RPG Mafia (signups, 13+)

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Will you join my noble quest?

Heck yeah! (/in)
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RPG Mafia (signups, 13+)

#1

Post by NANOOKTHEGREATANDFEARSOME »

RPG Mafia: a Game for the Serious Nerd

Hello, weary travelers! I bring to you…RPG mafia! This is very much an experimental setup, and could go badly wrong, but we’re gonna try it anyways! I think it’ll be good, we’ll find out. This is a bit on the complex side upfront, but once you get into the game I promise it will make sense and be much easier to play than it is to read.

There are three Classes available to you at the start of the game. During n0 (after alignments have been randed), everyone will select their starting Class. There is a method to changing Classes after the game has started, which I will outline later. The overview for each Class, and its upgrade path, is as follows (unless otherwise noted, all actions are night actions):

Paladin

Level one: Power of Faith (heals a poisoned player; day action.)

Level two: Light Attack (blocks your targets Class abilities, but does not affect the factional kill)

Level three: Heavy Attack (blocks your targets Class abilities AND the factional kill–your target is informed they were blocked, even if they used no abilities)

Level four: Heavenly Attack (blocks, protects, and prevents any class abilities from effecting your target (with the limited exception of Death by a Thousand Cuts). Your target is informed they were blocked, even if they used no abilities)

Warrior

Level one: Death by a Thousand Cuts (if you target a player three times, they will die. It does not need to be three consecutive nights, if you are roleblocked the counter will not go up, but your first and second targets will both penetrate Heavenly Attack)

Level two: Fortune Favors the Fast (you may choose to shoot any player who made fewer than 10 posts the previous day and/or who averages fewer than 10 posts per day)

Level three: Poisoned Blade (your target will die at the next EOD)

Level four: Force of Nature (you may kill a player of your choice)

Druid

Level one: The Grass Murmurs (informed if your target moved–you receive this report the following night)

Level two: The Trees Whisper (informed what actions, if any, were taken against your target–you receive this report the following night)

Level three: The Wind Cries (informed who, if anyone, your target visited–you receive this report the following night)

Level four: The Birds Sing (informed who, if anyone, visited your target–you receive this report the following night)

Each level ability may only be used a certain amount of times before it must “recharge.” Level one abilities may be used three cycles out of four, level two abilities may be used every two cycles out of three, level three and four abilities may only be used every other night. You may invest in two Classes at once, but you may only use one ability per night.

Hit Rate

Each class level has the following hit rate:

Level one: 100%

Level two: 85%

Level three: 70%

Level four: 55%

There will be no distinction made between a roleblocked action and an action that doesn’t hit, and neither will award a CP.

Critical Hit

Every Class Action that passes its initial hit rate has a 1% chance to be a Critical Hit. A Critical Hit cannot be roleblocked or otherwise stopped. Factional kills also have a 1% chance to be a Critical Hit.

Class Points

Class Points (CP) are required to advance levels. Everyone starts the game with 1 CP. You gain one CP for successfully targeting someone (passing the Hit Rate check and not being roleblocked). Every player that survives D1 will receive a CP for doing so (so everyone alive starts N1 with 2 CP).

You may only have two active Classes at a time. You may only have a maximum of 6 CP. On any night you may choose to Respec–you can reassign your CP points freely, but you will not be able to take any Class actions that night (this does not prevent a player from performing the factional kill). You can assign new CP and use the ability they unlock in the same night.

When a player dies, their flip will include how their CP was invested at their time of death.

I will not be using any subs this game, only modkills should a player need to leave the game. Please be aware of this.

Paladin paradox resolution: If two Paladins target each other with blocks, the higher class level prevails. If they are the same class level, both are considered roleblocked for Class Actions but NOT for the factional kill.

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If this game is successful and not broken, I may adapt it into a running series. TBD.
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Re: RPG Mafia (signups, 13+)

#2

Post by NANOOKTHEGREATANDFEARSOME »

(If you find a way to break this game before it starts please tell me so I can fix it, ty)
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Re: RPG Mafia (signups, 13+)

#3

Post by Urist »

I'd sign up but i'm only 11 sorry
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Re: RPG Mafia (signups, 13+)

#4

Post by Syn »

Urist wrote: Sun Jan 23, 2022 5:48 pm I'd sign up but i'm only 11 sorry
lmao
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Re: RPG Mafia (signups, 13+)

#5

Post by NANOOKTHEGREATANDFEARSOME »

Urist wrote: Sun Jan 23, 2022 5:48 pm I'd sign up but i'm only 11 sorry
It's a suggestion, we're not checking IDs
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Re: RPG Mafia (signups, 13+)

#6

Post by NotAnAxehole »

Russian Machine Never Breaks 769 #3
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2022 Stats
| Overall 4-6 40% | Town 4-6 40% | Mafia 0-0 - |
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2021 Stats
| Overall 6-5 55% | Town 4-5 44% | Mafia 2-0 100% |
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Re: RPG Mafia (signups, 13+)

#7

Post by juliets »

Lol this game looks amazing!
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: RPG Mafia (signups, 13+)

#8

Post by sabie12 »

I do love me some RPGs so I'm in!
Sometimes life does seem all planned out, like there's no choice in the matter. But that's just an illusion.
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Re: RPG Mafia (signups, 13+)

#9

Post by DaughterOfOmega »

I'm interested in joining. Although I sometimes hate playing mafia because I have to accuse some of you as being baddies.
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Re: RPG Mafia (signups, 13+)

#10

Post by Guillotine »

in
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Re: RPG Mafia (signups, 13+)

#11

Post by falcon45ca »

DaughterOfOmega wrote: Tue Feb 01, 2022 6:40 am I'm interested in joining. Although I sometimes hate playing mafia because I have to accuse some of you as being baddies.
Scummy
we can't stop here...this is bat country!
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Re: RPG Mafia (signups, 13+)

#12

Post by NANOOKTHEGREATANDFEARSOME »

Patch Notes:

Monk Path has been removed. Hit Rate and Critical Hit have been added.
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Re: RPG Mafia (signups, 13+)

#13

Post by NANOOKTHEGREATANDFEARSOME »

Patch 1.2 Notes:

CP allotment will now flip on death.
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Re: RPG Mafia (signups, 13+)

#14

Post by Scotty »

Let’s see some of those maybes turn to yes! Let’s fill this baby up!
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: RPG Mafia (signups, 13+)

#15

Post by NANOOKTHEGREATANDFEARSOME »

Patch 1.3 notes:

Factional CP has been removed. Warrior Level 2 Class Ability has been modified. Players must now commit to a Starting Class on N0, and will earn 1 additional CP by surviving D1.
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Re: RPG Mafia (signups, 13+)

#16

Post by NANOOKTHEGREATANDFEARSOME »

Sure would be cool if we got 6 more for this
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Re: RPG Mafia (signups, 13+)

#17

Post by hollowkatt »

NANOOKTHEGREATANDFEARSOME wrote: Thu Mar 03, 2022 10:06 pm Sure would be cool if we got 6 more for this
5 now
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tutuu wrote:fluffy furry
fluffy fluffy
kitty kitty
oiiii oiii oiiii
soft fluffy paws
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Re: RPG Mafia (signups, 13+)

#18

Post by Guillotine »

What is the SoD time for this?
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Re: RPG Mafia (signups, 13+)

#19

Post by NANOOKTHEGREATANDFEARSOME »

Most likely 7pm eastern
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Re: RPG Mafia (signups, 13+)

#20

Post by Guillotine »

Yah... I need a morning game.

Thank you though.
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Re: RPG Mafia (signups, 13+)

#21

Post by NANOOKTHEGREATANDFEARSOME »

EODs are overrated anyways!
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Re: RPG Mafia (signups, 13+)

#22

Post by Guillotine »

NANOOKTHEGREATANDFEARSOME wrote: Sat Mar 05, 2022 4:29 am EODs are overrated anyways!
Not if i rand scum lol
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Re: RPG Mafia (signups, 13+)

#23

Post by Scotty »

Guillotine wrote: Sat Mar 05, 2022 12:26 pm
NANOOKTHEGREATANDFEARSOME wrote: Sat Mar 05, 2022 4:29 am EODs are overrated anyways!
Not if i rand scum lol
That’s why slow and steady input throughout the day is great! Then the only thing to worry about is your inevitable CFD by 90% of the player base in the last 15 minutes of the day.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: RPG Mafia (signups, 13+)

#24

Post by Guillotine »

Scotty wrote: Sat Mar 05, 2022 12:31 pm
Guillotine wrote: Sat Mar 05, 2022 12:26 pm
NANOOKTHEGREATANDFEARSOME wrote: Sat Mar 05, 2022 4:29 am EODs are overrated anyways!
Not if i rand scum lol
That’s why slow and steady input throughout the day is great! Then the only thing to worry about is your inevitable CFD by 90% of the player base in the last 15 minutes of the day.
Yah but just because i said that i must not sign up now. I will be inno child or outed scum because of this meta.
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Re: RPG Mafia (signups, 13+)

#25

Post by Scotty »

Guillotine wrote: Sat Mar 05, 2022 12:45 pm
Scotty wrote: Sat Mar 05, 2022 12:31 pm
Guillotine wrote: Sat Mar 05, 2022 12:26 pm
NANOOKTHEGREATANDFEARSOME wrote: Sat Mar 05, 2022 4:29 am EODs are overrated anyways!
Not if i rand scum lol
That’s why slow and steady input throughout the day is great! Then the only thing to worry about is your inevitable CFD by 90% of the player base in the last 15 minutes of the day.
Yah but just because i said that i must not sign up now. I will be inno child or outed scum because of this meta.
I’ll remember this meta for next game we play together and use it against you.

Unless we roll scum together, in which case I’ll probably really use it against you to bus for cred :smile:
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: RPG Mafia (signups, 13+)

#26

Post by Scotty »

Wtf apparently I had never /in’d

2 more
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: RPG Mafia (signups, 13+)

#27

Post by MacDougall »

i am down to clown
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Re: RPG Mafia (signups, 13+)

#28

Post by TonyStarkPrime »

how does the warrior paradox section work given warriors have no rbs
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Re: RPG Mafia (signups, 13+)

#29

Post by TonyStarkPrime »

how many cp do you ened to advance a live
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Re: RPG Mafia (signups, 13+)

#30

Post by NANOOKTHEGREATANDFEARSOME »

TonyStarkPrime wrote: Wed Mar 09, 2022 12:53 am how does the warrior paradox section work given warriors have no rbs
Dunno what you're talking about
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Re: RPG Mafia (signups, 13+)

#31

Post by NANOOKTHEGREATANDFEARSOME »

Rask is also probably playing this but still setting up an account

I'll get things rolling this weekend, can still take as many as sign up

Please note I will be using zero subs for this game

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Re: RPG Mafia (signups, 13+)

#32

Post by Scotty »

Will players be informed via thread post that a player is poisoned at start of day?
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
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Re: RPG Mafia (signups, 13+)

#33

Post by NANOOKTHEGREATANDFEARSOME »

Scotty wrote: Wed Mar 09, 2022 9:24 am Will players be informed via thread post that a player is poisoned at start of day?
Yep, it'll be announced at SOD
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Re: RPG Mafia (signups, 13+)

#34

Post by Le petit poussin »

Poopoo
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Re: RPG Mafia (signups, 13+)

#35

Post by Le petit poussin »

Be nice with me
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Re: RPG Mafia (signups, 13+)

#36

Post by juliets »

Le petit poussin wrote: Wed Mar 09, 2022 4:06 pm Poopoo
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peepee poopoo
Also so happy to see you!!! :lorab:
JaggedJimmyJay wrote: Sat Aug 21, 2021 3:24 pm Always good to remember that there is no such thing as a Mafia circumstance that is worth real human emotion. Sometimes it will naturally come out, but it can be contained if we just remember that this is a game on a message board forum that 99.99% of the population of the Earth has never heard of before. No matter how successful anyone is, it means just about nothing.

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Re: RPG Mafia (signups, 13+)

#37

Post by dunya »

Le petit poussin wrote: Wed Mar 09, 2022 4:33 pm Be nice with me
In to be mean to Rask.
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Re: RPG Mafia (signups, 13+)

#38

Post by dyachei »

in to be mean to dunya :shifty:
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Re: RPG Mafia (signups, 13+)

#39

Post by dunya »

dyachei wrote: Wed Mar 09, 2022 7:43 pm in to be mean to dunya :shifty:
I'd like to see you try :haha:


No really....I would :shifty:
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Re: RPG Mafia (signups, 13+)

#40

Post by dunya »

Can someone give me the tldr version of the OP
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Re: RPG Mafia (signups, 13+)

#41

Post by NANOOKTHEGREATANDFEARSOME »

dunya wrote: Wed Mar 09, 2022 7:48 pm Can someone give me the tldr version of the OP
Do actions, get points to do better actions
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DrWilgy
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Re: RPG Mafia (signups, 13+)

#42

Post by DrWilgy »

Wowee.

I throw a dagger at Dunya.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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dunya
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Re: RPG Mafia (signups, 13+)

#43

Post by dunya »

DrWilgy wrote: Wed Mar 09, 2022 9:39 pm Wowee.

I throw a dagger at Dunya.
i smash drwilgy's ps5

who's more evil?
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DrWilgy
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Re: RPG Mafia (signups, 13+)

#44

Post by DrWilgy »

dunya wrote: Thu Mar 10, 2022 4:55 am
DrWilgy wrote: Wed Mar 09, 2022 9:39 pm Wowee.

I throw a dagger at Dunya.
i smash drwilgy's ps5

who's more evil?
My ps5 is possessed by an evil spirit, so still me.

where's the DM. Nook not going to make us roll for any of this?
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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NANOOKTHEGREATANDFEARSOME
i moderated for mafiathesyndicate.com and all i got was this stupid title
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Re: RPG Mafia (signups, 13+)

#45

Post by NANOOKTHEGREATANDFEARSOME »

No point you both have plot armor still
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DrWilgy
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Re: RPG Mafia (signups, 13+)

#46

Post by DrWilgy »

*shakes head*

damn, our dm already fudgin rolls.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
Image Image Image
JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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NANOOKTHEGREATANDFEARSOME
i moderated for mafiathesyndicate.com and all i got was this stupid title
Posts in topic: 15
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Re: RPG Mafia (signups, 13+)

#47

Post by NANOOKTHEGREATANDFEARSOME »

Signups closed. Setting up game this afternoon.
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