Scooby Doo: Monster Collective Mafia [RACKET]

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Scotty
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Scooby Doo: Monster Collective Mafia [RACKET]

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Post by Scotty »

Scooby Doo: Monster Collective Mafia


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  • 15 Players
  • Closed Setup
  • 48/24hr phases
  • Night 0 in place
SPECIAL RULES:
All town (monsters) have a number of limited-use abilities. If a player has multiple abilities, they may only use one per phase, unless otherwise noted (mafia factional kills are separate).

Each night via poll (including N0), players select a location to investigate. Each location corresponds to one respective monster, except for a small number- these locations give benefits to no monster. The following day, the selected location will be the focus of the day, often bringing a day event. If the monster linked to that location is still in the game, they will also gain a boost to their main ability that cycle.
Once a player has died or a location has been chosen once, the matching location will also be removed from the poll.

JINKIES!
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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