Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

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What next, gang?

Poll ended at Mon Mar 20, 2023 5:00 pm

DrWilgy
3
21%
falcon45ca
0
No votes
hollowkatt
0
No votes
RondoDimBuckle
1
7%
sig
0
No votes
Unvote
0
No votes
Hanna Barbera (host/mod/others)
10
71%
 
Total votes: 14
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sig
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3051

Post by sig »

@Kate you killed me going after TWO mafia members and Flipping mafia! :p
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Kate
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3052

Post by Kate »

Dennis wrote: Sun Mar 19, 2023 11:07 pm Yeah so major thanks to my mafia team @sig and @falcon45ca for carrying while I just went in and died

Thank you to @Kate too for pushing me to death smh my head
Omg lol I didn't push you until I had no choice!

@sig I hinting to you as best as I could.in the ferris wheel, I thought all of our back and forth was just for show 🤣🤣🤣
Andrew wrote: Wed May 29, 2013 6:47 pm I'm voting llama again because I think I heard him say something that looks like proof.
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3053

Post by sig »

And great game all around!
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Scotty
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3054

Post by Scotty »

When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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DrWilgy
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3055

Post by DrWilgy »

good game.

I'm and was far too salty about this one.
nutella wrote: Wed Feb 21, 2018 2:56 pm Image
@DrWilgy don't post any more k
Spoiler: show
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JaggedJimmyJay wrote:Wilgy's vote is an enigma of science. Philosophers are known to throw their tomes across the auditorium in a fit of frustration after failing to solve its mystery.
insertnamehere wrote: Wed Jun 28, 2017 11:50 pm WTF was up with Wilgy's entire deal?
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Dennis
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3056

Post by Dennis »

@Scotty thank you very much for the game it tasted delicious
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Kate
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3057

Post by Kate »

sig wrote: Sun Mar 19, 2023 11:07 pm @Kate you killed me going after TWO mafia members and Flipping mafia! :p
Bit I knew I was done so I thought our fight was theater to show you were civ!!! I k ew you were mafia after the ferris wheel! I commented with the glasses face 🥸 and I thought you knew!!!
Andrew wrote: Wed May 29, 2013 6:47 pm I'm voting llama again because I think I heard him say something that looks like proof.
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Kate
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3058

Post by Kate »

sig wrote: Sun Mar 19, 2023 11:09 pm And great game all around!
(Hugs)
Andrew wrote: Wed May 29, 2013 6:47 pm I'm voting llama again because I think I heard him say something that looks like proof.
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Kate
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3059

Post by Kate »

This was a total blast, I loved my role and and all the pretend back and forth with sig!

Congrats sig, awesome performance!!!
Andrew wrote: Wed May 29, 2013 6:47 pm I'm voting llama again because I think I heard him say something that looks like proof.
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Scotty
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3060

Post by Scotty »

Sig’s role card:
Spoiler: show
You are Scoobert “Scooby” Doo, a member of the Meddling Kids (Mafia)
You must unmask (kill) every night.
You win when you have reached parity with the Monster Collective (Town)

https://i.ibb.co/0KJWfbT/scooby-doo-1643391096.jpg

*ROLE: You are the talking Great Dane mascot of Mystery Inc. and enjoy fighting crime and eating.*

Sniff: Four times in the game, at night, you use Sniff to copy the potential ability effects of the location the group selects during the night. You do not have to be voting for the location in question. Note that some of these abilities are role-specific and may have no effect for you. This can be blocked.

Also, as long as you are still alive and not compromised, if your team nightkills the monster that corresponds to the location matching that cycle (preceding day), your team will receive an additional night kill to be used the next night. This additional night kill can be either a combined action from one player or spread between two different mafia members.

Soup kill: mafia collectively have access to one Soup Kill to use during the game. This cannot be blocked, and is used in place of the factional nightkill.

Mafia need only connect Roles to the Players AND the respective Locations; deaths will activate in the order they are submitted. Once a combination on the list is incorrect, the soup kill stops, and only previous correctly-guessed players will be killed.
Falcon’s role card:
Spoiler: show
You are Daphne Blake, a member of the Meddling Kids (Mafia)
You must unmask (kill) every night.
You win when you have reached parity with the Monster Collective (Town)

https://i.ibb.co/vhqnzTV/daphne-blake-1643391096.jpg

*ROLE: You are the fashionista of the group that has a penchant for getting into danger.*

Treat: Two times in the game, at night, you can give a player a Scooby snack.
If a player is given Scooby snacks, their ability will take priority over all actions that night, their vote will be worth 2 the next phase, and their shot, if used this phase, will instead not be expended. This does not apply to the factional night kill.

Apply Makeup: Once in the game, at night, you may apply makeup. Doing so allows you to absorb any abilities targeting you that night. Then one of the players that targeted you will become your lover. You will enter into BTSC; if one lover dies, the other will immediately die as well.

Soup kill: mafia collectively have access to one Soup Kill to use during the game. This cannot be blocked, and is used in place of the factional nightkill.

Mafia need only connect Roles to the Players AND the respective Locations; deaths will activate in the order they are submitted. Once a combination on the list is incorrect, the soup kill stops, and only previous correctly-guessed players will be killed.
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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Scotty
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3061

Post by Scotty »

Thanks again for everyone that continued with the game.

Despite how it looked, mafia could have easily lost in this last phase if some things went differently.

The two biggest things I would have changed in balancing were:
-keeping Scooby’s NK conditional limited to only a phase. I do agree that it’s rather powerful if he’s left alive. I didn’t think he’d be alive this long, nor did I realize how open people would be about their roles and locations, which made his job easier and receiving 2 NKs two nigiri in a row.
-not specifying what the soup specifics were for the town at large. If I had included the mafia needing to match roles to locations, people may have played closer to their chest.

Despite the seemingly impossibly situation that town were put in here on D5, they could have at least mostly secured win last night with optimal decisions.

I must also bring up that there were many circumstances in this game that adversely affected certain decisions and outcomes- almost 1/3 of the players requesting to be subbed out didn’t help the flow. The substitutions were admirable and played fantastically, but I’d be remiss if I didn’t acknowledge that having to bring in substitutions changes the game in subtle ways.
The other part is the typical role madness. There’s bound to be lots of swings. I wouldn’t call this a blowout by any means, even if mafia have been sitting pretty for a while.

If anyone has any questions about other stuff that happened behind the scenes, just let me know and I can fill you in as best I can
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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pyxxy
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3062

Post by pyxxy »

ggs

I'm gonna assume that scotty's post here explains how people just kept dropping like flies and I'll read it after I do dishes
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☆Princess Abigail☆
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3063

Post by ☆Princess Abigail☆ »

GGs
Bubbly Magical Girl who loves Caitlin more than anything in the world!

Resident Juice Sipping Icon

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Spoiler: show
You are Zenon, Town 1-shot Desperado. You’re known for posting a lot (namely in anime gif form), playing a lot, and, most importantly, making snap decisions – particularly in the endgame. In a recent game, Wild West FM, you were taken to final 3 and immediately voted the last wolf, resulting in a LyLo that was strictly speaking over in four minutes and two posts. This game, we’re giving you the chance to accomplish a similar feat.

High-Risk High-Reward (Day 2+, 1-shot, Immediate): Spend 6 Snapvote Charges, post Fuck it we ball glgl in bold red text, and ping a player. (When you use this ability, you should also inform the hosts privately.) If they are Town, you will strongman die. Otherwise, you will strongman kill that player. This action resolves instantly.
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3064

Post by ☆Princess Abigail☆ »

Another town loss to drop below 30% win rate overall for the first time ever lol
Bubbly Magical Girl who loves Caitlin more than anything in the world!

Resident Juice Sipping Icon

ImageImage
Spoiler: show
You are Zenon, Town 1-shot Desperado. You’re known for posting a lot (namely in anime gif form), playing a lot, and, most importantly, making snap decisions – particularly in the endgame. In a recent game, Wild West FM, you were taken to final 3 and immediately voted the last wolf, resulting in a LyLo that was strictly speaking over in four minutes and two posts. This game, we’re giving you the chance to accomplish a similar feat.

High-Risk High-Reward (Day 2+, 1-shot, Immediate): Spend 6 Snapvote Charges, post Fuck it we ball glgl in bold red text, and ping a player. (When you use this ability, you should also inform the hosts privately.) If they are Town, you will strongman die. Otherwise, you will strongman kill that player. This action resolves instantly.
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3065

Post by hollowkatt »

Butts.

GG mafia!
Spoiler: show
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tutuu wrote:fluffy furry
fluffy fluffy
kitty kitty
oiiii oiii oiiii
soft fluffy paws
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3066

Post by falcon45ca »

GG Town! Thanks for the host @Scotty





Nicely done team @Dennis @sig @Kate @lucy
we can't stop here...this is bat country!
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3067

Post by robyn »

falcon45ca wrote: Mon Mar 20, 2023 2:55 am GG Town! Thanks for the host @Scotty





Nicely done team @Dennis @sig @Kate @lucy
gg
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3068

Post by Le petit poussin »

Wp GG. Tx for hosting @Scotty

Here is my hood with lucy:

https://discord.gg/GBRqZZDp
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3069

Post by Seanzie »

Good game all!

Good job wolves!

Nice try town, we'll get 'em next time.
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Scotty
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3070

Post by Scotty »

I just whipped up these amateur winner banners. Feel free to add if you wish! Or not lol
Winner banner: Image

@Dennis @sig @falcon45ca @Kate @lucy
When I die, I want to go peacefully in my sleep like my grandfather;
not screaming like the people in his car
Spoiler: show
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Dennis
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Re: Scooby Doo: Monster Collective (GAME OVER- MAFIA WIN)

#3071

Post by Dennis »

Yay! I'm not going to but it looks lovely
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