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Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:20 pm
by falcon45ca
Lime Coke wrote: Mon Aug 14, 2023 12:49 pm Like the argument Nanook is making is like...

"Do you guys think I holster there as mafia instead of just using it?"

Do you think he tells the truth regarding whether or not he's using the shot as mafia?

If he's Maf, why wouldn't he want to kill as many players as possible? Holstering is more towny than not

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:21 pm
by DrWilgy
Lime Coke wrote: Mon Aug 14, 2023 1:18 pm
DrWilgy wrote: Mon Aug 14, 2023 1:08 pm
Lime Coke wrote: Mon Aug 14, 2023 12:47 pm
DrWilgy wrote: Mon Aug 14, 2023 12:45 pm
Lime Coke wrote: Mon Aug 14, 2023 12:40 pm Like once again you decided to poison the fucking DOCTOR of all fucking things.

The fact that people are fine with this is why towns lose majority of games on this site now.
Toss me your legacy dood.
Lily town
Abigail (maybe) town
You're town

I almost want to just townread 112 because they're the only one that's actually reading me fairly and I'm returning the favor on that by not voting her.

Kill the rest.
Is it not more likely that tmi would provide the easier townread, while the uninformed continue along?
Yeah but also there's people that are town that can read someone correctly and I chose to read the situation that way.

If that's the only person reading me town, and it's mafia, then the actual town players need to do better.
Aye but I didn't think it was just 112. Did I not say you seem within your townrange though should still be PoE?

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:21 pm
by Lime Coke
DrWilgy wrote: Mon Aug 14, 2023 1:21 pm
Lime Coke wrote: Mon Aug 14, 2023 1:18 pm
DrWilgy wrote: Mon Aug 14, 2023 1:08 pm
Lime Coke wrote: Mon Aug 14, 2023 12:47 pm
DrWilgy wrote: Mon Aug 14, 2023 12:45 pm
Lime Coke wrote: Mon Aug 14, 2023 12:40 pm Like once again you decided to poison the fucking DOCTOR of all fucking things.

The fact that people are fine with this is why towns lose majority of games on this site now.
Toss me your legacy dood.
Lily town
Abigail (maybe) town
You're town

I almost want to just townread 112 because they're the only one that's actually reading me fairly and I'm returning the favor on that by not voting her.

Kill the rest.
Is it not more likely that tmi would provide the easier townread, while the uninformed continue along?
Yeah but also there's people that are town that can read someone correctly and I chose to read the situation that way.

If that's the only person reading me town, and it's mafia, then the actual town players need to do better.
Aye but I didn't think it was just 112. Did I not say you seem within your townrange though should still be PoE?
Did I put you in my townreads when you asked me for a legacy?

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:22 pm
by falcon45ca
Lime Coke wrote: Mon Aug 14, 2023 1:20 pm
falcon45ca wrote: Mon Aug 14, 2023 1:18 pm
Lime Coke wrote: Mon Aug 14, 2023 12:40 pm Like once again you decided to poison the fucking DOCTOR of all fucking things.

The fact that people are fine with this is why towns lose majority of games on this site now.

I like how you think that your role is somehow AI.






It's not.






You decided to tunnel the poisoner, and not develop a single other SR. Big brain move bud, honestly how did you not see yourself getting poisoned?
Do you not develop reads that aren't OMGUS?

I'm excited to see you flip wolf again, this is just like Bug Maf.




I think it's why you've been so aggro since the word go

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:23 pm
by DrWilgy
Lime Coke wrote: Mon Aug 14, 2023 1:21 pm
DrWilgy wrote: Mon Aug 14, 2023 1:21 pm
Lime Coke wrote: Mon Aug 14, 2023 1:18 pm
DrWilgy wrote: Mon Aug 14, 2023 1:08 pm
Lime Coke wrote: Mon Aug 14, 2023 12:47 pm
DrWilgy wrote: Mon Aug 14, 2023 12:45 pm
Lime Coke wrote: Mon Aug 14, 2023 12:40 pm Like once again you decided to poison the fucking DOCTOR of all fucking things.

The fact that people are fine with this is why towns lose majority of games on this site now.
Toss me your legacy dood.
Lily town
Abigail (maybe) town
You're town

I almost want to just townread 112 because they're the only one that's actually reading me fairly and I'm returning the favor on that by not voting her.

Kill the rest.
Is it not more likely that tmi would provide the easier townread, while the uninformed continue along?
Yeah but also there's people that are town that can read someone correctly and I chose to read the situation that way.

If that's the only person reading me town, and it's mafia, then the actual town players need to do better.
Aye but I didn't think it was just 112. Did I not say you seem within your townrange though should still be PoE?
Did I put you in my townreads when you asked me for a legacy?
You did, but I thought the argument for 112 town included them being the only one so town should do better? Am I not understanding you somewhere?

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:23 pm
by Lime Coke
Like, Falcon, if you're town you could've easily looked through my iso and figured I was town.

It wasn't that hard.

Like learn to do that instead of asking questions that go next to nowhere and don't provide anything useful.

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:24 pm
by DrWilgy
@falcon45ca if it's not LC, then who?

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:25 pm
by Lime Coke
DrWilgy wrote: Mon Aug 14, 2023 1:23 pm
Lime Coke wrote: Mon Aug 14, 2023 1:21 pm
DrWilgy wrote: Mon Aug 14, 2023 1:21 pm
Lime Coke wrote: Mon Aug 14, 2023 1:18 pm
DrWilgy wrote: Mon Aug 14, 2023 1:08 pm
Lime Coke wrote: Mon Aug 14, 2023 12:47 pm
DrWilgy wrote: Mon Aug 14, 2023 12:45 pm

Toss me your legacy dood.
Lily town
Abigail (maybe) town
You're town

I almost want to just townread 112 because they're the only one that's actually reading me fairly and I'm returning the favor on that by not voting her.

Kill the rest.
Is it not more likely that tmi would provide the easier townread, while the uninformed continue along?
Yeah but also there's people that are town that can read someone correctly and I chose to read the situation that way.

If that's the only person reading me town, and it's mafia, then the actual town players need to do better.
Aye but I didn't think it was just 112. Did I not say you seem within your townrange though should still be PoE?
Did I put you in my townreads when you asked me for a legacy?
You did, but I thought the argument for 112 town included them being the only one so town should do better? Am I not understanding you somewhere?
Then you did well enough.

Either that or I can take the argument you made for 112 and say you had TMI because we don't like to give people credit for having the correct reads.

Re: Smalltown Circus [Day 2] - Missing

Posted: Mon Aug 14, 2023 1:29 pm
by DrWilgy
@Lime Coke we need to mitigate NK's as much as possible, can you protect in Lily/Abigail while I hit either the remaining Doki/112?

If we leave it 50/50's in who we RB and prot we have a higher chance of dealing with d3 W 112 if it comes to that.

Re: Smalltown Circus [Day 1] - Sabotage

Posted: Mon Aug 14, 2023 1:30 pm
by LinearPoint
Day 2 Final Vote Count:

NANOOKTHEGREATANDFEARSOME (5): ☆Princess Abigail☆, Lime Coke, dokidoki, 112

112 (4): liltpetal, DrWilgy, NANOOKTHEGREATANDFEARSOME, falcon41ca

Re: Smalltown Circus [Day 1] - Sabotage

Posted: Mon Aug 14, 2023 1:30 pm
by LinearPoint
The circus was certain that something had to be up with these accidents along the road and knew they would need to find the perpetrator. As the discussion continued all eyes fell on Nannok thinking their traps might be too dangerous to keep around and could be responsible for the accidents which have been occurring. Although the decision was far from unanimous it was ultimately decided that it would be best for everyone if Nanook parted from the circus.

NANOOKTHEGREATANDFEARSOME was left behind.


Night 2 Begins
Night 2 will end at August 15th at 10:30am US Central time.

Re: Smalltown Circus [Night 2] - Trapped

Posted: Tue Aug 15, 2023 2:20 pm
by LinearPoint
Spoiler: show
@Lime Coke
@nutella
@NANOOKTHEGREATANDFEARSOME
@MartinGG99
@Seanzie
@Lilypetal
@Porscha
@falcon45ca
@☆Princess Abigail☆
@112
@dokidoki
@DrWilgy
During the night Lime Coke sat at their patients bedside selflessly caring for them even as they succumbed to their illness and died not fully aware the extent of Falcon's betrayal.

Lime Coke died of poison.

Unfortunately for Princess Abigail the Serial Killer broke into her meeting with her contacts, brutally murdering her with a chainsaw right in the middle of her meeting with Wilgy and Lily. Wilgy, not one to be slow to react pulled out a gun and shot the murderer dead right then and there. Lily breathed a sigh of relief knowing the killer had finally been caught and would no longer be a problem. Unfortunately this was short lived as doki entered the room with the body of the former ringleader, 112. It was at this point Lily realized that she had been betrayed by Wilgy, who was Doki's actual co-conspirator.

Princess Abigail died in the night.
falcon45ca died in the night.

112 and lilypetal lost due to being the final two Town members against the last 2 Mafia.


Mafia Wins

MartinGG99 - Mafia Trapezist
dokidoki - Mafia Mime
DrWilgy - Mafia Singer


Town

Lime Coke - Town Medic
nutella - Town Juggler
NANOOKTHEGREATANDFEARSON - Town Beast Tamer
Seanzie - Town Security
lilypetal - Town Psychic
Porshca - Town Clown
Prinecss Abigail - Town Lawyer
112 - Town Ringleader


falcon45ca - Serial Killer Makeup Artist
Serial Killer Passives - Strongman, Innocent

Re: Smalltown Circus [Night 2] - Trapped

Posted: Tue Aug 15, 2023 2:20 pm
by LinearPoint
Links
Spoiler: show
Game Spreadsheet w/actions:
Dead/Spec Chat: https://discord.gg/CBQJgXGhJ
Mafia Chat: https://discord.gg/YGwjkUgAzf
Lawyer Chat: https://discord.gg/PYV3axJBG
Action Map
Day 1:
Spoiler: show
Princess Abigail (Lawyer) invites lilypetal (Psychic) to chat.
falcon45ca (Serial Killer Passive) choose to become an Innocent Strongman.

MartinGG99 (Trapezist) was executed by a tied vote.
Night 1:
Spoiler: show
Lime Coke (Medic) healed Seanzie (Security). Action failed due to Strongman Serial Killer.
nutella (Juggler) watched lilypetal's (Psychic) house. Action failed due to dokidoki (Beast Tamer Action). Would have seen dokidoki (Beast Tamer Action).
NANOOKTHEGREATANDFEARSOME (Beast Tamer) chose to not act night 1.
Seanzie (Security) checked 112 (Ringleader). Would recieve Town at the end of Day 2.
Porscha (Clown) tracked dokidoki (Mime). Saw them visit NANOOKTHEGREATANDFEARSOME (Beast Tamer) and lilypetal's (Psychic).
falcon45ca (Makeup Artist) poisoned Lime Coke (Medic).
falcon45ca (Serial Killer Action) attacked Seanzie (Security).
dokidoki (Mime) copied NANOOKTHEGREATANDFEARSOME (Beast Tamer) onto lilypetal's (Psychic)
DrWilgy (Mafia Factional) attacked Porscha (Clown)

nutella (Juggler) was killed by dokidoki (Beast Tamer Action).
Seanzie (Security) was killed by falcon45ca (Serial Killer Action).
Porscha (Clown) was killed by DrWilgy (Mafia Factional).
Day 2:
Spoiler: show
Princess Abigail (Lawyer) invites DrWilgy (Singer) to chat.

NANOOKTHEGREATANDFEARSOMe (Beast Tamer) was executed by a majority vote.
Night 2:
Spoiler: show
Lime Coke (Medic) healed lilypetal (Psychic).
falcon45ca (Serial Killer Action) attacked Princess Abigail (Lawyer).
dokidoki (Mime) copied 112(Ringleader).
DrWilgy (Mafia Factional) attacked falcon45ca (Makeup Artist)

Lime Coke (Medic) was killed by falcon45ca (Makeup Artist).
Princess Abigail (Lawyer) was killed by falcon45ca (Serial Killer Action).
falcon45ca (Makeup Artist) was killed by DrWilgy (Mafia Factional).

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:21 pm
by DrWilgy
Good game!!

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:21 pm
by nutella
Rip gg

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:22 pm
by Lilypetal
ggs

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:22 pm
by dokidoki
Oh

I guess lily wasn't the SK after all 😅

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:23 pm
by LinearPoint
I do have thoughts I would like to share in regards to the players and game setup, but I am a little busy right now unfortunately.
So the game end post might be a little rushed, sorry for that.
I'll do so when I have the time, but for now I think everyone played well on both sides with only a few really notable mistakes.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:25 pm
by 112
Gg

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:27 pm
by dokidoki
Fun game, was hoping to be town but Wilgy was a great partner to work with~

It's funny how in hindsight Martin dying over falcon was actually good for us, though!

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:29 pm
by DrWilgy
Aye, I feel that there was quite abit of luck involved in Falc not poisoning us and dodging two bullets from them as well.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:29 pm
by LinearPoint
I should probably also mention this somewhere before I have to leave, but falcon was an Innocent Strongman.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:30 pm
by DrWilgy
Makes sense. I was terrified of bulletproof sk. I was pretty sure that was a loss condition.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:31 pm
by dokidoki
Oh, I'm curious why he killed the cop over the tracker or watcher on N1 then :omg:

I was convinced he was ninja strongman or bulletproof strongman because of it

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:32 pm
by dokidoki
Is there a dead chat anywhere

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:32 pm
by LinearPoint
If falcon did not die that night it could have easily been an SK win.
Town also could have probably won if falcon hit a Mafia with any of the 3 kills.
It was actually pretty close in the end.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:33 pm
by LinearPoint
dokidoki wrote: Tue Aug 15, 2023 2:32 pm Is there a dead chat anywhere

Yeah, I will send an announcement when I update it, but I do not have time anymore and have to go now.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:34 pm
by MartinGG99
ggs

was hoping I would UTR to day 2 and pickup from there but sadly not

I played rather poorly and there's honestly not a lot of good excuse for that nor anything I can say to make things better about it, even though I have my reasons, so the least I can do is to recognize and acknowledge it.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 2:34 pm
by DrWilgy
LinearPoint wrote: Tue Aug 15, 2023 2:32 pm Town also could have probably won if falcon hit a Mafia with any of the 3 kills.
This! Had Falcon hit me while I was alive it would've just spewed Doki as last wolf. Had he hit Doki I wouldn't have had the vote weight to beat 112.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 3:00 pm
by NANOOKTHEGREATANDFEARSOME
GGs

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 3:11 pm
by Lime Coke
It's like we should've killed Falcon after he poisoned the fucking doctor.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 3:19 pm
by DrWilgy
Lime Coke wrote: Tue Aug 15, 2023 3:11 pm It's like we should've killed Falcon after he poisoned the fucking doctor.
But that would've resulted in an sk yeet instead of a townie. :p

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 5:05 pm
by ☆Princess Abigail☆
GGs

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 5:42 pm
by JaggedJimmyJay
Cool game, and nice and quick. Thanks for running it @LinearPoint! Glad to see something different.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 5:53 pm
by JaggedJimmyJay
Some statistical tidbits from this game:

@DrWilgy pulls within one of the all-time Syndicate wins lead, trailing only Mac. He also pulls within one win of the 2023 lead, trailing only Seanzie.
@MartinGG99 finally snags his first Syndicate win as mafia in his second try. The dice have not let him have many opportunities.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 7:13 pm
by LinearPoint
Finally back so I updated the post following game end with all the chats and information about what happened behind the scenes.

Also I will take this time to post my thoughts on the game for anyone who wants to read them.

Setup Notes:
Spoiler: show
First off I wanted to talk about smalltown in general and how the setup was deigned. The game was meant to roughly day 3, and at most day 4, so it ending night 2 is slightly faster than anticipated, but even then it was still very close to the wire. Despite how it might look being a short game, I think it ended up actually achieving the main goal I aim for when making smalltown games and that is having a close finish that leaves the game open for either side to snag victory. Given how things panned out I actually do think that this was the case since Mafia only barely was able to outmaneuver the Town in the end with Serial Killer loosing to a combination of poor night decisions and appearing too townie to the point the Mafia went to kill him. That being said I did try a few things that are a bit different from normal games.

Game mechanics wise I prefer smalltown games to be flipless as I do think it is more interesting given the mechanical significance of smalltown and the fact smalltown does lean quite heavily in favor of Town. Although I do think it would have been too harsh for Town to just be flipless, so I gave the Mafia some drawbacks notably the lack of a daychat which is commonplace, but also the restriction of night actions needing to be sacrificed to kill. In the end I think the lack of daychat may be a little on the harsh side, but I actually think the combination of flipless for the Mafia having to give up an action to attack was a fair tradeoff that ended up working pretty well for the game. The only think I might change is (in hindsight) not allowing Passive roles like Coroner, Doublevoter, or Lawyer (since it is daytime) from working that night or following day. I also decided to not allow these to be roleblocked either, but I actually do think that might be a mistake and allowing passive roles to be blocked would certainly make the Mafia-aligned Jailkeeper to feel less useless.

I decided to try out a Non-Consecutive Poisoner rather than an outright Vigilante since I thought it might end up being a bit better balance-wise in the event there is 2 killing roles. This I think ended up being a good call since I noticed the Mafia night 2 were worried about the Doctor still getting another action and making them a tad more cautious in the night than they would have otherwise been. Overall I would say this version of a Vigilante is actually fairly effective balance-wise. Although maybe allowing the poison to be healable the night it would kill could also be worth testing, though I do think that would make it basically impossible for poisoner to ever get kills.

Delayed Cop was something I was not originally going to use, I was just going to do the standard thing you find in most smalltown games of a Parity Cop, but I wanted to see how the game dynamic might shift if the Cop was only delayed until end of day instead of needing 2 full nights. This might seem like a minor difference, but I put the Neighborizer in the game for this very reason to try and allow for some more interesting plans for scum to go after the Neighborizer or Cop night 1 to avoid getting caught out by a Neighborized Delayed Cop early info. To some extent it could be argued this worked with SK deciding to kill the Delayed Cop early, but the interaction never got fully explored really.

Neighborizer as a whole I also think was kind of interesting. I already mentioned the interaction intended with Delayed Cop, but there was also the Coroner to allow the Neighborizer to potentially get information from them out that might not make it to the next day, ultimately making it unlikely for a flip to go undiscovered. The Encryptor passive I added on was also there so that if it were Mafia, they could argue for neighborizing Mafia to allow for more coordination during the daytime. Of course it did not roll Mafia, but I still think it was a noteworthy design decision. I think 3-shot was possibly unneccissary. The game was not meant to last until day 5 anyways so not really needed I guess.

Bus Driver I do sort of regret adding. I personally do not see it as an extremely chaotic role, but it is clear that most people do see it as too chaotic to allow to live. It was my intent to add the role as a way to allow someone to disrupt the plans of the Mafia or Town by swapping kill targets or protections around. I think maybe if it had some kind of restriction to not be able to mess with Tracker and Cop results it could probably have been a fine addition, but I think the mere idea of Bus Driver being allowed to mess things up badly was possibly a bit too much. I also think it had a rather poor potential interaction with Trapper as it double visits making it very likely to just die.

Speaking of Trapper, it was one of the more experimental roles I came across and decided to add. I was originally considering a Day Vigilante for the slot, but saw this as a potentially good compromise as it offered a less guaranteed kill while also having PGO-esk pressure. I think it ended up working pretty much how I envisioned it would (both for Town Trapper not acting N1 and Mafia Trapper going after a likely protected player). Overall I actually do quite like this role design wise, but might suggest making it unable to act after getting 1 kill since I was still worried going into it that 2 traps might be too much killing power. It's hard to say really since the Town Trapper did not last to the point their ability could begin carrying Town.

Copycat was the other more experimental role on the list. I've seen graverobbing roles that use dead players before, but wanted to try the opposite out. How this role ended up working was that it would target 2 players, copying the first action onto the second. It was a double visit like Bus Driver, so it was also quite susceptible to Trapper/PGO attacks, but I think that is a fair tradeoff for how strong the potential ability was. I initially thought that making it Roaming so it could not target the same player twice would be good balance, but I actually do not think that it might need more restrictions. I'm considering (if I run this again ever) making the role 1-shot or just disallowing certain roles like Killing Roles from being copied. I actually do also think that the aforementioned graverobbing version that takes dead player's instead of living players is also probably just the safer, more balanced role.

The last role I think is worth talking about was the Doublevoter. I think I might have gave it a little too much power in hindsight with it both breaking ties and not going away in the endgame. My initial thought was that the role would be way to weak and wanted to give it some more power to make it an actual legitimate threat that players would fear allowing to live to long (like the Cop or Doctor). I worry after seeing the amount of pressure 112 got day 2 that the power might actually have been a little too high since the mere idea of a non-Town Doublevoter nearly got them executed outright when there was a 1 for 1 between Nanook and Doki that mechanically guaranteed at least one was non-Town.

The final setup thoughts I had was on the Serial Killer. First I added the SK because I saw most 12 player smalltown games had 3 Mafia and 1 SK. I think this was fine, players were a bit paranoid of the SK day 1, but the SK is pretty much the only real counter to Mafia rolling all the Killing roles in the event that happens. In a lot of ways I think it is more of a necessary evil for smalltown's above 10 players. The only real issue I had with the SK this game was that passive choice they were given. I saw in the SK smalltown games the SK just had 1-2 passives with no choice. I thought it might be better to give the SK a choice since Innocent Cop didn't sound too useful nor did Ninja Tracker. Going forward though I think I would either make all passives 1-shot so the SK can only Strongman or Ninja 1 kill instead of all. That or I might give the SK 1 passive, but it lasts forever (since Bulletproof was 1-shot).

Player Notes:
Spoiler: show
Lime Coke did a pretty good job with their role, although they got very unlucky with the Serial Killer both poisoning them and bypassing their otherwise successful night 1 protection. Otherwise LC did their job as Doctor and just drew the short straw when it came to luck. They did also correctly call out falcon for that questionable poison target, but with doki and Nanook counter claiming eachother it basically drowned out any hope of LC's intuition being followed up on.

nutella also got really unlucky night 1. It was a good call to watch the Coroner, but a Mafia Trapper already thought of that. Ironically if nutella did not die, the Mafia's plan of fake claiming they Jailkept lilypetal would have blown up in their face and nutella could have caught both Mafia red handed. Its a lot of whatifs, but not playing around the scum-aligned trap was nuterlla's only real mistake.

Nanook I do think correctly identified trapping night 1 as Town was a bad move. Unfortunately most disagreed despite the Lawyer chat coming to the consensus that doki was probably Mafia for avoiding voting Martin end of day 1. I think if Nanook was not as busy during day 2 they could have probably gotten the Town to realize that a PGO-like role not acting N1 is almost always Town and that doki's copied Tracker claim was a bit suspicious (especially since doki never actually claimed who Wilgy visited before Wilgy publicly claimed it).

Martin did unfortunately have a bit of a rough day 1 with people already wanting to mechanically out the Bus Driver, but also the fact that the town found him a bit on the suspicious side. Doki did try their best to save Martin, but it was not quite enough since falcon was not going to be executed uncontested as SK.

Seanzie checking 112 was pretty huge for Town if that went through. They also played well enough day 1 for SK to decide that Seanzie needed to die at risk of solving the game even though SK had Innocent. Sadly SK considered Seanzie too good to let live and chose Strongman to ensure Seanzie died.

Lilypetal was given an inch with the neighborhood chat invite day 1 and took it to run a mile. She very nearly solved the game with Abigail night 1 and even going into night 2 had solid scum reads. Wilgy was more or less the only one to slip under the radar of the gamesolving neighborhood duo and even then I suspect Lily would have been able to realize Wilgy was last Mafia if 112 and doki both died. Sadly the game ended a bit too quickly to see them put everything together. I think if lily's push to get 112 day 2 instead of Nanook succeeded this was quite possibly just a Town win.

Porscha was another player with amazing night 1 role usage but died too quickly. Doki was spotted by yet another tracking role night 1 meaning Doki could easily have accidentally lost it for both them and Wilgy if it wasn't for the incredible fortune of both tracking roles who saw Doki's visit didn't die the same night. Even if Wilgy was not implicated, going into N2 with just 1 Mafia is a rough position.

falcon45ca had an interesting SK strategy. Innocent never came into play since they talked themselves into killing Seanzie despite being Innocent, but their real tragedy was failing to hit a Mafia with any of their 3 kills. I can't say for certain, but it seemed to me that falcon though LC was Mafia and went against Mafia hunting night 2 because of it and instead went for the power player of Abigail. In the end only hitting town is ultimately what cost them the win. Players did not suspect falcon of being the SK all that much and the Mafia even attacked falcon thinking it was a Town hit. I don't think poisoning Doctor as Strongman is as outlandish as the Neighborhood chat night 2 thought it was. Even if the SK bypasses the Doctor, it still threw off the scent of the SK being Poisoner and took a fairly trusted player off the board.

Princess Abigail has a solid gameplan going in to invite Coroner D1 and Delayed Cop D2. Obvious the Cop died early, so they invited Wilgy which while a mistake did not end up costing them really. In fact Wilgy seemed to very nearly convince them that doki was SK and not Mafia. Abigails night 1 chat was Lily was extremely productive and just having the Coroner in chat meant that it would be hard to scum to ever make the game truely flipless.

112 is a bit hard to say really. Their role never actually came into play, but if night 2 went even slightly differently 112's ability had the potential to carry Town across the finish line. Doublevoter living that long ended up becoming a legitimate threat, unfortunately the hood came to the conclusion 112 was Mafia and Wilgy being invited over anyone else meant that 112's chances of ever convincing Abigail and Lily otherwise became near 0. In the end it seems self voting day 2 might have been the only real play 112 could have made to avoid being pushed up and executed day 3, but I don't think 112 had any reasonable way of knowing just how little the rest of the Town trusted them. And a Doublevoter with no trust from others is pretty much unable to do anything even if they try their best and solve the game.

doki's hail Mary play day 2 was something the Mafia really needed. 1 for 1ing themselves with Nanook was very risky, but getting the Town Trapper out of the picture drastically reduced the chance of Mafia randomly dying. They managed to convince the Town of their case for being legitimate, and somehow pulled through. They also did their best to save Martin, and managed to get away with it without many people overly suspecting the intent to keep things tied end of day 1. Doki also narrowly dodging so many checks night 1 was also nerve racking to watch (especially how late Mafia submitted that night kill on Porscha) I was certain doki's plan was not going to work with them being tracked N1.

DrWilgy did phenomenal as Mafia this game. They really managed to turn 1 Mafia outed day 1 and their other member being basically doomed in a 1 for 1 into getting themselves a position trusted enough to join the tight-knit neighborhood. The only thing that I think which could stop Wilgy's inevitable Mafia win was 112 or Wilgy dying to SK night 2. Despite what Wilgy said about the Jailkeeper being Mafia, I do think had anyone else had Jailkeepr Doki being permablocked by them would have been a strong possibility, just not having a protective role in play was more of a boon than I think Wilgy gave it credit.

Overall I think everyone actually did play a pretty good game and it was enjoyable to watch and host.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Tue Aug 15, 2023 7:25 pm
by LinearPoint
Anyways, I told Jay this before the game, but it was convenient timing that the host time for this came up right when I was considering getting back into Mafia.
So if things were slightly off that would be the rust, but I plan on now going to find a game to join and writing up a new game. One with (probably) more standard mechanics.
Smalltown is fun and all, but not something I want to be hosting on too frequent of a basis since it is just that different.

Re: Smalltown Circus [Game Over] - Mafia Win

Posted: Sat Aug 19, 2023 11:21 am
by DrWilgy
JaggedJimmyJay wrote: Tue Aug 15, 2023 5:53 pm Some statistical tidbits from this game:

@DrWilgy pulls within one of the all-time Syndicate wins lead, trailing only Mac. He also pulls within one win of the 2023 lead, trailing only Seanzie.
@MartinGG99 finally snags his first Syndicate win as mafia in his second try. The dice have not let him have many opportunities.
Maybe I'll see that 40% wr by the end of the year.