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Smalltown Circus Singups [Full]

Posted: Wed Jul 19, 2023 6:36 pm
by LinearPoint
Image
The circus is coming to a smalltown near you.
Unfortunately there has been some delays on the road.
The circus officially insists they have everything under control, but do they really?
How much can you really trust your fellow circus members you've been traveling with for months?
Years?

Gamenotes:
1) This will be a 12 player smalltown game where the role of every player is public knowledge, but the Mafia and SK are randomly distributed
2) Roles will be assigned using a lottery system, the details on which will be revealed when the game is ready to start after signups have been filled, but the higher your position in the lottery the more likely you are to get the role you want
3) After everyone has chosen a role they will receive their alignment, nobody will know their alignment prior to choosing a role. There are 8 Town, 3 Mafia, and 1 Serial Killer
4) The SK after receiving their alignment can chose to 2 modifiers from bulletproof, strongman, innocent, or ninja
5) Mafia members must give up their normal ability's action to kill
5b) The SK can kill and act at the same time, if they chose Ninja (Tracker/Watcher immunity) the kill will not show up but their normal action will. Likewise if they chose Strongman and get roleblocked their kill will go through but not their normal action.
6) Player alignment will not flip when they die
7) Days will be 48 hrs and nights 24 hrs
8) Mafia will have access to a private chat, only at night, in which living players can communicate in secret

Meet the Circus (Role Cards):
Beast Tamer (2-Shot Trapper)
Clown (Tracker)
Juggler (Indecisive Watcher)
Lawyer (3-Shot Encryptor Neighborizer)
Makeup Artist (Non-Consecutive Poisoner)
Medic (Doctor)
Mime (Roaming Copycat)
Psychic (Coroner)
Ringleader (Doublevoter)
Security (Delayed Cop)
Singer (3-Shot Jailkeeper)
Trapezist (2-Shot Bus Driver)
Spoiler: show
You are the Beast Tamer, a skilled master of controlling even the most ferocious beasts. While there are quite a few differences between a lion and human, a trap works all the same.

Twice at night you may trap a player's room.
A random player who visits them that night will trigger the trap and be killed.
The player who is attacked by your trap is also roleblocked.
You are the Clown, a joke of a circus member. Even still you are great at following someone without them noticing and keeping track of their movements.

Each night you may track a player.
You will know who they visit that night, if anyone.
You are the Juggler, always on the move and really bad at keeping to yourself. Being nosy is just one of your qualities however, skillful note taking also helps significantly.

Each night you may watch a player
You will know who visits them that night, if anyone.
You cannot watch the same player two nights in a row.
You are the Lawyer, cold and cunning you just want to ensure nobody gets sued around here. Still you have a private communication network you maintain that could be helpful.

Thrice during the day you may invite a player to your neighborhood.
While you are alive, all of your neighborhood can talk during the day. If you die the remaining neighbors can still talk, but only at night.
If you are in the Mafia, you do not give the Mafia daychat.
You are the Makeup Artist, in charge of all the makeup products in the circus. Luckily you keep a few special once just in case situations like these appear.

Each night you may poison a player.
Your target will be publicly announced at the start of the next day if they were not healed.
You cannot act the phase after choosing a target even if your poison failed.
You are the Medic, making sure everyone is healthy and in peak physical conditions for the show.

Each night you may heal a player
Your will save them from a single night attack, trap, or poison.
You will prioritize healing them from night attacks and traps before poisonings.
You are the Mime, capable of mimicking just about anyone regardless of how much it annoys them.

Each night you may chose two targets. You will copy the first player's ability on the second player.
You can only copy each player's role once.
If you copy the Lawyer or Ringleader you will be able to use their role for the next day. Additionally, your neighborhood is separate from the Lawyer's and is not encrypted even if you target the Lawyer with it.
Psychic will give you the alignments of whoever dies that night as well as lynched or poisoned the next day.
You cannot chose to copy the action of the Trapezist.
You are the Psychic, using your crystal ball to glimpse at the intentions of the afterlife.

Whenever a player is killed or lynched you will know their alignment.
You are the Ringleader, in charge of keeping everyone in line. So far perhaps that is not going as planned, but at least they still look up to you for now.

Your vote counts for two.
In the event votes are tied between two players, your vote is given priority for who is lynched.
You are the Secruity, while you may not be allowed to carry a gun you can still pretend to be a real cop and snoop on everyone figuring out lose threads connecting them in your mind.

Each night you may check a player.
You will know their alignment. however, your results are delayed until the end of the following day..
You are the Singer, entertaining the masses with your unrivaled charm. You should be able to keep anyone busy and distracted all night long.

Thrice at night you may roleblock and heal a player.
They will be prevented from using their action or killing that night.
Your will also save them from a single night attack or poison.
You will prioritize healing them from night attacks before poisonings.
You are the Trapezist, swinging through the air in breathtaking acrobatics. You also know that the nameplates above everyone's door can easily be switched and fool just about anyone. Though you got to keep your secrets to yourself right?

Twice at night you may swap two players.
Anyone targeting player A will target player B and everyone targeting player B will target player A instead.

Alignments:
Spoiler: show
You are Town. You win when the Mafia and Serial Killer have been killed.
You are Mafia. You win when the Mafia has equal numbers with the Town and the Serial Killer has been killed.

Your allies are [X] the [X-Role] and [Y] the [Y-Role].
You are the Serial Killer. You win if you are alive when there is fewer than 3 living players.

You may chose before the start of night 1 two of the following modifiers.
Bulletproof - You are shielded from the first attack or poison against you.
Ninja - Tracker and Watcher will not see your kills.
Strongman - Your kills cannot be stopped or changed by any other roles.
Innocent - You appear as Town to the Cop and Coroner.

Re: Smalltown Circus Singups

Posted: Wed Jul 19, 2023 6:36 pm
by LinearPoint
As a reminder in case anyone skipped over reading the game notes, this game uses less common game mechanics explained bellow.


1) Every player's role will be public knowledge that will be shown in the game's OP and announced at the stat of Day 1.
2) Players will get to pick their role in a lottery system, this system will be explained only after signups have concluded. This is intended to allow more players to play something they will enjoy since random role assignment it not integral to the game format's balance.
3) Player alignment is not shown on death. If the game does not end after a lynch or night kill, that means that no win conditions have been met.

Re: Smalltown Circus Singups

Posted: Wed Jul 19, 2023 6:45 pm
by Syn

Re: Smalltown Circus Singups

Posted: Thu Jul 20, 2023 3:53 pm
by nutella
Sure I'll bite. I've played smalltown games twice before on FOL, fun little mechanical challenge.

Re: Smalltown Circus Singups

Posted: Thu Jul 20, 2023 5:43 pm
by NANOOKTHEGREATANDFEARSOME
Smalltown hell yeah I love smalltown

Re: Smalltown Circus Singups

Posted: Thu Jul 20, 2023 10:13 pm
by MartinGG99
You know what, sure.

Re: Smalltown Circus Singups

Posted: Mon Jul 24, 2023 11:21 pm
by Porscha
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee I want this to start

Re: Smalltown Circus Singups

Posted: Tue Jul 25, 2023 1:08 am
by ☆Princess Abigail☆
In

Re: Smalltown Circus Singups [2 OPEN]

Posted: Thu Jul 27, 2023 6:49 pm
by JaggedJimmyJay
Just two more to get this show on the road.

Re: Smalltown Circus Singups [3 OPEN]

Posted: Mon Jul 31, 2023 12:54 pm
by 112
/in

Re: Smalltown Circus Singups [3 OPEN]

Posted: Mon Jul 31, 2023 5:57 pm
by falcon45ca
112 wrote: Mon Jul 31, 2023 12:54 pm/in

Image

Re: Smalltown Circus Singups [2 OPEN]

Posted: Tue Aug 01, 2023 7:27 pm
by dokidoki
What are the mechanics of the wolf BTSC?

I'm in either way

Re: Smalltown Circus Singups [2 OPEN]

Posted: Wed Aug 02, 2023 4:13 am
by ☆Princess Abigail☆
This is probs my last game of mafia for...a time.

Someone fill plssss

Re: Smalltown Circus Singups [2 OPEN]

Posted: Wed Aug 02, 2023 6:40 am
by LinearPoint
dokidoki wrote: Tue Aug 01, 2023 7:27 pm What are the mechanics of the wolf BTSC?

I'm in either way
Sorry I guess that might not have been immediately clear since it was mentioned offhandedly in the neighborizer's role card, plus I forgot to put it in the gamenotes, but wolf chat is only open during the nighttime.
The only daychat will be through the neighborizer's neighborhood so long as the neighborizer is alive. If they die at any point the neighborhood will also become nighttime only.

All chats are going to be conducted through Discord though. No chats will be shared after the game ends unless all players in the chat agree to it.
For all chats each phase will be a separate channel that becomes read only when the phase ends. New players to the Neighborhood will not be able to view past day/night chats but will know all members dead or alive.
Once dead you can still read any chat you are apart of, but cannot post in it.

Re: Smalltown Circus Singups [1 OPEN]

Posted: Wed Aug 02, 2023 11:29 am
by dokidoki
oki doki! Will this run after filled or at a certain date?

Re: Smalltown Circus Singups [1 OPEN]

Posted: Wed Aug 02, 2023 12:28 pm
by LinearPoint
dokidoki wrote: Wed Aug 02, 2023 11:29 am oki doki! Will this run after filled or at a certain date?
The plan is to start when it fills since there is a pregame that might take some time depending on how fast we can get through it.
So the actual start of day 1 will be some time will be delayed from that point.

Re: Smalltown Circus Singups [1 OPEN]

Posted: Wed Aug 02, 2023 5:33 pm
by dokidoki
@tutuu You should play! I want to play with you! ^_^

Re: Smalltown Circus Singups [3 OPEN]

Posted: Sat Aug 05, 2023 12:48 pm
by 112
falcon45ca wrote: Mon Jul 31, 2023 5:57 pm
112 wrote: Mon Jul 31, 2023 12:54 pm/in

Image
I deem this ample.

Re: Smalltown Circus Singups [1 OPEN]

Posted: Sun Aug 06, 2023 1:47 am
by MartinGG99
If this doesn't fill (i.e. one more /in and no more outs) in the next few days I'll have to out

simply because I'd rather not have to deal with a 2nd mafia game towards the 2nd-to-last and last week of august

Re: Smalltown Circus Singups [1 OPEN]

Posted: Sun Aug 06, 2023 11:42 pm
by DrWilgy
It is done.

Moving to ./in.