SECRETS
Capo and Crew - Missions:
1) All of you must alternate posting with each other and make a minimum of 10 posts each.
2) You must be the three lowest posters for the cycle with at least 3 posts each.
3) You must be the three highest posters.
4) One of you must only post defending other players; you cannot accuse or suspect a single player.
5) You must somehow (without making your mission explicit) get 20% of the living players to say "sock" or "daisy".
6) You must somehow (without making your mission explicit) get 20% of the living players to post a meme.
7) You must somehow (without making your mission explicit) get two other players to post a screencap from
The Godfather.
8) You must all vote for each other.
9) One of you must receive at least two votes from non-BTSCmates, but avoid receiving a majority.
10) You must successfully lead a lynch on another player.
Consigliere - Takes over for The Don's duties in the event of his death.
Stool Pigeon - In prison, he has permanent immunity from shanks.
Loan Shark - We will use your sock account as well in order to inform the player of the cost of their loan. We will do this because for one or two of the outcomes we feel it needs particular timing to be most effective as a handicap. Remember that the only thing you are allowed to say to players requesting a loan is that you are granting their loan. You may not have any BTSC with anyone using this account beyond that. You may not post in the thread with this account, or use it for any other purpose.
Messaggero - In reality, the Messaggero is searching for either the Rookie Cop or the Warden; if the latter is found, he will unknowingly coerse him into releasing a prisoner, selected via parole poll.
Host 1-time use ability - Switch any role (except for The Don) with another player’s role, but only if the player whose role you are switching is about to be lynched or arrested by the Police. The player who is not lynched or arrested will then be notified of his/her new role (that belonged previously to the player now lynched) once the Day or Night is complete.
Warden's Death - If Warden dies in the main game, the living players will vote in a public poll the subsequent period in order to elect a new Warden. That player will then have control of the Warden sockpuppet and challenge selection mechanics. In addition, the original Warden's death will automatically trigger a prison break.
Prison Breaks - A prison break occurs after three successful prisoner challenges are completed. In the event of a prison break, all living prisoners may view the main thread and post and vote there for the day instead of in the Prison Yard.
Parole - If a player originally from the main game is paroled, they are "resurrected" back into the main game under their sockpuppet account. If an independent prisoner is paroled, that prisoner wins and selects whether to stay in the main game or leave. If they choose to leave, they then may select another prisoner to leave the game with them. If the prisoner they select is an independent prisoner, that player also wins and leaves the game simultaneously; if they are a player originally from the main game, nothing happens.
Entering Prison - All prisoners must write a letter to a fictional family member or loved one.
All About Prison:
MovingPictures07 wrote:In our game, we will have a prison mechanic. When players have been "lynched" or "NKed", they will go to prison as a prisoner and cannot view the main thread any longer. All prisoners will be given a sockpuppet and will post exclusively through their "Prisoner XXXXXX" account. Annie and I are actually starting out with prisoners already in prison before anyone "dies". Those prisoners will be independents that, like their fellow "deadie" prisoners who played the main game first and then died, control sockpuppet accounts (and thus no one will even know you are playing). They will have one win con: Get paroled.
These prisoners will have a unique place in the game as they will not see the main thread, they won't be part of the "who's bad" hunting, no civilian versus mafia determinations, or any of that. Instead, here is how prison will work: Days and Nights are still 48/24 and will transpire simultaneously to the main game.
During Nights, the main prison thread will be shut down and prisoners will be in their cells with their cellmate (if they have one); cells can be occupied by up to two prisoners. Essentially, nothing happens but you can engage in BTSC with your cellmate in that time if you want.
During Days, starting Day 2, all of the prisoners will be given a team challenge by the Warden to be completed during the same day period. If the prisoners successfully complete three of these team challenges, then a prison break will occur. All of the prisoners will then invade the main game thread for the subsequent day only, and they can talk on-topic and cast a vote in the lynch poll. Then during the night period, the living players will all vote on which one of the prisoners they want to parole. The player with the most votes will be brought (back) into the game. So while all of the prisoners cannot vote, they can remain in the thread during that time to make their case as to why they should be paroled. After that night ends, they will go back to their cells and lose contact with the main thread again. That player will be brought (back) into the game. If that player who is paroled is one of these independent starting prisoners (as opposed to a "deadie"), then they satisfy their win con and can choose to leave the game or remain in the main thread with on-topic and voting privileges.
Whenever the prisoners fail a challenge, then there will be discontent among them; during the subsequent day, in addition to a new challenge, all of the prisoners will vote in a poll on which fellow prisoner to "shank". If a prisoner receives the most votes, they will be shanked at the end of the day, and will be removed from the game.
And that's pretty much it! Annie and I would like to offer this starting/independent prisoner role in our game to you because we think you'd be a good fit. It should also prove to be less intense than the actual mafia game, since you will not be hunting for mafia or civilians, and there will not be nearly as many players in prison (though the population will increase slowly over the course of the game, but should always be manageable).
If you are interested in this, let me know. And if you are to take it, do not change your vote in our game poll to "playing" or anything like that. We want this to be as much as secret as possible.
Prison Challenge #10 Questions:
1) Is this group comprised more of Sockface Famiglia or Daisy Crime Syndicate?
2) Who would you most likely parole right now?
3) Who would you most likely shank right now?
4) Which player do you think has the Warden role?
5) How many baddies do you think there are in prison right now?
Prison Challenge #9 Decoding Message:
I hear the footsteps approaching. It's the only sound in my day as they click steadily towards me, and then the light that sneaks in as the small slot is opened. A grating sound as the aluminum tray is slid inside before the slot is slid back into place and the little lock engages with a click. The food is warm but mostly flavorless, nothing to write home about. Not that I could write home, they don't give me pen and paper. Or light, for that matter. It is later, after the food is finished and my tray taken away that the emptiness of this place really closes in. That's when you really start slipping. At first you pass the time with thinking, then you find the silence too much and start singing, eventually you end up talking to yourself. Until the voices start talking to you...
Prison Challenge #12 Questions (Cellmate Questionnaire):
1) What time zone are you in?
2) How many siblings do you have?
3) Are you married?
4) Do you have any children?
5) What is your favorite season?
6) What is your favorite color?
7) Who is your favorite musical artist/band?
8) What is your favorite movie?
9) What is your favorite book?
10) What is your favorite board or video game?
11) What is your favorite sports team?
12) What is your favorite holiday?
13) What is your favorite ice cream flavor?
14) Cats or dogs?
15) Ninjas or pirates?
16) Star Wars or Star Trek?
17) How long have you been playing mafia?
18) At how many forums have you played mafia?
19) Do you prefer civilian or mafia alignment?
20) What is your favorite mafia game you've ever played?
21) Have you ever won a Socky Award?
22) Who is your biggest mafia idol/influence?
23) Which alignment are you in this game?
24) Which host did you vote for in the signups thread?
25) Have you ever had BTSC with MovingPictures07 or Spacedaisy?
Original Prisoner Role Card:
You are a member of the independent faction, Prisoners.
Your role card is:
Prisoner 277058 – You have no alliance to anyone but yourself; you will do anything to escape prison. You win the game when you have been paroled. You will not participate or be able to view the main thread; rather, you will post only in a hidden prison subforum.
During Nights, the main prison thread will be shut down and prisoners will be in their cells with their cellmate (if they have one); cells can be occupied by up to two prisoners. Essentially, nothing happens but you can engage in BTSC with your cellmate in that time if you want.
During Days, starting Day 2, all of the prisoners will be given a team challenge by the Warden to be completed during the same day period. If the prisoners successfully complete three of these team challenges, then a prison break will occur. All of the prisoners will then invade the main game thread for the subsequent day only, and they can talk on-topic and cast a vote in the lynch poll. Then during the night period, the living players will all vote on which one of the prisoners they want to parole. So while all of the prisoners cannot vote, they can remain in the thread during that time to make their case as to why they should be paroled. After that night ends, they will go back to their cells and lose contact with the main thread again. Also at that time, the player with the most votes will be brought (back) into the game. If you are the player who receives parole (as opposed to a "deadie"), then you win the game! You can then choose to leave the game or remain in the main thread with on-topic and voting privileges.
Whenever the prisoners fail a challenge, then there will be discontent among them; during the subsequent day, in addition to a new challenge, all of the prisoners will vote in a poll on which fellow prisoner to "shank". If a prisoner receives the most votes, they will be shanked at the end of the day, and will be removed from the game.
Note that because you are a prisoner, both Daisy and I are your hosts for this game. That means you must PM both of us with all inquiries, concerns, etc.
Note also that role outing and information dumping are strictly forbidden in this game. However, alignment/team claiming is permitted but could be ill-advised.
Your part in the game will begin at the beginning of Day 2; you will be given your sockpuppet information shortly before Day 2 starts.
Thanks for signing up and we hope you enjoy the game!