Hosting a Game on the Syndicate

Post and discuss your mafia game submissions, and view the updated hosting queues here.

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Hosting a Game on the Syndicate

#1

Post by Marmot »

The process described in the spoiler below is discontinued, at least for the time being. -JaggedJimmyJay

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Hosting a Game on the Syndicate:

Mafia games on the Syndicate fall under one of the following six categories, and who hosts a game of a specific category next is determined either by a Queue or some Other method:
  • Jobs (Full Games) - Queue-based
  • Heists (Classic Games) - Queue-based
  • Rackets (Light Games) - Queue-based
  • Hustles (Mountainous Games) - Other
  • Burglaries (Turbo Games) - Other
  • Sit Downs (Special Games) - Other
Queue-based: Jobs, Heists, and Rackets are the primary game types we run, and we have a queue for each of these game types. If you wish to host a game of one of these types, you should create a new thread in this sub-forum with the game name and game type as its title (ex. Tree-Stump Mafia - [RACKET]), and the game design in its OP. @Marmot will respond to let you know that it has been added to the queue, which can be found here.

Other: Hustles, Burglaries, and Sit Downs are run on an as-needed/interested basis. If you wish to host a Hustle or Turbo game, contact @Marmot, @JaggedJimmyJay or another Admin, and we'll proceed from there. (I can be reached via PM, or more quickly on Discord at marmot#0236). Sit Downs are rare games that generally fall under the Job, Heist, or Racket category, but the Staff deem as something that can skip the queue, such as our annual Game of Champions or crossover games with other forums.

Submitting a Game (Job, Heist, or Racket):

This is specific to queue-based games. While some details of your games will be decided for you based on the type it falls into, much of it will not. We strongly encourage that you include much of the details of how your game will operate in in the OP. This includes flavor, player count, phase lengths, open/closed nights, whether the game is non-standard (aka bastard), whether there are hammers, etc. Semi-open and closed setups are permitted, but make that clear.

After you create the new thread in this subforum with your game design included, @Marmot will let you know when it's been added to the queue. For each game type, we generally have one game ongoing, and one in signups at a given time, and when a game fills and begins play, we add a new one of that type to signups. Games tend to take 2-4 weeks to fill, depending on player count and demand.
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Re: Hosting a Game on the Syndicate

#2

Post by JaggedJimmyJay »

Hello to all the Cindy and Kate and other members of the Syndicate.

We're rolling out a new process for hosting games on the site, and I will provide a summary here. First, let's discuss what has been here before and will no longer be here:

~ The queues. We are doing away with all hosting queues entirely for all game types.
~ This inherently also means the previous queue prioritization rules will be less applicable (e.g., limiting repeat hosts).

Instead of a queue, we will be operating on a first-come-first-serve submit-and-run process. Prospective hosts that wish to run a game will have two primary tasks:

1) Submit a game idea to the "Target Hits (Game Submissions)" subforum. This was already necessary, and it remains so. This submission thread should feature at least basic details about the structure and theme of the game and, in the title, indicate which game type it is intended for (Job, Heist, or Racket). Hustles and Burglaries do not need to be submitted in this way, and Special Games will be communicated between hosts and the administration team when they are appropriate.
--- 1a) We'll also provide a template for hosts to use that will allow them to easily describe the basic details. Hosts will not be required to reveal more than they want to reveal. More details on this will be available in the submissions forum.

2) Contact a member of the site staff associated with the game submissions process. Currently, that is @Marmot and I. Others may join us in that role in due time. Indicate that you have submitted a game, and that you would like to put it into sign-ups.

The staff member will review the game to verify the I's are dotted and T's are crossed, and assuming it's good to go, we'll give you permissions to open sign-ups right away.

NOTE: At least for the time being, we will not be accepting game submissions for any single game type if there is already a game up for sign-ups in that game type. Otherwise, we'd just essentially be building a queue again. If there is no game open for sign-ups, then it's all fair game. And it's first-come-first-serve.


This will NOT take effect immediately.

We will leave a grace period of approximately two months (subject to change) to allow the prospective hosts that have already been waiting in the queue to get first dibs.

Anyone who was already in any of the queues will have first dibs for each game type once the sign-ups currently opened are closed.

Hosts in the queue for JOBS:

@NANOOKTHEGREATANDFEARSOME, @Dragon D. Luffy, @MartinGG99, @Dyslexicon, @Marmot, @Golden, @Roxy, @fingersplints, @☆Princess Abigail☆, and @Epignosis.

Once the current game in sign-ups enters play (Severance), Jobs will be open for anyone on this list to claim first dibs.

Hosts in the queue for HEISTS:

@dunya, @G-Man, @LinearPoint, and @leetic

Once the current game in sign-ups enters play (Ted Lasso), Heists will be open for anyone on this list to claim first dibs.

The next RACKET sign-ups are already possessed by @DrWilgy.

After him, it's just @leetic who submitted a game today.


Jay, I am very confused. Or I have a question. Or I need clarification.

Don't hesitate to let me know. Drop me a line on-site or on Discord (username "jaggedjimmyjay"), and I am happy to answer to the best of my ability.

Is this permanent forever and ever and ever?

As with any decision like this, we will see how it goes. The staff reserves the right to change this process if we deem it necessary, to include but not limited to reverting back to the previous queue system.
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