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Re: Blue Velvet Mafia {NIGHT 5}

Posted: Tue Jun 27, 2017 10:16 am
by Ricochet
Poppy...

Poppy...

Poppy...

Re: Blue Velvet Mafia {NIGHT 5}

Posted: Tue Jun 27, 2017 9:10 pm
by DharmaHelper
Soon lads.

Re: Blue Velvet Mafia {NIGHT 5}

Posted: Tue Jun 27, 2017 9:35 pm
by Sloonei
Kill me

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 9:55 pm
by insertnamehere
DAY 6

210. INT. STAIRWAY - APARTMENT BUILDING - NIGHT

Ben slowly climbs the stairs. His shoes squashing the carpet make mall crushing sounds as he climbs higher into the building.

He arrives at the Seventh Floor and stops. A high-pitched whine can be heard faintly. It gets louder as Ben crosses to Dorothy's apartment door. He gets his key out and inserts it. Turns it. With a loud click the door swings open and the high whine becomes piercing. He sees something and jumps back.

211. INT. DOROTHY'S APARTMENT - NIGHT

It is Detective Gordon, the Yellow Man, standing in the center of the room.

CLOSER ON DETECTIVE GORDON

Something is wrong with him. He is bleeding from the head. He stands almost motionless, in shock.

Ben peers into the room again. He enters carefully and lets the door close behind him. He very cautiously moves forward into the room. Slowly, he moves closer to a hideous sight. Standing in the middle of Dorothy's apartment is T.R. Gordon, the Yellow Man. He is in an extreme state of shock. He is bleeding badly from a huge wound at the top left of his head. His eyes focused on something only his twisted inner mind see. The T.V. is crushed in but it is turned on and it is the television that produces the high electrical whine. Ben moves forward again and kicks the television cord out of the wall. The high whine stops instantly. Silence except for the Yellow Man's labored breathing.

Suddenly there is a loud "radio voice" coming from the Yellow Man's police radio which is turned "on" in his jacket pocket. Ben's heart leaps and just as suddenly the Yellow Man throws his arms out wildly knocking a floor lamp to the ground and crushing out its light. He falls to the floor with a heavy thud. The radio talks again.

RADIO VOICE #1
Get back and stay down.

RADIO VOICE #2
It's apartment eight.


Music. LOVE LETTERS STRAIGHT FROM MY HEART. begins to play. Ben watches the Yellow Man and listens to the radio.

RADIO VOICE #2
(continuing)
I'm sending Jack and Pete to the roof.

RADIO VOICE #1
Hey.


Sounds of shots.

RADIO VOICE #1
(continuing)
He's shooting from the second window.

RADIO VOICE #3
Stay in place.

RADIO VOICE #2
Jack, get up there quick. Can you return fire?

RADIO VOICE #3
I think he's alone, but return fire to second window only.


Many shots.

212. EXT. FRONT STREET - NIGHT

The real scene is before us. Police cars line the street along with a huge fire truck and several ambulances. Special police marksmen are crouched behind cars and behind a stone wall opposite Frank's building. Screams are heard from within and police radios blare. Shots are being fired into a black window. Once in a while a shot is returned. Two policeman are dead and one is being loaded onto an ambulance.

POLICEMAN #1
He hasn't fired a shot for six minutes. Maybe we got him. Get on the radio. Get Detective Williams, ask him if we can rush the son of a bitch.


A policeman runs off. more shots are fired into the building but none are returned. The policeman comes running back.

POLICEMAN #2
It's in the works already. We're in there. They're goin' down the back stairs now. It won't be long, and they'll have us rush 'em from here. One whistle and we go.


Suddenly there is a long barrage of gunfire into Frank's apartment. Then a loud whistle.

POLICEMAN #1
That's it. Let's go.


Police race across the street to Frank's building.

213. INT. FRANK'S APARTMENT - NIGHT

Police kick the door in and rush into the apartment. It's empty except fora large dog which has been shot. The dog growls and cowers back in a corner. Every now and then it limps on bloody legs back and forth.


Sloonei has been killed. He was Detective Gordon, a vanilla civilian.

It is now Day 6. You have 24 hours to vote in the poll.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 9:58 pm
by DharmaHelper
Really uh...really bleeding this one dry I guess huh.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 10:00 pm
by insertnamehere
If you wish to mutiny, ( :meany: ) PM me before the EOD.

Only 3 will be selected.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 10:01 pm
by insertnamehere
DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 10:03 pm
by DharmaHelper
insertnamehere wrote: Tue Jun 27, 2017 10:01 pm
DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.
Best endgame ever

Surprise twist ending.

Master plan.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 10:42 pm
by speedchuck
Opted in. We should lynch nutella. Have a 3p/scum/town win. :)

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 11:11 pm
by DharmaHelper
10/10 for effort.

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 11:40 pm
by Long Con
speedchuck wrote: Tue Jun 27, 2017 10:42 pm Opted in. We should lynch nutella. Have a 3p/scum/town win. :)
These two fine folks opened the door for me out of the kindness of their hearts. I can't sell either of them up the river, I'm sure you understand. :srsnod:

Re: Blue Velvet Mafia {DAY 6}

Posted: Tue Jun 27, 2017 11:44 pm
by Long Con
insertnamehere wrote: Tue Jun 27, 2017 10:01 pm
DharmaHelper wrote: Tue Jun 27, 2017 9:58 pm Really uh...really bleeding this one dry I guess huh.
And to think, when I was planning this all out, the endgame was the part I was most excited for.
The whole situation is very exciting. I don't think that should be downplayed simply because the last little part is planned and executed with no surprises. :shifty: Ominous talk, I know...
*vote speedchuck*

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 12:07 am
by speedchuck
I tried.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 6:49 pm
by DharmaHelper
OK Fam time for the final phase of my plan

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 6:57 pm
by DharmaHelper
Everyone switch your votes to "Who Cares"

We all win.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 7:03 pm
by insertnamehere
EOD will be pretty late today, FYI.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 7:34 pm
by speedchuck
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 7:36 pm
by DharmaHelper
speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 9:15 pm
by insertnamehere
DharmaHelper wrote: Wed Jun 28, 2017 7:36 pm
speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:
I'm not mad at you. Hell, you used all of the rules of the game to craft this situation. I'm more annoyed with myself for not realizing this could be a possibility and preemptively safeguarding against it. But hey, the game's the game, and you figured out a way to outsmart it. At the end of the day, (pun unintended) I gotta respect that.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 9:39 pm
by DharmaHelper
I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 9:42 pm
by DharmaHelper
DharmaHelper wrote: Wed Jun 28, 2017 9:39 pm I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK
(If you can't tell, I mapped out like, as many of the end game scenarios as I could and basically pulled this mutiny play out of my ass at 2am in the morning. PMed Nutella and was like, "Hey so this looks like the best chance we have of winning.)

I think the game would have been v. different had that first mutiny popped, or had I not accepted recruitment to the indies.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:11 pm
by insertnamehere
DharmaHelper wrote: Wed Jun 28, 2017 9:42 pm
DharmaHelper wrote: Wed Jun 28, 2017 9:39 pm I just couldn't risk a nutella lynch or an LC lynch that ended the game, or an LC lynch that gave us the kill but only a 50% chance to win, or a civ lynch that left the door open for a Nutella NK
(If you can't tell, I mapped out like, as many of the end game scenarios as I could and basically pulled this mutiny play out of my ass at 2am in the morning. PMed Nutella and was like, "Hey so this looks like the best chance we have of winning.)

I think the game would have been v. different had that first mutiny popped, or had I not accepted recruitment to the indies.
If Speedchuck had accepted the first mutiny, and not revealed how mutinies work, then things would have turned out in a much crazier way.

The variable that I didn't consider was one where a person was selected to mutiny, but wasn't able to do so due to inactivity. They then had no incentive to keep the mechanics quiet. Speedchuck expounded, and here we are.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:37 pm
by speedchuck
Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:37 pm
by DharmaHelper
speedchuck wrote: Wed Jun 28, 2017 10:37 pm Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.
:hug:

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:41 pm
by Long Con
I appreciate a complicated situation that promotes a unique endgame.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:54 pm
by nutella
insertnamehere wrote: Wed Jun 28, 2017 9:15 pm
DharmaHelper wrote: Wed Jun 28, 2017 7:36 pm
speedchuck wrote: Wed Jun 28, 2017 7:34 pm
DharmaHelper wrote: Wed Jun 28, 2017 6:57 pm Everyone switch your votes to "Who Cares"

We all win.
Are we allowed to do that?
I don't think so but INH is mad at me so :shrug:
I'm not mad at you. Hell, you used all of the rules of the game to craft this situation. I'm more annoyed with myself for not realizing this could be a possibility and preemptively safeguarding against it. But hey, the game's the game, and you figured out a way to outsmart it. At the end of the day, (pun unintended) I gotta respect that.
Couldn't you have just not given us the mutiny option in the last night poll to screw with us? XD

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 10:59 pm
by DharmaHelper
If he'd done that I probably woulda turned on LC but hey there ya go.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 11:01 pm
by insertnamehere
speedchuck wrote: Wed Jun 28, 2017 10:37 pm Sorry. :( I guess I deserve to lose for that one.

Basically f**k comcast then.
If the one prevailing thing that people take away from this game is "Fuck Comcast," then I'm satisfied.

Re: Blue Velvet Mafia {DAY 6}

Posted: Wed Jun 28, 2017 11:29 pm
by DharmaHelper
The suspense is killing speedchuck.

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:38 pm
by insertnamehere
THE END

220. INT. BEN'S APARTMENT - MORNING

Dorothy sits next to her husband Don, a formerly attractive, sickly thin, and emaciated man missing an ear. He drifts in and out of consciousness.

The couple is being held at gunpoint by the two woman from before, one very young, and the other heavyset.

Nobody says a word, and the silence is disquieting.

Sudden footsteps can be heard outside. The young woman turns and aims her gun at the doorway.

BEN (O.S.)
It's me.


The young woman relaxes, walking to the door and unlocking it, letting Ben inside. He's visibly energized, and begins pacing the room.

BEN
(to himself)
I can't believe it. I honestly can't believe it.


He begins chuckling to himself.

BEN
Frank killed a cop. Stored him in the lady's apartment. I'm guessing he was the one investigating him, and by connection, us. Meanwhile, that anonymous informant who was so very helpful and specific in regards to the location and nature of Frank's headquarters lead to a shootout. All of Frank's men are either dead, in prison, or about to be one of the two.


Ben saunters over to Dorothy and Don.

BEN
I'm honestly just surprised that this all happened so smoothly. I mean, there were those teenagers. Not sure what happened there. They came because Frank liked to terrorize. He liked to rape, and to kill. All very noisy, attention-drawing acts. And you two are maybe his noisiest.

DOROTHY
(connecting-the-dots)
Frank's dead, and his men are dead too, yes? So...why are you keeping us prisoner? You all didn't do anything to us, we have nothing on you, nothing to tell to the police even if we wanted to. All the people who wanted us dead...are dead.

BEN
That's the very question I was pondering myself. If...we let you go, all's well that ends well, you go your way, I go mine?

DOROTHY
You go your way, we go ours.

BEN
It was said in the olden days, that new kings always began their reign with a singular act of kindness. I believe Frank's car is still in the driveway. Darling, do you still have the keys?


The heavyset woman nods, digs around in her pockets, and throws the keys into Ben's hands. He then throws them to Dorothy.

Dorothy takes them, and helps the barely conscious Don stand up.

DOROTHY
Come on, Don. Thank you. Thank you very much.

BEN
You're very, very welcome. Au revior.


Dorothy and Don exit.

EXT. FRANK'S CAR - MORNING

Dorothy's behind the wheel. Don's propped up in the passenger seat. It's a bright sunny morning, and things look particularly picturesque.

DOROTHY
Don...Don...can you hear me?

DON
Dorothy. Is that you?

DOROTHY
Yes, Don. We're safe now. We can go anywhere, do anything. Where do you want to go?

DON
Anywhere but here.


SPLAT.

The car rocks with impact, then proceeds down the road.

DON
What was that?

DOROTHY
Dammit, I hit something.


Dorothy stops the car, and looks out the window.

DOROTHY
A dog. I hit a little dog. I think it's dead.

DON
So? All this death, and you're worried about a dog?

DOROTHY
Sorry. You're right, that's me being silly. Let's go.


Dorothy rolls up her window. The car speeds off into the distance.

The camera lingers on the road, moving up and up until it reaches the dog corpse.

It was killed upon impact, seemingly painless. Yet, there's still visible pain in the eyes, which is where the camera zooms, until the retina fills the screen and becomes a world of its own.


Speedchuck has been killed. He was Sparky the Dog, a vanilla civilian.

The game is now over. Long Con, Nutella, and DharmaHelper are the winners.

Thank you for playing.

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:41 pm
by DharmaHelper
Cool game, INH.

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:45 pm
by insertnamehere
DharmaHelper wrote: Wed Jun 28, 2017 11:41 pm Cool game, INH.
:beer:

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:47 pm
by insertnamehere
HOST LOG (that INH forgot to do after Night 1)

DAY 0:
Spoiler: show
I love how the random role assignment worked out, and I think the three different factions are fairly well-matched. Llama, LC, and SVS are a hell of a baddie team, Nutella is a savvy enough manipulator to rock the Dorothy Vallens third party role, and the civilians are all heavy hitters.

I'll admit that I ran into some trouble coming up with 18 distinct characters, most of them civilian non-criminals, from Blue Velvet. Brad Dourif's Raymond and J. Micheal Hunter's Hunter, both Frank Booth associates, didn't make the cut due to there only being three scum roles. For the civilians, I had to get creative. Hence Det. Gordon, who's more or less a villain in the film, being labeled a civilian, and the inclusion of Sparky the Dog as a role. I say Sparky, but the "character" name is really just "The Dog." Sparky is the name of the doggo actor that plays them. Sparky is on screen for approximately 10 seconds, where he ignores Jeffrey's father having a stroke and instead ominously messes with the hose.

Now, the thing is, Speedchuck, who got the role of Sparky, has not seen Blue Velvet. Out of everyone in the game so far, he's the only one who's trying really hard to roleplay and hint at his role. He even changed his avatar to a dog, and is imitating "dogspeak" in every single one of his posts. The only problem is that even people who have seen Blue Velvet multiple times have no goddamn idea who the fuck Sparky the Dog is, so he's essentially hinting into the void.

The three prospective recruits for Team Dorothy are Timmer, DH, and Sprityo, a rather motley bunch. DH and Sprityo, I think, would mutiny in a heartbeat away from the civilian cause. Timmer, I don't know about.

The more people reveal and share their roles, the harder it'll be for the Mafia to win. But, it's incredibly helpful to Dorothy, providing Nutella can stay alive and make inroads with everyone.

LC's weird fake-LMS claim gambit caught me waaay off-guard, to the point where I PM'd him quoting the part in his role that says "Vanilla baddie" and explicitly stated that this wasn't an LMS game. I didn't want his game to be fucked because of a failure on my part to properly explain. Lo and behold, he knew the whole time, and this is apparently part of some larger scheme. It's a bold strategy, Cotton, let's see if it works out for him.

Dys, in particular, has been impressive out of the gate. He gets the utterly meaningless DAY 0 MVP award from me.
DAY 1 AND NIGHT 1
Spoiler: show
Well. That was certainly bananas. Gonna be honest, my main takeaway is that Wilgy has innovated new and surprising methods of self-sabotage that the rest of us can only dream of. Still, him being bonkers makes the game much more interesting, so I'm glad to have him on board. The big question that is puzzling me is whether or not SVS invented Wilgy's weird claim of joining the baddie team if he's NK'd. It seems like the kind of batshit thing Wilgy would certainly find appealing, and Wilgy never explicitly contradicted her story, deciding instead to play into it and refuse to save himself. But the entire situation directly benefits SVS and the baddie team to such a degree that it could just easily be her invention. There could also be under-the-table deals and promises made to Wilgy to get him to take the proverbial fall. All of those are inherently in vain, as there is no resurrection mechanics in this game. Wilgy's dead, and he's gonna stay that way.

SVS gets Day 1's MVP award from me, for steering the thread and Wilgy to a perfect first mislynch. Now, we'll see if she can get away with it.

Speaking of elaborate self-sabotage, Ricochet.

This isn't the first time he's "Poppy-posted." It's something I'd certainly be annoyed about if I was playing, but definitely not lynchworthy IMO.

The really sickly ironic thing is that he's probably the civilian with the most accurate read of the game and the closest to sussing out the baddies. If only he wasn't buried under his Poppy schtick.

Ricochet wrote: Thu Jun 15, 2017 9:49 am But Poppy! What if S~V~S is a baddie and secured a cycle's safe passage for the team by spooking the thread into lynchmobbing da Doc? Doesn't a heist-standard 3-team mafia team with the chance of recruiting a 4th mid-game sound broken af? What's to be done?


lol

In other news, Sprityo has attracted a kill, as most people who hint at MAJOR REVELATIONS TOMORROW are wont to do. This has some repercussions, as Sprit was one of the possible recruits for Dorothy's team. A team that, from the looks of things, is about to become a duo as Nutella recruits DharmaHelper.

Another massive wrinkle is the Mutiny For 2 option, which is going to form a new team in the game. How that'll affect the balance, I can only guess, especially if a member of the mafia team or Nutella's group mutinies.

Timmer checked LC for being Frank. He's got the right team, just the wrong member.

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:50 pm
by insertnamehere
My major two questions after the game:

WTF was up with Wilgy's entire deal?

And can we get Ricochet to post like Dougie Jones, from the new Twin Peaks, in my next game?

Re: Blue Velvet Mafia {THE END}

Posted: Wed Jun 28, 2017 11:58 pm
by Sloonei
This was a cool game. I'm sorry I couldn't be more active until the very end.

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 12:01 am
by Long Con
Woooo, thanks nutella and DH!

Sorry to kill you, dog.

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 12:04 am
by Sloonei
I thought DH was the indie and Nutella was his recruit. Cool.

Also I have a question, INH. My role card said that I was "currently a vanilla civ". What did this mean?

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 12:08 am
by insertnamehere
Sloonei wrote: Thu Jun 29, 2017 12:04 am I thought DH was the indie and Nutella was his recruit. Cool.

Also I have a question, INH. My role card said that I was "currently a vanilla civ". What did this mean?
That you were a vanilla civilian. But, it was a hint that there were mechanics in the game which could change your alignment, in addition to other peoples'.

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 12:10 am
by Sloonei
I figured that now. But I spent the first couple phases wondering if I was a latent cop or something.

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 12:13 am
by DharmaHelper
SVS told me her role PM didn't include the "currently" qualifier.

That should have been a red flag tbh

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 1:04 am
by Long Con
I was VERY nervous in the beginning when timmer began questioning my "civ role PM" and how it was constructed. I bullshitted, and crossed my fingers. Tight!

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 1:13 am
by nutella
Fun stuff, thanks INH :D

I must say, having found DH on night 1 and Timmer on night 2, totally nailing those recruit-searches was awesome (lucky? psychic? or I just have great intuitions) :slick: Btw thanks guys for being super cool teammates as always. We have Timmer to thank for offing Booth, and DH to thank for cooking up the win.

And LC, you had me fooled, right up until the end when I could POE out the roles. Well done and glad we could win together in this amusing twist. Now make us a banner :grin:

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 1:15 am
by insertnamehere
nutella wrote: Thu Jun 29, 2017 1:13 am Fun stuff, thanks INH :D

I must say, having found DH on night 1 and Timmer on night 2, totally nailing those recruit-searches was awesome (lucky? psychic? or I just have great intuitions) :slick: Btw thanks guys for being super cool teammates as always. We have Timmer to thank for offing Booth, and DH to thank for cooking up the win.

And LC, you had me fooled, right up until the end when I could POE out the roles. Well done and glad we could win together in this amusing twist. Now make us a banner :grin:
I should have the banners up at some point tomorrow, btw

Re: Blue Velvet Mafia {DAY 2}

Posted: Thu Jun 29, 2017 1:17 am
by Ricochet
Ricochet wrote: Fri Jun 16, 2017 5:44 pm BUT POPPY! HOW CAN THERE BE THIS MANY WOLFIES WHO HAVE OPENLY STATED THEY HAVE NO CIVILIAN MENTALITY IN PURSUING LYNCHES?
S~V~S wrote: Fri Jun 16, 2017 5:22 pm I want to win, but I want to have some fun too :noble:
Long Con wrote: Thu Jun 15, 2017 11:07 am If I don't see some suspicions from Poppy that are not OMGUS/No U, then I will vote to lynch. Annoying is one thing, but annoying and wilfully unproductive... that's an ear of a different flavour.
thellama73 wrote:ALl in favor of voting to lynch the most annoying player?
thellama73 wrote:The question re: rico is, how much of a distraction is he being? I am okay with lynching sufficiently distracting players, as it improves the efficiency of future play.
All you have to do is follow these steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!
3/3 wolfreads via sheer NO U. The best I did as a civilian ever.
Ricochet wrote: Thu Jun 15, 2017 9:49 am But Poppy! What if S~V~S is a baddie and secured a cycle's safe passage for the team by spooking the thread into lynchmobbing da Doc? Doesn't a heist-standard 3-team mafia team with the chance of recruiting a 4th mid-game sound broken af? What's to be done?

All you have to do is follow this steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!
Read of the year.

Poppy shall return.

Re: Blue Velvet Mafia {DAY 2}

Posted: Thu Jun 29, 2017 2:50 am
by Long Con
Ricochet wrote: Thu Jun 29, 2017 1:17 am
Ricochet wrote: Fri Jun 16, 2017 5:44 pm BUT POPPY! HOW CAN THERE BE THIS MANY WOLFIES WHO HAVE OPENLY STATED THEY HAVE NO CIVILIAN MENTALITY IN PURSUING LYNCHES?
S~V~S wrote: Fri Jun 16, 2017 5:22 pm I want to win, but I want to have some fun too :noble:
Long Con wrote: Thu Jun 15, 2017 11:07 am If I don't see some suspicions from Poppy that are not OMGUS/No U, then I will vote to lynch. Annoying is one thing, but annoying and wilfully unproductive... that's an ear of a different flavour.
thellama73 wrote:ALl in favor of voting to lynch the most annoying player?
thellama73 wrote:The question re: rico is, how much of a distraction is he being? I am okay with lynching sufficiently distracting players, as it improves the efficiency of future play.
All you have to do is follow these steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!
3/3 wolfreads via sheer NO U. The best I did as a civilian ever.
Totally. We had to kill you, you were just too oppressive.

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 8:45 am
by Quin
im just wondering why anyone actually believes there's such thing as a civ-slip

also my reads didnt suck this game which is nice

gg

Re: Blue Velvet Mafia {DAY 2}

Posted: Thu Jun 29, 2017 4:48 pm
by speedchuck
Ricochet wrote: Thu Jun 29, 2017 1:17 am
Ricochet wrote: Fri Jun 16, 2017 5:44 pm BUT POPPY! HOW CAN THERE BE THIS MANY WOLFIES WHO HAVE OPENLY STATED THEY HAVE NO CIVILIAN MENTALITY IN PURSUING LYNCHES?
S~V~S wrote: Fri Jun 16, 2017 5:22 pm I want to win, but I want to have some fun too :noble:
Long Con wrote: Thu Jun 15, 2017 11:07 am If I don't see some suspicions from Poppy that are not OMGUS/No U, then I will vote to lynch. Annoying is one thing, but annoying and wilfully unproductive... that's an ear of a different flavour.
thellama73 wrote:ALl in favor of voting to lynch the most annoying player?
thellama73 wrote:The question re: rico is, how much of a distraction is he being? I am okay with lynching sufficiently distracting players, as it improves the efficiency of future play.
All you have to do is follow these steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!
3/3 wolfreads via sheer NO U. The best I did as a civilian ever.
Lesson learned.

I'm not sure what the lesson is, though. Mafia can get annoyed too? Scum actually DO advocate lynching annoyingness over scumhunting? Maybe town listens to people more when they actually put out content, and that is a good thing?

Dunno. *Pours salt everywhere*

Need a gif for this.

Re: Blue Velvet Mafia {DAY 2}

Posted: Thu Jun 29, 2017 4:56 pm
by Ricochet
speedchuck wrote: Thu Jun 29, 2017 4:48 pm
Ricochet wrote: Thu Jun 29, 2017 1:17 am
Ricochet wrote: Fri Jun 16, 2017 5:44 pm BUT POPPY! HOW CAN THERE BE THIS MANY WOLFIES WHO HAVE OPENLY STATED THEY HAVE NO CIVILIAN MENTALITY IN PURSUING LYNCHES?
S~V~S wrote: Fri Jun 16, 2017 5:22 pm I want to win, but I want to have some fun too :noble:
Long Con wrote: Thu Jun 15, 2017 11:07 am If I don't see some suspicions from Poppy that are not OMGUS/No U, then I will vote to lynch. Annoying is one thing, but annoying and wilfully unproductive... that's an ear of a different flavour.
thellama73 wrote:ALl in favor of voting to lynch the most annoying player?
thellama73 wrote:The question re: rico is, how much of a distraction is he being? I am okay with lynching sufficiently distracting players, as it improves the efficiency of future play.
All you have to do is follow these steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!
3/3 wolfreads via sheer NO U. The best I did as a civilian ever.
Lesson learned.

I'm not sure what the lesson is, though. Mafia can get annoyed too? Scum actually DO advocate lynching annoyingness over scumhunting? Maybe town listens to people more when they actually put out content, and that is a good thing?

Dunno. *Pours salt everywhere*

Need a gif for this.
All you have to do is follow these steps... Say:

P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y I'm Poppy!
P O P P Y That's me!

Re: Blue Velvet Mafia {THE END}

Posted: Thu Jun 29, 2017 4:56 pm
by DharmaHelper
Is it phase 2 yet

Re: Blue Velvet Mafia {THE END}

Posted: Fri Jun 30, 2017 9:39 am
by DrWilgy
Good game baddies.

What happened? :ponder: