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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 8:55 am
by Long Con
[VOTE: Chop] aubergine Sorry, Epi, I am a believer.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 8:56 am
by Urist
Grogu wrote: Tue Mar 16, 2021 8:19 am
TonyStarkPrime wrote: Tue Mar 16, 2021 8:17 am sorta think alison's avoiding the thread here
I’m not worried about Alison. We know what she is and she will help us more than harm us. Let’s kill the wolves first.
at this point alison is going to lose unless she does something antitown. she still needs a Redding person dead.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 9:29 am
by Gavial
Ok I’m just gonna self hammer.
Not lying when I said I messaged Sloon though I really did it’s just my wolf buds thought it was funny to kill them and piss me off.
I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
@Alison If you have a shot left, shoot Kyle.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 9:30 am
by Gavial
@JaggedJimmyJay

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 9:42 am
by MartinGG99
JaggedJimmyJay wrote: Fri Feb 26, 2021 1:07 am 5. All voting will be decided by plurality at the day phase deadlines. There is no majority or hammer vote.
@'ing the host about it probably isn't going to rush things.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 5]

Posted: Tue Mar 16, 2021 9:45 am
by Dom
JaggedJimmyJay wrote: Sun Mar 14, 2021 7:03 pm Day 5 has ended.

Dom has been eliminated. He was:


Spoiler: show
Aunt Morlis of Arroyo

Night 5 is underway. You have until 6:00 PM EDT tomorrow to get your night actions to me. The day will begin one hour later.
beware beware teh ides of march

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 9:46 am
by Urist
ChopChop wrote: Tue Mar 16, 2021 9:29 am Ok I’m just gonna self hammer.
Not lying when I said I messaged Sloon though I really did it’s just my wolf buds thought it was funny to kill them and piss me off.
I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
@Alison If you have a shot left, shoot Kyle.
your wolf friends are my kinda people

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:06 am
by MartinGG99
The dead towns
BoKnows - Wastelander
c4e5g3d5 - Wastelander
DrWilgy - Wastelander
falcon45ca - Jagged Jimmy J
Rej - New Reno
staypositivefriend - Hubologist
Sloonei - Wastelander
KZA - NCR
NANOOK - NCR

The town-read; some aren't 100% cleared but for my theory purposes they are.
Epignosis - Chosen One / Arroyo
reywaS / Kylemii - Matt / BoS
MartinGG99 - Louis / New Reno
TonyStarkPrime - IDK what exactly he is but I think he's lock-town or a wolf I would lose to
Urist - Some sort of protective; May be one of our only protectives.
Poison / Syn / Seanzie - Likely Sheriff Marion / Only Redding?

The likely or possible towns
Grogu - Hubologist
Long Con - Wastelander

To Be Determined
Jackofhearts2005 - Unkown
Marmot - Unkown
Spacedaisy / sprityo - Unkown; should be re-evaluated in light of Wolf chop chop.

Slaver
Alison - Slaver

Vault City (Dead)
MacDougall - Vault City
Esooa - Vault City

Enclave
ChopChop - Enclave
Daughter of Omega - Enclave
So my current **working theory** of the game clears Epi + Urist + Me + TSP + Kylemii + Seanzie

Alison 100% as slaver

And if there's any towns left its probably Grogu and LC.

Everyone else should probably be re-evaluated imo. Possibly including Space Daisy / Sprityo.


Oh and btw I thought about Urist possibly being a fake protective and the scum doing something dumb such as shooting Alison since slaver has a vest but I think that would've changed ChopChop's "result" and visit earlier.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:12 am
by MartinGG99
Yeah I'm fairly sure everyone in my town-read pile is town.

Only doubt I can imagine is if Poison / Syn / Seanzie happens to be an enclave vigilante, but given they're the only Redding that I know of, I'm not really looking to evaluate them in-depth. At a glance though nothing really pinged me from that slot on a serious level.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:14 am
by MartinGG99
Oh and I forgot to include Dom in the dead towns list. Woops.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:17 am
by MartinGG99
ChopChop wrote: Tue Mar 16, 2021 9:29 am I’m practically caught wolf anyway because I made the wrong choice, nothing I can do.
IIRC I think I was going to scum-read you more for simply choosing Epignosis anyways, plus with the protective claim even if you said Alison was a slaver I would still have doubts in my mind about you.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:25 am
by MartinGG99
Someone should put a vote on Alison.
JaggedJimmyJay wrote: Fri Feb 26, 2021 12:28 am You are an intimidator. For every three consecutive day phases in which you do not receive a vote in the final poll tally, you will begin the following phase with one vote automatically removed from you in the elimination poll. These do not stack.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:27 am
by MartinGG99
Well, actually guys could do that.

I don't particularly mind as a New Reno member unless it helps Enclave which Alison may have to.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 10:27 am
by MartinGG99
You guys could do that*

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:02 am
by Urist
ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:11 am
by Seanzie
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:13 am
by Urist
Seanzie wrote: Tue Mar 16, 2021 11:11 am
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.
you already used your shot tho

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:23 am
by Seanzie
Urist wrote: Tue Mar 16, 2021 11:13 am
Seanzie wrote: Tue Mar 16, 2021 11:11 am
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.
The Big Bad Frank Horrigan may also have a shot left, so yeeting Alison would be gambling that Frank does not have a shot left, but Alison does, whereas in all other ways that Frank or Alison could have a shot left, yeeting Alison is suboptimal.
you already used your shot tho
Yes, my slot did. Frank and Slaver both could still be primed though (and likely one is since we've only seen 2 extra NKs and I can vouch for one), and if Frank is, then yeeting Slaver here doesn't save us a day.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:30 am
by Marmot
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.

I disagree. We also lose a yeet if we yeet Alison here.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:31 am
by Marmot
Also, remember last time ChopChop was basically an outed wolf and we said "He isn't dangerous, we can just yeet him tomorrow"?


I'll refer you to my signature in how that can pan out.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:32 am
by Urist
Marmot wrote: Tue Mar 16, 2021 11:31 am Also, remember last time ChopChop was basically an outed wolf and we said "He isn't dangerous, we can just yeet him tomorrow"?


I'll refer you to my signature in how that can pan out.
i have signatures turned off so your cautionary tale is falling on deaf ears :grin:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:32 am
by Marmot
I think we should also figure out whether or not ChopChop can send a message, and thus figure out if Spacedaisy is definitely a teammate who was in on the gambit or not.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:33 am
by Marmot
"Just how many days of "let's yeet them tomorrow" can a mafioso survive?

The answer: all of them, if you are a marmot."

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:33 am
by Urist
Marmot wrote: Tue Mar 16, 2021 11:30 am
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.

I disagree. We also lose a yeet if we yeet Alison here.
i think you're overestimating alison's benevolence if you think she's going to townside lmao
but whatever i'm fine with axing choppity as well.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:39 am
by Marmot
Urist wrote: Tue Mar 16, 2021 11:33 am
Marmot wrote: Tue Mar 16, 2021 11:30 am
Urist wrote: Tue Mar 16, 2021 11:02 am ideal play might actually be to execute alison here. we're at odd numbers so if she has a shot left and decides to shoot a Redding player we lose an execution.
if we think alison might have a shot still, we should execute her now.

I disagree. We also lose a yeet if we yeet Alison here.
i think you're overestimating alison's benevolence if you think she's going to townside lmao
but whatever i'm fine with axing choppity as well.

I get where you're coming from, but we've only chopped one Enclave so far. :shrug2: I think we should hold off on Alison for now.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:41 am
by Urist
[VOTE: alison] aubergine
in protest

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:53 am
by Seanzie
Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:55 am
by Marmot
Seanzie wrote: Tue Mar 16, 2021 11:53 am Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
When Omega was caught, she and Urist kinda got a heated convo iirc, and it didn't look w/w at all.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:56 am
by Marmot
I also think I know Urist's role. (I figured one out!!!)


Grogu is the one I'm trying to figure out rn if we believe his claim.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 11:59 am
by Seanzie
Marmot wrote: Tue Mar 16, 2021 11:55 am
Seanzie wrote: Tue Mar 16, 2021 11:53 am Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
When Omega was caught, she and Urist kinda got a heated convo iirc, and it didn't look w/w at all.
Okay, I will look at that convo when I have time later.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:08 pm
by Marmot
Seanzie wrote: Tue Mar 16, 2021 11:59 am
Marmot wrote: Tue Mar 16, 2021 11:55 am
Seanzie wrote: Tue Mar 16, 2021 11:53 am Can someone walk me through the case why Urist is town? Is it just because of their claim earlier today about protecting Epi, or is there more to the story?
When Omega was caught, she and Urist kinda got a heated convo iirc, and it didn't look w/w at all.
Okay, I will look at that convo when I have time later.

Well, it was kinda one-sided now that I look at it, but Urist handled it in a manner that feels a little abrasive and not teamy.

Convo starts here.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:19 pm
by Marmot
What is Grogu's role? Orville Wright? AHS-9?

He implicated falcon on Day 2, and also claimed green on Day 1, and these are the only two roles I can find that could do both of these things.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:20 pm
by Alison
sorry I was v/la what's up

did I get outed?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:21 pm
by Alison
I figure between martin and chop someone probably figured out I'm the slaver today. Really you should have realized it after what happened with falc but I guess I'm just a lucky 3P!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:21 pm
by Urist
Alison wrote: Tue Mar 16, 2021 12:21 pm I figure between martin and chop someone probably figured out I'm the slaver today. Really you should have realized it after what happened with falc but I guess I'm just a lucky 3P!
chop claimed you're not the slaver at SoD

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:21 pm
by Alison
[VOTE: chopchop] aubergine

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:23 pm
by Alison
Grogu wrote: Tue Mar 16, 2021 8:19 am
TonyStarkPrime wrote: Tue Mar 16, 2021 8:17 am sorta think alison's avoiding the thread here
I’m not worried about Alison. We know what she is and she will help us more than harm us. Let’s kill the wolves first.
feelsGOCman

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:23 pm
by Marmot
Alison wrote: Tue Mar 16, 2021 12:21 pm I figure between martin and chop someone probably figured out I'm the slaver today. Really you should have realized it after what happened with falc but I guess I'm just a lucky 3P!
I figured there would be less distraction if we just pretended you were town.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:23 pm
by Urist
alison did you use your night vig?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:24 pm
by Alison
Urist wrote: Tue Mar 16, 2021 12:21 pm
Alison wrote: Tue Mar 16, 2021 12:21 pm I figure between martin and chop someone probably figured out I'm the slaver today. Really you should have realized it after what happened with falc but I guess I'm just a lucky 3P!
chop claimed you're not the slaver at SoD
imo exe him for lying, martin knows the truth (btsc'd me and can only btsc slaver)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:24 pm
by Marmot
Chop has already admitted he's wolf, so yeah

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:25 pm
by Alison
My win condition is probably not achievable unless both kyle and whoever is from redding dies, so as far as I'm concerned the day phases this game do not exist and I'm just waiting for the night

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:25 pm
by Marmot
Actually, Grogu could also be this role: Dangerous Dan McGrew.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:26 pm
by Alison
Urist wrote: Tue Mar 16, 2021 12:23 pm alison did you use your night vig?
would you believe me if I said I did?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:26 pm
by Urist
i choose to believe chopchop
about alison not being the slaver, not about the wolf-claim

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:26 pm
by Urist
Alison wrote: Tue Mar 16, 2021 12:26 pm
Urist wrote: Tue Mar 16, 2021 12:23 pm alison did you use your night vig?
would you believe me if I said I did?
depends who you claim a shot on

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:27 pm
by Marmot
Urist wrote: Tue Mar 16, 2021 12:26 pm i choose to believe chopchop
about alison not being the slaver, not about the wolf-claim

:noble:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:28 pm
by Alison
afaict all the people I need gone to win are confirmed town.

So mafia are going to kill them at night anyway.

So I'm just going to stick around in the thread and have a nice nap and hope the mafia don't get killed before they win for me. Best of luck!

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:32 pm
by Marmot
I don't think Grogu is Hubo, Urist, if that makes you feel better.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 6]

Posted: Tue Mar 16, 2021 12:33 pm
by Marmot
But also, I am Hubo, so :shrug2: