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Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 11, 2019 7:46 pm
by JaggedJimmyJay
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War - war never changes.


WASTELANDERS

The Vault Dweller

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You drew the short straw, and have been sent out of the only home you’ve ever known into the wasteland to find a replacement water chip. You have no idea what you’ll find out there, but if you don’t hurry – your family and friends will not survive.

Before the end of Phase 0, you must choose one tag skill among the following three: combat, stealth, and speech. During each ensuing night phase, you will be granted a one-time use ability related to your tag skill. Each progressive night represents a “level up” in which you'll be able to improve a skill again (any of the three).

The Vault Dweller begins the game with zero bottlecaps.

Jacoren

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As overseer, the well-being of Vault 13 is your responsibility, and you’ll do whatever you have to do to protect the community – even if it means making difficult decisions.

During each night phase, you may select a player. That player’s role will not function that night.

Jacoren begins the game with zero bottlecaps.

Tandi

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You're a naïve kid, having spent your entire life to this point confined to the borders of the tiny Shady Sands settlement. You want nothing more than to get out of the village and explore the wasteland, but your father forbids it. All you can do is talk with the travelers who visit the town and learn about the outside world from their stories.

During each night phase, you may submit a message to the host. It will be posted publicly at the start of each following day phase. You may not reveal your identity in this message.

Killian Darkwater

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You run a supply store, and serve as the defacto mayor of Junktown. You keep the peace despite every effort from the unfavorables in the area to undermine you, and passers-through respect your authority.

You run the Darkwaters store. During each day phase, players may contact you anonymously through the host to barter for items you have in stock. You will not be obligated to accept or reject any offers; the choice will be yours. The store's supply will be listed on the game's front page, and details for its operation will be included there. You may not use any of the items in your store. If you die, control over the store will pass to Gizmo. If neither you are alive, the store will no longer be in operation.

Ian

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As a former guard for the Crimson Caravan, you have a lot of experience traveling the wastes. You can be an invaluable asset and friend, but holy hell are you a terrible shot sometimes.

Each vote you place will be worth two, but the second vote may not necessarily end up where you intended. The first vote will always work correctly. The second vote will have a 35% chance of landing on the player for whom your intended vote voted for. For example: you vote for Player A, and Player A votes for Player B. Your first vote will surely land on Player A. Your second vote has a 65% chance of landing on Player A and a 35% chance of landing on Player B. The usage of this second vote is not optional, but it will not be in effect during any final elimination phase (wherein the results of a lynch may dictate which faction is declared the winner of the game).

Harold

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You've been around since the time of the war, seen so much suffering and death, seen yourself become a horrifying ghoulish shade, and yet you have never lost your charm. You're a storyteller, and you have information which makes you a valuable member of the Hub old town community.

Three during the game during any separate night phases, you may select a player. You will be told who that player targeted that night if anyone.

Twice during the game during any separate night phases, you may select a player. You will be told who targeted that player that night if anyone. You may not use both of these abilities during any single night phase.

Tycho

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You're a battle-hardened survivalist associated with the Desert Rangers, a faction from the southeast Mojave wastes. You do the best you can to keep the peace in a place where trust and good will are sorely in deficit, and it's all you can do to keep yourself alive -- let alone the helpless bastards you want to protect.

Thanks to the gas mask you carry on your person at all times, you are immune to the effects of radiation.

Three times during the game during any separate night phases, you may select a player. That player will be immune to all night actions and also unable to use any night actions.

Nicole

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As the founder and leader of the Followers of the Apocalypse, you are a humanitarian first, defender second, and preacher never. The chief charge of your faction is to aid those in need across the Californian wastes without judgment or condition, and to preserve old knowledge which may prevent any recurrence of the great war which destroyed civilization.

During each night phase, you may select a player. That player will be protected from one vote during the following day phase (their total votes received will be reduced by one).

Laura

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You're a Follower disguised among the Children of the Cathedral as a spy. Your task is to acquire knowledge of what happens behind the closed doors of the Cathedral facility and within that mysterious organization.

During each night phase, you may submit a message to the host which will be transmitted to Nicole. You may not reveal your identity in this message, as if it is intercepted your cover will be blown.

Twice during the game during any separate night phases, you may select a player. You will be told whether or not that player is aligned with the Supermutants.

Butch Harris

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You're the head of the Far Go Traders company, which sends caravans across the wastes as far east as the Mojave and as far north as Reno. You're generally known as a good man with big dreams, but you're also a bit of a coward. You don't handle pressure very well and it shows. Most company business is really handled by your assistant Rutger.

If you ever receive four votes simultaneously, at any moment in any day phase, you will immediately be lynched and the following night phase will begin. You have no special abilities.

Rhombus

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You lead the Brotherhood of Steel paladins with honor and dignity... often way too much of both. Most of your troops think you're an asshole, and they're probably right. You have an unhealthy attachment to your power armor too. Despite your less pleasant traits, you're a hell of a fighter. That's obvious to anyone unfortunate enough to find your bad side.

If you are night killed, your killer will be unable to utilize his or her role during the following two night phases.

If you are lynched, half of the people who voted for you (rounded up, chosen at random) will be unable to use their roles during the following night phase.

General Maxson

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You're the man in charge at the Brotherhood of Steel compound. You command immense respect from the scribes and paladins underneath you, and though your word isn't "law", it might as well be. You have seen a lot in your long life, and you will do whatever you feel you must to preserve humanity's legacy.

During each night phase, you may select any two players not including yourself. Those two players will form a temporary team, able to engage in BTSC during the following day phase. They will use their player identities and not their role identities for this purpose, and all game rules pertaining to information revealing will still apply within that BTSC.

SUPERMUTANTS

The Master

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How you came to be what you are is unclear to nearly everyone else, but it matters little. You wield immense influence over the wastes, including over thousands of people who do not know you exist. You are as brilliant as you are terrifying, and if you get your way the world will soon be a very different place... and so much more pure.

If you deliver the night kill, you will not be affected by role blocks or protections. You may not kill during consecutive night phases.

*secrets...*

Lou Tenant

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You are the right hand to The Master and one of the most intelligent supermutants ever to evolve. You are responsible for all supermutant forces and technology at the conversion facility. You are fully subscribed to The Master's philosophy of evolutionary superiority, and take special pleasure in every weak human you see dipped into your vats of forced evolutionary virus (FEV).

Once during the game during Phase 0 (no later, if you do not submit the action on time it will be wasted), you may select a player to apprehend and dip. That player will undergo the process of mutation in three stages:

Stage 1: During the day phase following being dipped (Day 1), the player will experience a huge increase in physical size and strength. He or she will be immune to two votes in the poll that day.
Stage 2: During the night phase following being dipped (Night 1), the player will lose command of their emotional and rational faculties, becoming wild and enraged. His or her night action will target randomly, unbeknownst to him or her.
Stage 3: At the start of the day phase following Stage 2 (Day 2), the player will have fully transformed into a supermutant. He or she will be ready to serve The Master as a member of your faction. That player's original abilities will not be retained.

Note: If Harold is dipped, it will have no effect on him. You will be able to use the ability again on Night 1 and all stages will advance one cycle, but the eventual supermutant's vote will count as zero in all polls.

Separately, during each night phase you may select a player. That player's role will not function that night.

INDEPENDENTS

Gizmo

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You run the casino at Junktown, and you'd very much like to run the rest of Junktown too. You've been feuding with Killian for years, and you're more than ready to finally be rid of that tight-ass prick.

You are in charge of the casino. During each day phase, players may contact you through the host to participate in your casino games. You will know the names of everyone who passes through your casino and how much they leave with. If you die, the casino will no longer be in operation.

If Killian dies and you are still alive, you will take control over the Darkwaters store.

*secrets...*

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Bottlecaps

All players will begin the game with bottlecaps. The amount will vary per player within a restricted randomized formula.

Darkwaters Store

Each player in the game will begin with a single piece of equipment, determined at random from a set I will not reveal here. The item will have some specific function which will be described to you when you receive it. You may either keep the item for yourself, or use it for bartering at the Darkwaters Store. Players may make offers to the proprietor of the store (either Killian or Gizmo) anonymously via the host at any point during the game which may then be accepted or rejected. Both equipment and bottlecaps may be utilized for bartering. The proprietor may restock the store while it is in operation by spending bottlecaps. A public ledger will log all Darkwater Store transactions (equipment and caps exchanged, but not identities of customers).

Casino

Gizmo runs the casino. All players may take their chances at the games on offer here. They include: slots, blackjack, and mole rat fights. All bets are final. The casino has a finite amount of bottlecaps, and Gizmo doesn't take kindly to miscreants making off with too much cash. Be warned.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 11, 2019 7:49 pm
by JaggedJimmyJay
Game notes

~ 24/24 phases, beginning with a [most likely] 24-hour Phase 0.
~ The game is designed for 20 players. This can be reduced if necessary. 15 PLAYERS NOW.
~ All role and mechanical information are subject to revisions until the game begins.
~ Fallout 1 and 2 are better than the entire company known as "Bethesda".
~ Claiming and info-dumping will be illegal.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 11, 2019 9:00 pm
by Epignosis
Note four is questionable.

My involvement is not.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 11, 2019 9:09 pm
by novaselinenever
How informed are the informed spectators? :smile:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 11, 2019 9:20 pm
by JaggedJimmyJay
novaselinenever wrote: Thu Apr 11, 2019 9:09 pm How informed are the informed spectators? :smile:
They'll be copied on every single role PM and granted a QuickTopic of their own.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed Apr 17, 2019 5:25 am
by sabie12
I liked fallout 3 even if it did have some glitches. I'm always like eh I'm not gonna play mafia for awhile and then another game idea I really like comes out and I'm like okay I'll play just this one more.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 18, 2019 12:33 pm
by JaggedJimmyJay
sabie12 wrote: Wed Apr 17, 2019 5:25 am I liked fallout 3 even if it did have some glitches. I'm always like eh I'm not gonna play mafia for awhile and then another game idea I really like comes out and I'm like okay I'll play just this one more.
I'm definitely glad to have you aboard, sabie. :nicenod:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Apr 18, 2019 12:34 pm
by JaggedJimmyJay
I'll set an ideal minimum player count for this game at 14.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 3:40 am
by Glorfindel
I’ll confess, the theme sounds truly fascinating. If you need me Jay, you can count on me. You should know by now that I wouldn’t let you down. Just let me know if you’d like me to play (I think I’ve been away long enough to be able to cope with a Side Mission...?

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 12:05 pm
by JaggedJimmyJay
Glorfindel wrote: Sun Apr 28, 2019 3:40 am I’ll confess, the theme sounds truly fascinating. If you need me Jay, you can count on me. You should know by now that I wouldn’t let you down. Just let me know if you’d like me to play (I think I’ve been away long enough to be able to cope with a Side Mission...?
Any game is made better with Glorfindel aboard. If it interests you then I certainly encourage it. :)

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 4:29 pm
by Glorfindel
JaggedJimmyJay wrote: Sun Apr 28, 2019 12:05 pm
Glorfindel wrote: Sun Apr 28, 2019 3:40 am I’ll confess, the theme sounds truly fascinating. If you need me Jay, you can count on me. You should know by now that I wouldn’t let you down. Just let me know if you’d like me to play (I think I’ve been away long enough to be able to cope with a Side Mission...?
Any game is made better with Glorfindel aboard. If it interests you then I certainly encourage it. :)
Then how could I refuse, my friend :bighug: For what it’s worth, the later this game starts, the better for me...

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 4:31 pm
by JaggedJimmyJay
At this rate we might have a while before it gets moving anyway. :nicenod:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 5:54 pm
by Epignosis
I'm still looking for the fucking water chip. :(

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 6:48 pm
by JaggedJimmyJay
Epignosis wrote: Sun Apr 28, 2019 5:54 pm I'm still looking for the fucking water chip. :(
It's not easy the first time. :nicenod:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Apr 28, 2019 9:15 pm
by Epignosis
JaggedJimmyJay wrote: Sun Apr 28, 2019 6:48 pm
Epignosis wrote: Sun Apr 28, 2019 5:54 pm I'm still looking for the fucking water chip. :(
It's not easy the first time. :nicenod:
I've been on my first try for years. To be fair, I don't have much time to devote to it.

I have killed a Deathclaw though. :srsnod:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue May 14, 2019 2:07 pm
by JaggedJimmyJay
I’m going to just cap this one at 14 and cut it down tonight. 6 more and we’re a go. :)

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue May 14, 2019 2:42 pm
by Dragomir
In.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue May 14, 2019 4:16 pm
by JaggedJimmyJay
Dragomir wrote: Tue May 14, 2019 2:42 pmIn.
Awesome. :nicenod:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue May 14, 2019 4:24 pm
by JaggedJimmyJay
JaggedJimmyJay wrote: Tue May 14, 2019 2:07 pm I’m going to just cap this one at 14 and cut it down tonight. 6 more and we’re a go. :)
Actually make it 15.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue May 28, 2019 6:23 pm
by birdwithteeth11
Absolutely! You had me at 'F'.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed May 29, 2019 12:22 pm
by birdwithteeth11
Well Epignosis let me sub in for his spot in the Zootopia game. So I'm going to move to replacement in this one for now. I'm on vacation from the 1st through the 10th and will barely be able to do one game right now.

If this is still in signups by the time my vacation ends or is close to ending, then I'll switch back.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu May 30, 2019 12:20 pm
by Oreki
In

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Mon Jun 03, 2019 10:11 am
by JaggedJimmyJay
Just three more people and we can open the vault seal.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Fri Jun 07, 2019 12:19 pm
by JaggedJimmyJay
3

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Sun Jun 09, 2019 8:22 am
by JaggedJimmyJay
Tres

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Mon Jun 10, 2019 1:47 pm
by JaggedJimmyJay
Dos

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Mon Jun 10, 2019 1:48 pm
by JaggedJimmyJay
I'm going to Bonnaroo at the end of the week though, so the dang thing probably cannot begin until Sunday or Monday anyway.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Fri Jun 14, 2019 7:40 pm
by birdwithteeth11
I forgot about Zootopia while I was on vacation because I suck and asked to be replaced since that has been going for like 2+ weeks now. So I'm switching back to being in for this game.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Mon Jun 17, 2019 5:45 pm
by JaggedJimmyJay
One more and this can come to life in short order.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Tue Jun 18, 2019 6:55 pm
by JaggedJimmyJay
Wrong way!

Might just cut the game to 12.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed Jun 19, 2019 10:29 am
by Epignosis
Come on folks. Let's load this thing up. What are you afraid of? Radscorpions?

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed Jun 19, 2019 2:03 pm
by Long Con
I ain't afraid of radscorpions

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed Jun 19, 2019 3:07 pm
by Epignosis
Long Con wrote: Wed Jun 19, 2019 2:03 pm I ain't afraid of radscorpions
That's because you're their leader. :suspish:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Wed Jun 19, 2019 10:32 pm
by JaggedJimmyJay
1

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 3:36 am
by TonyStarkPrime
Mafia? I forgot how to play.

Though given I’ve been modkilled in like 25 percent of my syndicate games for breaking rules and I’ve lost all of the other ones it’s questionable if I ever knew how to play.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 7:50 am
by Long Con
TonyStarkPrime wrote: Thu Jun 20, 2019 3:36 am Mafia? I forgot how to play.

Though given I’ve been modkilled in like 25 percent of my syndicate games for breaking rules and I’ve lost all of the other ones it’s questionable if I ever knew how to play.
Don't worry, Tony. It's a snap!

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Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 1:12 pm
by JaggedJimmyJay
We’re starting this thing this evening!

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 2:14 pm
by juliets
[mention]JaggedJimmyJay[/mention] do I have to do something special to become an informed observer?

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 2:17 pm
by JaggedJimmyJay
juliets wrote: Thu Jun 20, 2019 2:14 pm @JaggedJimmyJay do I have to do something special to become an informed observer?
Nope! Just click that option in the poll and it'll all be gravy.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 2:37 pm
by JaggedJimmyJay
[mention]birdwithteeth11[/mention]
[mention]ColinIsCool[/mention]
[mention]Creature[/mention]
[mention]Dragomir[/mention]
[mention]Epignosis[/mention]
[mention]Glorfindel[/mention]
[mention]Jackofhearts2005[/mention]
[mention]Long Con[/mention]
[mention]MacDougall[/mention]
[mention]Oreki[/mention]
[mention]sabie12[/mention]
[mention]Sloonei[/mention]
[mention]sprityo[/mention]
[mention]TonyStarkPrime[/mention]

Be aware that the game will open at approximately 5:00 PM EST tonight. I would appreciate if y'all could just gimme an "aye" in this sign-up thread to confirm that you've seen this.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 2:49 pm
by Sloonei
:eye:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 3:13 pm
by Epignosis
I'm here.

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 4:06 pm
by Jackofhearts2005
JaggedJimmyJay wrote: Thu Jun 20, 2019 2:37 pm @birdwithteeth11
@ColinIsCool
@Creature
@Dragomir
@Epignosis
@Glorfindel
@Jackofhearts2005
@Long Con
@MacDougall
@Oreki
@sabie12
@Sloonei
@sprityo
@TonyStarkPrime

Be aware that the game will open at approximately 5:00 PM EST tonight. I would appreciate if y'all could just gimme an "aye" in this sign-up thread to confirm that you've seen this.
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Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 4:14 pm
by Jackofhearts2005
TonyStarkPrime wrote: Thu Jun 20, 2019 3:36 am Mafia? I forgot how to play.

Though given I’ve been modkilled in like 25 percent of my syndicate games for breaking rules and I’ve lost all of the other ones it’s questionable if I ever knew how to play.
Tonyyyyyyyyyy!

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 4:26 pm
by sprityo
Time to have my hands full :phew:

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Thu Jun 20, 2019 4:30 pm
by Long Con
Image

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Fri Jun 21, 2019 8:45 am
by Glorfindel
Sloonei wrote: Thu Jun 20, 2019 2:49 pm:eye:
:haha:

Only by some sheer fluke, but I’m on board. When are we starting exactly?

Re: Fallout: A Post-Nuclear Mafia Game

Posted: Fri Jun 21, 2019 2:26 pm
by JaggedJimmyJay
Glorfindel wrote: Fri Jun 21, 2019 8:45 am
Sloonei wrote: Thu Jun 20, 2019 2:49 pm:eye:
:haha:

Only by some sheer fluke, but I’m on board. When are we starting exactly?
Yesterday. :nicenod: