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Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:06 pm
by FZ.
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.

I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Isn't that what we have in most mafia games?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:08 pm
by keys56000000000
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.
I do understand that, but saying "Nash equilibrium" doesn't prove that it's in the civilians best interests to find their partners. Our best move is yet to be established.
I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Right! And the more players stay civ, the stronger our lynch power is.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:09 pm
by FZ.
FZ. wrote:
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.

I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Isn't that what we have in most mafia games?
The fact that there's no way to detect cheaters doesn't mean we can't do it. If we all agree that ideally, not forming BTSC is better for the civvies, then we don't need to find cheaters because that's not our worry.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:11 pm
by Long Con
So, we should rely on the Mafias to kill players who win lynched property bids? It does seem to be in their interest to prevent colour groups from forming. What happens to the property of nightkilled players? Do they go up for auction as well?

I'm just trying to see a scenario where bidding on a property would benefit a person, when death is the most likely outcome.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:13 pm
by FZ.
I'm going to bed. Voting Epi for using so much money.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:14 pm
by thellama73
FZ. wrote:
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.

I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Isn't that what we have in most mafia games?
I don't understand your point.

I am distressed at the direction this thread has gone. I am barely paying attention to this game with all the other stuff I have going on, and it took me exactly two seconds to see why the "civs ignore all the gifts the host has given you" strategy is terrible. I can't believe how easily the flock is being led into bad decisions.

Look, building hotels is the only way we can get money (barring a few chance cards and an occasional pass go.) The Mafia have ample ability to make money and use it to buy property and other goodies, while at the same time depleting our money. If we run out of money, we die. This strategy hands victory to the railroads and utilities. Please think about it for two seconds before posting a reactionary NO U response. You, MM, Long Con, and Keys are working on behalf of the baddies with this sort of talk.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:16 pm
by thellama73
keys56000000000 wrote:
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.
I do understand that, but saying "Nash equilibrium" doesn't prove that it's in the civilians best interests to find their partners. Our best move is yet to be established.
It is better for the individual to have BTSC than not to have BSTC.
It is better for the individual to be able to build hotels and make money, than not to be able to do that.
It is better for the individual not to be one of a handful who did not bother to try to find their teammates, facing a series of LMS teams in addition to baddies.

To me, it is abundantly clear that civvies who neglect to find their partners are acting against their own interests.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:20 pm
by thellama73
I have one final thing to say on the subject and I'll stop. To any civvies considering not finding your teammates: don't forget about money. Without a team, you cannot generate reliable income streams. Your money will slowly be drained away from you and, if the mafia doesn't kill you, you will go bankrupt and you will die. Factor that into your decision on whether to use your night power.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:27 pm
by keys56000000000
thellama73 wrote:
FZ. wrote:
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.

I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Isn't that what we have in most mafia games?
I don't understand your point.

I am distressed at the direction this thread has gone. I am barely paying attention to this game with all the other stuff I have going on, and it took me exactly two seconds to see why the "civs ignore all the gifts the host has given you" strategy is terrible. I can't believe how easily the flock is being led into bad decisions.

Look, building hotels is the only way we can get money (barring a few chance cards and an occasional pass go.) The Mafia have ample ability to make money and use it to buy property and other goodies, while at the same time depleting our money. If we run out of money, we die. This strategy hands victory to the railroads and utilities. Please think about it for two seconds before posting a reactionary NO U response. You, MM, Long Con, and Keys are working on behalf of the baddies with this sort of talk.
You keep saying "we", but if you go the way you want to go, there is no we.
It is better for the individual to have BTSC than not to have BSTC.
Depends. Is it better to be a civilian with a BTSC partner than a lone civ? Yes. Is it better to be a 2-man indy team against the mafia and the civs? Maybe not.
It is better for the individual to be able to build hotels and make money, than not to be able to do that.
I guess insofar as they have a cushion against dying, yes, this is probably true. Once hotels are up, poor civvies are running the gauntlet.
It is better for the individual not to be one of a handful who did not bother to try to find their teammates, facing a series of LMS teams in addition to baddies.
I doubt that many people will find their partners. You get one shot per night and there's 28 players. Maybe one or two sets will form, if everyone searched. I remained entirely unconvinced that civs will find themselves surrounded by teams.
To me, it is abundantly clear that civvies who neglect to find their partners are acting against their own interests.
There's only 6 baddies. All we have to do is lynch them before we run out of money. You might find that when you're in your team against the rest of us, that hotel isn't enough to win it. Maybe civs will get lucky and not land on it.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:28 pm
by birdwithteeth11
Epignosis wrote:
Elohcin wrote:
Epignosis wrote:
keys56000000000 wrote:Yeah make it rain!

$60 on the extra die role power!
I'll make $ure you get an extra die. :feb:
you gonna keep up he $$$$$ all game Epi?
Ca$h rule$ everything around me.

Best. Response. Ever.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:32 pm
by keys56000000000
Llama, I'd be lying if I said I didn't think you were making a good case, but the mafia also has the NK. Civs are doomed regardless, we're all racing against the clock to lynch the bad guys.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:33 pm
by birdwithteeth11
Degobunny wrote:Okay this is seriously frustrating. One more time...I like the option to bid on powers, and no to unions. We all know the railroads and utilities will manipulate it all anyway.
Yeah, that's honestly what I'm leaning towards. I think if we don't try to merge and gain BTSC with other civs, then the baddies would have an easier job picking us off one by one. Especially the utilities, who can learn peoples' roles from landing on those two respective spaces.

So yeah, even though it might turn into a free-for-all bloodbath, I'd rather go for trying to find BTSC over sticking with no BTSC for anyone. Because information is the best friend of the civs.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:34 pm
by thellama73
keys56000000000 wrote:Llama, I'd be lying if I said I didn't think you were making a good case, but the mafia also has the NK. Civs are doomed regardless, we're all racing against the clock to lynch the bad guys.
Sadly, this is kind of true. :(

At minimum, if we have a perfect lynch record, we will lose six people to NKs plus whoever manages to run out their money by then. The odds are certainly not in our favor.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:35 pm
by Long Con
Ok, Llama, I'll sit back and see how it goes. I think it's inevitable that people who bid on properties will be killed, and I'd like someone to convince me that that's not the case. That's all. I want to play this game to its full fun potential, and the way I see it, this is a BIG roadblock in the way of that. Of course I want to find my colour group and start building and making lots of money, that sounds fun. Just like the board game! Which is fun! Except in the board game, people don't vote you out for becoming successful, and baddies don't kill you for becoming successful, and everyone is on their own team to begin with.

Maybe if we all agree to be cool and NOT go after players who try to acquire more property? Is that something that can be? What does everyone think?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:36 pm
by keys56000000000
Well, if that's the way the cookie's gonna crumble, I see no reason to keep posting. See y'all in the funnies. :haha:

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:39 pm
by S~V~S
At this point I am most leery of people implying that those who disagree with their strategy of not searching are bad. I think that keeping the civvies as unempowered vanillas with no earning ability plays right into the hands of the rails/utilities.

Even the implication that playing the game within its design is somehow "cheating" feels very off to me.

I also play mafia for fun as much as for wins, and actually playing seems mor fun to me :shrug:

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:40 pm
by thellama73
Long Con wrote:Ok, Llama, I'll sit back and see how it goes. I think it's inevitable that people who bid on properties will be killed, and I'd like someone to convince me that that's not the case.

Maybe if we all agree to be cool and NOT go after players who try to acquire more property? Is that something that can be? What does everyone think?
I'll take a stab at convincing you.
1. Civvies have more of an incentive to acquire property to complete their sets than baddies.
2. People who spend money on property are more likely to go bankrupt and die anyway
3. Even if someone completes a set, they are less of a thread than the mafia, because they cannot actively kill.
4. Opportunity cost. Every time we lynch someone who is trying to complete their set, we COULD have lynched a baddie instead.

Therefore, I think it's a mistake to lynch people JUST because they acquire property.

That being said, the baddies will read this, and will probably have more money than us, so they may try to buy up the property to avoid suspicion. All I'm advocating is cases that do not DEPEND on the fact that someone bought property.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:43 pm
by keys56000000000
S~V~S wrote:At this point I am most leery of people implying that those who disagree with their strategy of not searching are bad. I think that keeping the civvies as unempowered vanillas with no earning ability plays right into the hands of the rails/utilities.

Even the implication that playing the game within its design is somehow "cheating" feels very off to me.
I don't think anyone was accusing anyone of actually cheating. There was a conversation about nobody finding their partners, and someone pointed out that people will "cheat" and still try to find them. Niot that that actual dispicable cheating is or was or will occur.

And again, you talk about empowering civilians. You cease to be a civilian once you are empowered. That's the whole point. This game collapses when it becomes a free-for-all. THere'd be no point in posting.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:45 pm
by thellama73
keys56000000000 wrote: I don't think anyone was accusing anyone of actually cheating. There was a conversation about nobody finding their partners, and someone pointed out that people will "cheat" and still try to find them. Niot that that actual dispicable cheating is or was or will occur.
Good point. I want to be clear on this. When I used the word "cheat" I meant "covertly defect from the no searching strategy." In other words, saying "Yes, I agree not to search for my partners" but then secretly doing it anyway. I in no way was trying to imply that anyone would be cheating with respect to the rules of Boo's game or the rules of the Syndicate.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:46 pm
by juliets
Wouldn't people still be posting because it's in everyone's interest to try and find and lynch the baddies?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:49 pm
by birdwithteeth11
FZ. wrote:I'm going to bed. Voting Epi for using so much money.
There are 2 reasons I can see Epig doing this:

1) He is Electric Company, and is going for it because he won $190 last night. And doesn't mind spending half his money because of this.

2) He's just being aggressive because he feels like it.

I'm leaning towards #2 for now with no other information to go off of this though.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:50 pm
by keys56000000000
juliets wrote:Wouldn't people still be posting because it's in everyone's interest to try and find and lynch the baddies?
Once you're in a team, you are the baddies.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:52 pm
by S~V~S
Keys I think it likely that only one or two, maybe three groups will complete their sets.

Searching is a very haphazard way to form teams and i believe most of us will remain vanilla civs .

Why would this make you want to stop posting?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:55 pm
by thellama73
keys56000000000 wrote:
juliets wrote:Wouldn't people still be posting because it's in everyone's interest to try and find and lynch the baddies?
Once you're in a team, you are the baddies.
No you're not. You don't have a kill.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 6:56 pm
by Epignosis
Elohcin wrote:
Epignosis wrote:A$ I did today in real life, I voted.
What?! You better just be checkin' the changeable vote mechanism :p
It doe$n't work. :feb:
FZ. wrote:So, the fact Epig used so much money for the bid, makes me think he's EC who got 190$ which is probably be where my vote will go
Or that I have bad credit and poor $pending habit$. :ponder:
FZ. wrote:I'm going to bed. Voting Epi for using so much money.
Ju$t like real politic$! XD

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:02 pm
by birdwithteeth11
Alright. Here's my full opinion on the two hot-button issues so far.

1) In terms of searching for people, I am going to try and search for my teammates every night. I know most of us play for fun (I would hope all of us do), but we also play to win the game. Having a team of people whom I know can help me, and help add to potential collected money in terms of hotels, sounds a heck of a lot more appealing than a vanilla civ with no powers and throwing darts in the dark. The utilities have already learned the roles of 3 players so far, and the railroads learn who each others is once they find each other. Plus having a NK they get to share. So to me, the best long-term strategy is to search for teammates.

2) I will consider bidding on properties, if one comes up that I feel is worth owning. The way I look at it, I'd rather get rid of the baddies first who either have BTSC already (Utilities) or could gain it (Railroads), and have a NK to use, over people who are vanilla civs and do not have a NK. And, as llama said, it's a huge opportunity cost we are throwing away by going after people who decide to bid often or heavily on properties. So for now, I'm more concerned about trying to find and kill baddies.

Linki @llama: I agree. There's a big difference between a mafia team and a LMS team in my opinion.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:12 pm
by keys56000000000
I agree, SVS, only 1 or 2 teams would likely complete their sets. It might be good being in a set if the civilian population is hit hard. It might suck being one of those only sets if the civs are successful against the mafia.
thellama73 wrote:
keys56000000000 wrote:
juliets wrote:Wouldn't people still be posting because it's in everyone's interest to try and find and lynch the baddies?
Once you're in a team, you are the baddies.
No you're not. You don't have a kill.
Boo says you can't win with the civs. I agree that the team with the NK takes priority, but if civs can't win with you, they need to lynch you.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:20 pm
by keys56000000000
birdwithteeth11 wrote:Alright. Here's my full opinion on the two hot-button issues so far.

1) In terms of searching for people, I am going to try and search for my teammates every night. I know most of us play for fun (I would hope all of us do), but we also play to win the game. Having a team of people whom I know can help me, and help add to potential collected money in terms of hotels, sounds a heck of a lot more appealing than a vanilla civ with no powers and throwing darts in the dark. The utilities have already learned the roles of 3 players so far, and the railroads learn who each others is once they find each other. Plus having a NK they get to share. So to me, the best long-term strategy is to search for teammates.

2) I will consider bidding on properties, if one comes up that I feel is worth owning. The way I look at it, I'd rather get rid of the baddies first who either have BTSC already (Utilities) or could gain it (Railroads), and have a NK to use, over people who are vanilla civs and do not have a NK. And, as llama said, it's a huge opportunity cost we are throwing away by going after people who decide to bid often or heavily on properties. So for now, I'm more concerned about trying to find and kill baddies.

Linki @llama: I agree. There's a big difference between a mafia team and a LMS team in my opinion.
That's cool, you can go ahead and do that and if you eliminate the mafia, awesome. But then y'know you are next to be lynched, right? It'll be obvious that you're in a set.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:24 pm
by Degobunny
thellama73 wrote:
keys56000000000 wrote:Llama, it's cool that you're invoking Nash equilibrium, I dig it. However, unless you can show me the spreadsheets where you've gone over every potential scenario in the game, just saying "game theory" doesn't actually mean much. You need to have studied this particular game to know its theory.
You don't. You just need to understand that when individual interest trumps group interest and there's no way to detect cheaters, individual interest wins out.

I think it's a very, very, very poorly considered strategy to focus our lynches on trying to prevent Monopolies. The mafia can prevent monopolies just fine using their kills. Lynches are the only way we have to kill off the railroads and utilities.
Good point. This all really comes down to trust or like I said before blind faith.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:27 pm
by Degobunny
keys56000000000 wrote:
birdwithteeth11 wrote:Alright. Here's my full opinion on the two hot-button issues so far.

1) In terms of searching for people, I am going to try and search for my teammates every night. I know most of us play for fun (I would hope all of us do), but we also play to win the game. Having a team of people whom I know can help me, and help add to potential collected money in terms of hotels, sounds a heck of a lot more appealing than a vanilla civ with no powers and throwing darts in the dark. The utilities have already learned the roles of 3 players so far, and the railroads learn who each others is once they find each other. Plus having a NK they get to share. So to me, the best long-term strategy is to search for teammates.

2) I will consider bidding on properties, if one comes up that I feel is worth owning. The way I look at it, I'd rather get rid of the baddies first who either have BTSC already (Utilities) or could gain it (Railroads), and have a NK to use, over people who are vanilla civs and do not have a NK. And, as llama said, it's a huge opportunity cost we are throwing away by going after people who decide to bid often or heavily on properties. So for now, I'm more concerned about trying to find and kill baddies.

Linki @llama: I agree. There's a big difference between a mafia team and a LMS team in my opinion.
That's cool, you can go ahead and do that and if you eliminate the mafia, awesome. But then y'know you are next to be lynched, right? It'll be obvious that you're in a set.
What do you mean by set. isn't everyone technically in a potential set?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:38 pm
by keys56000000000
Degobunny wrote:
keys56000000000 wrote:
birdwithteeth11 wrote:Alright. Here's my full opinion on the two hot-button issues so far.

1) In terms of searching for people, I am going to try and search for my teammates every night. I know most of us play for fun (I would hope all of us do), but we also play to win the game. Having a team of people whom I know can help me, and help add to potential collected money in terms of hotels, sounds a heck of a lot more appealing than a vanilla civ with no powers and throwing darts in the dark. The utilities have already learned the roles of 3 players so far, and the railroads learn who each others is once they find each other. Plus having a NK they get to share. So to me, the best long-term strategy is to search for teammates.

2) I will consider bidding on properties, if one comes up that I feel is worth owning. The way I look at it, I'd rather get rid of the baddies first who either have BTSC already (Utilities) or could gain it (Railroads), and have a NK to use, over people who are vanilla civs and do not have a NK. And, as llama said, it's a huge opportunity cost we are throwing away by going after people who decide to bid often or heavily on properties. So for now, I'm more concerned about trying to find and kill baddies.

Linki @llama: I agree. There's a big difference between a mafia team and a LMS team in my opinion.
That's cool, you can go ahead and do that and if you eliminate the mafia, awesome. But then y'know you are next to be lynched, right? It'll be obvious that you're in a set.
What do you mean by set. isn't everyone technically in a potential set?
Sorry Dego, yes everyone is in a set, I meant the team that is formed when a set is united. Boo said that they cannot win with the civs and that the civs cannot win with them, so they must be lynched at some stage.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 7:52 pm
by birdwithteeth11
keys56000000000 wrote:
birdwithteeth11 wrote:Alright. Here's my full opinion on the two hot-button issues so far.

1) In terms of searching for people, I am going to try and search for my teammates every night. I know most of us play for fun (I would hope all of us do), but we also play to win the game. Having a team of people whom I know can help me, and help add to potential collected money in terms of hotels, sounds a heck of a lot more appealing than a vanilla civ with no powers and throwing darts in the dark. The utilities have already learned the roles of 3 players so far, and the railroads learn who each others is once they find each other. Plus having a NK they get to share. So to me, the best long-term strategy is to search for teammates.

2) I will consider bidding on properties, if one comes up that I feel is worth owning. The way I look at it, I'd rather get rid of the baddies first who either have BTSC already (Utilities) or could gain it (Railroads), and have a NK to use, over people who are vanilla civs and do not have a NK. And, as llama said, it's a huge opportunity cost we are throwing away by going after people who decide to bid often or heavily on properties. So for now, I'm more concerned about trying to find and kill baddies.

Linki @llama: I agree. There's a big difference between a mafia team and a LMS team in my opinion.
That's cool, you can go ahead and do that and if you eliminate the mafia, awesome. But then y'know you are next to be lynched, right? It'll be obvious that you're in a set.
Not necessarily. Not if I don't find any of my teammates, or they don't find me. Then I would still be a vanilla civ.

What bothers me about your train of thought isn't so much the idea, but that it feels like you're trying to decide which way we should play the game. And that anyone who disagrees with you is bad and should die. I disagree with your idea, but that doesn't necessarily mean I find you bad.

Just because X is true, doesn't mean Y is true.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:01 pm
by birdwithteeth11
Alright. I was re-reading Page 1, and I have a question for the host:

@Boo: It says that, "Civvies that do establish full BTSC (meaning they either find all of their set while everyone is alive, or they acquire the necessary cards by buying them)..." So by that logic, if one set gains full BTSC, could they continue to search for other full sets, and possible gain BTSC with them too? Or is this only possible by purchasing other cards from dead players?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:06 pm
by Boogs
Wow this is confusing already! Im pretty much voting Epignosis for now because:
A) His money throwing down scares me that he has so much if he is bad this early
B)His threat to come at him to scare us.

He is a very good player, and I think he is trying to scare us to not vote him. I have nothing else this early but Im confident in voting him.
votes Epignosis

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:07 pm
by Long Con
For all the three-property sets... a huge advantage to finding ONE of your two partners is that you get to know, and possibly vouch, for your still-Civvie teammate. This makes the dart-in-the-dark approach a bit less haphazard. A baddie can't even phony-vouch for a Civvie like they might in a regular Mafia game, because the only vouches that can exist are most likely the colour-group paired people.

Admittedly, two together is a Civvie benefit, while three together is a Civvie loss... but there it is. Two together is vastly better for the Civvies than everyone staying single.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:11 pm
by nijuukyugou
Ah! FINALLY! Sorry for being absent - catching up!

I see discussion of whether or not Civs should find other Civs and form their groups, and the entire time I'm shouting at my computer (yes, alone, in my apartment, with the cat staring at me like I'm crazy) "BUT THIS IS CAPITALISM AND MONOPOLY what are you doing telling us not to search??" So, as others have said, I am definitely not inclined to not complete my nightly search. It would really seem to take half the fun out of the mechanics of this game that I'm desperately trying to understand (but I think I have it. We'll see).

Oh that note, I have no idea who to vote for. But I thought I'd check in :D

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:15 pm
by Epignosis
Boogs wrote:Wow this is confusing already! Im pretty much voting Epignosis for now because:
A) His money throwing down scares me that he has so much if he is bad this early
B)His threat to come at him to scare us.

He is a very good player, and I think he is trying to scare us to not vote him. I have nothing else this early but Im confident in voting him.
votes Epignosis
Confidence on the fir$t day. I love it!

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:16 pm
by Long Con
The dollar sign thing is really annoying, Epig.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:17 pm
by Epignosis
Long Con wrote:The dollar sign thing is really annoying, Epig.
$orry. :p

Go ahead and vote for me. I know you're $eeking a rea$on to do it.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:18 pm
by nijuukyugou
Long Con wrote:The dollar sign thing is really annoying, Epig.
I find it rather amusing, mostly because I know it's gotta be a pain in the ass to do it every time.

Excuse me. A$$.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:22 pm
by Long Con
Epignosis wrote:
Long Con wrote:The dollar sign thing is really annoying, Epig.
$orry. :p

Go ahead and vote for me. I know you're $eeking a rea$on to do it.
How do you know that?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:23 pm
by keys56000000000
Birdwithteeth, I'm not saying lynch people for searching for their teammates. I don't want to lynch civs, I never said I would. I'm saying that if you find your teammates, we will have to lynch you. That is just a fact, as Boo has stated. Our priority should be the mafia with the kill, but after that the priority is to reach our win conditions, right? And that's going to mean lynching, or killing off via some other means, the other teams.

Nijuukyugou, I'm not telling people what to do. I'm sorry you're getting that impression. You can and obviously will do what you want, and I agree that having your BTSC teammates and powers will make the game more fun for you. Fun is fun, but I think trying to win is funner, and that's all I'm trying to do - take this game seriously as Boo intended, and that way maybe the other players will have fun too. If that isn't the case, then I'll switch up, or just find somewhere else to play mafia.

LC - I agree, if you're in a set of three, finding one of the three would be better than being on your own.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:30 pm
by Epignosis
Long Con wrote:
Epignosis wrote:
Long Con wrote:The dollar sign thing is really annoying, Epig.
$orry. :p

Go ahead and vote for me. I know you're $eeking a rea$on to do it.
How do you know that?
Long Con wrote:Ok, Llama, I'll sit back and see how it goes. I think it's inevitable that people who bid on properties will be killed, and I'd like someone to convince me that that's not the case. That's all. I want to play this game to its full fun potential, and the way I see it, this is a BIG roadblock in the way of that. Of course I want to find my colour group and start building and making lots of money, that sounds fun. Just like the board game! Which is fun! Except in the board game, people don't vote you out for becoming successful, and baddies don't kill you for becoming successful, and everyone is on their own team to begin with.

Maybe if we all agree to be cool and NOT go after players who try to acquire more property? Is that something that can be? What does everyone think?
I don't believe you have a group to find.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:36 pm
by S~V~S
Keys it almost seems like you are implying that we do it your way, or you are going to stop playing? Before you said you would stop posting, or might as well stop posting, now you are saying you will find somewhere else to play? I am not understanding your meaning in saying this. We do it your way or you won't play anymore?

I also want to take Boos game seriously, and take full advantage of the awesome mechanics he devised. I am not sure how that would be not taking the game seriously.

I asked this earlier, and I don't see that anyone has had an opinion of this~ what would benefit the known baddies, the rails/utilities, most? If we try to stay un-monopolized, or if we try to form monopolies?

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:40 pm
by Bass_the_Clever
This game is going to be crazy. I want to play this game to its full potential. I don't like the idea of having to worry about being lynched for that reason.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:44 pm
by Long Con
Epignosis wrote:
Long Con wrote:
Epignosis wrote:
Long Con wrote:The dollar sign thing is really annoying, Epig.
$orry. :p

Go ahead and vote for me. I know you're $eeking a rea$on to do it.
How do you know that?
Long Con wrote:Ok, Llama, I'll sit back and see how it goes. I think it's inevitable that people who bid on properties will be killed, and I'd like someone to convince me that that's not the case. That's all. I want to play this game to its full fun potential, and the way I see it, this is a BIG roadblock in the way of that. Of course I want to find my colour group and start building and making lots of money, that sounds fun. Just like the board game! Which is fun! Except in the board game, people don't vote you out for becoming successful, and baddies don't kill you for becoming successful, and everyone is on their own team to begin with.

Maybe if we all agree to be cool and NOT go after players who try to acquire more property? Is that something that can be? What does everyone think?
I don't believe you have a group to find.
Well, that doesn't answer my question at all. You just accused me of gunning for you, and then accused me of being a Utility. Neither are true.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:45 pm
by fingersplints
Sorry for not paying any attention to this game. Been involved with the Zelda game, and busy. Hoping to be able to look over everything and try and figure out how it works tonight :)

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:46 pm
by Long Con
S~V~S wrote:I asked this earlier, and I don't see that anyone has had an opinion of this~ what would benefit the known baddies, the rails/utilities, most? If we try to stay un-monopolized, or if we try to form monopolies?
Trying to find our teammates will hurt the baddies more, because it will tell some Civvies who other Civvies are, and they can defend each other.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:48 pm
by Bass_the_Clever
Long Con wrote:
S~V~S wrote:I asked this earlier, and I don't see that anyone has had an opinion of this~ what would benefit the known baddies, the rails/utilities, most? If we try to stay un-monopolized, or if we try to form monopolies?
Trying to find our teammates will hurt the baddies more, because it will tell some Civvies who other Civvies are, and they can defend each other.
I agree . I think if we don't search it will be a bunch of lost civs.

Re: Monopoly Mafia [Day 1]

Posted: Wed Nov 05, 2014 8:51 pm
by fingersplints
Long Con wrote:
S~V~S wrote:I asked this earlier, and I don't see that anyone has had an opinion of this~ what would benefit the known baddies, the rails/utilities, most? If we try to stay un-monopolized, or if we try to form monopolies?
Trying to find our teammates will hurt the baddies more, because it will tell some Civvies who other Civvies are, and they can defend each other.
If I am understanding this correctly though, it won't tell civvies who other civvies are, because they won't be civvies anymore though, yes?