Trouble in Magda [RACKET]

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Syn
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Trouble in Magda [RACKET]

#1

Post by Syn »

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Embark on a flavourful journey through the hectic underground streets of Magda, the ecumenopolis capital of the Hierarchy. You and your comrades are trying to smuggle your leader out of the Undercity and, hopefully, off-world to a safe destination.

You represent the Coalition, a network of rebel cells waging a desperate war for survival across the three tiers of Hierarchy society on Magda. Your leader, Calus Wren, is being doggedly pursued by the ruler of the Hierarchy, Daetarch Trotz. The daetarch is a cunning man, bent on eliminating all opposition to his rule. His daily propaganda burst regales the populace with Calus's supposed crimes. All false, but repetition of a lie can be a most persuasive force.

It is imperative to get Calus to safety so he can continue the good fight. Fifteen Coalition members must combine forces to bring Calus Wren to an Upper City contact for immediate exfiltration. But take care: three Hierarchy hunters, the daetarch's secret police, are mixed in with your number. They are doing their best to blend in until they can overpower the Coalition team and arrest Calus.

Can you get the Coalition leader out of harm's way and ensure the Coalition's survival for another day?




This is a normal mafia game but will follow an original fiction story via the flavour text. The game cannot be solved through flavour, and hints regarding alignment are not offered through these posts. To guarantee this, players are not given flavour names until their flip.

The official ratio is 12 civilians vs. 3 mafia. The setup is closed, but players should expect a conventional arrangement of roles. There are no nonstandard mechanics or host lies. There are no 3Ps.

Cycles are 48/24 with a post cap of 50 per phase. There is no night chat for civilians.
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Marmot
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Re: Trouble in Magda

#2

Post by Marmot »

I have solved this game from the flavor in this post.

Also, queued.
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dunya
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Re: Trouble in Magda

#3

Post by dunya »

hype
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