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Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 9:09 pm
by MacDougall
LinearPoint wrote: Sun Jan 02, 2022 9:03 pm And honestly after reading Mac's ISO I'm kind of leaning on Mac being Mafia.
He has legitimately no correct reads outside of Nannook being Mafia.
you just read my entire iso and arrived at that?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 9:09 pm
by Guillotine
LinearPoint wrote: Sun Jan 02, 2022 9:03 pm And honestly after reading Mac's ISO I'm kind of leaning on Mac being Mafia.
He has legitimately no correct reads outside of Nannook being Mafia.
That is not mafia indicative in my opinion. Town tend to have more incorrect reads than correct ones. Ive seen Mac having really bad reads as town before.

If i were to scum read him, it would be for parking his vote on Seanzie and me when his town style is to push players with votes and get reads out of them.
Parking on people is just weird for him and looks like a demotivated player tired of randing scum.

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:11 pm
by MacDougall
MacDougall wrote: Tue Dec 21, 2021 8:07 pm
TonyStarkPrime wrote: Tue Dec 21, 2021 8:02 pm I wouldn’t worry about Sabie long term though
fuck that sabie dies today
prior to red check

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 9:12 pm
by LinearPoint
Like...
Spoiler: show
MacDougall wrote: Thu Dec 23, 2021 6:23 pm
sabie12 wrote: Sun Dec 19, 2021 12:45 pm
TonyStarkPrime wrote: Sun Dec 19, 2021 10:43 am
sabie12 wrote: Sun Dec 19, 2021 8:59 am I, too, have been fooled a few times by mafia jack. I feel like I can never read him. I'm not sure I've ever seen mafia falcon or just don't remember so not sure if there is a difference, but I didn't see anything outright scummy with him so far. Gavial I think is also a bit harder to read. I saw that people kind of jumped on voting him pretty quick into the day.
Pls more prescriptive less descriptive statements
Sure I can elaborate. I don't think we can judge Jack's alignment yet as he hasn't been here even if he has been tricky in the past. I was unsure as to why everyone jumped so quickly on the gav train so early on. I guess that stems from me taking a little longer to process things in the beginning of games before figuring things out. From my experience, I feel like there are sometimes players who often get scumread early on whether they are town or scum. I've seen this happen to sig and to gavial for example and it seems to have happened here.
down to just kill gavial and jack next based on this post
Both wrong.
MacDougall wrote: Thu Dec 23, 2021 6:02 pm I'd like to just point out that while we are all talking shit Dolby is outed mafia
Also wrong.
MacDougall wrote: Mon Dec 27, 2021 4:33 am
LinearPoint wrote: Mon Dec 27, 2021 4:29 am We should always out Nanook over Jack I think.
Jack at the very least was on Sabie even when Sabie was 20 seconds from being lynched D1.
Unlike Nanook who switched to Sean to save Sabie.
Ehhhh I'm not sure about dis.
Double wrong with nanook being town and jack being mafia.
MacDougall wrote: Wed Dec 29, 2021 8:04 pm
Guillotine wrote: Wed Dec 29, 2021 8:02 pm That'd be too obvious though, nah

Maybe that is what scum wants us to think.

Why scum would kill Gavial? The loose cannon who's been PoE.

Scum does not kill Gavial but if they didn't... scum does not kill Jack either. The kills dont make sense.
Jack is spewed town by the nanook flip and probably had wolves voting him.

NAA is essentially outed by two wagons now.
NAA wasn't Mafia, so wrong again.
MacDougall wrote: Mon Dec 27, 2021 4:42 am @DrWilgy is probably always mafia here too fwiw.

Also think sig is pretty likely mafia.

Don't like Falcon either.
A rare actually correct read Mac had this game.
MacDougall wrote: Wed Dec 22, 2021 8:12 pm So I read a little bit and see Sabie is red checked which should clear me tbh cuz I wanted to kill her ass and do nothing else before the red check was a thing.

Aaaaanyway TSP, NAA and Nanook can just get it.

I also want Gavial, Guillo and Martin to die.
Also just put a bunch of names out there, Nanook flipped Mafia, Gav vlipped Town and the rest are alive. So at least 4 of these reads are wrong.
I'm mostly putting this out here because Mac is rather uncharacteristically just wrong wiht 90% of his mafia reads this game.

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:12 pm
by MacDougall
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:13 pm
by LinearPoint
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 9:13 pm
by MacDougall
LinearPoint wrote: Sun Jan 02, 2022 9:12 pm Like...
Spoiler: show
MacDougall wrote: Thu Dec 23, 2021 6:23 pm
sabie12 wrote: Sun Dec 19, 2021 12:45 pm
TonyStarkPrime wrote: Sun Dec 19, 2021 10:43 am
sabie12 wrote: Sun Dec 19, 2021 8:59 am I, too, have been fooled a few times by mafia jack. I feel like I can never read him. I'm not sure I've ever seen mafia falcon or just don't remember so not sure if there is a difference, but I didn't see anything outright scummy with him so far. Gavial I think is also a bit harder to read. I saw that people kind of jumped on voting him pretty quick into the day.
Pls more prescriptive less descriptive statements
Sure I can elaborate. I don't think we can judge Jack's alignment yet as he hasn't been here even if he has been tricky in the past. I was unsure as to why everyone jumped so quickly on the gav train so early on. I guess that stems from me taking a little longer to process things in the beginning of games before figuring things out. From my experience, I feel like there are sometimes players who often get scumread early on whether they are town or scum. I've seen this happen to sig and to gavial for example and it seems to have happened here.
down to just kill gavial and jack next based on this post
Both wrong.
MacDougall wrote: Thu Dec 23, 2021 6:02 pm I'd like to just point out that while we are all talking shit Dolby is outed mafia
Also wrong.
MacDougall wrote: Mon Dec 27, 2021 4:33 am
LinearPoint wrote: Mon Dec 27, 2021 4:29 am We should always out Nanook over Jack I think.
Jack at the very least was on Sabie even when Sabie was 20 seconds from being lynched D1.
Unlike Nanook who switched to Sean to save Sabie.
Ehhhh I'm not sure about dis.
Double wrong with nanook being town and jack being mafia.
MacDougall wrote: Wed Dec 29, 2021 8:04 pm
Guillotine wrote: Wed Dec 29, 2021 8:02 pm That'd be too obvious though, nah

Maybe that is what scum wants us to think.

Why scum would kill Gavial? The loose cannon who's been PoE.

Scum does not kill Gavial but if they didn't... scum does not kill Jack either. The kills dont make sense.
Jack is spewed town by the nanook flip and probably had wolves voting him.

NAA is essentially outed by two wagons now.
NAA wasn't Mafia, so wrong again.
MacDougall wrote: Mon Dec 27, 2021 4:42 am @DrWilgy is probably always mafia here too fwiw.

Also think sig is pretty likely mafia.

Don't like Falcon either.
A rare actually correct read Mac had this game.
MacDougall wrote: Wed Dec 22, 2021 8:12 pm So I read a little bit and see Sabie is red checked which should clear me tbh cuz I wanted to kill her ass and do nothing else before the red check was a thing.

Aaaaanyway TSP, NAA and Nanook can just get it.

I also want Gavial, Guillo and Martin to die.
Also just put a bunch of names out there, Nanook flipped Mafia, Gav vlipped Town and the rest are alive. So at least 4 of these reads are wrong.
I'm mostly putting this out here because Mac is rather uncharacteristically just wrong wiht 90% of his mafia reads this game.
I don't care about any of this. I pushed sig, I'm heavily responsible for Nanook dying. I also was gonna strongarm sabie over prior to red check. You're just henpicking what you need to make an argument.

I could do the same to you easily.

It's what happens when you're not afraid to give thoughts. Some of them are incorrect.

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:14 pm
by MacDougall
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
I'm sure if I bothered to look there'd be plenty of you making bad reads. Case in point your current one.

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:15 pm
by MacDougall
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
Explain which 3 scum you caught and how please?

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:16 pm
by LinearPoint
MacDougall wrote: Sun Jan 02, 2022 9:14 pm
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
I'm sure if I bothered to look there'd be plenty of you making bad reads. Case in point your current one.
So you don't think it's LC? Then who are your top mafia?

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:16 pm
by falcon45ca
MacDougall wrote: Sun Jan 02, 2022 9:15 pm
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
Explain which 3 scum you caught and how please?
Towny disagreements going on here IMO

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 9:20 pm
by LinearPoint
LinearPoint wrote: Mon Dec 20, 2021 1:16 pm
sabie12 wrote: Mon Dec 20, 2021 1:11 pm Hmm I guess Marmot's disinterest is odd and could be mafia? If he were then he hasn't provided much interaction with anyone so he wouldn't be worried about giving away teammates if he gets voted off. I can never get a good read on Jack. If Jack is mafia he's better to get out earlier rather than later. Does gavial have a different playstyle when town or mafia? He always seems kinda all over the place.
Throwing a vote on marmot for now. Hoping to be able to come back later before EOD.
[VOTE: marmot] aubergine
I don't like this.
You're last post with Marmot was basically saying you felt the same about the game as they did.
Spoiler: show
sabie12 wrote: Mon Dec 20, 2021 1:25 am
Marmot wrote: Mon Dec 20, 2021 1:02 am
Lime Coke wrote: Sun Dec 19, 2021 8:40 pm @Marmot

Why are you way more low presence compared to Philo 2?

I keep forgetting I'm in a mafia game and am feeling lazy this game.

Image
That happens to me when I haven't played in awhile. Any thoughts so far?
But now you are using it as a reason to vote them?
It just feels like this is coming from someone looking for an excuse to get on the wagon than a legitimate read.
LinearPoint wrote: Tue Dec 21, 2021 7:27 pm I honestly feel NAA is not really going to be worth the lynch today because there are others who were acting worse. Quick lynching him I don't think is ever the play TBH.
For once Sig, Jack, and Sabie were being heavily pushed by Dizzy and a lot of people had Dizzy as null to scum yesterday so the Mafia really had no reason to kill Dizzy unless Dizzy was actually accurate with their reads.
Gav Mafia I also don't think would have killed Dizzzy honestly. He'd be too confident he could lynch Dizzy today.
LinearPoint wrote: Tue Dec 21, 2021 9:26 pm At the very least this does confirm there is at least 1 Mafia in NAA, Tony, and Nonook.
There is no chance that whole last second push off Mafia was all Town.
NAA is probably most likely to just have the balls to try it, but I don't think Nanook ever voted for Sabie, but Tony and NAA at some point had.
Pretty easily caught Sabie on their terrible Day 1. Reasoned Sig probably told Sabie to kill dizzy. And even reasoned through that Nanook was the Mafia who tried to save Sabie D1.

Re: Team Fortress Mafia [DAY 2]

Posted: Sun Jan 02, 2022 9:21 pm
by Lime Coke
LinearPoint wrote: Sun Jan 02, 2022 9:16 pm
MacDougall wrote: Sun Jan 02, 2022 9:14 pm
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
I'm sure if I bothered to look there'd be plenty of you making bad reads. Case in point your current one.
So you don't think it's LC? Then who are your top mafia?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:05 pm
by TonyStarkPrime
lol

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:07 pm
by TonyStarkPrime
So do we want to wait to lock in the game until tomorrow or should we get started tomorrow

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:07 pm
by TonyStarkPrime
Er today

Re: Team Fortress Mafia [DAY 5

Posted: Sun Jan 02, 2022 10:08 pm
by TonyStarkPrime
There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:08 pm
by TonyStarkPrime
Martin’s not voting for Sig, outed

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:08 pm
by TonyStarkPrime
Jfc there are four RBs left

Re: Team Fortress Mafia [DAY 5

Posted: Sun Jan 02, 2022 10:15 pm
by Marmot
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch

When there's only one wolf left, they can dodge a lot of abilities, so mech-solving the last wolf might be harder than the first three were.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:21 pm
by falcon45ca
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm Jfc there are four RBs left
Who are all the RBers?

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:27 pm
by TonyStarkPrime
Me you LC and Martin at the very least

Re: Team Fortress Mafia [DAY 5

Posted: Sun Jan 02, 2022 10:28 pm
by TonyStarkPrime
Marmot wrote: Sun Jan 02, 2022 10:15 pm
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch

When there's only one wolf left, they can dodge a lot of abilities, so mech-solving the last wolf might be harder than the first three were.
Only doctors and something else, right? And then whatever their own power is

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:28 pm
by TonyStarkPrime
I think it’s one of the heavies

Re: Team Fortress Mafia [DAY 5

Posted: Sun Jan 02, 2022 10:32 pm
by Marmot
TonyStarkPrime wrote: Sun Jan 02, 2022 10:28 pm
Marmot wrote: Sun Jan 02, 2022 10:15 pm
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch

When there's only one wolf left, they can dodge a lot of abilities, so mech-solving the last wolf might be harder than the first three were.
Only doctors and something else, right? And then whatever their own power is

DDL just posted a hotfix on the last page.

Re: Team Fortress Mafia [DAY 5]

Posted: Sun Jan 02, 2022 10:50 pm
by TonyStarkPrime
Wolves probably don’t have an RB if Sig is a wolf because marmot didn’t die

Re: Team Fortress Mafia [DAY 2]

Posted: Mon Jan 03, 2022 12:39 am
by MacDougall
LinearPoint wrote: Sun Jan 02, 2022 9:16 pm
MacDougall wrote: Sun Jan 02, 2022 9:14 pm
LinearPoint wrote: Sun Jan 02, 2022 9:13 pm
MacDougall wrote: Sun Jan 02, 2022 9:12 pm
LinearPoint wrote: Tue Dec 21, 2021 7:55 pm If Sabie does flip Mafia that CFD is pretty sus, probably just means NAA is Mafia.
If Sabie is Town though, I don't think that gets us anywhere useful.
what does LP have going for him?
Catching 3 scum and being a god at reads :P
I'm sure if I bothered to look there'd be plenty of you making bad reads. Case in point your current one.
So you don't think it's LC? Then who are your top mafia?
this is a fallacious response. you were calling me your top scum.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 12:40 am
by MacDougall
TonyStarkPrime wrote: Sun Jan 02, 2022 10:28 pm I think it’s one of the heavies
then why did we both vote on nanook over Jack?

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 12:54 am
by TonyStarkPrime
are you one of the heavies

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 1:00 am
by Guillotine
TonyStarkPrime wrote: Mon Jan 03, 2022 12:54 am are you one of the heavies
Who did you think it was the other heavy if not Mac then?

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 1:21 am
by Marmot
Sean died day 1, but for someone reason he's always viewing the thread when I open it. :eyes:

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:48 am
by MacDougall
TonyStarkPrime wrote: Mon Jan 03, 2022 12:54 am are you one of the heavies
yes nerd

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 3:08 am
by TonyStarkPrime
Guillotine wrote: Mon Jan 03, 2022 1:00 am
TonyStarkPrime wrote: Mon Jan 03, 2022 12:54 am are you one of the heavies
Who did you think it was the other heavy if not Mac then?
Tbh I thought that I had gotten the role name wrong

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 3:10 am
by TonyStarkPrime
Ok we need to beat the game now pls we only have like 42 hours left

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 3:43 am
by MartinGG99
Welp, I was wrong with Sig.

As a general reminder, I need only be role-blocked once to be confirmed :)
Dragon D. Luffy wrote: Fri Dec 17, 2021 8:34 am If the Engineer is roleblocked or survives a kill attempt due to protection, the oldest building in the base will be destroyed in the crossfire.

[...]

Mercenaries who work for the mafia have more advanced equipment that grant them the following bonuses:


- Engineer: The first time in the game one of his buildings would be destroyed (except by a Spy), it survives.
The mafia version of my role only loses the oldest building after a 2nd role-block.

And if Sig is indeed the 3rd mafia (which he should), then it is also not possible for there to be any sort of mafia coordination to "accidentally" block or save me twice.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 3:43 am
by MartinGG99
any martin haters should read the above post

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 3:50 am
by MartinGG99
@Lime Coke

consider role-blocking me tonight as you will confirm my role to be town

if the last mafia wants to interfere with this they'll have to kill either you or me (at the risk of being watched)

you might not want to verbally plan out what you're actually doing today though; if mafia were certain you were going to do this they may end doing an anti-heal crit canteen on Marmot

Re: Team Fortress Mafia [DAY 5

Posted: Mon Jan 03, 2022 11:09 am
by LinearPoint
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch
Well we're losing 1 RB today becuase they are Mafia.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 11:10 am
by LinearPoint
Honestly yeah Martin is right he should have been roleblocked confirmed a long time ago.
Unfortunately now Mafia has a 1-shot RB immunity so he'd need to be roleblocked once on two separate nights to confirm via that method.
That being said though, that now applies to everyone.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 11:21 am
by LinearPoint
or actually Martin's still able to be easy cleared.
As long as he gets roleblocked once he is confirmed Town or Mafia since the building will only be destroyed if he is town.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 1:24 pm
by MartinGG99
LinearPoint wrote: Mon Jan 03, 2022 11:10 am Honestly yeah Martin is right he should have been roleblocked confirmed a long time ago.
Unfortunately now Mafia has a 1-shot RB immunity so he'd need to be roleblocked once on two separate nights to confirm via that method.
That being said though, that now applies to everyone.
I'm not sure thats how it works?

As far as I understand or imagine the crit works like a strongman

Like lets say I was the mafia and I was going to kill someone using the anti-rb canteen

Unless my target was the RB'er, my criminal act of murder would just simply happen before the RB took place. Rather than just saying "Oh LC's role-block never happened".
Dragon D. Luffy wrote: Sun Jan 02, 2022 7:29 pm - Teleport canteen: player's the player's actions avoid roleblocking or misdirecting for one night.
In other words, the canteen would affect my actions. Not my slot. And as far as I understand, my role-card doesn't say my buildings are destroyed via role-block if and only if my action got role-blocked. No, it's about whether or not my slot got saved from a kill or hit by a role-block.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 1:27 pm
by MartinGG99
Adding on that: To suggest my buildings destroyed via role-block if and only if my action got blocked would also suggest that I can always avoid having my buildings destroyed by doing nothing and doing no action.

Aside from being killed/saved.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:04 pm
by DrWilgy
*pulls off mask*

We could just not yeet Sig to attempt a mech clear before buffs...

*Puts mask back on*

Mph man mnfph mh mnfr mphin mph mhmm...

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:09 pm
by LinearPoint
I mean if I'm being honest the fact martin hasn't built a teleporter seems pretty townie since telleporter really only benefits Mafia.

Also to the idea of leaving Sig alive, I thought about it at first, but I think that is ultimately just not the right play.
We have to roleblock Sig each night and we only have 1 reliable roleblocker in LC.
Falcon can only roleblock every other night, and mafia have to literally ask martin to roleblock them.

Re: Team Fortress Mafia [DAY 5

Posted: Mon Jan 03, 2022 2:12 pm
by TonyStarkPrime
LinearPoint wrote: Mon Jan 03, 2022 11:09 am
TonyStarkPrime wrote: Sun Jan 02, 2022 10:08 pm There are three RBs left so we clear half of the players right away and then we can clear the other half the next day even if Marmot doesn’t hit another watch
Well we're losing 1 RB today becuase they are Mafia.
Me, falcon, LC, Martin

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:13 pm
by DrWilgy
Mphr mphmn.

Mph mhmh mhn mh mhphenefn mhud mh mhnph mhr mphfe mpho mrhrms.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:15 pm
by LinearPoint
Also I will point out that Roleblocking Sig works up until we have to confirm LC isn't Mafia.
And if either Pyro is Mafia Sig is immune to roleblocks and we have no way to easily confirm Pyro didn't redirect LC (or LC didn't roleblock Sig)
Basically if me, Wiggly, or LC are Mafia Sig can kill every night without fear of being roleblocked. It only works if there isn't a Mafia in that group. And that is ignoring the fact that Falcon can also mess with that plan.
The only way we confirm the plan goes through is if Marmot can somehow watch both LC to confirm me, Wiggly, or Falcon didn't stop the roleblock as well as watching Sig to make sure that LC actually targeted Sig (and this also introduces the possibility me or Wiggly airblasts the roleblock and watcher).
Best case scenario would be Marmot watched Sig and saw no visitors in which case that narrows the list of suspects down to me, Wiggly, LC, and Falcon as the only people who could have prevented LC from visiting.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 2:16 pm
by LinearPoint
Oh yeah and Sig can roleblock LC and just mess the whole plan up.

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 4:39 pm
by TonyStarkPrime
just kill wolves smh

Re: Team Fortress Mafia [DAY 5]

Posted: Mon Jan 03, 2022 5:01 pm
by Lime Coke
Ping me, is there a set plan?