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Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:19 pm
by Marmot
Epignosis wrote:I am going to gloat like hell.

I saw why INH shouldn't be lynched (no info). I saw why A Person shouldn't be lynched (no info). I DID have info on Boomslang.

Then I stayed firm on 3J being the serial killer on the basis of a skipped kill. I saw through that bullshit.

Too bad there wasn't one more civilian around.

Maybe if you people would have listened to me early on. :meany:
Nah, I figured you out pretty early, even if I had the roles wrong. I thought I did a decent job of listening.

I used my power Night 2 because I thought I wouldn't last very long in the game, and it made sense to get it out of the way.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:22 pm
by Quin
I almost brought back Epi's BTSC partner, but I forgot to until after the deadline. I feel kind of responsible because we could very well have ultimately won if I did :shifty:

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:23 pm
by Marmot
DrWilgy wrote:Lol, I should've skipped the NK night 8. Didn't think about the numbers until it was too late.

Gg, sorry the holidays kept me from voting on time.
That's ok. I think it just lost you any hope of winning. :P

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:23 pm
by JaggedJimmyJay
I thought Golden was very likely to be rezzed at some point.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:25 pm
by Ricochet
On the exact endgame ruling itself: I was truly torn between the kingmaker rationale and abiding by my own "faith of the coin" rule and not even now am I 100% sure what the right move is supposed to be in these situation (put that on my novice levels, if you must).

But it all pretty much amounts to the fact that the endgame has jumped on an "impure" course pretty much since Night 7, when Dom's death created a Day skip and LoRab killed herself to add to the civilian losses. Jay's numbers, however nefarious in trying to convince you of what to do, were pretty much correct. Either a 1-1 would have been reached or an even more ridiculous 1-1-1, come Night 9.

Still, at the end of the phase, I couldn't reconcile any ruling other than the coin toss to be objective. I was at first determined to award the mafia, if Jay would have been lynched, because despite Wilgy2's low-key and Epignosis scoring an early target with Vompatti, their overall evolution wouldn't have deserved a toin coss loss likelihood. But in any other lynch outcome (Jay endgaming with Epig, or with MM), the forces were decently matched in their confrontation. So there was already subjective bias, hence why I decided to keep it cool, objective, and also in theme with this "bleeding, merciless" lore.

I welcome input on this, but hopefully the losing sides will understand and forgive whatever impurity surfaced in the outcome.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:26 pm
by Epignosis
JaggedJimmyJay wrote:
Epignosis wrote:Then I stayed firm on 3J being the serial killer on the basis of a skipped kill. I saw through that bullshit.
I was actually told entering Night 8 that I was not allowed to kill that night. I need to look at all of Rico's details to see why that was; I'm not sure.
Really? I was going to post sarcasm that said, "Maybe the serial killer's role said he couldn't kill Night 8!"

:biggrin:

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:27 pm
by Ricochet
JaggedJimmyJay wrote:I thought Golden was very likely to be rezzed at some point.
Sleep yet again (although admittedly I sort of forgot this detail hidden in the lore).

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:29 pm
by Marmot
Thanks for the game Rico! The way you hosted, the attention to details each day and night, and the excellent theme-related content all along made this tons of fun.

And all three teams made it to LYLO. Doesn't get much better than that. :beer:

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:30 pm
by Quin
JaggedJimmyJay wrote:I thought Golden was very likely to be rezzed at some point.
I tried to. Rico told me specifically that I couldn't rezz anyone who was killed by Sleep because they were dead 'for good'.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:31 pm
by Epignosis
Providence "But d'you think the end of the world is coming? So says the preacher man but... I don't go by what he says" [Secrets] Each Night, can make a guess on who the lynched player during the subsequent Day phase will be. If the guess is correct and the lynched player is civilian, the player will be protected. Ability will be exhausted after one save or three unsuccessful attempts.

:clap:

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:34 pm
by JaggedJimmyJay
Any endgame scenario is up to the host Rico. You did what you thought was best, and it's not like you could have asked us what we thought beforehand.

I think the best rule of thumb is that civilians must be able to control a lynch to continue playing. 50% of the votes does not meet that requirement, so 1 vs. 1 without extra votes or a lynch protection would always be a civilian loss.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:34 pm
by Quin
This is a worthy game to be nominated in the Socky's. Rico, you did a fantastic job.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:36 pm
by Epignosis
I read through the roles. That's very well done. Balanced despite our paranoia, and had some exciting goings on in there.

Ricochet, this was very fun.

And one of the most frustrating damn things I've ever played.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:36 pm
by Quin
JaggedJimmyJay wrote:Any endgame scenario is up to the host Rico. You did what you thought was best, and it's not like you could have asked us what we thought beforehand.

I think the best rule of thumb is that civilians must be able to control a lynch to continue playing. 50% of the votes does not meet that requirement, so 1 vs. 1 without extra votes or a lynch protection would always be a civilian loss.
I'd argue that the condition should be one where there no longer exists a (feasible) scenario for a civilian win, so if it's 1v1 with ties determined by the coin toss, so be it.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:39 pm
by Marmot
Quin wrote:
Metalmarsh89 wrote:Aye, good game Jay. You did well. :beer:

Linki: I bet Rico won't actually tell us. :ponder:
This might come as a shock, but uh, LoRab and I knew you were civ since Day 2. But we still had our tin foils on that you were the SK because LoRab's insanification was an outlier :haha:
I'm confused, why did LoRab's insanification give you pause?

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:43 pm
by Marmot
Quin wrote:
JaggedJimmyJay wrote:Any endgame scenario is up to the host Rico. You did what you thought was best, and it's not like you could have asked us what we thought beforehand.

I think the best rule of thumb is that civilians must be able to control a lynch to continue playing. 50% of the votes does not meet that requirement, so 1 vs. 1 without extra votes or a lynch protection would always be a civilian loss.
I'd argue that the condition should be one where there no longer exists a (feasible) scenario for a civilian win, so if it's 1v1 with ties determined by the coin toss, so be it.
The problem with this is that the SK is already a loner from the getgo. To resort to a coin flip when he manages to reduce the civilians down to 1 would be too unfair to such a role.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:44 pm
by JaggedJimmyJay
I think we're all going to remember this as an extremely entertaining game and nothing less Rico. Pat yourself on the back.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:46 pm
by Ricochet
I'm sure he'll say a few words on his own, perhaps, when he'll catch a break from Christmas festivities, but in regards to trice's... ahem... "strategy", I would label as questionable. Literally PM'd him when his game went doodoo to ask what he was hoping to achieve.

Now, to paraphrase Epignosis, it was not "I'm pissed at JJJ, fuck you", it was more "I'm bored now, fuck it". He was not aware, indeed, that JJJ's vote on him would be equally null, but I don't think it was a factor. Anything he posted about JJJ was not infodumping, in my book, but it was arguably a bit gamethrowy.

I am the kind of player who would march on in a game regardless of the adversities or frustrations I'd face and, in short, that would be my (current or future) expectations from any player I get the opportunity and honor to host.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:49 pm
by Quin
Metalmarsh89 wrote:
Quin wrote:
Metalmarsh89 wrote:Aye, good game Jay. You did well. :beer:

Linki: I bet Rico won't actually tell us. :ponder:
This might come as a shock, but uh, LoRab and I knew you were civ since Day 2. But we still had our tin foils on that you were the SK because LoRab's insanification was an outlier :haha:
I'm confused, why did LoRab's insanification give you pause?
There were two reasons, actually. When LoRab checked you (I said Day 2, but I think that's wrong), she got insanified. On that day 3 people were insane, and we were under the assumption that there were only two insanifiers (the sadness one was civ, because we could decipher it, and the coded one was scum, because we couldn't) - so the third was an outlier. Also, the SK started killing at the same time - we also assumed that we were the reason that Alfothad started killing, because both roles inferred that 'something' would happen if we checked the SK.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:52 pm
by Quin
Metalmarsh89 wrote:
Quin wrote:
JaggedJimmyJay wrote:Any endgame scenario is up to the host Rico. You did what you thought was best, and it's not like you could have asked us what we thought beforehand.

I think the best rule of thumb is that civilians must be able to control a lynch to continue playing. 50% of the votes does not meet that requirement, so 1 vs. 1 without extra votes or a lynch protection would always be a civilian loss.
I'd argue that the condition should be one where there no longer exists a (feasible) scenario for a civilian win, so if it's 1v1 with ties determined by the coin toss, so be it.
The problem with this is that the SK is already a loner from the getgo. To resort to a coin flip when he manages to reduce the civilians down to 1 would be too unfair to such a role.
Yeah, I get that. Maybe with a SK thrown into the mix it shouldn't be that way. I tend to think of townies as the 'underdogs' and so I'd design things around them, if you know what I mean?

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:52 pm
by Epignosis
Metalmarsh89 wrote:
Quin wrote:
JaggedJimmyJay wrote:Any endgame scenario is up to the host Rico. You did what you thought was best, and it's not like you could have asked us what we thought beforehand.

I think the best rule of thumb is that civilians must be able to control a lynch to continue playing. 50% of the votes does not meet that requirement, so 1 vs. 1 without extra votes or a lynch protection would always be a civilian loss.
I'd argue that the condition should be one where there no longer exists a (feasible) scenario for a civilian win, so if it's 1v1 with ties determined by the coin toss, so be it.
The problem with this is that the SK is already a loner from the getgo. To resort to a coin flip when he manages to reduce the civilians down to 1 would be too unfair to such a role.
I agree with MM.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:55 pm
by Epignosis
G-Man should have never replaced MP. That salvaged the serial killer.

Walk of shame, G-Man. Walk of shame.

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 9:57 pm
by Ricochet
I'm going to bed now. Oh wow, no more reasons to work at games until 3am two days out of three, starting tomorrow. And can has winter holiday. And do RL stuff for a change, too. Wonder what that's like... :eek:

Cheers.

Re: GY!BE Polls

Posted: Sat Dec 24, 2016 10:04 pm
by Ricochet
15 - D9.png
15 - D9.png (2.59 KiB) Viewed 1204 times

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 11:11 pm
by G-Man
Epignosis wrote:G-Man should have never replaced MP. That salvaged the serial killer.

Walk of shame, G-Man. Walk of shame.
Do I feel bad about contributing to Jimmy's victory? Not really. My lack of understanding of what came before my subbing in certainly speaks to the dangers of subbing someone in cold so late into a post-heavy game but I can live with contributing to a serial killer victory much more than had I aided in a mafia win. Serial killers have the odds stacked against them from the start, so it's nice to see one pull it off every now and then.

It did make sense that Jimmy was the SK based on what little I gleaned from what little I read. The reason I pulled him off the poll was to force us into discussing who else might be bad. Otherwise we might have just lazy lynched Jimmy and not thought about the next baddie. I didn't want us slacking off. I also wanted to try to force the mafia into killing Jimmy. Mafia teams often seem to let the civvies deal with the serial killer because it saves them a kill. I wanted the mafia to still feel threatened.

It all bit me in the butt and taught me a lesson about cold-subbing. I probably won't do it again.

I loved all the attention to detail. I never feel adequate as a game designer, so I love seeing games with lots of secrets that don't gum up the works. Well done Rico!

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 11:16 pm
by Epignosis
G-Man wrote:
Epignosis wrote:G-Man should have never replaced MP. That salvaged the serial killer.

Walk of shame, G-Man. Walk of shame.
Do I feel bad about contributing to Jimmy's victory? Not really. My lack of understanding of what came before my subbing in certainly speaks to the dangers of subbing someone in cold so late into a post-heavy game but I can live with contributing to a serial killer victory much more than had I aided in a mafia win. Serial killers have the odds stacked against them from the start, so it's nice to see one pull it off every now and then.

It did make sense that Jimmy was the SK based on what little I gleaned from what little I read. The reason I pulled him off the poll was to force us into discussing who else might be bad. Otherwise we might have just lazy lynched Jimmy and not thought about the next baddie. I didn't want us slacking off. I also wanted to try to force the mafia into killing Jimmy. Mafia teams often seem to let the civvies deal with the serial killer because it saves them a kill. I wanted the mafia to still feel threatened.

It all bit me in the butt and taught me a lesson about cold-subbing. I probably won't do it again.

I loved all the attention to detail. I never feel adequate as a game designer, so I love seeing games with lots of secrets that don't gum up the works. Well done Rico!
I actually can't fault you for that G. That makes sense.

Still, :meany:

Re: GY!BE Mafia [E.N.D.]

Posted: Sat Dec 24, 2016 11:27 pm
by JaggedJimmyJay
G-Man's move did technically allow me to kill Dom too. Mafia's weird sometimes.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 12:56 am
by Marmot
Epignosis wrote:
G-Man wrote:
Epignosis wrote:G-Man should have never replaced MP. That salvaged the serial killer.

Walk of shame, G-Man. Walk of shame.
Do I feel bad about contributing to Jimmy's victory? Not really. My lack of understanding of what came before my subbing in certainly speaks to the dangers of subbing someone in cold so late into a post-heavy game but I can live with contributing to a serial killer victory much more than had I aided in a mafia win. Serial killers have the odds stacked against them from the start, so it's nice to see one pull it off every now and then.

It did make sense that Jimmy was the SK based on what little I gleaned from what little I read. The reason I pulled him off the poll was to force us into discussing who else might be bad. Otherwise we might have just lazy lynched Jimmy and not thought about the next baddie. I didn't want us slacking off. I also wanted to try to force the mafia into killing Jimmy. Mafia teams often seem to let the civvies deal with the serial killer because it saves them a kill. I wanted the mafia to still feel threatened.

It all bit me in the butt and taught me a lesson about cold-subbing. I probably won't do it again.

I loved all the attention to detail. I never feel adequate as a game designer, so I love seeing games with lots of secrets that don't gum up the works. Well done Rico!
I actually can't fault you for that G. That makes sense.

Still, :meany:
Ture. It almost got me lynched instead.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 4:46 am
by Ricochet
I've no idea why the Mafia didn't touch Jay, especially after the "outed" conversations, which you may also see as a recurent question in my notes. Quin posited in the chat that they might have feared his secrets (being bulletproof or redirecting the kill back at them), otherwise :shruggies:.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 5:45 am
by timmer
Thanks for a great game, Rico! That was the most fun I've had as a civ in a long time!

I'm bummed that no one picked up the strong hints I v was dropping about MM being civ and that I was the reason he survived that lynch. It's also the reason I pushed so hard to GET him lynched lol...

And I cannot believe that after trice declared JJJ to be the SK that he didn't fucking die lol...

Anyway great game JJJ and many others as well this was a blast!

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 11:23 am
by LoRab
Great game. Quin, you were a great BTSC partner.

MM, sorry we didn't believe the results of that check. The other piece was that we couldn't figure out why you would have survived a lynch, since that role had no secrets--and since Trice's role didn't include a lynch survival, we assumed that it was you that survived (which turned out to be correct, but it didn't dawn on us--or at least me, that it could have been because of another role).

I knew I was taking a risk in checking 3J--alas. We also had fun with outing ourselves (within the rules). Didn't dawn on us that we'd lose a day.

But, hey--all risks are just that.

Fun game. Well deserved win.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 12:02 pm
by Sloonei
LoRab wrote:Great game. Quin, you were a great BTSC partner.

MM, sorry we didn't believe the results of that check. The other piece was that we couldn't figure out why you would have survived a lynch, since that role had no secrets--and since Trice's role didn't include a lynch survival, we assumed that it was you that survived (which turned out to be correct, but it didn't dawn on us--or at least me, that it could have been because of another role).

I knew I was taking a risk in checking 3J--alas. We also had fun with outing ourselves (within the rules). Didn't dawn on us that we'd lose a day.

But, hey--all risks are just that.

Fun game. Well deserved win.
Wait! So my only suspect was the person I was trying to establish BTSC with?

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 1:23 pm
by Dom
Ricochet wrote:I've no idea why the Mafia didn't touch Jay, especially after the "outed" conversations, which you may also see as a recurent question in my notes. Quin posited in the chat that they might have feared his secrets (being bulletproof or redirecting the kill back at them), otherwise :shruggies:.
1) Easy lynch. If G-Man didn't get him off the poll, it would have been a good day to lynch him.
2) Feared his secrets.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 1:23 pm
by Dom
Epignosis wrote:Also also....

Nuking the Mafia keeps my FEB top score alive. :feb:
f u
Epignosis wrote:
Ricochet wrote:
Epignosis wrote:Goddamn Rico.
wut
That expression means "Holy shit dude!" in this context.

I like the detail you put into the visuals. Real smart.
this

good game peeps. :) thx rico. i loved this game.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 2:13 pm
by Ricochet
Dom wrote:
Ricochet wrote:I've no idea why the Mafia didn't touch Jay, especially after the "outed" conversations, which you may also see as a recurent question in my notes. Quin posited in the chat that they might have feared his secrets (being bulletproof or redirecting the kill back at them), otherwise :shruggies:.
1) Easy lynch. If G-Man didn't get him off the poll, it would have been a good day to lynch him.
2) Feared his secrets.
Well, I wasn't far off in my assumptions, then. Still, it's one thing to not suspect who the SK might be and to keep him with good knowledge in the ring, when he could perhaps hurt your numbers. Which he eventually did.

Wrapping up with my customary spreadsheet of the game. The votes history was published already in real time. Don't think there's anything else left to address.

Thanks again and godspeed.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 2:17 pm
by Tangrowth
So I see this game is over! Apologies for having to replace out and for missing the spectator chat yesterday, but I'm really glad I subbed out because I had absolutely no computer time when I was in Cinci. It was real busy. I had a blast while I played though, thanks for the game Rico!

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 2:20 pm
by Tangrowth
Damn, Jay was the SK? I knew something was off about him but I still didn't think he was mafia; it never made sense. Glad to know I was onto something at some point there. :p Well earned, bud! Winning as an SK is certainly a challenge.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 4:24 pm
by triceratopzeuhl
Image

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 6:28 pm
by LoRab
Sloonei wrote:
LoRab wrote:Great game. Quin, you were a great BTSC partner.

MM, sorry we didn't believe the results of that check. The other piece was that we couldn't figure out why you would have survived a lynch, since that role had no secrets--and since Trice's role didn't include a lynch survival, we assumed that it was you that survived (which turned out to be correct, but it didn't dawn on us--or at least me, that it could have been because of another role).

I knew I was taking a risk in checking 3J--alas. We also had fun with outing ourselves (within the rules). Didn't dawn on us that we'd lose a day.

But, hey--all risks are just that.

Fun game. Well deserved win.
Wait! So my only suspect was the person I was trying to establish BTSC with?
pretty much, yeah.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 7:19 pm
by Dom
Jay, you played well. Reminds me of my play in Shawshank.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 7:34 pm
by timmer
Yes, even in the face of Trice hitting him with the "J'ACCUSE!" finger of suspicion, JJJ never really faltered. It's a deserved win, for sure.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 7:40 pm
by Ricochet
Someone must have told him in private to keep on keeping on, because persuasion can rule the game, sometimes. :ponder:

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 7:49 pm
by JaggedJimmyJay
I appreciate it y'all. To be honest though, I truly only had to get out of one lynch -- the last one. Day 5, trice is lynched and I look terrible. Day 6, I get lynched and my survival is used up. Day 7 I am off the poll. There is no Day 8. Day 9 is a kingmaker.

I definitely gave it my all, but I was also very lucky.

Re: GY!BE Mafia [E.N.D.]

Posted: Sun Dec 25, 2016 7:57 pm
by JaggedJimmyJay
If I had known in the end that it didn't really matter whether I killed Epi or MM (and that it'd be a 1v1 coin flip), I'd have probably killed MM just to set up the Epi showdown. At the time though I was still in a mindset of strategy and "what do I have to do to finish the win?", and that's why I killed Epi.

Re: [Night 8] GY!BE Mafia

Posted: Sun Dec 25, 2016 7:59 pm
by JaggedJimmyJay
Metalmarsh89 wrote:Civilians are toast, so please kill me tonight.
This was a post I'd been keeping in my back pocket and is the main reason I killed Epi instead of MM. This post told me that MM had nothing left to use against me.

Re: [Night 8] GY!BE Mafia

Posted: Sun Dec 25, 2016 8:02 pm
by Epignosis
JaggedJimmyJay wrote:
Metalmarsh89 wrote:Civilians are toast, so please kill me tonight.
This was a post I'd been keeping in my back pocket and is the main reason I killed Epi instead of MM. This post told me that MM had nothing left to use against me.
It's a real shame the Mafia tried to kill me first. I could have handed your ass to you. ;)

Re: [Night 8] GY!BE Mafia

Posted: Sun Dec 25, 2016 8:22 pm
by Marmot
JaggedJimmyJay wrote:
Metalmarsh89 wrote:Civilians are toast, so please kill me tonight.
This was a post I'd been keeping in my back pocket and is the main reason I killed Epi instead of MM. This post told me that MM had nothing left to use against me.
I only said that because I was vanilla, and knew my role would be useless in an endgame scenario.

And I was dominating the lynch discussion, which didn't help matters.

Re: [Night 8] GY!BE Mafia

Posted: Sun Dec 25, 2016 8:29 pm
by JaggedJimmyJay
Epignosis wrote:
JaggedJimmyJay wrote:
Metalmarsh89 wrote:Civilians are toast, so please kill me tonight.
This was a post I'd been keeping in my back pocket and is the main reason I killed Epi instead of MM. This post told me that MM had nothing left to use against me.
It's a real shame the Mafia tried to kill me first. I could have handed your ass to you. ;)
That would have been a poetic ending.

Re: GY!BE Mafia [E.N.D.]

Posted: Mon Dec 26, 2016 1:16 am
by Golden
I would have voted Jay every day from when I died (well just before) and I think he knew it.

I had Dom and Jay... I felt like I was beginning to sort things out. I did think Jay was probably mafia not sk though, until the whole trice thing (then it seemed clear to me).

Re: [Day 4] GY!BE Mafia

Posted: Mon Dec 26, 2016 1:38 am
by triceratopzeuhl
triceratopzeuhl wrote:
MovingPictures07 wrote:Hey BWT, are you able to produce some summarized/quick reads for me (whether rainbow or not)? I'm curious where your head is at right now.

Linki: Same question to Trice.
Confident civ: the late Golden, Sloonei, you, me

tentative/probably civ: epignosis, Timmer, MM, sig

Mafia 1: was vompatti
Mafia 2: Dom
Serial Killer: JJJ
Iffy shortlist for Mafia 3: Lorab, scotty, BWT, boomslang

(more info needed): ninja blooper
my day 4 reads hmm