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Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 5:48 am
by JaggedJimmyJay
splints, at first I thought your question to me came from TheFloyd73. :P

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 5:58 am
by FZ.
Golden wrote:The game loses half a star because Diiny killed me!

Otherwise it was essentially perfect.
I echo that. How did you pick your kills Diiny?

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 6:30 am
by fingersplints
JaggedJimmyJay wrote:splints, at first I thought your question to me came from TheFloyd73. :P
Nope! Your question originally meant to have more answers, but those are two of my favourite albums and I didn't want to put crappier albums in the same category.

You mentioned liking Pink Floyd in the interrogation room, so I knew you would pick that option. I also hoped I could somehow work in the game thread that I have hosted both a Pink Floyd and Led Zeppelin game on other sites in the thread so you would know it was me. (Or possibly Roxy - who was my cohost for both)

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:07 am
by Ricochet
Will Strawhenge vote ★★½? :ponder:

===

Hi splints. :cloud9:

Kinda sad you didn't intend me to receive the question :p, but glad it happened and utterly surprised to have guessed it right. I have no idea what those chocolate bars taste like. Anyway, I held on to that extra vote until the bitter end, which is quite something, considering I nearly died on two other occasions, during the game, after receiving it. My extra vote should have finished things on D14 (which is why I bragged to MM about everything being chill during that phase :grin:), alas more shenanigans piled up.

Anyway, I searched the Interrogation Room for people saying they like Reese's and I spotted only MM and Fuzz, so I never had anyone else in mind who could ask me this.

I also posted this in the game, hoping to get a reaction and possibly role check, but nobody bothered.
Ricochet wrote:Also Hi hi hi hi hi

I'm home from work and will try to do some reads in the upcoming hours.

Although right now I could go for a Reese's goodies, mmm.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:36 am
by fingersplints
There was a pb or chocolate on the TSM questionnaire :p Rox and I love Reese's stuff. The trees are her favourite, but I prefer the eggs because it has the maximum pb to chocolate ratio :p I never had any idea the question didn't go to Rox since you got it right XD

I was going to ask you a question soon actually. I planned to use that office gif you used during TSM :p

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:39 am
by Ricochet
Hehe, nice, I remember that.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:40 am
by JaggedJimmyJay
I prefer the small reese cups because they have the minimum pb to chocolate ratio. :p

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:35 am
by Ricochet
Alright, I'mma start dumping spreadsheet-related questions:

Did the Doc get paralysed by killing Swamp until N3 (including it) or N4 (two Nights that actually occurred)?

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:51 am
by Tangrowth
Good morning, ex-players!

FYI I will be absent until 6:45PM Eastern (15 minutes or so before the MVP announcement), since Wednesdays are long days for me (I teach starting at 7:30AM and do not finish my last class until 5:15PM). I'll keep talking postgame with you folks, answer questions, and respond to posts then.

Don't forget to vote for Civilian MVP and Mafia MVP!

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 10:13 am
by Ricochet
A few more thing I may ask yourselves. Back later.

Who was challenged alonside JJJ by Sorsha (Found a Job) on Night 1? And Night 3, was that really Matt vs Mac?

Who survived N4 SK kill?

On what Night did splints question JJJ?

Did Devin intercept anything? On what Night?

Did Roxy duplicate any Night Power onto another civ?

Which players did b24 protect and when? (except the ones already mentioned by MP, during crucial Nights)

Which players did Matt target and when? (except the times already mentioned by MP)

Which players did Straw target and when? (except the times mentioned)

Who bought Fuzz's votes and when? (except the times mentioned)

Floyd would have killed himself N5? :confused: Or is that Floyd wanted to kill Matt, but Matt redirected it to JJJ.

Something doesn't add up about Diiny's N9 ratio being 1:1, except my math is shit. (which is always possible) :confused: It obviously messes with every subsequent double-kill night. Can I have a rundown of the SYN-RYM losses?

LOL, JJJ's mad town cred for lynching Floyd on D8 is only apparent. :haha:

Who survived Angel's kill N11?

Can I get a rundown of the ACEO songs and effects (except what JJJ already sent me - Night 1 through 4)?

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 10:17 am
by Ricochet
Oh.

Who else did the Mafia target, except when it was mentioned by MP? Which of the mafia, when, how?

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 10:38 am
by Marmot
fingersplints wrote:There was a pb or chocolate on the TSM questionnaire :p Rox and I love Reese's stuff. The trees are her favourite, but I prefer the eggs because it has the maximum pb to chocolate ratio :p I never had any idea the question didn't go to Rox since you got it right XD

I was going to ask you a question soon actually. I planned to use that office gif you used during TSM :p
When llama had that role, his question to me was cake or death.

I chose cake and got a vote. :P

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 10:44 am
by Marmot
RadicalFuzz wrote:Marsh the reason I was after your head was because I was convinced you were aware of the possibility that your Vote For Sale vote had gotten through but were ignoring it. That was the only basis for me calling you illogical. I thought you had ignored the very real possibility that me tunneling Wilgy for literally a week was attempting to send you a message that "I want Wilgy dead after the night phase you bought LVS's vote against Wilgy" but you didn't see it. So the only remaining possibilities were Mafia or SK, both allegiances I wanted dead.
I did notice that vote. Unfortunately, I had tried to get your vote on three different occasions, PMing MP within 5 minutes of the post going up. But the other times when I thought I had asked pretty quickly, nobody voted the player I wanted, so I figured I had missed out.

Also, my tunneling on your "scumslip" outweighed the possibility in my mind that you were Love for Sale. I probably should have acknowledged that possibility more. Sorry about that. :P

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 11:13 am
by Marmot
Day 3 GTH reads accuracy,

JaggedJimmyJay - 1 for 6 (also had Diiny as bad)
Golden - 0 for 6
MacDougall - 2 for 6
zebra - 0 for 6 (also had Diiny as bad)

Curious. MacDougall was mafia, he had more accurate reads than any other player, and also had the fewest baddie reads. Zebra had 12 baddie reads, but was wrong on all accounts (wert mafia). MacDougall had 6 baddie reads, but got 2 right, more than all 3 other players combined. MacDougall had 6, the number of mafia still alive. This is noteworthy for the future.


Day 7 GTH reads accuracy,

bcornett - 3 for 5
DrWilgy - 1 for 5 (also had Diiny as bad)
JaggedJimmyJay - 4 for 5
Metalmarsh89 - 2 for 5
motel room - 3 for 5
RadicalFuzz - 3 for 5
Strawhenge - 2 for 5

Later in the game, curiously, the only mafia player involved had the least amount of correct baddie reads. Jay got every one right except for the player he was teamed up as CEO with.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 11:59 am
by RadicalFuzz
It's all good, just trying to explain where my frustration came from.

Also in the sock game your "2" was super apathetic so I was already somewhat annoyed at the persona. That really wasn't the best game to join the site on, it's got me all mixed up as to who acts like what.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 12:26 pm
by Marmot
I was trying to behave like Dom. I think I got it right at some points, but also was way off at some other points where I let my true intentions show.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 12:55 pm
by RadicalFuzz
Oh, fun fact, the night I died from SK was a mistake. I had followed J3's vote that day, so I should've had protection from any RYM night powers that night. MP made the next SK kill against a civ miss to make up for it.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 1:38 pm
by Matt
Ricochet wrote:Who was challenged alonside JJJ by Sorsha (Found a Job) on Night 1? And Night 3, was that really Matt vs Mac?
In spectator chat, Sorsha told me who else she targeted that night. I forget who, but it wasn't Mac lol.
Ricochet wrote:Which players did Matt target and when? (except the times already mentioned by MP)
Here are my targets for each night... On Night's 3 and 5, I targetted Bullz with another RYMer because I assumed Bullz was a Syndicateer. However, Bullz replaced san mateo. I'm not sure if MP let the Night 3 slide, but on Night 5 I believe I was told my power didn't go through that night because we found the error.

Anyway...

Night 1. Hit Long Con Secondary Targets: Wilgy and 3J (2 out of 3 baddies!)

Night 3. Hit Devin (Draconus) Secondary Targets: Choutas and Bullzeye (1 out of 3 baddies!)

Night 4. Hit Bullzeye Secondary Targets: MacDougall and Devin (Draconus) (2 out of 3 baddies!)

Night 5. Hit Floyd Secondary Targets: Bullzeye and 3J (2 out of 3 baddies!)

Night 7. Hit Epignosis Secondary Targets: motel room and Russ (1 out of 3 baddies!)

Night 9. Hit 3J Secondary Targets: Ricochet and motel room (0 out of 3 baddies :( )

Looking back, I had a way better night action game then I realized.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 1:42 pm
by Matt
Correction - On Night 5, I believe I was told Bullzeye wouldn't be redirected at because I had his forum alignment wrong. Because my power still went through by avoiding the Floyd kill, and redirecting it to 3J

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 3:13 pm
by Draconus
bea wrote:
Sloonei wrote:Town MVP: SVS
Scum MVP: MovingPictures07
Proving yet again....the most dangerous person in an MP game is............MP. :feb:

new people think I'm joking...he has...a history.....
:haha: True true.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:29 pm
by espers
HamburgerBoy wrote:
Golden wrote:
JaggedJimmyJay wrote:
Metalmarsh89 wrote:
JaggedJimmyJay wrote:
MacDougall wrote:I found it amusing how Syndicate civs vociferously defended LC and them RYM civs did the same for me aside from Strawhenge who by golly I thought I could convince. Black Rock was ready to vote to save me literally asked in BTSC and I got called into a meeting 10 minutes before deadline and came back minutes after it haha. Wilgy convinced her not to bcuz plans or something.
It's official forever:

meta is bullshit
It netted you Bullzeye though.

And scumslips netted Floyd.
Scumslips are applicable to brand new people, but I don't want to hear about slips for players who've played Mafia for years. :P
I made one in gentlemans guide. I'd never made one before, lol.
I made a scumslip in RYM #88. (iirc only espers cared though and I got away :grin: )
;_;

i only let off on you because i believed rdw had vigged you and thought that didn't make sense if you were partners, lol.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 7:45 pm
by Tangrowth
Alright, I'm here!

Going to prepare for the MVP reveal... then I'll address posts and questions.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:01 pm
by Tangrowth
Alright, so you've voted for Civilian MVP and Mafia MVP. Here are the results...

drum roll please...

Image
Civilian MVP:

We actually have a tie! Therefore, two players will be crowned the Civilian MVP of Talking Heads Mafia! They are:
Spoiler: show
MovingPictures07 wrote:JaggedJimmyJay!!!

and
Spoiler: show
MovingPictures07 wrote:Ricochet!!!

Congratulations to both players! Wear your banners with pride. :noble:


Image
Mafia MVP:

Congratulations to our Mafia MVP...
Spoiler: show
MovingPictures07 wrote:Russtifinko!!!

Claim that banner, you FEB, you! :feb:

A job well done to all MVPs! :clap:

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:28 pm
by Marmot
RIP Ricochet. :rip:

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:32 pm
by Epignosis
I refused to vote on such bullshit. :feb:

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:38 pm
by Tangrowth
Epignosis wrote:I refused to vote on such bullshit. :feb:
Admit it, you wish you had won. :mafia:

:p

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:42 pm
by Epignosis
MovingPictures07 wrote:
Epignosis wrote:I refused to vote on such bullshit. :feb:
Admit it, you wish you had won. :mafia:

:p
No, I'm a realist: Give 3J a role that can't be night killed, and he will win it. :meany:

I also don't believe in MVPs for Mafia, for several reasons.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 8:50 pm
by Tangrowth
bcornett24 wrote:
NIGHT 5

Matt F saves the day! He redirects TheFloyd73's target from himself (unknowingly) to JJJ, who survived the NK.
Interestingly, Russtifinko is the player selected by the ACEOs for "Radio Head".
Was my protection of Jay what saved him from the redirection on this night?
It would have, but Jay already had auto-protection (since he was Blind, he couldn't be nightkilled).


Choutas wrote:Good game everyone.
Serious questions that need to be answered. Which players were the failed kills and why did they fail?
Special mention to Diiny who had an impossible task.
Night 4 -- SK kill failed against JaggedJimmyJay, since he was Blind.
Night 5 -- Mafia kill failed against Matt F because Matt F redirected Floyd's target to JaggedJimmyJay, who couldn't be NKed.
Night 7 -- Epignosis survived BOTH kills because he was protected by bcornett24.
Night 11 -- Mafia kill failed against JaggedJimmyJay. SK kill failed against Metalmarsh89, who avoided it due to a 40% evasion (And She Was).
Night 12 -- SK kill failed against JaggedJimmyJay.
Night 13 -- Mafia kill failed against Metalmarsh89, 60% evasion.




fingersplints wrote:I'm still a little confused as to how I died. I guess I was mod killed after all? Idk
You were killed by No Compassion for failing the posting challenge(s). You would have been modkilled at the same time if not for that though.



Ricochet wrote:Alright, I'mma start dumping spreadsheet-related questions:

Did the Doc get paralysed by killing Swamp until N3 (including it) or N4 (two Nights that actually occurred)?
Night 2 (didn't happen though) and Night 3.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 9:39 pm
by JaggedJimmyJay
Thanks a lot y'all. :)

Glad Rico got his piece, that was my vote. Great job to you too, Russ.

I think Diiny might be the anti-town MVP. Tons of people were deserving of both banners.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 9:40 pm
by Marmot
I think MacDougall is the only player who didn't get a banner. :P

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 9:42 pm
by Golden
Aww, poor marmot.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Wed Nov 11, 2015 10:36 pm
by Tangrowth
Ricochet wrote:A few more thing I may ask yourselves. Back later.

Who was challenged alonside JJJ by Sorsha (Found a Job) on Night 1? And Night 3, was that really Matt vs Mac?
Night 1: JaggedJimmyJay and Long Con
Night 3: Matt F and a2thezebra


Who survived N4 SK kill?
JaggedJimmyJay.

On what Night did splints question JJJ?
Night 5.

Did Devin intercept anything? On what Night?
Night 1:
Spoiler: show
MovingPictures07 wrote: Juliets: that bea comment, while not really true, sounds just like something bea would say - i don't see her as suspicious for it

Night 3:
Spoiler: show
MovingPictures07 wrote: HamburgerBoy: I think the best thing coming from this is that it would seem to confirm golden as town

Night 4:
Spoiler: show
MovingPictures07 wrote: Sorsha: I think Mac, golden, elo, Matt are civ


Did Roxy duplicate any Night Power onto another civ?
Nope.

Which players did b24 protect and when? (except the ones already mentioned by MP, during crucial Nights)

Night 1: JJJ and Golden
Night 3: missed PM
Night 4: Elohcin and Epignosis
Night 5: JJJ and Floyd
Night 7: Epignosis and Matt F
Night 9: JJJ and Strawhenge


Which players did Matt target and when? (except the times already mentioned by MP)

Seems Matt F already answered this.

Which players did Straw target and when? (except the times mentioned)

Night 1: sig and a2thezebra
Night 3: JJJ and Ricochet
Night 4: missed PM
Night 5: auto-role blocked from missing Night 4
Night 7: Choutas and MM
Night 9: Fuzz and MM
Night 10: motel room and Ricochet


Floyd would have killed himself N5? :confused: Or is that Floyd wanted to kill Matt, but Matt redirected it to JJJ.

The underlined.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 12:34 am
by Tangrowth
Ricochet wrote:Oh.

Who else did the Mafia target, except when it was mentioned by MP? Which of the mafia, when, how?

Night 1:
Black Rock -- JJJ
MacDougall -- No action
DrWilgy -- kill K4J

Night 3:
Bullzeye -- triple RDW, force Fuzz to vote JJJ
Black Rock -- missing PM
MacDougall -- No action
MacDougall -- kill a2thezebra

Night 4:
Bullzeye -- triple Fuzz, force splints to vote Golden
Russtifinko -- randomized to sig
MacDougall -- Golden

Night 5:
Bullzeye -- triple splints, force espers to vote Elo
Black Rock -- RadicalFuzz
MacDougall -- No action
Floyd -- kill Matt F

Night 7:
Bullzeye -- triple Elo, force sig to vote Choutas
Floyd -- kill Epignosis

Night 9:
Bullzeye -- N/A
DrWilgy -- kill bcornett24

Night 10:
Bullzeye -- N/A
Russtifinko -- Ricochet

Night 11:
DrWilgy -- kill JJJ

Night 12:
Russtifinko -- Diiny

Night 13:
Russtifinko -- kill MM

Night 14:
Russtifinko -- randomized to MM

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 12:42 am
by Tangrowth
Ricochet wrote:Who bought Fuzz's votes and when? (except the times mentioned)

Night 3: a2thezebra, force vote Devin -- didn't go through since a2thezebra died
Night 4: Golden, force vote Bullzeye -- didn't go through since Golden died
Night 5: MM, force vote DrWilgy
Night 7: Ricochet, force vote motel room
Night 9: MM, force vote RadicalFuzz
Night 10: JJJ, force vote Bullzeye


Something doesn't add up about Diiny's N9 ratio being 1:1, except my math is shit. (which is always possible) :confused: It obviously messes with every subsequent double-kill night. Can I have a rundown of the SYN-RYM losses?

Are you taking into account Choutas's ability?

Not sure what you're looking for re: rundown, so let me know.


Can I get a rundown of the ACEO songs and effects (except what JJJ already sent me - Night 1 through 4)?

"The Overload" effect was Moon Rocks
"Cities" effect was Radio Head
"Moon Rocks" effect was Who Is It?
"Stay Up Late" effect was Girls... -- this never was able to go into effect
"Girls..." effect was Cities -- this never was able to go into effect
"Radio Head" effect was The Overload
"Mr. Jones" effect was Stay Up Late
"Who Is It?" effect was Mr. Jones -- this never was able to go into effect

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 12:43 am
by Tangrowth
Not sure if that adequately addresses your questions, Rico, so let me know.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 2:31 am
by Ricochet
:faint:

Thanks, everyone... :)

Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.

Also, lol, I corrected my math, but still posted that comment. Nah, it's all good.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 6:10 am
by seaside
good game everyone
thanks for the game mods!

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Thu Nov 12, 2015 1:39 pm
by Tangrowth
Ricochet wrote::faint:

Thanks, everyone... :)

Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.

Also, lol, I corrected my math, but still posted that comment. Nah, it's all good.
No problem!

Got it, let me get that for you. Might not be for a bit though, since I've got a busy day today.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:04 pm
by Ricochet
MovingPictures07 wrote:
Ricochet wrote::faint:

Thanks, everyone... :)

Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.

Also, lol, I corrected my math, but still posted that comment. Nah, it's all good.
No problem!

Got it, let me get that for you. Might not be for a bit though, since I've got a busy day today.
No rush (small letter), I got time these days. :workit:

Please also mention how targeted players used what they received, if they used it. (the track, rocks, insanification etc.).

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:11 pm
by Tangrowth
Ricochet wrote:Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.
Night 1 - "Cities" -- a2thezebra
Night 2 - "Girls..." -- N/A
Night 3 - "Moon Rocks" -- Matt F
Night 4 - "The Overload" -- Macdougall, Matt F, RadicalFuzz, TheFloyd73, Golden
Night 5 - "Radio Head" -- Russtifinko
Night 7 - "Mr. Jones" -- JaggedJimmyJay
Night 9 - "The Overload" -- Ricochet, Strawhenge, Matt F, DrWilgy, JaggedJimmyJay
Night 10 - "Cities" -- RadicalFuzz
Night 11 - "Radio Head" -- Ricochet
Night 12 - "Girls..." -- N/A
Night 13 - "Stay Up Late"
Night 14 - "Mr. Jones"

Note that these were the songs selected, not the effects from those songs (since they were mismatched).

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:11 pm
by Tangrowth
As to usage, let me look into that now...

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:20 pm
by Tangrowth
MovingPictures07 wrote:
Ricochet wrote:Thanks, MP, the only answer that doesn't fully adress the question is the ACEO one. I meant which players were chosen, targeted by the song choices and when? Again, JJJ only told me about the first four Nights.
Night 1 - "Cities" -- a2thezebra -- Never got to use, was supposed to track N2, but N2 didn't happen
Night 2 - "Girls..." -- N/A -- Night 2 skipped
Night 3 - "Moon Rocks" -- Matt F -- checked whether Golden was Uh-Oh
Night 4 - "The Overload" -- Macdougall, Matt F, RadicalFuzz, TheFloyd73, Golden
Night 5 - "Radio Head" -- Russtifinko -- passive unbeknownst insanification
Night 7 - "Mr. Jones" -- JaggedJimmyJay -- Never got to use, Jay had no night role power to double
Night 9 - "The Overload" -- Ricochet, Strawhenge, Matt F, DrWilgy, JaggedJimmyJay
Night 10 - "Cities" -- RadicalFuzz -- Never got to use, since he died
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Night 12 - "Girls..." -- N/A
Night 13 - "Stay Up Late"
Night 14 - "Mr. Jones"

Note that these were the songs selected, not the effects from those songs (since they were mismatched).
There's those. With regards to Moon Rocks...

Matt F used one against MacDougall on Night 5.
Strawhenge used one against JaggedJimmyJay on Night 10.
DrWilgy used one against JaggedJimmyJay on Night 10.
JJJ used one against MM on Night 11.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:23 pm
by Ricochet
What, how this did work? The recipients were randomly chosen?
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Que-ce que c'est? :confused:

I never received this.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 3:24 pm
by Tangrowth
Ricochet wrote:What, how this did work? The recipients were randomly chosen?
Night 11 - "Radio Head" -- Ricochet -- passive unbeknownst insanification
Que-ce que c'est? :confused:

I never received this.
"Radio Head" was the effect of the "The Overload".

People who were afflicted with insanity (you, Russ) were not made aware.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 4:40 pm
by Ricochet
Game
Votes
The LC interaction spectrum analysis

And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 6:00 pm
by Tangrowth
Ricochet wrote:Game
Votes
The LC interaction spectrum analysis

And as a special feature, the writing in-character quotes I compiled. Interestingly, I never checked the last two TH albums (got lazy), except for remembering at one point the "I wish I had a lawnmower" line from (Nothing But) Flowers, off of Naked.
As always, :clap: is necessary.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 6:46 pm
by Elohcin
This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 6:49 pm
by Tangrowth
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 6:52 pm
by Tangrowth
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:

Re: [END] Talking Heads Mafia (RYM #90)

Posted: Fri Nov 13, 2015 6:56 pm
by Elohcin
MovingPictures07 wrote:
MovingPictures07 wrote:
Elohcin wrote:This game was fun for the most part for what little time I played. My one suggestion is to make all roles objective rather than subjective. :p My role being subjective was a bit frustrating.
Your role was definitely experimental; I don't plan on using anything like that again. Was worth trying out though.
And at least you didn't explode randomly this time. :mafia:
Yes, these are the kinds of roles I land in your games, aren't they :). I think its a good role though, the laughing one not the exploding one. It just needed to be made objective. For instance, anytime a player made someone else respond with a ' :haha: ' would have worked.