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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:20 pm
by TonyStarkPrime
did you also want mysterious universe

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:22 pm
by TonyStarkPrime
TonyStarkPrime wrote: Tue Mar 30, 2021 11:09 pm
Seanzie wrote: Tue Mar 30, 2021 11:07 pm Last to claim... damn convenient. @Urist , my slot was FIRST to claim. TSP was LAST to claim. Please use this information accordingly.
no, first to claim was chop, second to claim was made.
i didn't even mean this in a snarky way but it is funny

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:22 pm
by TonyStarkPrime
Seanzie wrote: Tue Mar 30, 2021 10:34 pm
TonyStarkPrime wrote: Tue Mar 30, 2021 10:24 pm Town:

doppelgangsters
https://www.mafiathesyndicate.com/viewforum.php?f=276

I'm fuskdall here, this was a good game.

GOC 2020:
https://www.mafiathesyndicate.com/viewt ... =42&t=2044

think I got modkilled here. whoops.

Wolf:

Nanook is a bastard:
https://www.mafiathesyndicate.com/viewt ... 276&t=2012

MTG:
https://www.mafiathesyndicate.com/viewt ... 276&t=2063

I subbed in day 3 here, so YMMV. the previous wolf game was the aforementioned mysterious universe.
Were you scum in Mysterious Universe? Also, if possible, could you link that one too?
oh yeah you did ask for it

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:22 pm
by Seanzie
TonyStarkPrime wrote: Tue Mar 30, 2021 11:20 pmI did?
Is MTG Mysterious Universe?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:23 pm
by TonyStarkPrime

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:23 pm
by TonyStarkPrime
here ya go

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:25 pm
by Seanzie
TonyStarkPrime wrote: Tue Mar 30, 2021 11:23 pm here ya go
Thanks

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:28 pm
by Seanzie
Small world, I'm also from Michigan.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:37 pm
by Seanzie
Seanzie wrote: Tue Mar 30, 2021 11:28 pm Small world, I'm also from Michigan.
Which literally is basically just Canada. I lived in Canada for a year, and the only things I found different were that they said "aboat" (not aboot, even though there are places from Canada that say it that way), and they pronounce the word "process" differently depending on if it is a noun or a verb. Oh, and lots of extra u's and the word "cheque", which was clearly designed to be deliberatively excessive. I also found out that their "niceness" is just veiled passive-aggressiveness that Americans don't pick up on, but otherwise the country is pretty awesome... except if you look at their historical treatment of indigenous peoples... :/ But as an American, I really can't judge.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:44 pm
by Seanzie
@Urist Have I convinced you yet that TSP is a wolf? because if not, I'm majorly failing here, since we are going to lose if you don't realize this. (note: this is sarcasm, but the bad kind of sarcasm which hurts because it is true - I do need you to be convinced of this, but I don't think I'm doing a good job of convincing you)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Tue Mar 30, 2021 11:48 pm
by Urist
Seanzie wrote: Tue Mar 30, 2021 11:44 pm @Urist Have I convinced you yet that TSP is a wolf? because if not, I'm majorly failing here, since we are going to lose if you don't realize this. (note: this is sarcasm, but the bad kind of sarcasm which hurts because it is true - I do need you to be convinced of this, but I don't think I'm doing a good job of convincing you)
i haven't done more than skim anything at this point. plan on slanking at work tomorrow to catch up a little more and do some research on some things.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Wed Mar 31, 2021 1:51 am
by Seanzie
TonyStarkPrime wrote: Fri Mar 05, 2021 1:10 pm
Grogu wrote: Fri Mar 05, 2021 12:20 pm
falcon45ca wrote: Fri Mar 05, 2021 11:18 am
Grogu wrote: Fri Mar 05, 2021 3:20 am Has falcon claimed anything? I have reasons to believe he is a baddie
Do tell.




Lemme guess, your scum chat has told you I've been calling you out for days now, and you'd better make a soft claim re: his role?



I'm all ears dude. This'll be good
No. More like I was annoyed why you were pushing me since I am town and claimed as such. Then I targeted you and there’s something you not telling us. So I now know you are scum based on this. Therefore I want to kill you now, you picked on the baby but I have powers and I will end you. Kindly
I am town and claimed as such, new best line

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Wed Mar 31, 2021 1:58 am
by Seanzie
TonyStarkPrime wrote: Fri Mar 05, 2021 5:56 pm
MartinGG99 wrote: Fri Mar 05, 2021 5:56 pm
TonyStarkPrime wrote: Fri Mar 05, 2021 5:54 pm Please chop obvious wolf Chop or else i might have to deal with him tomorrow. Chopping obvious wolf Rej is nice and all too though
You're just tunneled over one guy's incapacity to think like you do.
Yes.
Or just TMI

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Wed Mar 31, 2021 1:58 am
by Seanzie
TonyStarkPrime wrote: Fri Mar 05, 2021 6:00 pm Like it’s incredibly arrogant for me to say “it’s impossible for me to even start to reevaluate on Chop let’s just get rid of him” but what else can I do

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 2]

Posted: Wed Mar 31, 2021 2:01 am
by Seanzie
TonyStarkPrime wrote: Fri Mar 05, 2021 6:07 pm
Jackofhearts2005 wrote: Fri Mar 05, 2021 6:04 pm
MartinGG99 wrote: Fri Mar 05, 2021 6:03 pm
Jackofhearts2005 wrote: Fri Mar 05, 2021 6:00 pm Are we still at Chop and Rej are both maphier? Anything fun happen in the last 10 pages?
Falcon got modkilled due to some error or accident.

He was JJJ, claiming Alison was slaver or something.

Before it, Grogu was claiming Falcon was scum due to something mech.
What's that mean for Alison and Grogu?

Or have we not covered that yet?
Alison, we’re back to square one. Not worth poking the beehive. We don’t know if Falcon actually had anything on Alison so it’s hard to say. Grogu is probably town, the whole thing seemed reasonably executed.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 2:41 am
by Seanzie
I just got to the part of the story where DoO claims Westin.

My earlier comment about TSP having an inventor claim still stands! Why?

What are the chances that scum burns TWO fakeclaims on their first outed wolf? (DoO/Made) ... and that THOSE TWO CLAIMS ARE BOTH NCR?

DoO claimed Westin, Made eventually reneged on that claim, but still claimed a NCR role, which "conveniently" happened to be one which would pass many of the cop checks in this game. Scum guessed that Zeke wasn't present (Made's slot was going down anyways, claiming Zeke only has positive value for scum there).

TSP's inventor claim is the REAL fakeclaim provided to Jack. No way Zeke was truly a fakeclaim given to scum, given the circumstances around DoO's Westin claim and Made's backpedalling Zeke claim.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 2:52 am
by Seanzie
If scum has been playing as badly as TSP has tried to convince town that scum is playing, why are we in F3?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Wed Mar 31, 2021 2:58 am
by Seanzie
TonyStarkPrime wrote: Sat Mar 06, 2021 8:57 pm I think instead of posting, for three hours today we should all just take a second to read through the setup, figure out our win conditions, figure out our powers, and then come back.
This was TSP's entrance into D3, shortly after Nook started heavily pressuring DoO, the same Nook that TSP apparently now claims had an invention. Why is TSP trying to SLOW DOWN the thread here when TSP SHOULD know that Nook has an invention saying DoO is bad?

(Also, PSA, if Nook claims info right away, it is probably fake to get reactions. Occasionally not, but usually if he has REAL info, he waits a bit to see what else goes on instead of first-post-of-the-day claiming info)

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Wed Mar 31, 2021 3:02 am
by TonyStarkPrime
Urist wrote: Sat Mar 06, 2021 8:13 pm this game is actually unplayable oh my god
Nook had at that point made one post about Doom/Made and it wasn’t pressury at all but here’s how Urist started out that page

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:03 am
by TonyStarkPrime
This isn’t shade I’m just expressing appreciation

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:04 am
by TonyStarkPrime
Though I do also appreciate the setup for “Nanook was faking the info claim all along”

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Wed Mar 31, 2021 3:11 am
by Seanzie
TonyStarkPrime wrote: Sun Mar 07, 2021 12:08 am
Dom wrote: Sun Mar 07, 2021 12:07 am
TonyStarkPrime wrote: Sun Mar 07, 2021 12:06 am
Dom wrote: Sun Mar 07, 2021 12:04 am
NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”

I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know 🤷‍♀️
Just bc I don't get all the claim stuff bc I haven't fully read the roles...

Wouldn't BTSC help him or do you think this is a play beyond that.
depends on how on top of it the wolves are. my general feel is the answer to that question is "not very"
why's that?
Just a general thread feel. There have been multiple botched info moments where it seems likely that a wolf was involved -- this being one of them, the chop situation yesterday, just the fact that it feels like no one in the game has read the setup.
TSP just erupting with TMI.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:13 am
by TonyStarkPrime
where’s my is this tmi meme

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Wed Mar 31, 2021 3:13 am
by Seanzie
Seanzie wrote: Wed Mar 31, 2021 3:11 am
TonyStarkPrime wrote: Sun Mar 07, 2021 12:08 am
Dom wrote: Sun Mar 07, 2021 12:07 am
TonyStarkPrime wrote: Sun Mar 07, 2021 12:06 am
Dom wrote: Sun Mar 07, 2021 12:04 am
NANOOKTHEGREATANDFEARSOME wrote: Sun Mar 07, 2021 12:00 am “Now that I understand how I’ve been caught I’m going to say that I’m not claiming the role that outs me”

I’d be more inclined to believe it if it was an immediate claim (and an actual claim) but ya know 🤷‍♀️
Just bc I don't get all the claim stuff bc I haven't fully read the roles...

Wouldn't BTSC help him or do you think this is a play beyond that.
depends on how on top of it the wolves are. my general feel is the answer to that question is "not very"
why's that?
Just a general thread feel. There have been multiple botched info moments where it seems likely that a wolf was involved -- this being one of them, the chop situation yesterday, just the fact that it feels like no one in the game has read the setup.
TSP just erupting with TMI.
This is prior to 1st wolf flip btw. TSP already seems to know that the wolves are not on top of things in wolf chat. Very strange considering.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:14 am
by TonyStarkPrime
there were two wolf slips in the thread by that point sir i don't think it takes a genius

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:14 am
by Seanzie
@TonyStarkPrime, how worried are you right now about the outcome of the game?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:15 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:16 am
by TonyStarkPrime
Seanzie wrote: Wed Mar 31, 2021 3:14 am @TonyStarkPrime, how worried are you right now about the outcome of the game?
i was reading day 3 back just now and I got slightly worried that urist has been pocketing me for half the game but I'm not all that worried

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:18 am
by TonyStarkPrime
Seanzie wrote: Wed Mar 31, 2021 3:15 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.
perhaps i knew that nanook probably had mech info on made because i had provided him with the proper accoutrements and perhaps I knew chop was a wolf because he was the most wolfy human being who has ever stepped foot into a mafia thread

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:20 am
by TonyStarkPrime
TonyStarkPrime wrote: Wed Mar 31, 2021 3:18 am
Seanzie wrote: Wed Mar 31, 2021 3:15 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.
perhaps i knew that nanook probably had mech info on made because i had provided him with the proper accoutrements and perhaps I knew chop was a wolf because he was the most wolfy human being who has ever stepped foot into a mafia thread
i mean also he claimed mech info on made

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:21 am
by TonyStarkPrime
Image

found it

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:23 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:16 am
Seanzie wrote: Wed Mar 31, 2021 3:14 am @TonyStarkPrime, how worried are you right now about the outcome of the game?
i was reading day 3 back just now and I got slightly worried that urist has been pocketing me for half the game but I'm not all that worried
If TSP was town right now, he would have mentioned that he was worried that I (someone he should see as outed scum) might outplay him and get Urist to vote him. TSP is viewing the game with TMI on me (any town player's first concern in this situation would be their biggest scumread (me) convincing the other person they are correct, not that their scumread might be wrong (this could be a secondary concern, but not their first concern)).

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:24 am
by TonyStarkPrime
Seanzie wrote: Wed Mar 31, 2021 3:23 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:16 am
Seanzie wrote: Wed Mar 31, 2021 3:14 am @TonyStarkPrime, how worried are you right now about the outcome of the game?
i was reading day 3 back just now and I got slightly worried that urist has been pocketing me for half the game but I'm not all that worried
If TSP was town right now, he would have mentioned that he was worried that I (someone he should see as outed scum) might outplay him and get Urist to vote him. TSP is viewing the game with TMI on me (any town player's first concern in this situation would be their biggest scumread (me) convincing the other person they are correct, not that their scumread might be wrong (this could be a secondary concern, but not their first concern)).
I am currently not concerned by this at all but I didn’t know how to say this without being insulting

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:25 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:18 am
Seanzie wrote: Wed Mar 31, 2021 3:15 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.
perhaps i knew that nanook probably had mech info on made because i had provided him with the proper accoutrements and perhaps I knew chop was a wolf because he was the most wolfy human being who has ever stepped foot into a mafia thread
Perhaps, but I think for at least the first few hours of the day that Nook claims mech, we should probably NOT focus on that, and instead revisit roles, and alignments, make sure that town is targeting town, and all those other good things.

Or should we not spend a few hours looking that over... when the person that you should know has mech info... outs mech info?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:27 am
by TonyStarkPrime
Seanzie wrote: Wed Mar 31, 2021 3:25 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:18 am
Seanzie wrote: Wed Mar 31, 2021 3:15 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.
perhaps i knew that nanook probably had mech info on made because i had provided him with the proper accoutrements and perhaps I knew chop was a wolf because he was the most wolfy human being who has ever stepped foot into a mafia thread
Perhaps, but I think for at least the first few hours of the day that Nook claims mech, we should probably NOT focus on that, and instead revisit roles, and alignments, make sure that town is targeting town, and all those other good things.

Or should we not spend a few hours looking that over... when the person that you should know has mech info... outs mech info?

I do not understand what you are saying

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:30 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:27 am
Seanzie wrote: Wed Mar 31, 2021 3:25 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:18 am
Seanzie wrote: Wed Mar 31, 2021 3:15 am
TonyStarkPrime wrote: Wed Mar 31, 2021 3:14 am there were two wolf slips in the thread by that point sir i don't think it takes a genius
Apparently you are a genius since you knew all these people were indeed wolfs, and these things were indeed wolf slips days before flips confirmed all this.
perhaps i knew that nanook probably had mech info on made because i had provided him with the proper accoutrements and perhaps I knew chop was a wolf because he was the most wolfy human being who has ever stepped foot into a mafia thread
Perhaps, but I think for at least the first few hours of the day that Nook claims mech, we should probably NOT focus on that, and instead revisit roles, and alignments, make sure that town is targeting town, and all those other good things.

Or should we not spend a few hours looking that over... when the person that you should know has mech info... outs mech info?

I do not understand what you are saying
I was teasing you, but that's okay. Pretty much everything I write is actually for Urist's benefit, not yours. Please feel free to keep responding though, I think it is helping town.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:34 am
by TonyStarkPrime
I think you're talking about the post where I said that everyone should take a minute to look over their roles, which again. Was before Nanook had claimed anything mechanical. You're also going to come across a post where I say that the only order of business for the day should be made claiming in response to nook's mech claim, however, I suspect that you'll ignore that one.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 3]

Posted: Wed Mar 31, 2021 3:37 am
by Seanzie
TonyStarkPrime wrote: Sat Mar 06, 2021 11:58 pm 1. c4 c6
2. Nf3 d5
3. e3
Nb6

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:41 am
by TonyStarkPrime
that's definitely not a possible move

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:46 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:34 am I think you're talking about the post where I said that everyone should take a minute to look over their roles, which again. Was before Nanook had claimed anything mechanical. You're also going to come across a post where I say that the only order of business for the day should be made claiming in response to nook's mech claim, however, I suspect that you'll ignore that one.
It was 3 hours, not a minute, and it was shortly after Nook came into the thread asking about DoO. I concede that It was before Nook actually claimed mech info, but if you gave Nook an invention N1, you would assume Nook used it N2, so with Nook coming into the thread asking info about what DoO claimed... I have a hard time thinking that town!you asks the thread to take a 3 hour pause to think about roles, alignments and abilities.

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:50 am
by TonyStarkPrime
i ithink you're both completely neglecting the thread state at that point and taking far too seriously what I was asking for

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:50 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:41 am that's definitely not a possible move
Sorry, I meant Nf6

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:51 am
by TonyStarkPrime
1. c4 c6
2. Nf3 d5
3. e3 Nf6
4. Nc3

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:52 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:50 am i ithink you're both completely neglecting the thread state at that point and taking far too seriously what I was asking for
So you were following the threadstate, right? Did you see Nook's post before you posted?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:54 am
by TonyStarkPrime
Yes, given that I answered his question

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:55 am
by TonyStarkPrime
this is all neglecting that if I were a wolf I don't know why I would be calling for the town to start getting more on top of things

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:56 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:51 am 1. c4 c6
2. Nf3 d5
3. e3 Nf6
4. Nc3
Bg4

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 3:57 am
by Seanzie
TonyStarkPrime wrote: Wed Mar 31, 2021 3:55 am this is all neglecting that if I were a wolf I don't know why I would be calling for the town to start getting more on top of things
You don't see the merit in trying to slow the thread down after someone starts targeting a wolfmate?

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 4:07 am
by TonyStarkPrime
I mean. I just read it back. I'm pretty sure I was targeting Doom before Nanook was there

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

Posted: Wed Mar 31, 2021 4:12 am
by TonyStarkPrime
besides for like: nanook literally had asked about the discussion at hand. there are about a bajillion possible things he could have done with an invention. I have no reason to believe that's info from that.

Besides for also: you are assuming that I know that Nanook has info and that I was trying to slow down the thread because I knew that nanook has info. However, this presupposes that I gave him an invention! if I didn't, I couldn't know that he had info :P