Radiohead Mafia [GAME OVER]

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Top 3 Radiohead albums?

Pablo Honey
3
8%
The Bends
3
8%
OK Computer
9
23%
Kid A
7
18%
Amnesiac
2
5%
Hail to the Thief
2
5%
In Rainbows
9
23%
The King of Limbs
1
3%
A Moon Shaped Pool
3
8%
 
Total votes: 39
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Alison
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Re: Radiohead Mafia [GAME OVER]

#10951

Post by Alison »

Sloonei wrote: Mon Sep 21, 2020 11:40 pm
MacDougall wrote: Mon Sep 21, 2020 11:33 pm Meanwhile Alison is basically an unlimited cop lmao.
Me, designing Alison's role: "I can't wait to see the head games that go in between this role and the mafia team all game!"

Alison on Day 3: "Hey guys I'm the cop lol"
If it makes you feel better I was planning to do head game stuff where I intentionally townread people I red checked/scumread people I green checked to throw mafia off the scent, but then I saw that mafia was getting destroyed and we had mech semi-auto so I said "ok" and claimed.
There's nothing that says a fake can't surpass the real thing.
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Re: Radiohead Mafia [GAME OVER]

#10952

Post by Alison »

Anyway I think everyone played well this game and it was a good game.
There's nothing that says a fake can't surpass the real thing.
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Re: Radiohead Mafia [GAME OVER]

#10953

Post by Poison »

Sloonei wrote: Mon Sep 21, 2020 11:40 pm
MacDougall wrote: Mon Sep 21, 2020 11:33 pm Meanwhile Alison is basically an unlimited cop lmao.
Me, designing Alison's role: "I can't wait to see the head games that go in between this role and the mafia team all game!"

Alison on Day 3: "Hey guys I'm the cop lol"
LMAO
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Re: Radiohead Mafia [GAME OVER]

#10954

Post by staypositivefriend »

good game! apologies for slanking during the last couple of days, but i'm happy with this outcome

this was my first game on the syndicate, and i really enjoyed it here. thanks for being so welcoming
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Re: Radiohead Mafia [GAME OVER]

#10955

Post by NANOOKTHEGREATANDFEARSOME »

GGs

MeCh DoEsNt WiN gAmEs
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Re: Radiohead Mafia [GAME OVER]

#10956

Post by Sloonei »

Alison wrote: Tue Sep 22, 2020 12:32 am
Sloonei wrote: Mon Sep 21, 2020 11:40 pm
MacDougall wrote: Mon Sep 21, 2020 11:33 pm Meanwhile Alison is basically an unlimited cop lmao.
Me, designing Alison's role: "I can't wait to see the head games that go in between this role and the mafia team all game!"

Alison on Day 3: "Hey guys I'm the cop lol"
If it makes you feel better I was planning to do head game stuff where I intentionally townread people I red checked/scumread people I green checked to throw mafia off the scent, but then I saw that mafia was getting destroyed and we had mech semi-auto so I said "ok" and claimed.
I loved when you asked if you could self-target. I had never even thought of that as a strategy, but I was like hell yeah.
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Re: Radiohead Mafia [GAME OVER]

#10957

Post by tedxtr »

well at least my clears were good lol

GGs, this game is gonna bring me straight into retirement

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Re: Radiohead Mafia [GAME OVER]

#10958

Post by Alison »

I'm just happy I was right about Oddmerta and Herm and that the first few days went so well for us.
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Re: Radiohead Mafia [GAME OVER]

#10959

Post by Alison »

Sloonei wrote: Tue Sep 22, 2020 2:05 am
Alison wrote: Tue Sep 22, 2020 12:32 am
Sloonei wrote: Mon Sep 21, 2020 11:40 pm
MacDougall wrote: Mon Sep 21, 2020 11:33 pm Meanwhile Alison is basically an unlimited cop lmao.
Me, designing Alison's role: "I can't wait to see the head games that go in between this role and the mafia team all game!"

Alison on Day 3: "Hey guys I'm the cop lol"
If it makes you feel better I was planning to do head game stuff where I intentionally townread people I red checked/scumread people I green checked to throw mafia off the scent, but then I saw that mafia was getting destroyed and we had mech semi-auto so I said "ok" and claimed.
I loved when you asked if you could self-target. I had never even thought of that as a strategy, but I was like hell yeah.
Yeah it was never optimal to do that unfortunately.
There's nothing that says a fake can't surpass the real thing.
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Re: Radiohead Mafia [GAME OVER]

#10960

Post by MacDougall »

Well this is the most I've ever posted in a game on Syndicate. I think it's about the same as what I put up in MU anni though.
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Re: Radiohead Mafia [GAME OVER]

#10961

Post by Justplayingitcool »

I hate Town Watchers.

That is all.
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Re: Radiohead Mafia [GAME OVER]

#10962

Post by juliets »

Oh my gosh it was Poison! Good game Poison!! I was feeling really bad that at the end I suspected it wasn't Nanook, wasn't Mac, knew it wasn't me but couldn't figure out who it was. Congrats townies! I think we did pretty well this game, at least with the mafia. Mafia you had some bad luck but you played hard. Catching nutella early was really good luck for us.

[mention]Sloonei[/mention] could Poison win with town or mafia? Also [mention]Long Con[/mention] I really am sorry I misread you. You shouldn't trick me so much! (JK, I know that's part of the game.)

Thanks Sloonei, really enjoyed your game!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: Radiohead Mafia [GAME OVER]

#10963

Post by DrWilgy »

Good game and thank you for the raisins.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Re: Radiohead Mafia [GAME OVER]

#10964

Post by Sloonei »

juliets wrote: Tue Sep 22, 2020 7:43 am Oh my gosh it was Poison! Good game Poison!! I was feeling really bad that at the end I suspected it wasn't Nanook, wasn't Mac, knew it wasn't me but couldn't figure out who it was. Congrats townies! I think we did pretty well this game, at least with the mafia. Mafia you had some bad luck but you played hard. Catching nutella early was really good luck for us.

@Sloonei could Poison win with town or mafia? Also @Long Con I really am sorry I misread you. You shouldn't trick me so much! (JK, I know that's part of the game.)

Thanks Sloonei, really enjoyed your game!
Poison could win with mafia if it was just her + only 1 other left alive (and at that point she’d probably have all the roles anyway)
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Re: Radiohead Mafia [GAME OVER]

#10965

Post by Long Con »

So how did Poison get all the roles?
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Re: Radiohead Mafia [GAME OVER]

#10966

Post by Sloonei »

Long Con wrote: Tue Sep 22, 2020 12:34 pm So how did Poison get all the roles?
Well, some people just claimed to her face. That helped. She also had a condition where she received a copy of a role card every night as long as she did not receive a vote the day before. She received 1 vote all game, on Day 8. By that point everyone had claimed and she had a lot of the roles stockpiled.

My favorite moment was when she got the role card for There There and knew the last mafia role was a tracker, but didn’t say a word about it in here as far as I could tell.
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Re: Radiohead Mafia [GAME OVER]

#10967

Post by NANOOKTHEGREATANDFEARSOME »

Depending on when she got it she might not have been able to without outing, given her claim she could only do the role thing three times
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Re: Radiohead Mafia [GAME OVER]

#10968

Post by Sloonei »

NANOOKTHEGREATANDFEARSOME wrote: Tue Sep 22, 2020 12:57 pm Depending on when she got it she might not have been able to without outing, given her claim she could only do the role thing three times
Yeah, I wasn't super up to speed on what she had claimed. But it was interesting from my point of view, knowing that she knew who the last mafia was.
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Re: Radiohead Mafia [GAME OVER]

#10969

Post by Dyslexicon »

Good work, town!

And congrats, Poison too!

And aw, more psychic Dizzy with "Creep" being the song of the 3p. =p

Thank you so much for the game [mention]Sloonei[/mention]! Sorry I had to play it on low effort, but it worked out anyway. :wowee:
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Re: Radiohead Mafia [GAME OVER]

#10970

Post by Dyslexicon »

[mention]Sloonei[/mention] So what really happened to Tim's block? =p
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Re: Radiohead Mafia [GAME OVER]

#10971

Post by Dyslexicon »

Or perhaps I will never know. :thonk:
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Re: Radiohead Mafia [GAME OVER]

#10972

Post by Sloonei »

Dyslexicon wrote: Tue Sep 22, 2020 7:00 pm @Sloonei So what really happened to Tim's block? =p
Samu blocked Tim, Tim’s block on ted never went through.
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Re: Radiohead Mafia [GAME OVER]

#10973

Post by Dyslexicon »

Sloonei wrote: Tue Sep 22, 2020 7:21 pm
Dyslexicon wrote: Tue Sep 22, 2020 7:00 pm @Sloonei So what really happened to Tim's block? =p
Samu blocked Tim, Tim’s block on ted never went through.
Right. :beer:

Crazy concoction of a game you had here! Twas fun! \o/
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Re: Radiohead Mafia [GAME OVER]

#10974

Post by Hally »

i have no idea what happened here but congrats town and poison!!! we did it \o/ and wp scum!!

i would be super interested in a sequel to this at some point! the setup was very cool
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Re: Radiohead Mafia [GAME OVER]

#10975

Post by Timsup2nothin »

GG all!

Sloonei you the best!
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Re: Radiohead Mafia [GAME OVER]

#10976

Post by Poison »

NANOOKTHEGREATANDFEARSOME wrote: Tue Sep 22, 2020 12:57 pm Depending on when she got it she might not have been able to without outing, given her claim she could only do the role thing three times
exactly!!!
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Re: Radiohead Mafia [GAME OVER]

#10977

Post by Samusamu »

Gg everybody!

Awww... and sorry for the blocks dudes!
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Re: Radiohead Mafia [GAME OVER]

#10978

Post by MacDougall »

samu u were great i wish i had more words but im so wasted
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Re: Radiohead Mafia [GAME OVER]

#10979

Post by Herm »

220 pages, that's pretty insane!
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Re: Radiohead Mafia [GAME OVER]

#10980

Post by Herm »

GG Poison
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Re: Radiohead Mafia [GAME OVER]

#10981

Post by Sloonei »

I said most of this in spec chat, but I'll put it here now as well.

RE: the setup -
The Syndicate has traditionally favored games with no infodumping/roleclaiming at all. I like playing this way. Many of the longtime regulars like playing this way too, I think. That's not to say it's the only way we like to play, but it's a fun variant to have.
But, as we've opened up and had more and more experienced players come in from elsewhere, it's become obvious that "no roleclaiming" is not a rule that most people are comfortable with. Playing in and hosting games with this rule when people do not like it or feel comfortable with it is a headache.

This setup was my attempt to design a game somewhere in the middle of "no roleclaiming at all" and "role madness where everybody claims and solves off mechanics." The biggest flaw in the design is that I put too much of the anti-town power in one role, and you jerks made it the very first role to be eliminated. :p I do not like soup kills, so I was never going to include anything like that in this game (that's too much power, and too difficult to balance, and far too heavy of a deterrent against claiming). I wanted there to be a real claim deterrent, but I did not want it to be overwhelming. I also didn't want it to be possible for the mafia team to become overpowered by simply getting lucky and correctly guessing a few roles at random.
The Rogue was designed to be more of a threat (to each faction) in a game that was less one-sided than this one ended up being (3 dead mafia by the end of Night 2 is not something I anticipated. Above all else, town just played great in this game). It ended up being mostly passive in this game. I could have built in more aggressive mechanics/abilities for it. Originally I had it as a limited shot serial killer, but that felt like it could have swung the balance of the game in either direction too easily.

For much of the game I felt like the setup was town-sided. I still feel as though that was the case, although not by as much as I feared at the time. This game was never designed for a mass claim: both in the sense that the anti-town roles could directly benefit from that, and because there were just so many roles doing things every night that it would not ever be clear what was going on (and I think we definitely saw the latter play out). A couple small tweaks to one or two town roles, and a more even distribution of the powers across the mafia team's roles could have solved these problems.

I'm saying all of this in case anyone here wants to attempt to design a game along these lines in the future. The key takeaway for me is that the mafia team's claim-deterring powers need to be distributed more evenly and not so heavily invested in any single role. I'd be interested in feedback from others as well.

I hope everyone enjoyed the game as best they could.
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Re: Radiohead Mafia [GAME OVER]

#10982

Post by NANOOKTHEGREATANDFEARSOME »

And/or that role not be assigned to an easy D1 kill like Nutella ;)
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Re: Radiohead Mafia [GAME OVER]

#10983

Post by Hally »

i really liked the setup! thank you for hosting sloonei!
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Re: Radiohead Mafia [GAME OVER]

#10984

Post by Sloonei »

I never posted all the unrevealed info in this thread.

nutella's full rolecard:
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You are A Wolf At the Door
Album: Hail to the Thief

‘Walking like giant cranes and with my X-ray eyes I strip you naked, in a tight little world and are you on the list?’
Each Night you may submit up to 3 guesses to match a player with a specific role/song. If you correctly identify a player’s role, they are added to your list. If you submit 3 incorrect guesses in one Night, you lose the ability to guess the following Night. Guesses do not count as Night actions: they are unblockable and cannot be detected.

'I keep the wolf from the door but he calls me up, calls me on the phone, tells me all the ways that he's gonna mess me up.'
Each Night you may roleblock one player on your list. Each night you may reduce the vote of one player on your list to 0 for the following Day.
You may not target the same player twice in one night, or twice in a row with the same ability. If you have only one player on your list, you must alternate between the abilities until a second player is added.
Once during the game, your team can perform an additional unblockable nightkill against a player on your list. As this is a team ability, you do not need to be alive for this action to be carried out. A member of your team must be assigned to carry out the kill, however.
If a member of your team is eliminated during the Day, only able to submit up to one guess.
If you have no players on your list at any time, you can protect a player of your choice at night.


You are Mafia. Your teammates are Justplayingitcool, dyachei, Samusamu, and sprityo. You win when your team achieves parity.
Parts of it were kept secret because I did not want town to have that much information about what the mafia team's capabilities were.

And the roles which were restricted from claiming:
Mr Magpie (SPF)
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You are Morning Mr Magpie
Album: The King of Limbs

‘You’ve got some nerve coming here.’
Each Night you will randomly target a player (you do not choose your target). Your target will be given the option to wish you a Good Morning in the thread the ensuing Day.

'Now you've stolen all the magic.'
If your target wishes you a Good Morning, they will have one vote subtracted from their total in the poll that Day. However, if you vote for them that Day then your vote will be doubled.
If they do not wish you a Good Morning, you will receive a role check on them the ensuing Night.

Note that the host will never inform you of your target under any circumstances, including upon receiving a role check. Your targets may not reveal themselves in any way other than by wishing you a Good Morning and they will not know the consequences of their decision. It is up to you to locate your target if they do identify themselves.
You cannot roleclaim.


You are a Civilian. You win when all threats are eliminated.
Restricted because allowing this role to claim would make it very easy to abuse, and for the player to confirm themselves and their targets as whatever roles they had. This is also why their targets could not make any mention of it other than by responding to the direct prompt. This was one of three roles (along with Herm and sometimes Wilgy) that had the potential to randomly target each night, which was put in as slight deterrent against mass claiming: having people randomly targeting at night makes trackers/watchers/voyeurs more vulnerable to confusing results. I wanted that.

Reckoner (Mac)
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You are Reckoner.
Album: In Rainbows

'Because we separate like ripples on a blank shore.’
If a civilian is eliminated during the Day, you will be informed of any actions performed on you during the ensuing Night phase. If a non-civilian is eliminated, you can target another player with this ability.
You cannot roleclaim.


You are a Civilian. You win when all threats are eliminated.
Restricted because just fuck Mac in particular tbh, honestly no real reason other than to slightly nerf the town's power arsenal. Roles that gather information but can't claim or reveal that information force players to make interesting strategic descisions. This role had nothing mechanical in it that would have made it overpowered if it could claim.

Knives Out (Oddmerta)
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You are Knives Out.
Album: Amnesiac

'So knives out, catch the mouse, don’t look down, shove it in your mouth.’
Once during the game, you can trigger a double-voting phase; everybody will be able to vote for two players in the poll that Day. This will still only result in one player being eliminated that day.
If a non-civilian role is eliminated on this day, the thread will remain open for the duration of the ensuing night.
If a civilian is eliminated, you will receive a 1-shot alignment check to be used that night on a player of your choice.
You cannot roleclaim.


You are a Civilian. You win when all threats are eliminated.
Restricted because the double-voting phase is a very public, very conspicuous action. Being able to take credit for it and then potentially also getting an alignment check out of it as a mechanically-confirmed player (even if the alignment of this role is not necessarily mechanically confirmed) is overpowered.

Everything In Its Right Place (Hally)
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You are Everything In Its Right Place.
Album: Kid A

'Yesterday I woke up sucking a lemon.’
Each Night you can watch a player of your choice to find out who, if anyone, targets them that Night. You cannot roleclaim.

You are a Civilian. You win when all threats are eliminated.
Restricted because a watcher that can target every night and then dump all its information is stupidly overpowered.
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#10985

Post by Sloonei »

nutella, dyachei/logic, and sprityo's roles all had built-in fake claims.
All non-civilian players could have elected to say they were unable to claim. I was surprised that none of them took that route.
I don't know if anyone even paid attention to this during the game, but the numbers at the top of each start-of-day post reflected the number of players belonging to each alignment that day. 1651 on Day 1 = 16/5/1. 701 on Day 9 = 7/0/1.
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tedxtr
:wiz:
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Re: Radiohead Mafia [GAME OVER]

#10986

Post by tedxtr »

Sloonei wrote: Sat Sep 26, 2020 3:46 pm I don't know if anyone even paid attention to this during the game, but the numbers at the top of each start-of-day post reflected the number of players belonging to each alignment that day. 1651 on Day 1 = 16/5/1. 701 on Day 9 = 7/0/1.
That's very nice in hindsight, but I can't believe you actually thought anyone would get it, lol
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#10987

Post by Sloonei »

tedxtr wrote: Sat Sep 26, 2020 4:10 pm
Sloonei wrote: Sat Sep 26, 2020 3:46 pm I don't know if anyone even paid attention to this during the game, but the numbers at the top of each start-of-day post reflected the number of players belonging to each alignment that day. 1651 on Day 1 = 16/5/1. 701 on Day 9 = 7/0/1.
That's very nice in hindsight, but I can't believe you actually thought anyone would get it, lol
It was just there as a random puzzle piece somebody might figure out. It wasn’t super important information for anyone to have or not have. Tim’s role gave you guys the answer anyway.
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#10988

Post by Sloonei »

I went a little overboard and made banners for each winning album. The original idea was that everyone could have a different banner based on their role, but y'all can also just pick whichever one you want. It's all groovy. The world is your oyster. Enjoy, and thanks for the game.

[mention]Poison Chan[/mention]
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[mention]Dyslexicon[/mention]
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[mention]DrWilgy[/mention] [mention]juliets[/mention] [mention]Timsup2nothin[/mention] [mention]TonyStarkPrime[/mention] [mention]tutuu[/mention]
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[mention]Hally[/mention] [mention]tedxtr[/mention]
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[mention]Alison[/mention] [mention]Oddmerta[/mention]
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[mention]Long Con[/mention] [mention]MacDougall[/mention]
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[mention]Herm[/mention] [mention]Master Radishes[/mention] [mention]staypositivefriend[/mention]
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[mention]NANOOKTHEGREATANDFEARSOME[/mention]
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NANOOKTHEGREATANDFEARSOME
i moderated for mafiathesyndicate.com and all i got was this stupid title
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Re: Radiohead Mafia [GAME OVER]

#10989

Post by NANOOKTHEGREATANDFEARSOME »

Thanks sloondog!
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Poison
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Re: Radiohead Mafia [GAME OVER]

#10990

Post by Poison »

woahhh!!!!!!! now I have a banner!!! hype!!!!!!!!!!
XTMF wrote:Yo Poison, you are fucking dying.
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Poison
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Re: Radiohead Mafia [GAME OVER]

#10991

Post by Poison »

tysm sloonei !!!!
XTMF wrote:Yo Poison, you are fucking dying.
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#10992

Post by Sloonei »

Poison Chan wrote: Wed Oct 07, 2020 3:32 am woahhh!!!!!!! now I have a banner!!! hype!!!!!!!!!!
enjoy it poison ma'am!
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MacDougall
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Re: Radiohead Mafia [GAME OVER]

#10993

Post by MacDougall »

that's dope
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Hally
alien shapeshifter
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Re: Radiohead Mafia [GAME OVER]

#10994

Post by Hally »

so cool!!!!! ty!!
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Long Con
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Re: Radiohead Mafia [GAME OVER]

#10995

Post by Long Con »

Supercool, this was a great idea! Joseph and I are banner-bros! :noble:

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Oddmerta
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Re: Radiohead Mafia [GAME OVER]

#10996

Post by Oddmerta »

Thankyou [mention]Sloonei[/mention] how do I use it?
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Long Con
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Re: Radiohead Mafia [GAME OVER]

#10997

Post by Long Con »

Oddmerta wrote: Mon Oct 12, 2020 3:43 pm Thankyou @Sloonei how do I use it?
You edit the graphic into your Signature, in the Control Panel, if you wish to display it. That's the usual way. Heck, make it your avatar if you want. :haha:
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#10998

Post by Sloonei »

Oddmerta wrote: Mon Oct 12, 2020 3:43 pm Thankyou @Sloonei how do I use it?
Go to User Control Panel -> Profile -> Edit signature -> Copy & paste the image link (with [img][/img] tags) into your signature.
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Re: Radiohead Mafia [GAME OVER]

#10999

Post by Oddmerta »

There it is, thanks again for the banner and the game
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Sloonei
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Re: Radiohead Mafia [GAME OVER]

#11000

Post by Sloonei »

You’re welcome! And thanks for playing, I’m glad you had a good time.

And here’s 11000.
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