-enclave wincondition, and just need enclave dead at this point

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:37 pm
by TonyStarkPrime
MartinGG99 wrote: Sat Mar 13, 2021 5:17 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 5:14 pm
MartinGG99 wrote: Sat Mar 13, 2021 5:08 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 3:06 am I didn’t say this but I kinda wanna lock town Kyle for admitting he’s sheeping marmot
I think I can concur on that, but I'm not sure why he would sheep marmot in particular.

What bothers me tho (in general) is that it feels like a lot of the players I've looked at are acting uninformed or are displaying that a bit well, off the top of my head

Unless we're going to assume there's 0% enclave among the lower-activity &/or multigaming/multitabling slots.
I was leaning towards 100% that
what 100% that
100 percent enclave in the lower activity slots (and chop)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:39 pm
by TonyStarkPrime
the only high activity slots who aren't dead are me and urist and Martin so given that I think me and urist and martin are town

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:40 pm
by TonyStarkPrime
(I'm asterisking Alison)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:43 pm
by Alison
is it guaranteed that there's at least 1 member of each faction in the game? I can't find that info anywhere in the setup post

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Sat Mar 13, 2021 5:44 pm
by MartinGG99
Urist wrote: Sat Mar 13, 2021 2:19 pm
TonyStarkPrime wrote: Sat Mar 13, 2021 2:04 pm
ChopChop wrote: Thu Mar 04, 2021 2:23 am Well ugh since you won’t do it.
SPF/Martin/Alison/Sloon/Grogu Contains at least 1 scum.
By my evaluation last night.
for the record, he's probably on this and we can cross three names off this list (also lol he pulled rej from the possible scum on the wagon)
The only one there who can still be maf is Martin.
Yeah, no. I laid the groundwork for being almost completely mech confirmed (though not absolutely) with my breadcrumbs long ago.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:44 pm
by MartinGG99
Alison wrote: Sat Mar 13, 2021 5:43 pm is it guaranteed that there's at least 1 member of each faction in the game? I can't find that info anywhere in the setup post
I thought there was? It was in Assurances I think.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:45 pm
by TonyStarkPrime
yeah each faction contains at least one player

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:45 pm
by TonyStarkPrime
someone claim BOS so I can blast chop without feeling bad

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:48 pm
by MartinGG99
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am - Each faction contains at least one player. That is the only numeral guarantee.
This is what I could find. I thought there used to be stuff about Enclave and Wastelanders being larger but I can't find it any more.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:51 pm
by TonyStarkPrime
MartinGG99 wrote: Sat Mar 13, 2021 5:48 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am - Each faction contains at least one player. That is the only numeral guarantee.
This is what I could find. I thought there used to be stuff about Enclave and Wastelanders being larger but I can't find it any more.
enclave and wastelanders being larger is at the top

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:52 pm
by MartinGG99
Urist wrote: Sat Mar 13, 2021 2:40 pm Btw I seriously seriously doubt Syn's claim. Poison shooting kza does not add up at all.
"Does not add up at all"

Kinda expect that from a player who hadn't been in the game for more than, say, 6-8 hours by EoD3. After all, they did joke about KZA flipping scum on D2.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:52 pm
by Long Con
We were told when Vault City was entirely eliminated. Will we be told when each other faction is eliminated?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:52 pm
by Dom
lol @ folks saying shit like i'm lockscum yet they never vote for me or longer than 10 minutes

cowards

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:53 pm
by Dom
Long Con wrote: Sat Mar 13, 2021 5:52 pm We were told when Vault City was entirely eliminated. Will we be told when each other faction is eliminated?
host said not about civ aligned ones


who should i vote for

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:53 pm
by MartinGG99
TonyStarkPrime wrote: Sat Mar 13, 2021 5:51 pm
MartinGG99 wrote: Sat Mar 13, 2021 5:48 pm
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am - Each faction contains at least one player. That is the only numeral guarantee.
This is what I could find. I thought there used to be stuff about Enclave and Wastelanders being larger but I can't find it any more.
enclave and wastelanders being larger is at the top
Oh yeah there it is.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am - The number of roles listed under each faction has no bearing on the actual number of players within each faction with the exception of the Wastelanders and the Enclave, who each have large populations relative to the rest.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:53 pm
by Gavial
Urist wrote: Sat Mar 13, 2021 4:29 pm
ChopChop wrote: Sat Mar 13, 2021 4:26 pm
Urist wrote: Sat Mar 13, 2021 4:20 pm oh i forgot that dom is lockscum too so throw him in there
Yes there’s 5 Wolves.
:werewolf:
so you're not denying that my list is correct?
boom game solved biatches
Can’t wait to see the look on your face when Tony flips Wolf.
:werewolf:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:54 pm
by TonyStarkPrime
Long Con wrote: Sat Mar 13, 2021 5:52 pm We were told when Vault City was entirely eliminated. Will we be told when each other faction is eliminated?
No, just VC. Host said so.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:54 pm
by Long Con
Dom wrote: Sat Mar 13, 2021 5:53 pm
Long Con wrote: Sat Mar 13, 2021 5:52 pm We were told when Vault City was entirely eliminated. Will we be told when each other faction is eliminated?
host said not about civ aligned ones


who should i vote for
You wanna get on the Tony train?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:54 pm
by MartinGG99
Jackofhearts2005 wrote: Sat Mar 13, 2021 2:46 pm
MartinGG99 wrote: Sat Mar 13, 2021 2:29 am Re-read Jack's progression and the context of some of his reads for D4 (including the fact that he had a whole reads-wall on SoD4) maybe I'm judging him a bit too harshly. I kinda wonder what made me (on his reads) jump from an "Idk" to a "Projecting town" thing by mid D2, @Jackofhearts2005 do you remember why?

[VOTE: Kylemii] aubergine

For now.
I didn’t pay attention to you D1 and you seemed to be projecting town by mid D2. :shrug2:
.....you realize that the "D2" there was a typo and I corrected it to Mid/late D4 right?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:55 pm
by TonyStarkPrime
can i at least have the people who want to vote for me read the game

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:55 pm
by Gavial
Dom wrote: Sat Mar 13, 2021 5:52 pm lol @ folks saying shit like i'm lockscum yet they never vote for me or longer than 10 minutes

cowards
Urist is one of them.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:55 pm
by Dom
we think tony's enclave? or slaver? i got lost in my like 12 page catch up

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:55 pm
by Kylemii
[VOTE: grogu] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:55 pm
by Gavial
Tony is my lockscum, that’s why I’m voting them.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Sat Mar 13, 2021 5:56 pm
by Dom
ChopChop wrote: Sat Mar 13, 2021 5:55 pm
Dom wrote: Sat Mar 13, 2021 5:52 pm lol @ folks saying shit like i'm lockscum yet they never vote for me or longer than 10 minutes

cowards
Urist is one of them.
yes i did read the thread