Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9051

Post by TonyStarkPrime »

always kill alison there smh
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9052

Post by TonyStarkPrime »

it's mechanically correct
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9053

Post by TonyStarkPrime »

chop is outed wolf but he's been outed wolf for five days and it didn't matter any of those times
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9054

Post by TonyStarkPrime »

probably kill grogu over alison though
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9055

Post by TonyStarkPrime »

eh, the vig shot argument is compelling. it can go both ways.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9056

Post by Syn »

this was painful to watch while having the inside scoop on my slot

you did great, seanzie
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9057

Post by Alison »

Seanzie played well this game, yeah
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9058

Post by KZA »

TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm always kill alison there smh
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm it's mechanically correct
Care to elaborate?

It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
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Hally wrote: Sun Apr 11, 2021 1:51 am eating an entire sandwich is not that hard
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9059

Post by TonyStarkPrime »

KZA wrote: Thu Apr 01, 2021 8:11 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm always kill alison there smh
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm it's mechanically correct
Care to elaborate?

It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
Chop is outed and his role is 100 percent known. There’s no way he’s not the messenger, and thus there’s no way he’s not vanilla. Alison is locked into scum siding by mechanics, and potentially has a vig shot left to be pointing at town (and a vest which is relevant but minor). Killing Alison does not change the number of chops that town has — Sean said it would have but an F5 with Alison is still just an F5. If town chops incorrectly, provided Alison has fulfilled her win con the game is over on the spot. It’s always correct to deprive scum of their more valuable potential asset — especially while Alison having a shot left would make sense and would actually lower the number of Poe shots left
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9060

Post by TonyStarkPrime »

Leaving Alison alive does force the mafia team to be a little more particular about their kills but only slightly — they have to kill kyle/epi anyways and that’s enough
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9061

Post by TonyStarkPrime »

Also CHop is self voting and has directed the slaver to take an action in thread so if that action is possible the in thread coordination ruins any possibility of error on the side of the wolf team
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9062

Post by KZA »

Well that makes more sense because I forgot Allison had a night vig too and couldn't prove it wasn't used up
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9063

Post by TonyStarkPrime »

The only argument for leaving Alison alive is you want to make a Faustian bargain with her in like F9 to get her to temporarily townside if she’s two off her win con. This is incredibly risky
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9064

Post by KZA »

was** used up
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9065

Post by TonyStarkPrime »

Yeah if Alison doesn’t potentially have a vig shot you just chop chop and get rid of him to save thread sanity
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9066

Post by JaggedJimmyJay »

Thanks @Made for joining the game under extremely difficult conditions and fighting your ass off. You did my game honor.

Thanks @sprityo for stepping in and being proactive with my prods. You shot a bad guy in the arse!

Thanks @Kylemii for stepping in early and ensuring my game could have a Chosen One. :srsnod:

Thanks @Syn for taking on the game later and giving it a strong effort while you could.

Thanks @Seanzie for taking on the game latest (I was going to start modkilling after that phase). You played hard and you played well. At least for content in the game thread, you were among the most critical town voices while you were in the game. You told me you’d try your best, and you did better than that.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9067

Post by JaggedJimmyJay »

Alison was very unlikely to still have a kill in her pocket that late in the game when she’d already been outed for most of it.

I don’t think that was a wise elimination. It did help Arroyo at least — they were the last town faction to cover their non-Enclave win conditions.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9068

Post by Alison »

There is no way that I hold my vig shot that late yeah, and it didn't help you work towards your win con
There's nothing that says a fake can't surpass the real thing.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9069

Post by TonyStarkPrime »

don’t bet games on “she probably doesn’t have a vig shot”
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9070

Post by Kylemii »

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:28 pmThanks @Kylemii for stepping in early and ensuring my game could have a Chosen One. :srsnod:
i'm the chosen one in every game i play :smuganimeglassespushemoji:
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9071

Post by TonyStarkPrime »

Fallout 1 didn’t have a chosen one because I made him mafia
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9072

Post by KZA »

maybe I should just automatically kill outed 3P after the traumatic events of Shadow Corridors
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9073

Post by JaggedJimmyJay »

Anyway long story short on falcon and Alison:

falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).

Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9074

Post by Kylemii »

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:30 pm Alison was very unlikely to still have a kill in her pocket that late in the game when she’d already been outed for most of it.

I don’t think that was a wise elimination. It did help Arroyo at least — they were the last town faction to cover their non-Enclave win conditions.
it looks like all the hubologists died anyways so it was probably still unnecessary on that level as well
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9075

Post by TonyStarkPrime »

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:

falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).

Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
It was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9076

Post by NANOOKTHEGREATANDFEARSOME »

TonyStarkPrime wrote: Thu Apr 01, 2021 8:41 pm
JaggedJimmyJay wrote: Thu Apr 01, 2021 8:38 pm Anyway long story short on falcon and Alison:

falcon was not allowed to claim his role or information from it. I should have given him a fake claim or just scrapped that restriction. It left him in an unfair no-win situation when Grogu and the mafia team (who had role copped him) kinda exploited things. When folks started demanding falcon claim, eventually the Alison information was forced out of him. It was unfair to him and to town who couldn’t know. So I killed him to allow town to chop someone else (and the role had technically been violated).

Alison was thus outed illegally. When she died I decided they’d both be honorary winners.
It was a rough situation. I tried not to exploit it but there’s no way to really get around it. It’s 100 percent reasonable to force a claim from falcon and then he can’t do anything.
I had a role like this (1 person who can’t claim) in philo mafia, the person with that role also got mod killed.
Ah fond memories
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9077

Post by JaggedJimmyJay »

Yeah I don’t blame you Tony. Sloonei also had trouble with a no claim role in Radiohead.

Seems this trend should be educational.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9078

Post by JaggedJimmyJay »

Overall I’m extremely pleased with how the game went. Despite all of my attempts to project directions the game could go, I wasn’t super confident that it’d meet the standard of balance I aspire to. Go figure it goes to final three.

Both teams had great moments. Mafia dominated early. Town had an incredible Night 5 to turn the tide. Poor Vault City. Enclave and town also both made many mistakes. That imperfection was endearing and true to the Fallout spirit — nothing ever comes easy in the wasteland.
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9079

Post by JaggedJimmyJay »

Image

@TonyStarkPrime
@Jackofhearts2005
@Grogu
@ChopChop
@Made

Image

@Alison

Image

@falcon45ca
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9080

Post by MacDougall »

JaggedJimmyJay wrote: Thu Apr 01, 2021 7:08 pm Teaser for a lounge thread tonight:

Spoiler: show
I looked up every instance in which a player has made 1,000 posts or more in a Syndicate game. I did not consider dead posts or post-game posts. They are ordered below.

RankPlayerPost CountAlignmentGameYear
1tutuu1864CivilianGame of Champions 20202021
2iaafr1663CivilianInception Mafia2019
3Justplayingitcool1604CivilianGame of Champions 20202021
4MacDougall1507CivilianRadiohead Mafia2020
5Ricochet1472CivilianGame of Champions 20152016
6JaggedJimmyJay1458CivilianTalking Heads Mafia (RYM #90)2015
7Michelle1346CivilianGame of Champions 20202021
8TonyStarkPrime1268MafiaFallout 2: A Post-Nuclear Mafia Game2021
Not EVERY
User avatar
JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 87
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
Contact:

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9081

Post by JaggedJimmyJay »

MacDougall wrote: Thu Apr 01, 2021 8:54 pmNot EVERY
The rest are in the Lounge subforum. :meany:
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage[-Mass Effect Mafia banner-]ImageImageImageImage
User avatar
falcon45ca
Uomini D'onore (Man of Honor)
Posts in topic: 189
Posts: 10185
Joined: Wed Oct 21, 2020 12:39 pm
Gender: M

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9082

Post by falcon45ca »

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:53 pm Image

@TonyStarkPrime
@Jackofhearts2005
@Grogu
@ChopChop
@Made

Image

@Alison

Image

@falcon45ca
Cool. How do I add the banner to my profile?
we can't stop here...this is bat country!
Spoiler: show
Image Image Image Image Image Image Image Image Image Image Image Image Image ImageImageImageImageImageImage Image Image Image Image Image Image Image Image ImageImage ImageImageImage
User avatar
Gavial
Made Man
Posts in topic: 756
Posts: 6540
Joined: Sun Feb 07, 2021 3:51 am
Gender: Male

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9083

Post by Gavial »

GG Bois!
User avatar
JaggedJimmyJay
The Brassiere of The Syndicate
Posts in topic: 87
Posts: 39501
Joined: Tue May 12, 2015 11:42 pm
Location: United States
Gender: Man
Preferred Pronouns: He/him/his/himself
Aka: Jay | JJJ | J3 | 3J | jagged | Jimmy | KOFM
Contact:

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9084

Post by JaggedJimmyJay »

@falcon45ca click/tap your username on the top right. Go to the control oanel. Go to the profile settings tab. Click edit signature. Add the image url for the banner within [ img ][ /img ] tags, no spaces. Submit.
Spoiler: show
Overall: 73-57 (.56) | Town 49-41 (.54) | Mafia 18-11 (.62) | Independent 6-4 (.60)

The Syndicate: Town 23-26; Mafia 10-5; Indy 5-1 | RateYourMusic: Town 14-13; Mafia 5-4; Indy 0-3 | Mafia Universe: Town 6-0; Mafia 1-0 | Student Doctor Network: Town 2-1; Mafia 1-0 | HeroClixRealms: Town 1-0; Mafia 0-1 | Bulbagarden: Mafia 0-1; Indy 1-0 | 2+2 POG: Town 1-0 | Naruto Forums: Town 0-1 | Personality Café: Town 1-0 | Vendetta Strada: Town 0-1 | Mafia451: Town 1-0 | Wintreath: Mafia 1-0

Awards:

Spoiler: show
The Syndicate

ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage

Student Doctor Network

ImageImageImageImageImage

Rate Your Music

Best Townie, Maffies 4, 8 and 9
Best Scum, Maffies 3
Best Moderator, Maffies 8 and 9
Most Valuable Player, Maffies 7 and 9
Best Roleplay, Maffies 4 and 6
Spirit Award, Maffies 9
Hall of Fame inductee, Maffies 4

Mafia Universe

Mafia Championship Finalist, 2015 and 2020
Best Town Player, 2020

Hosts:

Spoiler: show
ImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImageImage[-Mass Effect Mafia banner-]ImageImageImageImage
User avatar
Jackofhearts2005
something funny
Posts in topic: 445
Posts: 20367
Joined: Mon Nov 28, 2016 7:28 pm
Gender: Male
Preferred Pronouns: He/His/Him

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9085

Post by Jackofhearts2005 »

TonyStarkPrime wrote: Thu Apr 01, 2021 7:04 pm oh my god
Image
User avatar
MacDougall
Out of my scumrange
Posts in topic: 208
Posts: 39786
Joined: Wed Sep 23, 2015 2:37 am

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 4]

#9086

Post by MacDougall »

MacDougall wrote: Wed Mar 10, 2021 7:53 pm if you flip me today over TSP or Chop it is going to reduce town's win percentage from around 45% to around <1% imo.
Maybe I exaggerated a little lol
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Jackofhearts2005
something funny
Posts in topic: 445
Posts: 20367
Joined: Mon Nov 28, 2016 7:28 pm
Gender: Male
Preferred Pronouns: He/His/Him

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9087

Post by Jackofhearts2005 »

Marmot wrote: Thu Apr 01, 2021 7:41 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:39 pm
Marmot wrote: Thu Apr 01, 2021 7:38 pm - His role was claimed early on, something that mafia would have had a harder time doing.
ok but I did actually laugh when I noted that chop and made claimed first
True, but they were both yeeted for it.


Chop was finally boxed into a corner when his role was proved wrong.

Omega was also yeeted for claiming an investigative role but not visiting anyone.
Protip: Hint several roles but never claim no matter your alignment.
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MartinGG99
Racketeer
Posts in topic: 623
Posts: 3355
Joined: Sun Jul 19, 2020 9:30 pm
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Gender: Male
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They/them
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9088

Post by MartinGG99 »

JaggedJimmyJay wrote: Thu Apr 01, 2021 8:53 pm Image

@TonyStarkPrime
@Jackofhearts2005
@Grogu
@ChopChop
@Made

Image

@Alison

Image

@falcon45ca
Is it me or are the banners here invisible?
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Jackofhearts2005
something funny
Posts in topic: 445
Posts: 20367
Joined: Mon Nov 28, 2016 7:28 pm
Gender: Male
Preferred Pronouns: He/His/Him

Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9089

Post by Jackofhearts2005 »

It’s a setting, Made.
User avatar
TonyStarkPrime
Capo Regime (Street Boss)
Posts in topic: 1299
Posts: 15253
Joined: Tue Mar 14, 2017 9:39 pm
Preferred Pronouns: he/his/him

Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9090

Post by TonyStarkPrime »

Jackofhearts2005 wrote: Thu Apr 01, 2021 9:57 pm
Marmot wrote: Thu Apr 01, 2021 7:41 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:39 pm
Marmot wrote: Thu Apr 01, 2021 7:38 pm - His role was claimed early on, something that mafia would have had a harder time doing.
ok but I did actually laugh when I noted that chop and made claimed first
True, but they were both yeeted for it.


Chop was finally boxed into a corner when his role was proved wrong.

Omega was also yeeted for claiming an investigative role but not visiting anyone.
Protip: Hint several roles but never claim no matter your alignment.
ah, the grogu strategy
User avatar
Seanzie
Polarized
Posts in topic: 240
Posts: 9289
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9091

Post by Seanzie »

Jackofhearts2005 wrote: Thu Apr 01, 2021 9:13 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:04 pm oh my god
Image
Gods, I saw your Fresh Prince post, and I wish so much that that I made a point to be ready for this, so I'd have had time to react. I didn't think to like set an alarm or anything to get back to the thread for EoD, but I realized it was like 2 minutes before, and went in, saw you post, and I feel so damn stupid, because I wish so much I would have been sitting there waiting to see it, if I would have been a little more dedicated that day, I would have countered you...

But, alas, your play worked, and so good job. I am so pissed that I let "it isn't EoD" or whatever it was, your excuse for not having a vote on LC, slide. Good job.
Spoiler: show
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Image
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Seanzie
Polarized
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Re: Fallout 2: A Post-Nuclear Mafia Game [Day 11]

#9092

Post by Seanzie »

KZA wrote: Thu Apr 01, 2021 8:11 pm
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm always kill alison there smh
TonyStarkPrime wrote: Thu Apr 01, 2021 7:54 pm it's mechanically correct
Care to elaborate?

It doesn't feel mechanically correct to chop someone who 100% isn't Mafia
Agreed. Hardclaim it was not mechanically correct to yeet Alison there. The only reason to think it might be correct is if you thought Alison had a shot left, but especially after her not shooting the night after she was outed, that possibility diminishes a lot.

She wasn't going to heavily wolf-side, because that would get her yeeted. She also wasn't going to town-side, but that wasn't the point... She was literally TRUE independent at the point she was outed, and independents need to be watched, but are never as good of a yeet choice as a wolf, and if they are full-outed, often aren't as good of a yeet choice as consensus PoE since you gain no info from their flip.
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TonyStarkPrime
Capo Regime (Street Boss)
Posts in topic: 1299
Posts: 15253
Joined: Tue Mar 14, 2017 9:39 pm
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9093

Post by TonyStarkPrime »

i think after chop died it was probably correct to chop grogu over alison there
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Seanzie
Polarized
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9094

Post by Seanzie »

Are there yearly awards on this site? If there is a player flavor award, I'd like to nominate @Epignosis for the flavor award based on this game.
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Image
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TonyStarkPrime
Capo Regime (Street Boss)
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9095

Post by TonyStarkPrime »

epi's fake claim with flavor was convincing enough that we ignored the most blatant chosen one hints ive ever seen from Kyle
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Alison
Uomini D'onore (Man of Honor)
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9096

Post by Alison »

as opposed to the chosen one hints in all of the other games you've played
There's nothing that says a fake can't surpass the real thing.
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Seanzie
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9097

Post by Seanzie »

Also thanks JJJ, I am super happy I was able to participate in this game. I never played Fallout 2, but I played Fallout 1 when I was way too young, and it definitely was a defining game for me, and I want to play Fallout 2 now (I've played 1, 3, NV and 4), and I feel like you really did a great job of encapsulating the spirit of Fallout in a mafia game. I wanted to sign up like normal, but when the game started I think I was already overwhelmed, so I was kind of ecstatic to get the rep-in message!

Amazing game, and I do appreciate your attention to balance.
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MartinGG99
Racketeer
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9098

Post by MartinGG99 »

MartinGG99 wrote: Thu Apr 01, 2021 10:00 pm
JaggedJimmyJay wrote: Thu Apr 01, 2021 8:53 pm Image

@TonyStarkPrime
@Jackofhearts2005
@Grogu
@ChopChop
@Made

Image

@Alison

Image

@falcon45ca
Is it me or are the banners here invisible?
As it turns out, a program decided those were ads @_@

fixed now
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
User avatar
Seanzie
Polarized
Posts in topic: 240
Posts: 9289
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9099

Post by Seanzie »

Syn wrote: Thu Apr 01, 2021 8:10 pm this was painful to watch while having the inside scoop on my slot

you did great, seanzie
You did well as well! I was really happy that you hardclaimed, given what happened beforehand, this makes total sense, and IMO definitely was best-play.
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Kylemii
Bodice of Reason
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Re: Fallout 2: A Post-Nuclear Mafia Game [AMERICA RISES]

#9100

Post by Kylemii »

the thing i still don't get, @JaggedJimmyJay what was the dickbutt about
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