Fallout: A Post-Nuclear Mafia Game (END)

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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1301

Post by MacDougall »

I lost btsc with Tony and Sabie or I would have spoken to them before conceding. I weighed up the situation and I didn't have any way of winning so it would have been an exercise in brute force wifoming which probably would have sent me to the doctor for a round of anti depressants afterwards. I couldn't bring myself to it this time.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1302

Post by Sloonei »

Unless someone else did something that I'm unaware of, I was responsible for the TSP lynch.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1303

Post by MacDougall »

Creature wrote: Sat Jun 29, 2019 7:01 pm
MacDougall wrote: Sat Jun 29, 2019 7:00 pm
Sloonei wrote: Sat Jun 29, 2019 6:57 pm :clap: Good game Mac, that was an unlucky bounce for you and sabie. Sorry to undo you guys at the final minute like that. :mafia:
I don't know why TSP got lynched
Nicole?
It's a shame because he had the ability to remove votes but being behind in the poll meant he didn't use them I guess.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1304

Post by JaggedJimmyJay »

ROLES WITH SECRETS
TONYSTARKPRIME

You are The Master.

How you came to be what you are is unclear to nearly everyone else, but it matters little. You wield immense influence over the wastes, including over thousands of people who do not know you exist. You are as brilliant as you are terrifying, and if you get your way the world will soon be a very different place... and so much more pure.

If you deliver the night kill, you will not be affected by role blocks or protections. You may not kill during consecutive night phases.

Separately, during each night phase you may expose a player to intense radiation. He or she will become sick, and all of their efforts will be hampered accordingly (but not prevented outright; voting, night actions, item usage, purchases, and gambling) for the following two phases. He or she will be made aware of radiation sickness, but prohibited from revealing it.

*secrets...* (to be revealed only when appropriate) -- EVEN TSP DID NOT KNOW THESE SECRETS. THEY NEVER CAME UP.

If The Master is the last member of the Super Mutant Faction alive, his win condition might change depending upon the circumstances. If the Vault Dweller is still alive and has leveled up speech at least twice, then he/she will join The Master in an anonymous BTSC. They will then negotiate terms such that The Master may be granted Redemption if he wants it: surrender, elimination of all super mutant production operations, and 0.5 wins on the leaderboard. Alternatively, he can ignore the pleas of the Vault Dweller and continue to pursue total victory.

If The Master is the last Super Mutant alive, the Vault Dweller is dead, and Jacoren is alive when the game ends in a Super Mutant victory, Vault 13 will be completely conquered and dipped. Fallout 2 Mafia will never happen.


You begin the game with 98 bottlecaps and a Box of Noodles. Once during any phase, you may eat your delicious box of pre-war noodles. Yum! You have no idea what that did.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

JACKOFHEARTS2005

You are Gizmo.

You run the casino at Junktown, and you'd very much like to run the rest of Junktown too. You've been feuding with Killian for years, and you're more than ready to finally be rid of that tight-ass prick.

You are in charge of the casino. During each day phase, players may contact you anonymously through the host to participate in your casino games. If you die, the casino will no longer be in operation.

If Killian dies and you are still alive, you will take control over the Darkwaters store.

To win the game, Gizmo must control the Darkwaters store, have earned a net profit at the casino when the game ends, The Master must be dead, and any player who earned a profit of 50% their original bottlecaps value or greater at the casino must be dead. This value is subject to change at endgame if the host determines it is unfair (but such a change will never make winning harder).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


SLOONEI

You are Killian Darkwater.

You run a supply store, and serve as the defacto mayor of Junktown. You keep the peace despite every effort from the unfavorables in the area to undermine you, and passers-through respect your authority.

You run the Darkwaters store. During each day phase, players may contact you anonymously through the host to barter for items you have in stock. You will not be obligated to accept or reject any offers; the choice will be yours. The store's supply will be listed on the game's front page, and details for its operation will be included there. You may not use any of the items in your store. If you die, control over the store will pass to Gizmo. If neither you are alive, the store will no longer be in operation.

Is the only player who knows what all the items do (unless Gizmo takes the store). He can purchase his own stock at costs dictated by the host and then use items he has bought. His bottlecap fund is separate from the store fund.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1305

Post by MacDougall »

Sloonei wrote: Sat Jun 29, 2019 7:04 pm Unless someone else did something that I'm unaware of, I was responsible for the TSP lynch.
Pretty gutsy move.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1306

Post by JaggedJimmyJay »

ITEMS
1 - 10mm Pistol

Once during a day phase you may shoot a player. The shot has a minimum 65% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote.

2 - Shotgun

Once during a day phase you may shoot a player. The shot has a minimum 65% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add a number of votes depending upon distance to the target (2 - 0.5 * #of names between self and target in the poll)

3 - Minigun

Once during a day phase you may shoot a player. The shot has a minimum 50% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote and an additional vote to each player within one poll position of the target.

4 - Rocket Launcher

Once during a day phase you may shoot a player. The shot has a minimum 50% chance of hitting the target, and always a 5% chance of backfiring on oneself. This will not kill the target; it will add one vote and an additional vote to each player within two poll positions of the target.

5 - Sledgehammer

Once during a day phase you may attack a player. The attack has minimum 60% chance of hitting the target and will never backfire. This will not kill the target; it will add one half vote.

6 - Crowbar

Once during a night phase you may attempt to break open a locked door. There is a 25% chance of success. Target a player, and if that player has BTSC, it will be silenced for that phase. They've been alerted by the noise you've made, but still have to cease their chatter until you leave.

7 - Leather Armor

Once during a night phase, you may elect to don your leather armor. If you are targeted for a kill, there is a 25% chance that it will fail.

8 - Stimpack

Once during a day phase, you may apply the stimpack to any player including yourself. This will remove one vote from the target.

9 - Box of Noodles

Once during any phase, you may eat your delicious box of pre-war noodles. Yum! You have no idea what that did.

SECRET - All probabilistic actions have 5% greater chance to suceed for the remainder of the game. If irradiated by The Master, negative effects are doubled. Only the latter effect stacks.

10 - Buffout

Once during any night phase, you may take a buffout. During that night you may not be role blocked.

11 - Mentats

Once during any night phase, you may take mentats. During that night phase, if you are targeted with any actions, you will be told what those actions were (but not who used them).

12 - Psycho

Once during any night phase, you may take a psycho. During that night phase, you may not be roleblocked. During the following day phase, your count of votes received is reduced by one. There is a 35% chance you will go into a seizure and be unable to post during the same following day phase.

13 - Beer

Once during any phase, you can crack open a cold one with the boys. Your confidence will soar, and your gambling performance will improve that phase.

14 - Booze

Once during any phase, you can elect to get wasted. The despair of the wasteland will be gone from you for a brief, fleeting phase during which you may buddy around with someone of your choice against his or her will (25% chance of disrupting his or her night action or vote).

15 - Nuka-Cola

Once during any day phase, you may drink a warm, fizzy Nuka Cola. Freshly caffeinated, you'll be immune to all extraneous voting effects associated with items (and only with items) that day.

16 - Iguana-on-a-Stick

Once during any day phase, you may snack on one of Bob's amazing grilled "iguanas". Yum! You have no idea what that did.

SECRET - During the following night, you'll be immune to roleblocks. During the night after that, you'll be automatically roleblocked.

17 - RadAway

Once during any phase, you may inject yourself with a RadAway. You will be immediately cured of radiation sickness.

18 - Doctor's Bag

Once during any night phase, you may select any player to mend. He or she will have a 65% chance of being protected from all non-fatal hostile night actions.

19 - Geiger Counter

Once during any phase, you may scan a player with your Geiger counter. You will be informed if that player has been irradiated at any point.

20 - Flare

Once during any night phase, you may light a flare. If a protective role is still alive, he or she will be alerted to your flare. Whether they heed it is their choice.

21 - Motion Sensor

Once during any night phase, you may use your motion sensor. If someone targets you with an action, you will be told who it was but not what they did.

22 - Rope

Once during any night phase, you may use your rope. You can use this to infiltrate either the Darkwater's Store or the Casino to steal something from within. You're not sure how likely it is to work, but you know that if you screw up the proprietor will know about it.

23 - Radio

Once during any night phase, you may use your radio to deliver a broadcast. If anyone else has a radio, they'll receive your broadcast via private message.

24 - Plastic Explosives

Once during any phase, you may set your explosives at the personal storage of any player. There's a 75% chance any items they have will be destroyed. There's a 25% chance you'll make a mistake and blow up your own shit instead (including up to 40% of your own bottlecaps)

25 - Lockpicks

Once during any night phase, you may attempt to infiltrate the personal storage of any player. You will have a 35% chance of stealing any items or bottlecaps in their possession (items first priority, caps may not exceed 40% of target's present caps total).
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1307

Post by JaggedJimmyJay »

I'll reveal my actions spreadsheet later tonight when I have time.
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1308

Post by Sloonei »

MacDougall wrote: Sat Jun 29, 2019 7:06 pm
Sloonei wrote: Sat Jun 29, 2019 7:04 pm Unless someone else did something that I'm unaware of, I was responsible for the TSP lynch.
Pretty gutsy move.
It was. But I'd POE'd the game down to the two of you + the guy you were both voting for, so it was pretty clear.

I started the game with a stimpack, which allowed me to remove 1 vote from a player. I used that on Creature. Then I bought a pistol from my store, which had a 2/3 chance of adding a vote to a player of my choice. I used that on Tony.

I almost didn't have enough credits to purchase anything, but I won big on the mole rats last night. Because I had to cure myself of radiation sickness when Tony hit me with that Night 1. Which, incidentally, was the real reason I was able to clear birdwithteeth. Oreki was not present Night 1 and could not have poisoned me.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1309

Post by MacDougall »

Lol so wait. If Creature was on 1 vote. That means had TSP removed 2 votes you might have been lynched in a coin flip because of the Jack vote.

I wish we were living in that reality.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1310

Post by Sloonei »

MacDougall wrote: Sat Jun 29, 2019 7:13 pm Lol so wait. If Creature was on 1 vote. That means had TSP removed 2 votes you might have been lynched in a coin flip because of the Jack vote.

I wish we were living in that reality.
I would have died inside.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1311

Post by MacDougall »

Okay then I'm glad that didn't happen.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1312

Post by Sloonei »

But wouldn’t Creature have had 2 votes? I only removed one from him.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1313

Post by Glorfindel »

MacDougall wrote: Sat Jun 29, 2019 7:00 pm
Sloonei wrote: Sat Jun 29, 2019 6:57 pm :clap: Good game Mac, that was an unlucky bounce for you and sabie. Sorry to undo you guys at the final minute like that. :mafia:
Shit happens. Was a weird game. I don't know why TSP got lynched but I used all my civ equity trying to defend him when I had no right to.

Glorfindel you were awesome. Best I've ever seen you play.
Thank you, Mac. That means a great deal to me coming from you. I’m sorry you didn’t have a great game yourself - I guess you did stuff Day 1 when you didn’t know you were converted that did some damage to the Mafia Team. As it turns out you WERE awesome while you were one of us.

Thanks to everyone and especially to Sloonei. I felt we connected pretty well right off the bat. You managed to keep me engaged throughout the game and as far as playing with you, this was a dream. Thank you so very much. I’d like to also point out, that in the three and a half years that I’ve been a member of The Syndicate (on and off) this is my very first victory as any alignment. Feels good.

Sorry Jack for suspecting you and thank you for being sufficiently persistent so as to cast doubt in my mind about my suspicions of you.

And above all, HUGE thanks to Jay for hosting this game. I hope you enjoyed it as much as I did.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1314

Post by Sloonei »

MacDougall wrote: Sat Jun 29, 2019 7:15 pm Okay then I'm glad that didn't happen.
Macdougall: mafia in the game, town irl.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1315

Post by Sloonei »

I actually started to suspect Jack was Gizmo for a reason that turned out to be completely false: I thought maybe that role had an ability that allowed it to figure out who was running the store (me). I thought his weird vendetta against me this last phase might mean he’d caught onto me and wanted to seize the momentum to get me lynched.

Turns out I was completely wrong, but he was Gizmo anyway.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1316

Post by Creature »

Woah, I somehow guessed Sloonei was Killian
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1317

Post by Sloonei »

Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1318

Post by Creature »

Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1319

Post by Creature »

Creature wrote: Sat Jun 29, 2019 7:37 pm
Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian...
EBWOP: ...playwise.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1320

Post by sprityo »

Sloonei for best civilian play 2019
Epignosis wrote: Fri May 04, 2018 11:46 pm You all are terrible at this.
JaggedJimmyJay wrote:How does it feel to be the Best Civilian Player on the Syndicate?
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1321

Post by Sloonei »

Creature wrote: Sat Jun 29, 2019 7:37 pm
Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian.
What was your role?
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 3)

#1322

Post by Sloonei »

Sloonei wrote: Fri Jun 28, 2019 2:22 pm
Jackofhearts2005 wrote: Fri Jun 28, 2019 2:09 pm
Jackofhearts2005 wrote: Fri Jun 28, 2019 2:06 pm
birdwithteeth11 wrote: Fri Jun 28, 2019 1:32 pm
Jackofhearts2005 wrote: Fri Jun 28, 2019 11:21 am So let’s lynch Sloonei and if he flips as the recruit, I’ll consider Mac cleared.
I'm starting to think this might be the better option over you. How Sloonei flips may determine for me who is on the baddie team.
EBWOP cause I didn’t say anything.

Sloon flips recruit clears Mac.

Sloon flips Master points to Mac recruit.

Sloon flips wolf points to town Jack, town Tony, town Creature.

Sloon flips town, points to those same players + Mac as potential wolves.

He’s the most likely wolf and we learn the most from his id.
I absolutely am not and I will not be getting lynched tomorrow.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1323

Post by Creature »

Sloonei wrote: Sat Jun 29, 2019 7:55 pm
Creature wrote: Sat Jun 29, 2019 7:37 pm
Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian.
What was your role?
Harold
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1324

Post by Sloonei »

Creature wrote: Sat Jun 29, 2019 8:01 pm
Sloonei wrote: Sat Jun 29, 2019 7:55 pm
Creature wrote: Sat Jun 29, 2019 7:37 pm
Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian.
What was your role?
Harold
After all my speculation about you being the recruit, you were the only player in the game with immunity. :goofp:
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1325

Post by Epignosis »

13 - Beer

Once during any phase, you can crack open a cold one with the boys. Your confidence will soar, and your gambling performance will improve that phase.

++++

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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1326

Post by Epignosis »

Killing me was a huge net loss for the mafia. I don't know why they do that. I would have gift-wrapped TSP a win. Oh well.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1327

Post by Sloonei »

Whoever offered me booze in exchange for a shotgun was the MVP of this game, tbh.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1328

Post by Epignosis »

Sloonei wrote: Sat Jun 29, 2019 8:20 pm Whoever offered me booze in exchange for a shotgun was the MVP of this game, tbh.
I offered everything for a SLEDGEHAMMER (had the song stuck in my head). I died though. It never happened.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1329

Post by Creature »

Sloonei wrote: Sat Jun 29, 2019 8:09 pm
Creature wrote: Sat Jun 29, 2019 8:01 pm
Sloonei wrote: Sat Jun 29, 2019 7:55 pm
Creature wrote: Sat Jun 29, 2019 7:37 pm
Sloonei wrote: Sat Jun 29, 2019 7:35 pm
Creature wrote: Sat Jun 29, 2019 7:32 pm Woah, I somehow guessed Sloonei was Killian
Any reason why?
Part of the reason was my role, other part was because you really made sense as Killian.
What was your role?
Harold
After all my speculation about you being the recruit, you were the only player in the game with immunity. :goofp:
I forgot I had the immunity.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1330

Post by Epignosis »

I strongly suspected sabie, but there was no way I was going to support her lynch Day 1.

That said, I can't say my motivation was entirely driven by kindness: There's an alarming trend on The Syndicate of mafia getting caught Day 1 and the civilians still losing. I felt that if sabie was bad, it would be useful to let her do her thing a while longer to see if anything could be gleaned from it later.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1331

Post by TonyStarkPrime »

Sloonei wrote: Sat Jun 29, 2019 7:10 pm
MacDougall wrote: Sat Jun 29, 2019 7:06 pm
Sloonei wrote: Sat Jun 29, 2019 7:04 pm Unless someone else did something that I'm unaware of, I was responsible for the TSP lynch.
Pretty gutsy move.
It was. But I'd POE'd the game down to the two of you + the guy you were both voting for, so it was pretty clear.

I started the game with a stimpack, which allowed me to remove 1 vote from a player. I used that on Creature. Then I bought a pistol from my store, which had a 2/3 chance of adding a vote to a player of my choice. I used that on Tony.

I almost didn't have enough credits to purchase anything, but I won big on the mole rats last night. Because I had to cure myself of radiation sickness when Tony hit me with that Night 1. Which, incidentally, was the real reason I was able to clear birdwithteeth. Oreki was not present Night 1 and could not have poisoned me.
As soon as JJJ posted I said that in BTSC
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1332

Post by TonyStarkPrime »

Epignosis wrote: Sat Jun 29, 2019 8:19 pm Killing me was a huge net loss for the mafia. I don't know why they do that. I would have gift-wrapped TSP a win. Oh well.
You’re scary.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1333

Post by TonyStarkPrime »

Sloonei wrote: Sat Jun 29, 2019 7:14 pm
MacDougall wrote: Sat Jun 29, 2019 7:13 pm Lol so wait. If Creature was on 1 vote. That means had TSP removed 2 votes you might have been lynched in a coin flip because of the Jack vote.

I wish we were living in that reality.
I would have died inside.
Mafia bought out stimpacks and doctor’s bags and I had some armor anyways
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1334

Post by TonyStarkPrime »

TonyStarkPrime wrote: Sat Jun 29, 2019 9:53 pm
Sloonei wrote: Sat Jun 29, 2019 7:14 pm
MacDougall wrote: Sat Jun 29, 2019 7:13 pm Lol so wait. If Creature was on 1 vote. That means had TSP removed 2 votes you might have been lynched in a coin flip because of the Jack vote.

I wish we were living in that reality.
I would have died inside.
Mafia bought out stimpacks and doctor’s bags and I had some armor anyways
ebwop
I saw the PM and was like “well what good are the stimpacks if I never used em”
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1335

Post by TonyStarkPrime »

I figured Jack was gizmo because he wasn’t reading me honestly but first I thought it was LC for the same reason

Not sure if someone posted it here’s mafia BTSC:
https://www.quicktopic.com/52/H/7mnMpdUb7Ru
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1336

Post by TonyStarkPrime »

sprityo wrote: Sat Jun 29, 2019 7:40 pm Sloonei for best civilian play 2019
Give this man a medal
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1337

Post by Epignosis »

TonyStarkPrime wrote: Sat Jun 29, 2019 9:51 pm
Epignosis wrote: Sat Jun 29, 2019 8:19 pm Killing me was a huge net loss for the mafia. I don't know why they do that. I would have gift-wrapped TSP a win. Oh well.
You’re scary.
I am.

For civilians when I am one at endgame.
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Re: Fallout: A Post-Nuclear Mafia Game (NIGHT 4)

#1338

Post by Sloonei »

TonyStarkPrime wrote: Sat Jun 29, 2019 9:53 pm
Sloonei wrote: Sat Jun 29, 2019 7:14 pm
MacDougall wrote: Sat Jun 29, 2019 7:13 pm Lol so wait. If Creature was on 1 vote. That means had TSP removed 2 votes you might have been lynched in a coin flip because of the Jack vote.

I wish we were living in that reality.
I would have died inside.
Mafia bought out stimpacks and doctor’s bags and I had some armor anyways
I was wondering if that would be your strategy, but I didn’t want to hoard my junk. I was super cautious giving out vote manipulators (basically all of the weapon items) because I didn’t want to either hand extra votes over to you guys or put the potential for unseen and unplanned vote shenanigans out there. I only used the pistol at the very end for myself because the game was kind of on the line there.

You were fantastic to compete against. I would never have guessed that I was competing against you of everyone else hadn’t been so insistent that I needed to be scum in order for the game to make sense. That opened my eyes to how far off base our collective reads must have been, and since you were at the top of my town list, you were the first person I thought to re-examine. Please play more games with us if you can. :beer:
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1339

Post by JaggedJimmyJay »

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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1340

Post by Epignosis »

I did call TSP Prime. He is Prime. Great competition.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1341

Post by JaggedJimmyJay »

Thanks for playing, gang. I'm glad the game ended up competitive. I figured it was a bit more mafia-skewed than my games typically are, and go figure the civilians win. It took a comeback though, and a little last-minute Slooneian courage.

Hold your heads high, mutants. You battled all game. :)
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The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1342

Post by Sloonei »

JaggedJimmyJay wrote: Sat Jun 29, 2019 10:33 pm Spreadsheet with all the goods
Jack's Night 3->Day 4 tells quite the story:
"Offers 51 caps for rocket launcher" -> "Drinks beer"
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1343

Post by Epignosis »

I'm drinking beer.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1344

Post by Epignosis »

Amaretto right now actually.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1345

Post by Epignosis »

Then beer again.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1346

Post by Epignosis »

I'm going to have over $650 on my favorite pitcher tomorrow, Sloonei.
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1347

Post by JaggedJimmyJay »

After 49 months on The Syndicate, I have now hosted a side mission. :smile:
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Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

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Spoiler: show
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Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1348

Post by Sloonei »

Epignosis wrote: Sat Jun 29, 2019 11:27 pm I'm going to have over $650 on my favorite pitcher tomorrow, Sloonei.
who?
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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1349

Post by Epignosis »

Sloonei wrote: Sat Jun 29, 2019 11:34 pm
Epignosis wrote: Sat Jun 29, 2019 11:27 pm I'm going to have over $650 on my favorite pitcher tomorrow, Sloonei.
who?
Just bought a shirt.

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Re: Fallout: A Post-Nuclear Mafia Game (END)

#1350

Post by Epignosis »

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