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Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:29 pm
by juliets
yayayayay congrats epi and roxy

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:29 pm
by thellama73
I knew you were bad, Roxy. Rob surprised me.

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:29 pm
by fingersplints
fingersplints wrote:I protect you Rox you jerk :p
protected even

I'm not sure why it's over. That was definitely not the combo I was expecting though XD good game guys

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:29 pm
by Roxy
fingersplints wrote:I protect you Rox you jerk :p
<3 I lub u tho

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:30 pm
by fingersplints
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.
Mine is the other way around :haha: I thought it was juliets and Epi. but I wasn't good at picking the baddies this game. that first round threw me off :shrug:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:30 pm
by Made
Ok, SVS, really tho, Game mechanics on a new game gets me lynched???

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:31 pm
by S~V~S
Sorry I was wrong about you Juliet's but I am pleased I was right about Epi.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:31 pm
by thellama73
fingersplints wrote:
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.
Mine is the other way around :haha: I thought it was juliets and Epi. but I wasn't good at picking the baddies this game. that first round threw me off :shrug:
Oh, I was absolutely terrible. It wasn't until after I had died that I realized about Roxy.

I think these sort of lightning games are REALLY hard for the civs, since there is so little to go on.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:31 pm
by juliets
i protected you SVS the first night

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:32 pm
by Roxy
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.



jk were you not mentioning it to help the civ's? :p

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:32 pm
by S~V~S
Made wrote:Ok, SVS, really tho, Game mechanics on a new game gets me lynched???
For a day one vote I thought it was better than random :shrug:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:32 pm
by thellama73
Roxy wrote:
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.



jk were you not mentioning it to help the civ's? :p
I realized it immediately after I died. :P

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:33 pm
by Made
thellama73 wrote:
fingersplints wrote:
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.
Mine is the other way around :haha: I thought it was juliets and Epi. but I wasn't good at picking the baddies this game. that first round threw me off :shrug:
Oh, I was absolutely terrible. It wasn't until after I had died that I realized about Roxy.

I think these sort of lightning games are REALLY hard for the civs, since there is so little to go on.
For future games, I think the Meta will require Civvies to ignore arguments that come at the last 10 minutes, as it seems things said towards the end get votes consistently.

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:33 pm
by Marmot
thellama73 wrote:Do tied lynches no result in a death?
No, they would be decided randomly.

But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:34 pm
by Roxy
sorry I always wanted to use that vid clip for something llama :p

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:35 pm
by thellama73
Made wrote:
thellama73 wrote:
fingersplints wrote:
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.
Mine is the other way around :haha: I thought it was juliets and Epi. but I wasn't good at picking the baddies this game. that first round threw me off :shrug:
Oh, I was absolutely terrible. It wasn't until after I had died that I realized about Roxy.

I think these sort of lightning games are REALLY hard for the civs, since there is so little to go on.
For future games, I think the Meta will require Civvies to ignore arguments that come at the last 10 minutes, as it seems things said towards the end get votes consistently.
One thing I hate is the way everone piles on. The first two people to get votes are almost always the top vote getters. Come up with your own opinions, people!

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:35 pm
by fingersplints
thellama73 wrote:
fingersplints wrote:
thellama73 wrote:I knew you were bad, Roxy. Rob surprised me.
Mine is the other way around :haha: I thought it was juliets and Epi. but I wasn't good at picking the baddies this game. that first round threw me off :shrug:
Oh, I was absolutely terrible. It wasn't until after I had died that I realized about Roxy.

I think these sort of lightning games are REALLY hard for the civs, since there is so little to go on.
I think not having any abilities at first hindered us too. Not that that is MM's fault. Just something to keep in mind for the next one. :)
I hate being a vanilla civvie :| And that whole first night we had no block/protect/check anything so really nothing to help us but our bad lynches.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:36 pm
by Made
oh, and btw, the day after thanksgiving doesn't work for me, black friday shoping, plus it's always the day we put up the chirstmas tree.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:37 pm
by fingersplints
Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:37 pm
by Marmot
Civilians

fingersplints
juliets
Made
MovingPictures
SVS
thellama

Baddies

Epignosis
Roxy



Night 1

MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)

Night 2

fingersplints protected Roxy
Epi killed juliets



And that was that. :)

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:37 pm
by thellama73
Metalmarsh89 wrote:
thellama73 wrote:Do tied lynches no result in a death?
No, they would be decided randomly.

But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:37 pm
by fingersplints
oh there were some abilities night 1 just not many :/

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:37 pm
by thellama73
fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
Agreed. :srsnod:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:37 pm
by Epignosis
When I first heard of it, I didn't think this model would be very fun. I had a ball, MM. Thanks for hosting and asking me to play.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:39 pm
by thellama73
If MP had the role block, why did he flip vanilla?

(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:39 pm
by Roxy
Metalmarsh89 wrote:Civilians

fingersplints
juliets
Made
MovingPictures
SVS
thellama

Baddies

Epignosis
Roxy



Night 1

MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)

Night 2

fingersplints protected Roxy
Epi killed juliets



And that was that. :)
I could not help but win being a civ and a baddie :dance: :fiesta: :lorab:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:40 pm
by Roxy
thellama73 wrote:
fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
Agreed. :srsnod:
thirded ;airguitar:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:40 pm
by fingersplints
lol Rox that is the greatest.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:41 pm
by Made
personally, I prefer scrolling up to being stuck in linki hell, but that's just me.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:41 pm
by Marmot
fingersplints wrote:I think not having any abilities at first hindered us too. Not that that is MM's fault. Just something to keep in mind for the next one. :)
I hate being a vanilla civvie :| And that whole first night we had no block/protect/check anything so really nothing to help us but our bad lynches.
This is as basic as mafia can get, though the rotating roles were an extra flavor SVS had suggested.

Normally, 7 civilians would be ideal, because you then at least get a Day 3 (assuming you don't lynch 2 baddies before that) With this setup, it is almost an equal chance of victory for either side.

With how rapid the game progressed, reading players is difficult. Often you have to resort to gut, because you're too busy reading posts and responding to do any effective scumhunting. But again, finding a good strategy to find baddies like this would work too. These are my thoughts anyway.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:43 pm
by Marmot
Roxy wrote:
Metalmarsh89 wrote:Civilians

fingersplints
juliets
Made
MovingPictures
SVS
thellama

Baddies

Epignosis
Roxy



Night 1

MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)

Night 2

fingersplints protected Roxy
Epi killed juliets



And that was that. :)
I could not help but win being a civ and a baddie :dance: :fiesta: :lorab:
I waved my magic wand and now you look crazy! :feb:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:45 pm
by fingersplints
Metalmarsh89 wrote:
fingersplints wrote:I think not having any abilities at first hindered us too. Not that that is MM's fault. Just something to keep in mind for the next one. :)
I hate being a vanilla civvie :| And that whole first night we had no block/protect/check anything so really nothing to help us but our bad lynches.
This is as basic as mafia can get, though the rotating roles were an extra flavor SVS had suggested.

Normally, 7 civilians would be ideal, because you then at least get a Day 3 (assuming you don't lynch 2 baddies before that) With this setup, it is almost an equal chance of victory for either side.

With how rapid the game progressed, reading players is difficult. Often you have to resort to gut, because you're too busy reading posts and responding to do any effective scumhunting. But again, finding a good strategy to find baddies like this would work too. These are my thoughts anyway.
I just hate not having an ability. I already don't like being a civvie and than I see vanilla Image

It happens. If we had lucked into finding a mafia day 1 it all would have been different. We should have stuck to the lynching Boogs scheme XD

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:45 pm
by thellama73
MM respond to my questions!

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:50 pm
by Marmot
thellama73 wrote:If MP had the role block, why did he flip vanilla?

(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
MP didn't flip as anything. But he was an obvious civvie since he was NK'd.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:51 pm
by thellama73
Metalmarsh89 wrote:
thellama73 wrote:If MP had the role block, why did he flip vanilla?

(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
MP didn't flip as anything. But he was an obvious civvie since he was NK'd.
Good point. Now get to my other obnoxious post about endgame possibilities.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:52 pm
by Roxy
fingersplints wrote:I already don't like being a civvie and than I see vanilla Image
You just love the btsc :p


oh and ofc the bloodletting always pleases you :feb: :mafia:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:52 pm
by thellama73
I actually don't mind vanilla. Gives me less to keep track of.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:52 pm
by Roxy
thellama73 wrote:
Metalmarsh89 wrote:
thellama73 wrote:If MP had the role block, why did he flip vanilla?

(sorry if it sounds like I'm nit picking. I had a great, great time. Just curious.)
MP didn't flip as anything. But he was an obvious civvie since he was NK'd.
Good point. Now get to my other obnoxious post about endgame possibilities.
:haha: :haha: :haha: :haha: :haha:

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:54 pm
by Marmot
thellama73 wrote:
Metalmarsh89 wrote:
thellama73 wrote:Do tied lynches no result in a death?
No, they would be decided randomly.

But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.
I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:54 pm
by Roxy
Metalmarsh89 wrote:
Roxy wrote:
Metalmarsh89 wrote:Civilians

fingersplints
juliets
Made
MovingPictures
SVS
thellama

Baddies

Epignosis
Roxy



Night 1

MP blocked fingers
juliets protected SVS
Epi killed MP (taking the roleblock with him)

Night 2

fingersplints protected Roxy
Epi killed juliets



And that was that. :)
I could not help but win being a civ and a baddie :dance: :fiesta: :lorab:
I waved my magic wand and now you look crazy! :feb:
Your a Newt :consoling: now who is crazy? :noble:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:54 pm
by fingersplints
Roxy wrote:
fingersplints wrote:I already don't like being a civvie and than I see vanilla Image
You just love the btsc :p


oh and ofc the bloodletting always pleases you :feb: :mafia:
I think I am just a natural baddie. Being a civvie is too stressful to me and no one believes me. When I am bad I get suspected much less :p

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:56 pm
by Tangrowth
Well, this was fun! Sorry splints, guess we were wrong!

thellama73 wrote:
fingersplints wrote:Also I think i would prefer to have had the linkitis feature. It took me longer to scroll back up and figure out where I had left off then it would have to reviewed what was posted quick.
Agreed. :srsnod:
Made wrote:personally, I prefer scrolling up to being stuck in linki hell, but that's just me.
Duly noted. :noble:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:57 pm
by Roxy
fingersplints wrote:
Roxy wrote:
fingersplints wrote:I already don't like being a civvie and than I see vanilla Image
You just love the btsc :p


oh and ofc the bloodletting always pleases you :feb: :mafia:
I think I am just a natural baddie. Being a civvie is too stressful to me and no one believes me. When I am bad I get suspected much less :p
I just knew you were civ this game ---- :ninja:

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:58 pm
by Tangrowth
I kind of had a feeling Rox was bad once I died but even if I had lived I'm not sure how I would have expounded on it.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:58 pm
by Tangrowth
And thanks much for hosting, MM!

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 8:58 pm
by thellama73
Metalmarsh89 wrote:
thellama73 wrote:
Metalmarsh89 wrote:
thellama73 wrote:Do tied lynches no result in a death?
No, they would be decided randomly.

But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.
I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.
Well, I disagree. I think the game should continue as long as there's a chance for either team to win, especially given the significant handicap imposed on civs by the tight time limit (what is chance? Isn't it chance that we didn't correctly guess who the baddies were and lynch them, to a certain extent?) But your game, your rules.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 8:59 pm
by Marmot
fingersplints wrote:I just hate not having an ability. I already don't like being a civvie and than I see vanilla Image

It happens. If we had lucked into finding a mafia day 1 it all would have been different. We should have stuck to the lynching Boogs scheme XD
In my honest opinion though, I understand 15 minutes is not much time to decide who to use your night action on. Now imagine having to coordinate 6 civvies and 2 baddies night actions in that same 15 minute period by yourself.

SVS suggested the idea of cycling the power roles for civs. I incorporated that idea, so if you didn't get a power the first day, you still might the second day.

Thanks for voicing your opinion though. I thought the speed of the game would make up for getting a plain role. I was wrong. So we will come up with some other ideas for next time for sure.

Re: Lightning Mafia - Halloween Edition [Night 2] - 8:31 PM

Posted: Sun Oct 26, 2014 9:01 pm
by S~V~S
Metalmarsh89 wrote:
thellama73 wrote:
Metalmarsh89 wrote:
thellama73 wrote:Do tied lynches no result in a death?
No, they would be decided randomly.

But this is a mafia background that I'm used to. If there are equal number mafia and civs at the start of a day phase, then mafia wins. Even if it was a no death, the civs have 0 chance at that point.
Flase. If SVS and Splints voted for Roxy and Rox and Epig voted for SVS, and the ranomizer picked Rox, the night phase would have started 2 civs, 1 baddie. The civs could have been protected or the baddies could have ben blocked, and even if not, the following day lynch would have been a 1 v. 1 tie, which could have gone to the civs. Unlikely, but greater than 0 by a wide margin.
I know, but being that the mafia reduced the civs numbers down to equal their own, it would be most unfortunate for the baddies to have almost certain victory snatched from them by chance, considering they played the better game up to the point. They played the game better, so they get the win. This is the reasoning I am accustomed to. I am open to change, such as no lynches for a tie, or even a no lynch option. But that would be for a later game.
We generally let it go down to the wire, or until outnumbered. Like with the block dead with MP, I would have let it go one more cycle. Had we lynched a civ, I would have ended it then.

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 9:02 pm
by Roxy
I can't wait for the next one - what will it be 2 turkeys against the pilgrims? :p

Re: Lightning Mafia - Halloween Edition [Game Over]

Posted: Sun Oct 26, 2014 9:03 pm
by thellama73
Metalmarsh89 wrote: Thanks for voicing your opinion though. I thought the speed of the game would make up for getting a plain role. I was wrong. So we will come up with some other ideas for next time for sure.
I don't agree with splintsy on this. I think the vanilla roles were fine and appropriate.