AtLA post-game (mafia win)

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AtLA post-game (mafia win)

#1

Post by NANOOKTHEGREATANDFEARSOME »

Welcome to Avatar the Last Airbender!

Things that will be in this game:
One town faction, one mafia faction
Events, both of the day and night variety
Spoilers for Avatar The Last Airbender
Nonstandard roles and/or mechanics
Cabbages
Fun and a good time for all
The factional NK and the TK will not be flavored, all other kills will be

Things that will not be in this game:
Jesters
Direct mod lies
Mid game alignment changes
Toxicity

Things that may be in this game:
3p (that isn't a jester, no jesters, fuck jesters now and forever)
Roles that effect the reliability of information received (i.e., godfather, miller, etc.)

There is a one use soup kill in this game. If a soup kill is attempted, it will be announced in the SOD post. Claim characters and roles with caution.

The rest of the setup info has been broken up into spoilers. Please read the setup before game start, this game will not make sense if you have read none of the setup. It isn't particularly complicated, just important!

Elements:
Spoiler: show
There are four Elements in the game--Air, Water, Earth, and Fire. Every Bender is assigned an element. Non-benders ignore elements. Every element is weak to their opposite element--so Air and Earth are weak to each other, Fire and Water are weak to each other. There maybe specific events that effect this, if there are it will be announced in the thread. If an element targets their opposing element with an ability, if it is an ability that receives feedback (i.e., a rolecop) it will return "no result" or similar, if it does not receive feedback (i.e., a doctor) it will receive no feedback. These same rules apply to a normal roleblock--there will be no distinction between someone roleblocked by another player or roleblocked because they targeted someone of the opposing element. Note that the factional mafia kill will ignore elements.

Benders and non-benders:
Spoiler: show
Many characters in this game are Benders. Many are not. A bender will generally have a more powerful ability, but this ability will be constrained by their element. Non-benders ignore elements and are less likely to be gated, but will generally have weaker abilities. This is not a hard and fast rule, more of a general guideline. Events in the game will have a larger effect on benders than on non-benders.

Characters and how the rand works:
Spoiler: show
Aang (air/multi)
Appa (air)
Azula (fire)
Bumi (earth)
Cabbage Guy (non-bender)
Chit Sang (fire)
Iroh (fire)
Jet (non-bender)
June (non-bender)
Katara (water)
Kyoshi (earth)
Mae (non-bender)
Mechanist (non-bender)
Momo (non-bender)
Monk Gyatso (air)
Ozai (fire)
Roku (fire)
Sokka (non-bender)
Suki (non-bender)
Toph (earth)
Ty Lee (non-bender)
Yue (water)
Zhao (fire)
Zuko (fire)

First, roles were written. Then roles are assigned to players. Then alignment is randed. Then mafia are given the choice to swap their roles amongst themselves. Thus, roles are not tied to alignment and any role or character could be either alignment.

Host rules:
Spoiler: show
No direct mod lies (i.e., there may be a mechanic or role where some mod given information may be inaccurate, but it will be clearly delineated what information is reliable vs. potentially unreliable. Think message from one player to another delivered via the mod as an example).

Votes are plurality at deadline, 2/3ish* hammer ends the day early. The default is for mafia to decide ties, this may or may not be changed by outside factors over the course of the game. There will be a no vote option in the poll, this will not be hammerable. There will also be a sleep option, which will be hammerable.

*some creative rounding will be done at host's discretion (ie hammer may be set at 8/13 instead of 9/13), hammer number will always be in the SOD post.


The host rules are: don’t be a dick, no excessive ATE*, don’t angleshoot or quote role PMs and/or host communication, no cross game reads, idc about reading into subs or modkills do it at your own risk, GM will handle everything without consideration for alignment, GM reserves right to modify remove or add rules as needed.

*defined as: statements that directly say or imply that something in the game is having a negative impact on someone’s out of game relationships or well-being. if you believe the game is having a negative impact on your life, please contact myself and/or the Mod On Duty (jaggedjimmyjay).

Message from the MoD:
JaggedJimmyJay wrote: Mon Jun 28, 2021 4:12 pm Hey everyone,

I’m the moderator on duty for this game. If at any point you feel the rage boiling over, are unduly demoralized due to perceptions of toxicity, have frustrations with other players or the host, or just want a space to vent, toss me a PM here or on Discord at JaggedJimmyJay#5544. I’m happy to hear you out. Have a good game my friends.

@NANOOKTHEGREATANDFEARSOME I’d appreciate if you could stick a link to this post in the OP. Thanks.
Iso links:
Playerlist:
Spoiler: show
Alive:

Vulgard
Creature
Falcon45ca
Felicis
Grogu
Guillotine
Hollowkatt
Jackofhearts2005
Long Con
boknows
marting99
Naviya
NotAnAxehole
Seanzie
daughterofomega
Tonystarkprime

Dead:
Kza: mid d1, town
Justinrs2: mod killed mid d1, town
Sig: TKed d1, town
Luckbox inc: TKed d1, town
EnderWiggin: died n1, town
Macdougall: died n1, mafia
Dana: TKed d2, town
Iba: died n2, town
Spoiler: show
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Re: AtLA setting up

#2

Post by NANOOKTHEGREATANDFEARSOME »

Role PMs have been sent, day one will start some time Sunday night eastern time
Spoiler: show
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Re: AtLA pregame

#3

Post by NANOOKTHEGREATANDFEARSOME »

Update: still looking to replace one slot, game will start tomorrow.
Spoiler: show
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Re: AtLA pregame

#4

Post by NANOOKTHEGREATANDFEARSOME »

@DaughterOfOmega has replaced spf.

I would encourage everyone to read the op, including the bits in spoilers. The vast majority of questions can be answered by reading the OP. Votes must be made in the poll to count, its up to you to call votes in thread or not.



Day one has begun! Hammer is at 16, eod is June 30, 1pm edt. There will be an event starting roughly 24 hours into the day, please message me before then if you'd like to participate--more info will be available in 24 hours, and it will require real time interaction/be time sensitive.

Have fun, be kind, good luck good luck!

Spoiler: show
@ButterscotchSundae
@Creature
@Dana
@EnderWiggin
@falcon45ca
@Felicis
@Grogu
@Guillotine
@hollowkatt
@IBA
@Jackofhearts2005
@Justinrs2
@KZA
@Long Con
@lost monkey
@Luckbox Inc
@MacDougall
@MartinGG99
@Naviya
@NotAnAxehole
@Seanzie
@sig
@daughterofomega
@TonyStarkPrime
Spoiler: show
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Re: AtLA D1

#5

Post by Naviya »

meow
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Re: AtLA D1

#6

Post by Naviya »

After 5 minutes of careful deliberation, I have concluded that the mafia probably havent entered thread yet
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Re: AtLA D1

#7

Post by Naviya »

[VOTE: MartinG99] aubergine
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Re: AtLA D1

#8

Post by Dana »

Hiiiiiii everyone!
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Re: AtLA D1

#9

Post by Naviya »

Hi Dana
meow
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Re: AtLA D1

#10

Post by Dana »

meow
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Re: AtLA D1

#11

Post by Naviya »

I, as a paragon of towniness, desire free townreads
meow
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Re: AtLA D1

#12

Post by Naviya »

Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
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Re: AtLA D1

#13

Post by Naviya »

Naviya wrote: Mon Jun 28, 2021 1:19 pm Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
Realistically it's actually just as powerful as a vig so meow
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Re: AtLA D1

#14

Post by Dana »

Naviya wrote: Mon Jun 28, 2021 1:12 pm I, as a paragon of towniness, desire free townreads
meow
🙋‍♂️
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Re: AtLA D1

#15

Post by Naviya »

It doesn't matter if I out myself since the ability has to be used in thread
There's no way I could use it and stay hidden
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Re: AtLA D1

#16

Post by Luckbox Inc »

Hello all.
It's my 2nd game on this site and I've played with very few on this player list so should be fun
/wolfy opening
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Re: AtLA D1

#17

Post by Naviya »

Luckbox Inc wrote: Mon Jun 28, 2021 1:22 pm Hello all.
It's my 2nd game on this site and I've played with very few on this player list so should be fun
/wolfy opening
I agree meow

[VOTE: Luckbox Inc] aubergine

Also my ability is one-shot
I may be stupid
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Re: AtLA D1

#18

Post by Luckbox Inc »

[/quote]

I agree meow

[VOTE: Luckbox Inc] aubergine

Also my ability is one-shot
I may be stupid
[/quote]
Nice. If I get enough votes I'll unlock a special power.
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Re: AtLA D1

#19

Post by Dana »

Naviya wrote: Mon Jun 28, 2021 1:19 pm
Naviya wrote: Mon Jun 28, 2021 1:19 pm Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
Realistically it's actually just as powerful as a vig so meow
I can't really think of a good reason not to use it other than if we get manipulated by the mafia but I guess they will try to make that happen anyway
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Re: AtLA D1

#20

Post by Naviya »

Luckbox Inc wrote: Mon Jun 28, 2021 1:24 pm Nice. If I get enough votes I'll unlock a special power.
Interesting quoting you have there
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Re: AtLA D1

#21

Post by Dana »

Luckbox Inc wrote: Mon Jun 28, 2021 1:24 pm

I agree meow

[VOTE: Luckbox Inc] aubergine

Also my ability is one-shot
I may be stupid
Nice. If I get enough votes I'll unlock a special power.
Cool! What do you get? Would you like some more votes?
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Re: AtLA D1

#22

Post by Luckbox Inc »

Naviya wrote: Mon Jun 28, 2021 1:19 pm Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
Any extra kills that the village can direct is a good thing, but I'd wait until D2 if having it be today is a possibility.
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Re: AtLA D1

#23

Post by Naviya »

Naviya wrote: Mon Jun 28, 2021 1:23 pm I may be stupid
Again, it doesn't really matter since I would have probably used it D1 and I would be outed anyways
meow
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Re: AtLA D1

#24

Post by Dana »

Luckbox Inc wrote: Mon Jun 28, 2021 1:26 pm
Naviya wrote: Mon Jun 28, 2021 1:19 pm Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
Any extra kills that the village can direct is a good thing, but I'd wait until D2 if having it be today is a possibility.
I'm not sure waiting until d2 is the move now that the thread knows its a thing, I feel like it'd be better to use it today rather than risk getting nked
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Re: AtLA D1

#25

Post by Luckbox Inc »

Dana wrote: Mon Jun 28, 2021 1:25 pm Cool! What do you get? Would you like some more votes?
Sorry that was just a unabashed lie.
I do have some powers but won't be giving out any details there at this point.
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Re: AtLA D1

#26

Post by Naviya »

Waiting until D2 is probably fine
What are wolves going to do, wate a KP on me for a 1-shot killpower
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Re: AtLA D1

#27

Post by Dana »

Naviya wrote: Mon Jun 28, 2021 1:29 pm Waiting until D2 is probably fine
What are wolves going to do, wate a KP on me for a 1-shot killpower
I mean... Yeah? Why wouldn't they?
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Re: AtLA D1

#28

Post by Luckbox Inc »

Dana wrote: Mon Jun 28, 2021 1:29 pm
I'm not sure waiting until d2 is the move now that the thread knows its a thing, I feel like it'd be better to use it today rather than risk getting nked
Well that makes sense then in that case. And these games have super long days compared to what I'm used to so having two executions should be fine for day 1 if people post and stuff.
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Re: AtLA D1

#29

Post by Naviya »

Dana wrote: Mon Jun 28, 2021 1:30 pm I mean... Yeah? Why wouldn't they?
I get mis-executed a lot
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Re: AtLA D1

#30

Post by Dana »

Naviya wrote: Mon Jun 28, 2021 1:34 pm
Dana wrote: Mon Jun 28, 2021 1:30 pm I mean... Yeah? Why wouldn't they?
I get mis-executed a lot
Would the mafia know that?
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Re: AtLA D1

#31

Post by Naviya »

Dana wrote: Mon Jun 28, 2021 1:36 pm Would the mafia know that?
They'd probably be able to guess it based on my D1 meow
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Re: AtLA D1

#32

Post by falcon45ca »

Hype!



I'm town y'all. Don't believe me? Then check my inbox, says so right in there
we can't stop here...this is bat country!
Spoiler: show
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Re: AtLA D1

#33

Post by Naviya »

I can't really get a read on Dana through all this mechanics talk
I think that Luckbox's opening looks legitimately awkward though
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Re: AtLA D1

#34

Post by Luckbox Inc »

Naviya wrote: Mon Jun 28, 2021 1:40 pm I can't really get a read on Dana through all this mechanics talk
I think that Luckbox's opening looks legitimately awkward though
I said that myself. It's actually fine though.
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Re: AtLA D1

#35

Post by falcon45ca »

Naviya wrote: Mon Jun 28, 2021 1:40 pm I can't really get a read on Dana through all this mechanics talk
I think that Luckbox's opening looks legitimately awkward though
She's got 8 posts, and we're on page 1 of the game. I think you've got some time to establish a read, no?
we can't stop here...this is bat country!
Spoiler: show
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Re: AtLA D1

#36

Post by NANOOKTHEGREATANDFEARSOME »

An update on the event: it will require discord.

Signups are first come first served and space is limited, only messages to me indicating interest will be counted.
Spoiler: show
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Re: AtLA D1

#37

Post by MartinGG99 »

NANOOKTHEGREATANDFEARSOME wrote: Sun Jun 27, 2021 1:30 am First, roles were written. Then roles are assigned to players. Then alignment is randed. Then mafia are given the choice to swap their roles amongst themselves. Thus, roles are not tied to alignment and any role or character could be either alignment.
O.o

was wondering why I was given a role that from extremely-limited-memory of the show was an evil person and yet randed town
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
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None lol
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None lol
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: AtLA D1

#38

Post by MartinGG99 »

This will be interesting, then!
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: AtLA D1

#39

Post by MartinGG99 »

Naviya wrote: Mon Jun 28, 2021 1:19 pm
Naviya wrote: Mon Jun 28, 2021 1:19 pm Serious talk
I have an ability that I think I can use each day that gives us two executions
I was thinking that that sounded a bit overpowered
Does anyone have any reason why I shouldn't use it (unless we get down to endgame or something)

meow
Realistically it's actually just as powerful as a vig so meow
don't see why not

considering roles are unrelated to alignment I don't think this can frame people either or be negative utility in any way tbh
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
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None lol
Other/3P Wins (on TS)
None lol
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ImageImage
Image
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: AtLA D1

#40

Post by MartinGG99 »

Wait "each day"

dats a bit oof

you sure it's every day and not, like, a once per game thing?
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Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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MartinGG99
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Re: AtLA D1

#41

Post by MartinGG99 »

there could also be elemental considerations bc that's probably a bender ability
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: AtLA D1

#42

Post by Creature »

Oh wait there are 24 players
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Re: AtLA D1

#43

Post by Naviya »

MartinGG99 wrote: Mon Jun 28, 2021 2:31 pm Wait "each day"

dats a bit oof

you sure it's every day and not, like, a once per game thing?
keep scrolling
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Re: AtLA D1

#44

Post by MartinGG99 »

Luckbox Inc wrote: Mon Jun 28, 2021 1:29 pm
Dana wrote: Mon Jun 28, 2021 1:25 pm Cool! What do you get? Would you like some more votes?
Sorry that was just a unabashed lie.
I do have some powers but won't be giving out any details there at this point.
What was the point of that then?
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
ImageImageImageImage
Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
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Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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Re: AtLA D1

#45

Post by TonyStarkPrime »

I’m acknowledging that this game exists and that I am in it
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Re: AtLA D1

#46

Post by Justinrs2 »

Name: Justin

Alignment: Town

Hotel: Trivalgo
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Re: AtLA D1

#47

Post by TonyStarkPrime »

I’ve been doing menial labor for 6 hours and still have another one to go
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Re: AtLA D1

#48

Post by falcon45ca »

Justinrs2 wrote: Mon Jun 28, 2021 2:39 pm Name: Justin

Alignment: Town

Hotel: Trivalgo
Trivalgo??


[VOTE: Justin] aubergine
we can't stop here...this is bat country!
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Re: AtLA D1

#49

Post by falcon45ca »

TonyStarkPrime wrote: Mon Jun 28, 2021 2:40 pm I’ve been doing menial labor for 6 hours and still have another one to go
Your mom got you cleaning up dog poo in the backyard again?
we can't stop here...this is bat country!
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Re: AtLA D1

#50

Post by MartinGG99 »

falcon45ca wrote: Mon Jun 28, 2021 1:59 pm
Naviya wrote: Mon Jun 28, 2021 1:40 pm I can't really get a read on Dana through all this mechanics talk
I think that Luckbox's opening looks legitimately awkward though
She's got 8 posts, and we're on page 1 of the game. I think you've got some time to establish a read, no?
gut feeling this doesn't come from Falcon right off the bat

feels awkwardly strong in a sense
A.K.A. "That One Idiot"
Spoiler: show
MartinGG99 wrote: Mon May 31, 2021 12:40 am The only notable "solving" I've done publicly has managed to kill someone who had the same power role and alignment as me.

If that doesn't make a mockery of my confidence in my solving then I don't know what will.
Town Wins (on TS)
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Mafia Wins (on TS)
None lol
Other/3P Wins (on TS)
None lol
Hosted Games (on TS)
ImageImage
Image
Neat Quote:
JaggedJimmyJay wrote: Fri Jul 23, 2021 12:54 pm Competition is only impressive when it is kind.
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