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Re: Mafia Theory

Posted: Sun Jun 14, 2015 4:51 pm
by S~V~S
I think a dead thread and rezzes are mutually incompatible. I was thinking of using one in Stoners, which would eliminate rezzes. But with my win cons of win with your team dead or alive, rezzes lose value. I would think that Baddie chat ends at death. Juliets & I had a dead chat in Dogma years ago, Moobyworld, and that group had an impact on the game. We had a super active Mooby, Golden, who kept it vital. The deadies need something to do, or to have an impact, IMO, for it to work as other than a spoiled spectator chat.

I love the idea, though, and look forward to experimenting with it.

Re: Mafia Theory

Posted: Thu Nov 19, 2015 6:56 pm
by Ricochet
What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?

Re: Mafia Theory

Posted: Thu Nov 19, 2015 10:39 pm
by Marmot
Ricochet wrote:What's the logic behind locking the game thread during the Night, in classic games? I mean, is there one, relating to game balance, or it is just a traditional "at Night, the town sleeps and the mafia schemes/executes" flavour?

If I am to allow the mafia team only Night-time BTSC, is it then absolutely necessary for town to be allowed only Day-time gaming?
It's a traditional part of the original mafia game. After the townie's lynched somebody during the day, they all go home to sleep at night while mafia congregates secretly and discusses who to nightkill. Same reason mafia doesn't have daytime BTSC in this game, the civilians are watching.

Re: Mafia Theory

Posted: Fri Nov 20, 2015 7:55 am
by S~V~S
Yeah, when it is played live, there are no other real options.

Re: Mafia Theory

Posted: Fri Nov 20, 2015 8:56 am
by Ricochet
So... no balance necessities, I take it.