Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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MartinGG99
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7451

Post by MartinGG99 »

Role-blocks prevent feedback on the abilities that they block, in the vast majority of games that I have seen.

So you would've gotten 0 feedback if you had been role-blocked.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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None lol
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7452

Post by TonyStarkPrime »

chop is hypothesizing that epi was RBed (which doesn't track with marmot's confirmation)
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7453

Post by MartinGG99 »

ChopChop wrote: Tue Mar 16, 2021 1:06 am I mean I suppose this is also probable.
You self-admitted to getting negative feedback instead of no feedback. If you had gotten no-feedback, you would've been firstly concerned about a role-block. After all, you've been tunneling on Alison for many day phases and if there was even the slightest chance of your result being false you would've said it before I made my case on you.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
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Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7454

Post by MartinGG99 »

TonyStarkPrime wrote: Tue Mar 16, 2021 1:23 am chop is hypothesizing that epi was RBed (which doesn't track with marmot's confirmation)
Oh. I see.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7455

Post by Marmot »

Epi was not roleblocked.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7456

Post by MartinGG99 »

I still doubt IMO.

Chop Chop could have spied on me but didn't even when I've @ him about it on D5.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7457

Post by MartinGG99 »

I specifically mentioned how I only targeted two people, and only one of them was Alison. Thus we could dodge any false positives on Alison if Epi already targeted more than just Alison (which he likely has as the Chosen One).
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7458

Post by MartinGG99 »

Yet he still visited Epignosis. Coincidentally when Epi was attacked.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7459

Post by MartinGG99 »

Well, we still don't know if Epi was attacked but I don't see any other claims about the attack.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7460

Post by MartinGG99 »

Urist wrote: Tue Mar 16, 2021 1:21 am well chopchop is talking about lylo tomorrow so i guess there are 5 enclave alive rn
I don't think so. That would make for 6 enclave? We would basically have to night-kill one and consistently yeet them to meet the contingency win-con that we recently passed.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7461

Post by MartinGG99 »

JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am Contingency win condition: If the Enclave is eliminated by the end of Night 5, all of the above factions win the game. This supersedes individual faction win conditions.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7462

Post by TonyStarkPrime »

that's probably like legitimately a contigency contingency
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7463

Post by TonyStarkPrime »

like "if this randomly happens and the game is over on night 3 80 percent of the town doesn't just lose randomly"
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7464

Post by TonyStarkPrime »

but I agree likely not six enclave
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7465

Post by MartinGG99 »

I suspect only 3 or 4 more Enclave. Considering 3 "scum" have already died and we've already confirmed who the Slaver is.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7466

Post by MartinGG99 »

Including Chop Chop in that count btw.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7467

Post by TonyStarkPrime »

chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7468

Post by MartinGG99 »

TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7469

Post by MartinGG99 »

If we were to believe that the contingency is only meant for like when Enclave gets steamrolled.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7470

Post by TonyStarkPrime »

MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
more likely in the sense that if chop is town I would find 5 wolves to be utterly implausible
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7471

Post by MartinGG99 »

MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 6 total Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
I meant 6 not 5.
A.K.A. "That One Idiot"
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7472

Post by TonyStarkPrime »

i mean 5 overall
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7473

Post by TonyStarkPrime »

common numbers do not exist :P
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7474

Post by TonyStarkPrime »

If there are six wolves overall then every name in my POE is a wolf besides for the one who is redding and the game is somehow easier
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7475

Post by TonyStarkPrime »

that can't be right
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7476

Post by TonyStarkPrime »

it's not I can't count
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7477

Post by MartinGG99 »

I just realized TSP has spent more than 10% of his total posts since 2017 in this game.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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TonyStarkPrime
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7478

Post by TonyStarkPrime »

they removed the "most posted thread" thing but I think this is taking it
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7479

Post by TonyStarkPrime »

wait how come I can see martin's most active topic but not mine
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7480

Post by MartinGG99 »

O.o
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7481

Post by TonyStarkPrime »

@mods most active topic only works for people with less than 5000 posts. fix please
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7482

Post by MartinGG99 »

I have no clue. I looked through the user control panel thing but can't see an option for it. If you go to Overview -> Front Page of the control panel you might see it. Or at least I can for myself.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7483

Post by TonyStarkPrime »

I took a look and I do actually think it's 5000 posts. Note it works for Nova (4997 posts) but not Made or above (5029 posts).
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7484

Post by TonyStarkPrime »

I said this on day 4 but I'm gonna basically shut up for the rest of the day and use this as a break
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7485

Post by TonyStarkPrime »

or I'm going to try to
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7486

Post by Marmot »

TonyStarkPrime wrote: Tue Mar 16, 2021 1:45 am @mods most active topic only works for people with less than 5000 posts. fix please
I post too much, should create a new account.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7487

Post by Marmot »

Considering ChopChop is an outed wolf at this point, I don't think we believe his take on when LYLO is.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7488

Post by Marmot »

But if we really believe it's close to LYLO, a massclaim might actually be in order.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7489

Post by Kylemii »

point of clarification, chopchop targeted martin or epi with the thing?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7490

Post by Marmot »

Epi
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7491

Post by Kylemii »

and this was unexpected?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7492

Post by Marmot »

It was very expected. Epi told us Day 4 he'd target Alison Night 4, so Chop's been planning this since then.
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Dragon D. Luffy wrote: Wed Dec 16, 2020 7:33 pm Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7493

Post by Kylemii »

okay so martin targeting allison is not directly related to the chop epi thing aside from that the conclusions are exactly opposite
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7494

Post by Grogu »

MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7495

Post by MartinGG99 »

Grogu wrote: Tue Mar 16, 2021 3:28 am
MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game
Grogu wrote: Sat Mar 06, 2021 10:01 pm
Long Con wrote: Sat Mar 06, 2021 9:52 pm
Grogu wrote: Sat Mar 06, 2021 9:51 pm
DaughterOfOmega wrote: Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
This is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?
What makes this always town? I have experienced wolves post similar things.
I feel her pain in the posts, she never claimed Nanook role. She softed things and that’s towny. She had no pressure and is towny on tone. She seems really annoyed of being misread. We played together almost every game, super easy read.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7496

Post by Grogu »

MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
Was there only 2 vaults? Why the hell would the other scum team have more than double?
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7497

Post by Grogu »

MartinGG99 wrote: Tue Mar 16, 2021 3:47 am
Grogu wrote: Tue Mar 16, 2021 3:28 am
MartinGG99 wrote: Mon Mar 15, 2021 11:59 pm
Grogu wrote: Mon Mar 15, 2021 11:53 pm If there’s like 2 more chop can safely die
When has there been a case where someone can safely die in this game other than D3???? lol

And you protected DOOM on that day despite the mech info against them.
That is incorrect. I never protected anyone this game
Grogu wrote: Sat Mar 06, 2021 10:01 pm
Long Con wrote: Sat Mar 06, 2021 9:52 pm
Grogu wrote: Sat Mar 06, 2021 9:51 pm
DaughterOfOmega wrote: Sat Mar 06, 2021 9:29 pm Kill me if you want, though I'd advise you spend time on trying to find mafia since way more greens have died, though I don't feel liek trying so if killing me is what you come to lose, it gets me out of feeling obligated to show up
This is always town. Last night it was clear we had scum between chop and rej. We made the wromg choice and should kill chop today. Why is no one voting them?
What makes this always town? I have experienced wolves post similar things.
I feel her pain in the posts, she never claimed Nanook role. She softed things and that’s towny. She had no pressure and is towny on tone. She seems really annoyed of being misread. We played together almost every game, super easy read.
Oh you mean defended... protection is a role, even I know this.
I have played all the games I played with her (omega doom) and this was a sincere response and I felt bad cuz I felt the pain in her posts. She tricked me but to my defense I have to make reads and she was scum and lied or did things she has done as town before.
I also only seen her be town.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7498

Post by MartinGG99 »

Grogu wrote: Tue Mar 16, 2021 3:51 am
MartinGG99 wrote: Tue Mar 16, 2021 1:34 am
TonyStarkPrime wrote: Tue Mar 16, 2021 1:33 am chop being a wolf makes five more likely because of the day 3 vote count: wolves just couldn't get traction elsewhere
I'm not sure. 5 Enclave wolves with 2 Vault City seems preety strong in an environment where towns are meant to rip each other apart a bit.
Was there only 2 vaults? Why the hell would the other scum team have more than double?
Because the other team has a whole lot more enemies than Vault City does.

And yes, there was only 2 vault city players. When Mac was deleted on D4, the host said Vault City was destroyed, because that's related to scenarios where the game ends.
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MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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None lol
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7499

Post by TonyStarkPrime »

sorta think alison's avoiding the thread here
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

#7500

Post by Grogu »

TonyStarkPrime wrote: Tue Mar 16, 2021 8:17 am sorta think alison's avoiding the thread here
I’m not worried about Alison. We know what she is and she will help us more than harm us. Let’s kill the wolves first.
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