The Dead Will Rise [Incomplete Speed]

Post your incomplete mafia game submissions here, regardless of game type. You may not even be sure which type you'll go with yet.

Moderator: Community Team

Post Reply
User avatar
Owner of a Lonely Heart
Corrupt Union Official
Posts in topic: 3
Posts: 845
Joined: Thu May 17, 2018 9:27 pm
Location: staring at a computer screen
Preferred Pronouns: she/her

The Dead Will Rise [Incomplete Speed]

#1

Post by Owner of a Lonely Heart »

The Dead Will Rise


The Dead Will Rise is a game idea that I've been playing around with over 3 or 4 years, but haven't gotten around to modding such a setup.

It is a 16 player game.

4 mafia
1 3p/indie
11 townies

Everyone starts out dead. Each player is randomly placed into 4 separate graveyards. Each graveyard will be given a set amount of action points to use throughout the game.

What I'm iterating on, is the process of players becoming alive. Originally, I had a bidding system in place, where the action points would be strategically used in the card game "War" like fashion, but that's not really mafia or has a feel to it that is okay, but I don't think it is what I'm looking for.

So with phases being 24/24, I'm thinking during the day phase, the ghost players would interact in a neutral zone. The top 4 players to meet a predetermined goal would be alive during the night phase to vote which of the 4 of them should remain alive. I feel like each graveyard would submit their own predetermined goal for each day, so each graveyard feels like they have a shot at becoming alive.

I'm also still working on how the wincons would work. I was thinking that there would be powers gained by the points that could prevent someone from reviving. Thus this would help make sure the game ends.

I have more ideas about this it is just hard to place words on all of it.
Spoiler: show
Image
User avatar
dunya
GOAT Whisperer
Posts in topic: 1
Posts: 14161
Joined: Wed Sep 30, 2015 11:50 am
Location: France
Gender: Female

Re: The Dead Will Rise [Incomplete Speed]

#2

Post by dunya »

wow! a zombie-esque game. I'm so playing this but I'm terrible at forming setups of my own so my ideas will be lame. [mention]Epignosis[/mention] is my personal hosting hero though and he hates the tag feature and probably hates me, but I think he'd have a ton of ideas.
Image
User avatar
Owner of a Lonely Heart
Corrupt Union Official
Posts in topic: 3
Posts: 845
Joined: Thu May 17, 2018 9:27 pm
Location: staring at a computer screen
Preferred Pronouns: she/her

Re: The Dead Will Rise [Incomplete Speed]

#3

Post by Owner of a Lonely Heart »

I like the idea of having a different approach to the game or just getting players to think differently but to provide an equal playing field for various skill levels of players. Also, creating this game is a potential setup fix for the type of players who feel like they die early all the time. "Oh, you die early a lot? Guess what? Everyone starts dead."
Spoiler: show
Image
User avatar
Dragon D. Luffy
The Pirate
Posts in topic: 1
Posts: 12119
Joined: Sat May 02, 2015 5:25 pm
Location: Brazil
Gender: Male
Preferred Pronouns: He/Him/His
Contact:

Re: The Dead Will Rise [Incomplete Speed]

#4

Post by Dragon D. Luffy »

[mention]sig[/mention] approves
User avatar
Tangrowth
Don Emeritum
Posts in topic: 3
Posts: 33120
Joined: Tue Oct 23, 2012 1:20 am
Location: California
Gender: Genderfluid
Preferred Pronouns: any/all
Aka: Tangy

Re: The Dead Will Rise [Incomplete Speed]

#5

Post by Tangrowth »

Great idea, Owner!

Seems like it'd be a lot of fun to play something like this. A lot of folks here enjoy unconventional setups like this so I think it'd run with enthusiasm for sure. Consider me intrigued.
User avatar
Epignosis
Skeletor
Posts in topic: 2
Posts: 40603
Joined: Sat Dec 22, 2012 12:59 pm

Re: The Dead Will Rise [Incomplete Speed]

#6

Post by Epignosis »

It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Stream my music for free: https://epignosis.bandcamp.com/
User avatar
Owner of a Lonely Heart
Corrupt Union Official
Posts in topic: 3
Posts: 845
Joined: Thu May 17, 2018 9:27 pm
Location: staring at a computer screen
Preferred Pronouns: she/her

Re: The Dead Will Rise [Incomplete Speed]

#7

Post by Owner of a Lonely Heart »

Charlie Blackmon wrote: Fri May 18, 2018 7:15 pm It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Why or how does it do that?
Spoiler: show
Image
User avatar
Tangrowth
Don Emeritum
Posts in topic: 3
Posts: 33120
Joined: Tue Oct 23, 2012 1:20 am
Location: California
Gender: Genderfluid
Preferred Pronouns: any/all
Aka: Tangy

Re: The Dead Will Rise [Incomplete Speed]

#8

Post by Tangrowth »

Owner of a Lonely Heart wrote: Sun May 20, 2018 1:24 pm
Charlie Blackmon wrote: Fri May 18, 2018 7:15 pm It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Why or how does it do that?
If a user goes to reply to a post that contains a tag/atmention sign (@), he or she should first remove that sign in the quoted post before typing a response, particularly if pressing enter -- because enter usually executes the tag feature. That's all really.
User avatar
Epignosis
Skeletor
Posts in topic: 2
Posts: 40603
Joined: Sat Dec 22, 2012 12:59 pm

Re: The Dead Will Rise [Incomplete Speed]

#9

Post by Epignosis »

M Plus 7 wrote: Sun May 20, 2018 1:51 pm
Owner of a Lonely Heart wrote: Sun May 20, 2018 1:24 pm
Charlie Blackmon wrote: Fri May 18, 2018 7:15 pm It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Why or how does it do that?
If a user goes to reply to a post that contains a tag/atmention sign (@), he or she should first remove that sign in the quoted post before typing a response, particularly if pressing enter -- because enter usually executes the tag feature. That's all really.
I get trouble even trying to remove the sign.
Stream my music for free: https://epignosis.bandcamp.com/
User avatar
Tangrowth
Don Emeritum
Posts in topic: 3
Posts: 33120
Joined: Tue Oct 23, 2012 1:20 am
Location: California
Gender: Genderfluid
Preferred Pronouns: any/all
Aka: Tangy

Re: The Dead Will Rise [Incomplete Speed]

#10

Post by Tangrowth »

Charlie Blackmon wrote: Sun May 20, 2018 9:34 pm
M Plus 7 wrote: Sun May 20, 2018 1:51 pm
Owner of a Lonely Heart wrote: Sun May 20, 2018 1:24 pm
Charlie Blackmon wrote: Fri May 18, 2018 7:15 pm It isn't that I hate the tag feature.

It's that it screws with my ability to reply.
Why or how does it do that?
If a user goes to reply to a post that contains a tag/atmention sign (@), he or she should first remove that sign in the quoted post before typing a response, particularly if pressing enter -- because enter usually executes the tag feature. That's all really.
I get trouble even trying to remove the sign.
That's odd; if you go to quote and delete it right away by putting your cursor right before the symbol, it should go away no problem. At least every time in my experience it has.
User avatar
ColinIsCool
Hitman
Posts in topic: 1
Posts: 4804
Joined: Fri Jan 12, 2018 12:33 pm

Re: The Dead Will Rise [Incomplete Speed]

#11

Post by ColinIsCool »

I have trouble with it too, particularly on mobile but I avoid using it for the most part.
Image
Post Reply

Return to “The Basement”